VGMaps

General Boards => Map Gab => Topic started by: Revned on August 13, 2006, 12:44:17 am

Title: Castlevania III: Dracula's Curse (NES)
Post by: Revned on August 13, 2006, 12:44:17 am
Now that I've found a solution to my emulator troubles, I tried to force myself to map Link's Awakening. I mapped a couple rooms before getting very bored, so I decided I needed a new project. I've been meaning to map this game for a long time, and it interests me more at the moment than Link's Awakening. I've already finished the first stage. I'll post a preview tomorrow.
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: TerraEsperZ on August 13, 2006, 09:47:58 am
Alright! Revned's back into the mapping fold :)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: JonLeung on August 13, 2006, 11:14:46 am
Yay, the completion of Castlevania III: Dracula's Curse will finish up another chapter in the NES Game Atlas recreation project!



(As of now, the only other complete chapter is Mega Mechanical Mayehm, the chapter on the NES Mega Man games.  And we have Revned to thank for doing the maps from the first four games.  Well, II and III and most of Mega Man (I) and IV, anyway.  And hasn't Revned also done the first Castlevania?



I guess those two series would fall under a possible Captain N sidekick recreation project as well...)



At the time, I didn't like Castlevania III's return to arcadey side-scrolling platform action (like the first) since by then I was already keen on more complex adventures like the less linear Castlevania II.  But for a platform game, Castlevania III is pretty good.  I like how there were other Belmonts (Trevor in this one), other vampire-hunting families (the Belnades) and trouble within Dracula's own family (the introduction of way-cool Alucard, despite the silly name and his silly look in this game) - it's like this game really expanded the Castlevania "universe".  That makes this game wicked (in a good way).  Can't wait to see it done!
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: Revned on August 13, 2006, 12:32:04 pm
Here's the first stage. I haven't added headers or anything yet.



User posted image



Two can play at the thumbnail game, TerraEsperZ :)
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: TerraEsperZ on August 13, 2006, 02:53:57 pm
Ha! My thumbnails look much better than yours, since I didn't put in a black background unlike you!



But seriously, it looks great. Are you going to include hidden items in blocks too? Because I remember there being a Big Heart and a Pot Roast at the beginning of the last horizontal section on the left after climbing down the last stairs.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: Revned on August 13, 2006, 03:24:20 pm
I didn't in my Castlevania map, so I'm not sure. It'd be a pain to try to find them all, unless there's a list somewhere. Hmm.... I'll look in awhile, but then I'd feel obligated to update my Castlevania map too.



In other news, I finished another:

User posted image



I know it's not great for the thumbnail, but does anyone have a problem with the black background I'm using? It's not the same color as the black in the stage itself, so it's easy enough to separate them if need be. I briefly considered an outline, but I've never really liked them.
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: DarkWolf on August 13, 2006, 03:39:42 pm
Looking good so far.
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: Revned on August 13, 2006, 03:55:25 pm
Alright, alright, I'll do the items too. I found a level editor that shows them. I'll have to go back and fix my Castlevania map again sometime too.
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: Revned on August 14, 2006, 07:28:40 pm
And another. I also included my header-in-progress. It's just the little map so far, but I like the way it's going.



User posted image
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: Revned on August 21, 2006, 09:54:53 pm
No, I haven't abandoned this already, I've just been busy lately. I'm heading off to college for the first time tomorrow.
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: TerraEsperZ on August 26, 2006, 01:09:54 pm
Whew, I'm finally back! And it's really cool to finally see this game mapped properly :) Oh, and I hope college doesn't hurt you too much :D !



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: Revned on September 02, 2006, 02:12:45 pm
Here are a few I've done recently:

User posted image

User posted image

User posted image
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: JonLeung on September 02, 2006, 02:44:54 pm
Wow, you guys love Castlevania.  III, IV, Harmony, Symphony...
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: TerraEsperZ on September 02, 2006, 02:57:39 pm
Cool Revned. You know, it seems like the stairs connect better than in the first Castlevania; either that or you were very creative in your editing ;)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: Revned on September 02, 2006, 03:12:04 pm
You know, I actually am pretty new to the Castlevania series. I played the first one a couple of years ago, then mapped it. Then I played the other two NES ones a few months later, and I've only recently gotten into SotN. It just seems like every time I play a Castlevania game I'm drawn in by the atmosphere.
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: Revned on September 15, 2006, 09:17:49 pm
And now, the sunken city:

User posted image



This was more annoying than the previous stages. The second half has the rising water, so I had to use the level editor and change the palette afterwards, then add in all the candles. Also, I found that in the level editor it shows another row of tiles on the top that aren't visible in the game. These extra tiles fix the alignment in lots of places in the maps, so I'm going to be adding them in. The only things I think it will break are some of the staircases in the vertically scrolling sections, but they are few and far between.
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: TerraEsperZ on September 15, 2006, 09:29:48 pm
Wow, that honestly looks like the best looking CV3 level yet. Knowing you, I'll assume that those cracked brick tiles actually look that way by default :)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: Revned on September 15, 2006, 09:39:33 pm
No, they don't. That's the first frame of the cracking animation. I thought that was the best way to show them.
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: TerraEsperZ on September 15, 2006, 09:43:28 pm
Oh right, to signify that those tiles will crumble when you walk over them. Sorry, it's been a long work day and my brain is not exactly processing things efficiently anymore.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: Revned on September 15, 2006, 09:45:48 pm
No problem, we all have days like that. I don't know if I like this stage better than the swamps, but it does look the most realistic of the ones I've done this far.
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: Revned on October 11, 2006, 12:44:14 am
Wow, it's been longer than I thought since I mapped anything for this game. I had a good, long mapping session last night and churned out the haunted ship level. I really like this one. The whole stage actually takes the shape of a ship:

User posted image





Surprise! I also threw this together last week. It's the first stage from Kid Dracula, which is basically a super-short version of Dracula's Castle. Jon, consider this a formal submission. I know you'll read this, so there's no point in me emailing it too.

User posted image
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: JonLeung on October 11, 2006, 01:03:23 am
The first stage of Kid Dracula already has the hallway, clock tower, and stairs?  o_0  What's in the rest of the game, then?
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: Revned on October 11, 2006, 01:41:12 am
Original stages. This is the only one that's completely taken from Castlevania.
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: TerraEsperZ on October 10, 2006, 03:31:12 pm
By the way, I love that pirate ship map. You know how I feel about maps like this one; it's always a pleasure to see the overall layout of a map conform to the outside of the building/vehicle/world being mapped.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: mephea on October 11, 2006, 08:00:44 am
http://www.videogamemaps.net/maps/nes/castlevania3/Stage%204,%20The%20Haunted%20Pirate%20Ship%20-%20Mephea.png





i had fun mapping that one as well.
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: Revned on October 14, 2006, 07:46:12 pm
Hmm, I was just messing with the levels, and it looks like I could manage to fit them all into one massive image without losing any continuity. It's not practical, though, as at least 85% of the image would end up being blank space. I think I'll just put the whole castle in one image and leave the other levels separate.



I'm not going to post any more previews since I only have 5 levels left. I hope to be done by next weekend.
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: Revned on October 16, 2006, 03:09:38 pm
Once again, there are alignment problems on the final staircase. The one on the left is what it looks like in-game, and the one on the right is a fixed version.

User posted image

I've already decided to use my modified version, I just thought some of you might like to see it. I have two stages left to map, then I need to go back and fill in all the missing tiles in the first maps I made and the last few I've put together. Then I'll put some headers in, then send them off to Jon :)
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: TerraEsperZ on October 16, 2006, 03:15:54 pm
Definitely better modified, especially since it's obvious that the top and bottom parts of those dark towers are supposed to go together.



Needless to say, I'm eager to see the whole thing finished :)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: Revned on October 21, 2006, 03:20:03 pm
I'm getting close. I just have to fill in the extra row of tiles in 4 or 5 levels, then I need to work out all the headers. I had a good idea for the headers, but it turns out that it would take up way too much space. Hopefully I find a good solution, I'm not very good at this kind of thing.
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: Revned on November 07, 2006, 04:53:43 pm
Done.
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: TerraEsperZ on November 07, 2006, 06:45:04 pm
Yes, an update! I'm looking forward to seeing them :)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Castlevania III: Dracula's Curse (NES)
Post by: JonLeung on November 07, 2006, 07:42:40 pm
Guess I should check my email.  Awesome!  I may finally get around to putting up that Vampire Killer for the MSX that I got a while ago, too.