VGMaps

General Boards => Map Gab => Topic started by: TerraEsperZ on August 02, 2006, 10:53:10 pm

Title: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 02, 2006, 10:53:10 pm
I know Zeric claimed this game back on the previous iteration of the board and were he to finish before me, I'd gladly let him have his maps on the site. In the mean time, I've gona back and remapped this game from scratch since my first maps didn't include anything like candles, items and even had the edges of some rooms missing.



Seeing as I have no idea when I'll ever finish these and not wanting anyone to steal my work, you'll have to do with these half-size, color-reduced previews. Note that the red lines make up the grid that I use to align every room in the game, but unfortunately, because of inconsistencies on the part of the map programmers, some horizontal doorways don't align from one room to another (unlike Circle Of The Moon and Aria Of Sorrow).



Entrance A:

User posted image

http://img56.imageshack.us/img56/6162/hodentranceaha8.png



Marble Corridor A:

User posted image

http://img207.imageshack.us/img207/4303/hodmarblecorridoragc1.png



Room Of Illusion A:

User posted image

http://img301.imageshack.us/img301/8876/hodroomofillusionauh7.png



The Wailing Way A:



http://img53.imageshack.us/img53/3199/hodthewailingwayakr3.png



Shrine Of The Apostates A:

User posted image

http://img53.imageshack.us/img53/3646/hodshrineoftheapostatesazl0.png



Castle Treasury B:

User posted image

http://img54.imageshack.us/img54/4016/hodcastletreasurybef2.png



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: DarkWolf on August 03, 2006, 07:17:57 am
I'm sure the finished ones will look good.  I suppose you like working on multiple projects?  I'm trying hard not to deviate from the one I'm working on now (especially since I'm almost done).
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 03, 2006, 07:21:29 am
When it comes to working on personal projects, I can't seem to stay focused on any given one, mostly because I either go bored or face some difficulties which make me want to switch to something else for a while.



For some people like JonLeung, it means seeing promises for maps that (almost) never materialize unfortunately, though I'm really hoping to finish the many mostly-finished maps real soon.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: JonLeung on August 03, 2006, 08:58:38 am
If you remember my GameSHOUT.com radio interview, I mentioned that what I would want above all else would be a complete, pixel-perfect map of one of Dracula's castles from the recent, still-2D, Metroid-inspired Castlevania games (some games say the castle itself is called Castlevania, actually) in its entirety.



So yes, I wouldn't gripe about the apparent lack of Treasure Master if this were to be completed.



Knowing Terra, though, that is an if, isn't it?  ;P
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 03, 2006, 11:02:03 am
Harmony Of Dissonance has a big advantage though: it's incredibly easy to map, it's just that there are two castles and they are quite big so it would still take some time to map.



Considering that the only thing that usually makes me move to another project is when I just don't know how to proceed anymore (the tips on the Treasure Master maps, the incredibly fucked up layer system for Metroid Fusion, how to separate and connect the disjointed maps for Out Of This World and Heart Of The Alien, etc), Harmony might be finished sooner than you'd expect if I start working on it full time. I had already mapped (although poorly) 70% of the first castle in a few weeks last year when I first tried mapping it. So hey, why not? Harmony Of Dissonance it is!



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 07, 2006, 05:59:51 pm
Skeleton Cave B:

User posted image

http://img62.imageshack.us/img62/6180/hodskeletoncavebmt6.png



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 09, 2006, 06:03:44 pm
Castle Top Floor B:

User posted image

http://img58.imageshack.us/img58/3496/hodcastletopfloorbkb4.png



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: DarkWolf on August 09, 2006, 08:35:01 pm
If it can be logically broken up then I think the smaller maps are better.  Not only does a map of that size take a bit of memory to make, but it also takes a bit of memory to view, especially in a browser window.
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 09, 2006, 08:57:48 pm
I'll submit all the castle areas separately and *might* make a half-size map of the whole castle just for show.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 10, 2006, 10:16:56 pm
Here's something fun that I did for the map of the Castle Top Floor B.



In Symphony Of The Night, when climbing the last stairway to Dracula's chamber, you can see a 3-D version of the Clock Tower in the background which turns as you climb, thus giving the whole castle a real sense of size and dimension.



Well, Harmony Of Dissonance tries to do a similar effect, but being sprite-based instead, it doesn't exactly look as good and for my map, I thought I could do better.



First, here are two shots of said tower in Harmony.



Seen from the leftmost viewpoint:

User posted image



Seen from the rightmost viewpoint:

User posted image



Neither of these look really good as most of the details like the clock face are hidden by the way the sprites are scaled.



Using the tile viewer in Visualboy Advance, I managed to get both faces of the tower in their entirety. However, they couldn't be used as such since that would mean that both faces would be facing the same way.



User posted image



Each side is 68 pixels wide. However, if the tower was seen from a 45 degree angle (a halfway rotation between the two faces), they would both appear to be less wide. Using good old trigonometry, I calculated the cos value for a 45 degree angle which gave me something like 0.70.



In short, that meant that the faces would appear to have 70% of their real width. I thus used Irfanview to resize both faces horizontally only by making them 70% of their original size, making sure to use the 'resize only' option which wouldn't blend pixels together for a smoother but less 'pixely' look.



This was the result which was incorporated in the final map:

User posted image



Neat, isn't it? And much better looking than the first two examples as seen in-game.



Oh yeah, and here's another map preview:



Luminous Cavern B:

User posted image

http://img158.imageshack.us/img158/214/hodluminouscavernbki7.png



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 11, 2006, 12:06:47 am
Lookey here, it's the amazing rotating tower!



User posted image



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: Grizzly on August 11, 2006, 01:30:26 am
cool, how did you create the spinning version? Did you create the full rotating effect manually or is there a program that does the work when giving it the two sides?

And the clock tower on the final map does also look very nice.
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 11, 2006, 10:55:23 am
All done by hand.I calculated the width of the faces at every 15 degree angles, scaled them properly and then assembled them in a way that made it look like it was spinning.



A fun litle diversion ;)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 11, 2006, 02:10:53 pm
Okay, I'm still working on more maps but I made a finer rotation of the tower, in increments of 5 degrees instead of 15. You can see the difference:



User posted image   User posted image



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: JonLeung on August 11, 2006, 03:03:29 pm
The faster one seems smoother, actually.  Perhaps on the slower one there's more time to notice the distortions as pixels get smushed - and there's more frames for them to be smushed in.  Or something.



Now get back to work on the maps!  *snaps whip*
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 11, 2006, 03:28:50 pm
You sir, have no taste in terms of pixel art :wink:



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: Revned on August 11, 2006, 04:20:04 pm
Very nice. I suppose I have to be mean, though, and point out that there are two clock faces on that tower, the way you have it.
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: JonLeung on August 11, 2006, 04:20:43 pm
I do, actually, that's why I want you to finish the maps.  *snap*



I hope you can find some way to put the whole map into a single image at a 1:1 scale (even if it's going to be hard for most people to even load up).  It's one of the things I've always wanted on VGMaps.com.
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 11, 2006, 05:27:11 pm
Regarding the two clock faces, that's because Dracula isn't as mean as they make him to be, and the second face is so that the inhabitants on the other side of the castle can also see the time (the real explaination is that the animation if more varied and having only one clock face would require 72 frames of animation instead of 36, and I say screw you to that additional work).



As for the whole map in a single image, nope, ain't happening on this computer. I tried making images a bit smaller than it and Paint somehow managed to stay open with it (although any command would make my PC freeze for minutes on end) but it never had enough memory to save it. Paint Shop Pro is even worse in terms of memory needs and processing time. I'm afraid that as I said, someone else will have to assemble the parts together for a full map.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 11, 2006, 06:54:55 pm
JonLeung, that full map won't be coming from me unfrotunately. I just did some test and here are the result:



MS Paint: Can create the canvas in memory, but can't save the file!?



Paint Shop Pro: Can create & save the file, but won't let me paste anything into it!?



Looks like someone else will have to do it in my place.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: DarkWolf on August 11, 2006, 07:21:21 pm
The clock tower reminds me of the Sega Saturn games that used the sprite-based 3d engines such as Bug! and Dark Savior.



Also the one machine I have only has 512 mb of ram (actually a little less since it has shared memory with the video card) and it has trouble with larger maps.
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 11, 2006, 09:39:22 pm
I'm currently working on making vertical "slices" of the castles, whose size I can work with in Paint for the moment. The castles would thus each be separated in 4 slices.



I've made a half-size montage of all the maps so far, freely mixing maps from both Castle A & B. In passing, one cool thing about the game is that for a long time you aren't aware that there are two castles until you've visited every area. It's only then that Death reveals that there are two castles and that the teleporters you were using so far would send you from one to another, only you couldn't notice it since you were never seeing the same area. Anyway:



User posted image

http://img154.imageshack.us/img154/8117/hodhalfsizemixedmap8bituz4.png



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 12, 2006, 07:10:25 pm
Sky Walkway A:



User posted image



Woohoo! I finally found out how to make a clickable image on this damn board >:)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 13, 2006, 05:05:56 pm
Chapel Of Dissonance A:



User posted image



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: JonLeung on August 13, 2006, 05:30:02 pm
At the rate that you're doing these, it seems as if you're enjoying your work!  Good stuff!
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 19, 2006, 03:05:45 pm
This response is a little late, but still: yup, I'm really enjoying mapping this game. I have two free days until I leave again to visit more family so hopefully I can map 1 or 2 more areas during that time.



I'm also calling for help here: does anyone know of some utility which can merge together different images by pasting them one after another horizontally or vertically? I'm asking because no program so far on my computer can handle a full size map of the castle. Like I said previously, I've made instead 4 vertical 'slices' which will cover the whole castle, but I have no way to paste all 4 together in the same image. I was hoping there was some kind of utility, preferably a command-line one which would use less memory that could do the job. Any help would be appreciated :)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: Revned on August 19, 2006, 03:20:26 pm
I could try to do it for you in Photoshop. I've got 1.5 GB of RAM. It will probably slow down a lot, but not crash.
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 19, 2006, 03:32:24 pm
Cool then. I'll wait until both castle have been mapped and everything is in place though, but thansk for the (future) help :)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 27, 2006, 08:40:39 pm
Aqueduct Of Dragons A:



User posted image



Only the Clock Tower A remaining, and then the equivalent of another whole castle :)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 29, 2006, 09:05:28 pm
While mapping the Clock Tower (yet to be finished), I took a little break to take a stab at mapping Symphony Of The Night (PSX), which is proving to be near-fucking impossible. That's not a bad thing, considering I was merely trying to see how hard it would be.



I did challenge myself though to try at least to map the first stage which is basically the last stage from 'Dracula X: Rondo Of Blood', thus consists of only the last stairway leading to Dracula's chamber and even that is proving hard to map.



Anyway, while climbing said stairs, you can see the infamous Clock Tower I mentionned halfway down this thread, in all it's 3D goodness.



Well actually, after managing to extract the textures used by it, it's a pretty shitty 3D model. So I tried my best to render it in 2D sprite style like I did with the tower from Harmony, only using real textures this time. It was a bitch since I had no real tools to distort the textures into triangles and stuff like that, so it looks a little weird. Of course, part of that is due to the fact that the textures are mseed up to being with (for example, the clock face texture which should be a square is really a thin rectangle, which I had to enlarge and thus it doesn't look really good). Still, I'm pretty proud of it considering how lacking my spriting skills are.



Symphony Of The Night - 3D Clock Tower (seen from 2 different angles), captured in-game:

User posted image



Symphony Of The Night - 2D Clock Tower, assembled by hand by modifying/distorting the textures manually in MS Paint:

User posted image



And *no*, I will not do a rotating version of that nightmarish construction (it took me 2 hours to make the full sprite) :P



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: DarkWolf on August 29, 2006, 09:17:18 pm
If you can't map the PSX version of SotN there's always the Saturn version.  There's a promising emulator for Saturn that can already disable different layers.  It still needs more work in other areas though.
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 29, 2006, 09:30:16 pm
Nah, I don't think it would work well. For one, I've heard that because of the base resolution being different, the Saturn version has slightly stretched graphics. If anyone stands a chance of mapping that game, it's Edsword (you can see a few completed rooms at www.edsword.com). Myself, I prefer to keep working on the GBA Castlevanias for now ;)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 30, 2006, 10:47:03 am
When I get back from work, I'll post the textures as I extracted them to show just how much work that Clock Tower took to make.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: Revned on August 30, 2006, 01:27:15 pm
You know, this discussion about SotN makes me think it would be a great Atlas project here. Sure, it would take us forever, but it would be much more manageable if we all pooled our resources and each did a room or two here and there. I'd certainly like to help out with it. Would it not be awesome for VGMaps to have SotN fully mapped out?
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: Edsword on August 30, 2006, 01:47:12 pm
It's been a while - good to see you guys are still making maps.  Terra, sounds like you're getting the same rep as me - starting too many projects.  



Sadly, I haven't worked on the SotN maps in a long, long time (over 2 years by the looks of it).  Everything I did is in the directory at

http://www.edsword.com/SOTN/



Sorry for the www's on the images - this was during my sensitive time after Andrew Mills completely ripped off my MZM maps.  I know I have clean copies somewhere . . .



I got frustrated with the project because of 2 things: 1) no layer management in ePSXe (yes, Terra - that's what I used) and 2) the rooms just didn't line up.  I felt like the full map would be virtually impossible.  



Sorry to go off topic, but over the years I have also made but not released:

95% complete Minish Cap overworld map



95% complete Oracle of Ages/Seasons maps (they

had been done I think but these were dear to me)



Several unfinished Lego Star Wars (GBA) maps.  Those were actually kinda fun due to the amount of original pixel work wileee and I were doing (but this is also why they were never finished).  



There's others I'm sure.  I'm digging Revned's  idea  that we tackle SotN as a group.  I'm not sure how much progress I'd make personally, but I'd certainly donate what I have.  I believe that's probably the only way it would ever reach completion.





Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: Revned on August 30, 2006, 01:50:29 pm
Hey, Ed. I'm the guy who emailed you years ago about full resolution copies of the Super Metroid maps. I'd still really like to see those *hint*.



The more I think about it, the better my SotN idea sounds. I'm going to make another topic so we don't fill this one up too much.
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: Edsword on August 30, 2006, 01:55:38 pm
Hey Rev - yeah I suppose 3 years later I really oughta be getting those full res maps out eh?



Quick other note to Terra - my memory might be playing tricks on me - the only other emu I used for SotN was AdriPSX - and I know ONE of them was dumping screens so maybe it was that rather than ePSXe?

Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on August 30, 2006, 02:12:42 pm
Good to see you again Edsword :)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on September 04, 2006, 10:49:27 pm
Clock Tower A:

User posted image



I also took the liberty of correcting a few aesthetic mistakes, that is places where the wrong tiles were obviously used and which were very easy to correct. Side by side, you can see the original  location with the defects circled in red on the left, and the corrected location on the right.



User posted image



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on September 04, 2006, 11:24:20 pm
I finally put together a full map of the castle as it would appear to be just before Death informs you that you've actually been exploring two castles instead of one.



For some reasons, a half-size image was too big, even when compressed to fit under ImageShack's file size limit, so I made a quarter-size image and saved it as a JPG to further reduce it. This is only so that people can get a good idea of how the castles will look when properly assembled.



User posted image



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: JonLeung on September 05, 2006, 08:46:58 am
By area, wouldn't it then be 1/16th the size?  If it's 1/4 the height and 1/4 the width?  Man, that's going to be huge.  What's that...*calculates*...15104 x 7936? At least?  Whoa.  And I think Revned said that SotN will be much larger, even.  o_0
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on September 05, 2006, 09:35:18 am
I've also done calculations, and a full-size map of the entire castle would be 15104 x 7936 pixels in size! Which is, unfortunately, much too big for my computer to handle with only 512 MB of memory. I guess a full map will have to be done by someone else once I'm finished with this.





That's what I mentionned earlier, and I don't plan on making it one pixel bigger than absolutely needed.



Also, after extensively discussing the issue with Revned on AIM, I've given more thought to the possibility of filling all the empty spaces on the map. The horizontal gaps will be easy for the most part, merely requiring extending outgoing corridors by 8 pixels. It's the vertical gaps which worry me. Most of them are 48 pixels in height, and a few might be even taller considering that to align some corridors I'd have to move some portions of the map thus creating in some places gaps 96 pixels high. Creating vertical connections like that would require adding platforms which don't exist just so that people don't get the idea that the passages are too long for the player to move up and own through them.



I'll try posting a few attempts soon to get the discussion rolling.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on October 01, 2006, 12:44:10 pm
Like I told Revned, I've spent several hours trying to come up with a way to arrange the map to eliminate as many gaps as possible. I've had to move large blocks of rooms a lot and the backgrounds will have to be redone to match the new room configuration, but it looks quite passable. There are only about two dozen gaps left (that could not be avoided) and for those, I made sure that the doors/passages lined up and were linked by straigth lines.



Here's a "proof-of-concept" map showing how both castle maps will look once I'm finished mapping the game. Since the map is over 6 MB in size, I've  had to use Megaupload for the link: http://www.megaupload.com/?d=W5WL4XGQ



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on October 01, 2006, 10:31:27 pm
I'm finally working quasi-full time again on this game. Now things are getting interesting since I've already mapped all the areas at least once in  either Castle A (new) or B (old and ruined). Thus all the maps from now on are alternate maps and you can compare them to maps already done for differences.



Clock Tower B:

User posted image



And yeah, I know all these previews are reduced in size and low-quality, but I'm a bit paranoid and really don't want my work stolen considering the GBA Castlevanias are high profile games ;)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: mephea on October 02, 2006, 06:04:05 am
looking very nice terra.  i wish i had the skills that you had.
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on October 04, 2006, 09:15:22 pm
Man, I keep finding and correcting graphical mistakes. I've already made corrections in one Clock Tower (as seen in a previous post) and now, I've replaced a missing tile in the Chapel and corrected a messed up tile in the Sky Walkway (of course, it's easy to spot an error in an area when you can compare it to a nearly identical copy).



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: JonLeung on October 07, 2006, 04:36:00 pm
I guess I never replied when you had emailed that to me, did I?



It looks great.  Really not much else I can say to help.  I'm sure that when you correct everything that you can find, and have the two separate castles fully complete, everyone will absolutely love them.
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on October 08, 2006, 08:37:22 pm
Sky Walkway B:

User posted image



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on October 10, 2006, 03:25:30 pm
Chapel Of Dissonance B:

User posted image



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on October 22, 2006, 09:45:06 pm
Castle Top Floor A:

User posted image



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: Grizzly on October 23, 2006, 10:16:06 am
I am playing this game on my GBA at the moment whenever I've got some free time in the evenings (or early evenings that is, because I need sunlight to see the screen clearly) - I bought the Castlevania doublepack some weeks ago. Seeing those things in action is great when you get reminded of here - for example the moving 3D tower in the background :)
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on November 07, 2006, 07:16:23 pm
It's been a while since I've had enough time to work on this.



Castle Treasury A:

User posted image



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on April 20, 2007, 11:14:45 am
After several months without progress, some new development.



Zeric recently emailed me that he's finished mapping the whole game, and just as I promised in my initial post, I'll let him have the honor of submitting the maps to the site since he not only started before me (thereby making a bit of a thief for "stealing" the project away from him) but most importantly, he finished his - unlike me. Hopefully that will earn him a "Map Of The Month" award by virtue of pretty much being the first pixel-perfect map of an entire Castleroid game. Good job Zeric, and I'm looking foward to seeing the result!



Incidently, I'll most likely finish this sometimes this year, but will only post here if I want opinions or criticisms, as I don't want to invite comparison between my work and Zeric's.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: JonLeung on April 24, 2007, 07:02:23 pm
Zeric has sent them in to me.  Whoa.  Well, he has to resend the entire Castle A, but Castle B is a whopping ten megabyte .PNG!  Even if he didn't run PNGGauntlet on it and it manages to shave a fraction off, it could still be the one of the biggest maps ever in filesize.  And the dimensions are certainly high up there too...15136 pixels by 7632!  The EarthBound Zero overworld map may be larger, but there's certainly more stuff going on in Dracula's Castle.  I am impressed.



I didn't even honour a Castlevania game for Hallowe'en last year, but even if I did, I really should have these games up for other months too, besides just October.  Trying to tie in something to the month thematically would just take too long to recognize all the Castlevania maps...the first two games were honoured but so should most of the series, including maps of Castlevania III: Dracula's Curse, Bloodlines, Dracula X, Symphony Of The Night (when that's done), Harmony Of Dissonance...and the Game Boy games, too.  Heck, that's a great deal of the series already.  It's not hard to honour them all eventually, but it's tricky to do it while they're still relevant (ie. not too old and the creators are still hanging around) but I can't have them every other month, either.
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on April 24, 2007, 08:01:56 pm
Can't wait to see it myself (and inevitably see for myself how superior it is to mine). I wonder if Irfanview will even be able to open it at full size, as I remember it grinding to a stop before crashing when trying to view that Earthbound Zero über-map.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: JonLeung on April 28, 2007, 10:17:36 am
Well, they're up, finally.  TWO castles of Dracula, ready to crash your browser!  Zeric = awesome.



Yeah, I thought it was worthy of a large news post.  And I mentioned the other fully-mapped Castlevania games, too.



Now I'll get back to bugging Revned and others about Symphony Of The Night, though Revned in particular has been really inactive lately.  Must be exams.
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on April 28, 2007, 07:17:48 pm
Wow, impressive, though from working on mine so much, I don't have much surprise looking at them. Thankfully, mine don't really suffer in comparison to Zeric's work, as they look pretty much identical except for a few unimportant details.



I wonder if I should try and continue Circle Of The Moon once Sonic CD is finished. They looked really good and very different from these since the game was done by a different team at Konami. I do remember how nightmarish removing the parallax backgrounds was though, unlike "Harmony Of Dissonance" and "Aria Of Sorrow".



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: RT 55J on April 28, 2007, 09:28:40 pm
I don't even want to attempt to open that huge map on my computer...



I'm curious as to how this compares with other Metroid-style games in terms of map squares.

---

Dot? Dot. Dot!
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: JonLeung on April 29, 2007, 07:29:51 am
Someone mentioned that they couldn't open it.



I reuploaded Castle A and as we speak Castle B is being reuploaded, but most likely I think the .PNGs are too large in filesize for some browsers/computers to handle.



The EarthBound Zero map is viewable for more people, probably because the filesize is only about a third of a castle, despite having a larger image area.
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: DarkWolf on April 29, 2007, 08:09:28 am
File size shouldn't matter unless the program you are using has a hard coded file size limit.  The problem is generally image area.
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: JonLeung on April 29, 2007, 08:51:56 am
I just pointed out, though, that the person who informed me of that was able to view the full EarthBound Zero map, which is larger in image area but only a third in filesize.  They didn't say what browser they were using, maybe some browsers have a filesize limit?



I guess things like that are what led me to believe that .PNGs of repeated patterns are much smaller.  The EB0 map has many identical trees.  The smaller (but only in image area!) Harmony of Dissonance maps are much more complex and varied, which is why they're so much larger.  Am I right in that reasoning?  (Maybe I'll make a ginormous .PNG of only solid black or white and see how large it is in filesize, compared to a small non-repeating image of a larger palette.)



I love them, but it'd be a shame if, for whatever reason, they can't be viewed by everyone who wants to.



I wonder how much of a bandwidth-killer these will still be though...whoa.
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: DarkWolf on April 29, 2007, 09:40:51 am
An image larger in area can certainly be smaller in file size than an image smaller in area, but as you said, more complex in patterns.  That's how compression works, you find repeating chunks of data and build a "dictionary" of these repeats.  So the more repeats, the smaller the file size.



But remember, you can't compress a file and expect the computer to understand that file later without reversing the process.  To reverse the process you need memory to temporarily hold the uncompressed data.



So on hard disk the file is smaller, but when you view it, it needs to be loaded into memory, and the space it takes in memory may be as big as the raw data that makes up the file.
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: TerraEsperZ on April 30, 2007, 09:06:49 pm
Also, the numbers of color can dramatically reduce the file size if under 256. While a 16.7 million color image requires 3 bytes per color (24 bits),  256 colors only require 1 byte (8 bit) and PNG compressor can even go lower than that for 16 colors (4 bits), 4 colors (2 bits) and probably 2 colors (1 bit). Just going from 24 bits to 8 bits can cut the size by three in addition to any further compression by the PNG algorithms.



...Or at least that's what I understand. DarkWolf can correct me if I'm wrong.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania: Harmony Of Dissonance (GBA)
Post by: JonLeung on April 30, 2007, 09:35:59 pm
That's what I like about PNGGauntlet.  It can reduce palettes without (as far as I know) screwing up the colours that are used.  If I'm working on an image that's got 17 unique colours, I'll just replace the least-used colour with the closest one (don't worry, I don't do that on maps!) and run PNGGauntlet and bam, it's under 16 and also smaller.



Of course, maybe if I wasn't primarily using an extremely outdated version of Paint Shop Pro, I wouldn't need to worry about colours screwing up when I choose the palette colour bitdepth or whatever...I should probably take more time to learn The GIMP and PhotoShop so I can avoid such unnecessary pitfalls.



I'm pretty sure my outdated Paint Shop Pro would have trouble loading those massive .PNGs.