VGMaps
General Boards => Map Gab => Topic started by: DarkWolf on August 05, 2006, 10:21:31 am
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Although this game is on several platforms, I'm doing the Genesis version since it's the one I'm most familiar with. The end maps will be fairly large, more than 6000^2 pixels with little or no white space.
http://garoux.net/vgmaps/incomplete/desert1.png
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When looking at this map, I am reminded of an old DOS game called Helicopter Mission which I played many years ago. I never got past the training mission (hold your helicopter over a little rectangle for a given amount of time) without using passwords.. I cannot believe I was that bad at playing games back then :P
The map itself looks already nice. A good thing is that the playfield is, unlike in most isometric games, rectangular (at least is seems like that) so that the map doesn't deal with so much white space.
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Seeing how big the maps are, I now understand why the "review" in Nintendo Power didn't have any maps but highlights of the mission objectives instead. These look like they'll require a lot of time to map, so good luck!
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard
B*tch, meet reality. Reality, meet b*tch. - Me
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It's not too bad. Gens + KMod actually works okay for this game so I'm building the maps as I go through them, rather than assembling them later from a series of screenshots. This is really the only way I can do the sections that are pretty much open desert.