VGMaps

General Boards => Maps In Progress => Topic started by: eishiya on April 08, 2013, 05:11:34 pm

Title: eishiya's Maps.
Post by: eishiya on April 08, 2013, 05:11:34 pm
I've been mapping Magical Starsign for my own enjoyment/learning, but I noticed there was a request for it (https://www.vgmaps.com/forums/index.php?topic=1228.0) a long time ago, so I figured I'd post what I have so far, and update as I make more.

I do not have a WTW code, and as such there are choppy edges and occasional missing parts. Aside from the early maps (Will-o'-Wisp Academy, Spiny Mole areas, and Where the Stars Sleep, Space Police HQ), all of these are aligned to the grid, so if you'd like to study the tiles in this game, just overlay a grid of 16x16px squares on top of the images.


On to the pretties!

Will-o'-Wisp Academy (https://i.imgur.com/mfQq6aj.png) (236KB)


Erd (http://postimg.org/image/rj77pigi9/full/) (1.2MB)
Erd: Kahve Ruins (https://i.imgur.com/bRsnOmr.png) (141KB)
Erd: Where the Stars Sleep (https://i.imgur.com/4AOVYPL.png) (55KB)
Erd: Mole Town Peatmoss (https://i.imgur.com/tFIz9la.png) (90KB)
Erd: Spiny Mole Hole (https://i.imgur.com/J8ocGeA.png) (76KB)
Erd: Gorgonzola's Hole-a (https://i.imgur.com/05kcJhy.png) (37KB)
Erd: Stone Giant (https://i.imgur.com/GNDfbba.png) (390KB)


Cassia (Frozen) (http://postimg.org/image/e29drcsht/full/) (1.1MB)
Cassia: Dragon Road (https://i.imgur.com/ajBrE4g.png) (195KB)
Cassia (http://postimg.org/image/47mtyvdxd/full/) (1.5MB)
Cassia: Ambergris Prep (https://i.imgur.com/YbmmPso.png) (46KB)
Cassia: Holy Water Pyramid (https://i.imgur.com/NJPCeSR.png) (147KB)


Puffoon (http://postimg.org/image/dgp08zmtd/full/) (1.1MB)
Puffoon: Space Police HQ (https://i.imgur.com/KRsiRan.png) (119KB)
Puffoon: Couscous Ruins (http://postimg.org/image/h8zbx8nk1/full/) (470KB)


Gren (http://postimg.org/image/cjt3q9kpd/full/) (2.5MB)
Gren: Holy Tree Yggsalad (https://i.imgur.com/l5J7Be1.png) (280KB)


Razen (http://postimg.org/image/w7viww6rl/full/) (1.6MB)
Razen: Shishkebab Cavern Part 1 (https://i.imgur.com/uBz0QgX.png) (210KB), Part 2 (https://i.imgur.com/l9ccmri.png) (182KB), Part 3 (https://i.imgur.com/wnP2otX.png) (296KB)
Razen: Capsicum Caverns (https://i.imgur.com/7j7HGV3.png) (622KB)
Razen: Condimen Tower (https://i.imgur.com/6Uamy2h.png) (134KB)


Nova (https://i.imgur.com/ubonVfw.png) (176KB)
Nova: Phunnel Pit (https://i.imgur.com/0Bf1NFG.png) (62KB)
Nova: King's Road (https://i.imgur.com/VPzzh6J.png) (23KB)
Nova: Sparklin Palace (https://i.imgur.com/zjFkjgX.png) (182KB)
Nova: Starway (https://i.imgur.com/Up7SxON.png) (73KB)


Shadra (http://postimg.org/image/xnxunjuwx/full/) (712KB)
Shadra: Chromagar Cave (http://postimg.org/image/tu8zs52yp/full/) (1.4MB)


That's it for the story areas! I'm still missing the optional Glissini Caves dungeon, and I'm still unsure if that one's worth mapping due to its repetitive, simple structure (a text list of possible enemies would be far more helpful to anyone tackling it than a map).
So, what do I do with these now? Although I've labelled the more complex areas and included the standard treasure chests, I think these are too rough for the site. They're missing some of the secret chests, and they're impractically large. Honestly, I don't even know how to tackle splitting some of these up into useful chunks, especially with the ladder-heavy dungeons.

Edit: I'm really not a walkthrough-map making type, I just like to study the pixel art. If anyone wants to take these maps and label them so that they're useful to players, feel free! Credit for the raw maps is not required.

June 2016 Edit: Replaced the broken ImageShack links with PostImage links. The new host has some occasional downtime, but at least it still exists!
Title: Re: Magical Starsign (NDS) DONE! Now what?
Post by: Trop on July 23, 2013, 09:43:39 am
 :P I can't believe I overlooked this.  I've taken this game down from the request listing.
First of all these are not too rough for the site we have far rougher maps.  Secondly they're not too big either, I've got much larger maps up myself.  If you really want to polish them more create a standardized system and apply it to each map.  A set of letters for connecting rooms, special borders for chests and contents.  Looking at what you have here you're all but done.
Title: Re: Magical Starsign (NDS) DONE! Now what?
Post by: eishiya on August 26, 2013, 07:55:13 pm
:P I can't believe I overlooked this.  I've taken this game down from the request listing.
First of all these are not too rough for the site we have far rougher maps.  Secondly they're not too big either, I've got much larger maps up myself.  If you really want to polish them more create a standardized system and apply it to each map.  A set of letters for connecting rooms, special borders for chests and contents.  Looking at what you have here you're all but done.
Whoops, didn't check this thread for a while! Busybusy, haven't even touched Magical Starsign since April or May.

I had hoped someone else would do the finalising stuff, as I'm too busy. I won't be able to do it myself for at least a year or two. That said, if no one else does it, I would like to do it once I'm done with my current commitments, and some notes on just what to include would be great.

Letters to show the non-obvious map connections, missing chests (particularly the "secret" chests, most of which I missed in my playthrough).

I don't think I could add walkthrough elements (directions, bestiaries, etc), as that requires a lot of time, and the game is somewhat non-linear, monster spawns change as the plot progresses, and there is a lot of backtracking as well. There's no "pretty" way to present walkthrough elements, and I feel like showing the chests, and perhaps key NPCs in the locations where they're first seen is the best that could be done.
Title: Re: Magical Starsign (NDS) DONE! Now what?
Post by: Trop on August 28, 2013, 04:28:18 pm
Wellllll.  I could put this in my to do list but my inbox is already overloaded.  We'll see how things are a couple of projects down the road.
Title: Re: Eishiya's Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
Post by: eishiya on September 14, 2013, 06:25:58 pm
I took some time off from making assets for my own game to play some Magical Vacation for inspiration... and ended up making a few maps. As with MSS, I don't exactly have time to make a pretty walkthrough of these, or even to go back and map parts I skipped (not yet, anyway). If anyone else wants to map this game, go ahead! You're welcome to take the maps I've made, and I don't care whether I'm credited.

The early maps have some opened treasure chests without labels - those are ones I opened before I started mapping. Ideally I'll go back and get the info for them later. There are also some spirits missing here and there because I didn't meet the conditions for them.

Will O' Wisp Academy:
Not done.

Light Plane:
Mimoretto Forest (http://postimg.org/image/6dixbc0n5/full/) (879KB)
Forest Cave (https://i.imgur.com/OLDS7iG.png) (275KB)
Toruna Village (https://i.imgur.com/O0F82cB.png) (245KB)
Benakoncha Ruins (https://i.imgur.com/LjsMYOV.png) (163KB)
Wakuti Village, Benakoncha Ruins Entrance & Exit, Sparrow Fields (https://i.imgur.com/SviZFM6.png) (725KB)
Remittsu Royal Palace Exterior (http://postimg.org/image/6z5n6cvkn/full/) (1.48MB)
Remittsu Royal Palace (http://postimg.org/image/tc8sff74n/full/) (902KB)
Ibense Rocks, Roche Road, Pappirisu Village, Gearava Village (http://postimg.org/image/gojubfdg7/full/) (1.84MB)
La Roche Tower (https://i.imgur.com/N84BOzH.png) (515KB)
Kido Monga (https://i.imgur.com/0VLXx7X.png) (375KB)

Dark Plane:
Rehikafu Swamp, Ice Island (http://postimg.org/image/whk7e5azb/full/) (1.1MB)
Masarati Village (https://i.imgur.com/JBXy4rS.png) (333KB)
Jera Wind Cave (https://i.imgur.com/fT7Plcv.png) (369KB)
South Swamp, Tapioca Tea Village (http://postimg.org/image/beevk4t7b/full/) (720KB)
Riginio Jungle (https://i.imgur.com/OkKkHaz.png) (524KB)
Kumuyamuto Desert (http://postimg.org/image/ph5ecunyv/full/) (777KB)
Aquabit Castle (http://postimg.org/image/bi43mn9av/full/) (1.1MB)
(not done)

Edit: Replaced the broken ImageShack links with PostImage links. The new host has some occasional downtime, but at least it still exists!
Title: Re: Eishiya's Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
Post by: Trop on April 22, 2014, 05:45:12 pm
Picked this thing up and mapped the first two areas.  You did leave a lot of sprites out.  You mentioned event sprites but I'm not going to look for them since I can't understand a word said in the game anyway.  Once I'm done you can go back and re-add them if you want.  This is more or less easy mapping, I'll go as far as I can with it.
Title: Re: Eishiya's Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
Post by: Trop on May 09, 2014, 01:26:16 pm
I'm up to dark plane now.
Title: Re: Eishiya's Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
Post by: Trop on May 15, 2014, 01:01:34 pm
Heading into the enigma forest so I've gone through all your maps now and I'll start making my own.  I may do the plane of light and dark as just two huge maps.
Title: Re: Eishiya's Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
Post by: Trop on May 24, 2014, 09:27:55 pm
Finished the dark plane and I'm stopping here.  This project has gone on just too long.  I may rig up the light and dark planes and submit them.
Title: Re: Eishiya's Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
Post by: Trop on May 29, 2014, 07:30:38 am
Oops, hey Jon eishiya also deserves credit on the plane of Light and the Plane of Darkness maps.
Title: Re: Eishiya's Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
Post by: Trop on June 01, 2014, 02:20:25 pm
Here's will o wisp and the sprite tool box for anyone who wants to continue this project.
Title: Re: Eishiya's Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
Post by: eishiya on June 03, 2014, 12:36:03 pm
I'm so glad you went through and put them together! I don't have the heart to cover up the game's beautiful tiles with useful information. Thank you so much for your work, and for submitting them.

I will eventually go through more of Magical Vacation. Sorry for the slow going! Would you like me to notify you when I have more maps/when I finish?
Title: Re: Eishiya's Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
Post by: Trop on June 03, 2014, 05:17:09 pm
Well the plane of death and whatever is behind the sealed door at will o wisp are the only things remaining so once you have all the chunks just post them here like before and I'll do the rest.
Title: Re: Eishiya's Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
Post by: eishiya on November 27, 2014, 10:47:32 am
Are the Magical Vacation maps that are up on the site now complete? I still haven't finished the game so I don't know xP


On an unrelated note: I wonder if anyone wants to map Summon Night: Swordcraft Story. I've made raw maps of most of the game, but there hasn't been a request for it and I have no plans to detail the maps with loot, etc myself. Should I just post the maps here anyway, in the hopes that someone planning to map that game will do a search and find this thread?
Title: Re: Eishiya's Raw Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
Post by: Trop on November 28, 2014, 08:57:35 am
No they're not complete.  I still need you to make all the maps for the Plane of Death so I can mark them up.

For Summon Night either submit the maps to Jon or make a new thread about it.
Title: Re: Eishiya's Raw Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
Post by: eishiya on November 28, 2014, 09:48:06 am
Alrighty. Can't make any promises, but I'll try to get back to Magical vacation as soon as I can. Is the Plane of Darkness complete? I see lots of stuff there that's clearly not my own, but since the locations aren't labelled I can't compare to a walkthrough. If it's done then I can just rush through it to the Plane of Death.
(Do you perchance have the raw maps for those locations still? I'd love to see/save them!)

Since my Summon Night maps are as raw as my MV maps (once again, started mapping after pretty much finishing the game xP), I'd feel awful submitting them as-is. I'll make a thread for them later. I'm procrastinating on working on my own games and stumbled upon Summon Night's debug mode, so I've been able to go back to the non-replayable dungeons and have been mapping those. Just Vance Cape and the Wystern houses to go, and the raw maps should be complete as far as I can tell. And then if I'm still in the mood to procrastinate, I'll get back to Magical Vacation since that game's too pretty to leave unmapped.
Title: Re: Eishiya's Raw Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
Post by: Trop on November 28, 2014, 12:25:39 pm
Yes I added the missing stuff to the Plane of Darkness and finished it but I didn't keep the raw maps.  And don't worry about submitting raw maps, most of the stuff at VGMaps are raws.
Title: Re: Eishiya's Raw Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
Post by: eishiya on November 28, 2014, 04:25:33 pm
It just feels awkward since they're not purely raw, they're partially labelled. I suppose it's better than nothing, though. I'll send them in. Does this mean I should send in the Magical Starsign maps too?

I'm afraid I'm going to have to save Magical Vacation until later.
Title: Re: Eishiya's Raw Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
Post by: Trop on November 28, 2014, 11:27:04 pm
If I had a walk through walls code for Magical Starsign I might consider it.  But there's a lot of other things to do mapping wise in that game so you might as well go ahead.
Title: Re: Eishiya's Raw Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
Post by: Trop on December 16, 2014, 08:34:58 pm
I'll just finish Magical Vacation myself.  I don't want it to sit around forever.
Title: Re: Eishiya's Raw Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
Post by: Trop on December 31, 2014, 08:12:26 am
OK, done.  That's Magical Vacation.  There were some real messes but overall it was just a lot of work.
Title: Re: eishiya's Raw Maps. Current WIP: Blasphemous
Post by: eishiya on January 25, 2020, 08:51:35 pm
I haven't stopped mapping during my absence from this thread. I did Casper (PSX), Momodora: Reverie Under the Moonlight, and Catmaze.

I recently started mapping Blasphemous, and since that's a fairly well-known game, I thought I'd mention it just in case anyone else was planning to do it. I will not be posting many updates since I prefer to just work on maps in peace and submit them when they're done, but if anyone else is interested in mapping this game, maybe we can figure out a way to split the work.

(https://i.imgur.com/SjD6516.png)
More WIPs: https://imgur.com/a/eQGgxEG
I'm still doing the first pass, so items are missing and some rooms are in their non-default states.
Title: Re: eishiya's Maps. Current WIP: Blasphemous
Post by: eishiya on February 07, 2020, 12:11:45 pm
Progress update: Finished the raw maps (except for one missable bit) \o/

The next step is to arrange the area maps into one giant file to make sure things more or less connect (the rooms in this game do not connect cleanly), and then replay the game from the beginning to screenshot all the item locations and the missable area. Here's hoping my PC can handle a file that big.

Edit: No browser I tried could open the full-game PNG (c. 55k x 18k pixels) so I won't bother making that, I'll just make per-area maps.

Feb 11 edit: Done and submitted!
Title: Re: eishiya's Maps.
Post by: JonLeung on July 03, 2020, 06:40:22 pm
Quote

https://twitter.com/Baxayaun/status/1278979278483357696

Looks like Enrique Colinet (who has worked on Blasphemous) likes your maps!  Good job!
Title: Re: eishiya's Maps.
Post by: TerraEsperZ on July 04, 2020, 10:59:32 am
Wow, I completely missed these!

You can see that rooms don't connect perfectly but it's barely noticeable considering how beautiful and clean those maps look.

...I'm honestly curious to see that full-game single map now :o. Maybe you could share a download link?
Title: Re: eishiya's Maps.
Post by: eishiya on July 10, 2020, 05:00:58 pm
@JonLeung: I saw! I'm really glad they saw and liked it!

...I'm honestly curious to see that full-game single map now :o. Maybe you could share a download link?
Sadly I didn't keep the arranged file since it was big and useless, sorry D: IIRC, it was mainly that Mercy Dreams had a lot of overlaps with surrounding areas, and minor misalignments elsewhere.

----
I haven't been working on any maps recently because I've been working on my own game! Maybe one day someone will want to map it ;D
Title: Re: eishiya's Maps.
Post by: eishiya on January 04, 2021, 09:57:17 am
During the last few months, I mapped Barbie: Magic Genie Adventure (https://www.vgmaps.com/Atlas/GB-GBC/index.htm#BarbieMagicGenieAdventure) and Momodora 0: Day of Birth (https://www.vgmaps.com/Atlas/GB-GBC/index.htm#Momodora0DayOfBirth) (fangame), both for Gameboy Color.

I didn't mean to go on a GBC spree, but at a friend's request, I'm now mapping Metal Gear: Ghost Babel, aka Metal Gear Solid for the GBC. The first two stages (of 13) were previously mapped by Marscaleb, but I've started over from scratch so that all my maps can be consistent with each other, though I took some layout pointers from their maps, and I'm probably going to make seamless unlabelled versions similar to theirs.

Current progress: DONE and posted (https://www.vgmaps.com/Atlas/GB-GBC/index.htm#MetalGearSolid)!

Here's a sample, stages 3 and 4:
(https://i.imgur.com/m7ueCxy.png)
(https://i.imgur.com/WXNbPZa.png)
These two stages share a building, but some bits inaccessible in stage 3 are accessible in stage 4 and vice versa, hence the slight differences.

Since I'm making the first-pass maps using the Stage Select mode, the pick-ups are currently labelled according to Normal difficulty. I hope to go through and check the pick-ups on other difficulties after I've finished the Normal maps, and then based on what kinds of differences there are, I'll decide whether to make different versions of the maps for different difficulties, or whether to include everything in one map and indicate on the labels which difficulties have which pick-ups. I'm going through all the difficulties to check the pick-ups now. The difficulty-restricted items will have a difficulty level indicator in their labels indicating which difficulties they can be found on.

I will not be mapping the VR missions or the special versions of the stages, I'm not that into this game xP
Title: Re: eishiya's Maps.
Post by: JonLeung on January 12, 2021, 10:47:11 am
Thanks for these Metal Gear Solid GBC maps!

I like the boss names and their similarity to Mega Man X bosses' names.  Besides an April Fools' Maps Of The Month from quite a while back (https://vgmaps.com/NewsArchives/April2006/index.htm#MegaManSolidXGunsOfTheMavericks), I also created this challenge for my friends:

Title: Re: eishiya's Maps.
Post by: eishiya on September 08, 2023, 10:52:57 pm
Just a heads up: I'm working on updating the Blasphemous maps to incorporate the new art and areas that were added in updates. Even for areas with only minor art updates, this often means remapping the entire area, and many areas were updated quite significantly, so this might take a while.

For example, here's a room from Mercy Dreams in the current map (featuring some leggies I apparently neglected to remove):
(https://i.imgur.com/E6wHuFF.png)

And this is what it looks like now:
(https://i.imgur.com/C73X4Es.png)

I am about 1/3 done with the raw maps, but I'll need to double-check all the item, cherub, etc locations after I'm done, as those may also have changed. I know at least some have been shifted over a little to accommodate room layout changes.
Title: Re: eishiya's Maps.
Post by: TerraEsperZ on September 09, 2023, 10:34:29 am
That would be a nightmare scenario for me, having to basically remap the whole game to make sure that no change escapes my notice.
Your dedication is admirable!
Title: Re: eishiya's Maps.
Post by: eishiya on September 10, 2023, 08:18:45 am
It's a nightmare scenario for me too. Of course it happened to the biggest and most difficult game I've mapped =_=
Fortunately, some of the areas have had only minor changes (e.g. highlights added to the edges of platforms), those don't require a lot of work and make for a nice respite from the difficult areas. Blasphemous has rays of light from most doors and some ceiling holes and those are hard to reconstruct because the game blends them differently from how my image editor does it, so I have to try to get clean screenshots of those and align the parallax backgrounds to those screenshots somehow. In some cases, getting clean screenshots is impossible because of the HUD* :/

I've also decided to add the various projectile environmental hazards to the maps instead of leaving them out, I think they form part of the identity of those rooms.
I'm also wondering if I should include the enemies that control other hazards (the Cistern bell-ringers that summon exploding lads, the Convent cauldron chain-pullers) - they're not so important for each room's identity, but it's useful to know where the are. On the other hand: it's more spoilery, and I don't want to include enemies in general.

The part I'm looking forward to the least is replaying the entire game from the beginning to screenshot the items and locked gates; I'm currently mapping on my old save, which has everything collected and all the gates open. I'm terrible at Blasphemous, some of the bosses are bullshit, and I doubt they made them any easier.

* ...I just did some googling and apparently it's possible to enable a developer console with a mod and turn off the HUD. If I can manage to get that to work, that would save me so much work! Thanks for accidentally causing me to look this up.
Edit: It works! This is great.
Title: Re: eishiya's Maps.
Post by: eishiya on September 15, 2023, 10:02:00 pm
Update on the Blasphemous remap: I've got the first pass maps done. However, as some content is locked behind NG+, and since I need a plain new game to double-check all the items, it'll require two more playthroughs (well, more like 1.5 - I don't have to 100% or even finish NG+) to finish the maps, not just one. This is going to take time.

Before I tackle that, I've been detouring and mapping the Miriam challenge rooms. I have three of the five done. I'm not actually sure they're worth mapping, considering that they're isolated rooms and just how miserable the process is. I guess since regular platformers have single-level maps, these sort of make sense to include. Here's one I did today:
(https://i.imgur.com/Iq2ZEgF.png)
If it wasn't for the developer console mod, I'd not even entertain the idea of doing these. Dying in these timed challenges while invincible stops the timer, so at least I don't have to start over every 1-2 minutes or every time I have to jump into spikes to screenshot a distant corner.

Edit: I've given up on doing the Miriam rooms. I did the first four and hated them, but the fifth broke me completely. I mapped up to the big fireball descent (like 3 mini-rooms away from the end?), but then then the game decided it was done being nice, and invincible mode now makes spike deaths lock the game, and I simply do not have the patience to map this room if I have to redo the entire thing for every 3rd screenshot (I don't even want to play it normally, nevermind mapping it). I considered reconstructing it based on videos, but those don't visit every part of the room, and it's just not worth the effort IMO.

Edit2: Blinkey finished the fifth challenge room map for me :D I've incorporated their map into mine and submitted the set.
Title: Re: eishiya's Maps.
Post by: VGCartography on September 17, 2023, 07:23:42 pm
Thank you for all your work on this one... found the game really difficult but I love studying the spritework.
Title: Re: eishiya's Maps.
Post by: eishiya on September 18, 2023, 11:12:42 am
Same! The difficulty is rather inconsistent.
The main reason I map games is so I can have a way to look at the pretties without having to play the game again.


Progress update: Doing my New Game playthrough now to check/update all the item locations, I've just finished the first half of the game and crossed the Bridge. Doing my best to do the new ending route, which I hope/fear will reveal some new rooms to map. Playing the game almost normally has been more enjoyable than I anticipated!
Apparently the dried flowers from Gemino's quest no longer spawn in the Convent, so I guess you have to get his quest done "in time" to get those directly from him. I'll have to give it a look in NG+ and update my map accordingly. For now I've just removed the dried flowers item location.

Have another teaser, the updated Wasteland of the Buried Churches:
(https://i.imgur.com/3jk71CC.png)
This one isn't as drastically different as some of the others, but still needed to be redone almost entirely because so many different bits were touched up. I also accidentally forgot to screenshot two of the upright logs on my new game run, but fortunately Blinkey from my Discord server saved the day by screenshotting them for me.
I've been adding labels for the different area transitions, similar to the ones on my Momodora: Reverie Under the Moonlight maps, I think they help. Also similar to my Momo maps, I'm adding the shop contents.
Title: Re: eishiya's Maps.
Post by: eishiya on September 21, 2023, 09:17:57 am
All the non-NG+ stuff is done\o/ Maps updated, labels verified, area transition labels added. Just the NG+ parts left now. As far as I can tell, it's just three areas: top of the Ferrous Tree, behind the rosary spirit, and Petrous interior, and that one is through a door, so I probably don't even need to map it.

Unfortunately all the Blaspheming has taken a toll on my hands (I did the true ending on my NG run to screenshot the relevant item locations, had to fight a few tough bosses), so I should take a few days to rest before I continue on to grab the NG+ areas. Bleh, I want to get this done!

Edit: The rocks behind the rosary spirit are apparently decorative. The interior of Petrous is indeed one room behind a door, so I won't be mapping it. This means I only need to map the Ferrous Tree area, but I'm not sure it's worth the trouble to map it, as it's not so much an area as a boss arena with a save point attached. Thoughts? I've started adding the NG+ content (Jibrael and Amanecida locations) to the map, but maybe I should remove those and keep the map strictly non-NG+ so as not to distract from the main part of the game.

Edit 2: Done and submitted! Ended up including the NG+ stuff.

Edit 3: And they're up! https://vgmaps.com/Atlas/PC/index.htm#Blasphemous