VGMaps

General Boards => Map Requests => Topic started by: The Ultimate Koopa on October 09, 2006, 03:29:47 pm

Title: [Revival]: Wario, Micro Machines etc. maps.
Post by: The Ultimate Koopa on October 09, 2006, 03:29:47 pm
I'll just be blunt (ish) this time.

Basically, I'd like maps from any Wario (Land) game (2 to 4, since 1 (SML3) has already been done)), any of the Genesis/SNES Micro Machines maps (i.e. 1, 2 and '96), and if possible, V3 (a.k.a. '64 on the N64), as well as Donkey Kong Land/Country Maps (that haven't been done, obviously) - perhaps, you could possibly make 'map screen maps' for DKL better than the ones I made. (They're not crap exactly, but they do have the odd mistake now and again, e.g. 'Nautlius Chase' instead of 'Nautilus Chase', although, and they could generally be much better, IMO.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: The Ultimate Koopa on October 16, 2006, 03:53:46 am
If there's no reply by October 30th (that's 3 weeks from the start of this topic, i.e. 2 weeks from now), I'll close this.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: mephea on October 16, 2006, 06:32:32 am
i have a wario land game planned for a future project, but it isn't on my plate, hell it isn't even on the table.  it's still in the grocery bag out in the car :P
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: JonLeung on October 16, 2006, 07:39:18 am
You don't have to close it if it doesn't get replies...
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: Grizzly on October 16, 2006, 01:39:33 pm
I am really interested in mapping a Donkey Kong Land/Country game, but because of limited time (at the moment very limited) I don't think I would get to that before 2008 because of ongoing projects and some already planned ones for doing afterwards. It all can change easily, but I just do not want to promise anything I cannot adhere to.

But yeah, there's no need to close a topic because of no replies. I think we regulars all have read the topic and measured if any of the proposed games might be a possibility for a future project but when the time until then is still so far in the future, I do not always see a reason in telling. Because that might turn off someone who would have wanted to map the game much earlier.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: Revned on October 16, 2006, 01:43:58 pm
I tried the first stage of DKC once, and let me warn you in advance, it's nigh impossible without hacking the ROM or something. There are way too many layers to deal with, and they all seem to share colors.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: RT 55J on October 16, 2006, 05:53:06 pm
Why don't you just turn the extra layers off?

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Dot? Dot. Dot!
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: TerraEsperZ on October 16, 2006, 06:14:00 pm
I think it has more to do with the mapper's satisfaction with making a good-looking map. I know that there are several games I would have liked to map, but didn't because there was no manageable way to do the parallax background correctly. Knowing Revned, that's certainly part of the answer right there.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: The Ultimate Koopa on October 18, 2006, 01:43:42 am
Well, since the DKC ones seem quite hard, how about just doing the Game Boy games?
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: Revned on October 18, 2006, 01:09:48 pm
I, for one, couldn't stand the Donkey Kong Land games.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: The Ultimate Koopa on October 19, 2006, 01:50:20 am
Do you mean mapping the games or can't you stand the games themselves.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: Revned on October 19, 2006, 08:39:34 am
The games themselves. I got one when I was about 7, because I loved DKC so much. I found it very hard to enjoy. The music was boring, the graphics were pretty bad, and the stages just seemed annoying.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: JonLeung on October 19, 2006, 09:22:38 am
I'm guessing the Super Mario Land games and the Donkey Kong Land games were made by different teams than Super Mario Bros. and Donkey Kong Country.



Not that handheld games are bad.  Just some of them.  Thankfully Link's Awakening was really good and Kirby was born on the Game Boy and Pok?mon has its main games on handhelds which are better than any of the console games, but Super Mario Land and Donkey Kong Land...not so hot.  



I've been meaning to give Super Mario Land 2: 6 Golden Coins a shot at least once, though, so that I can say that I've played and finished all the Mario platforming games.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: The Ultimate Koopa on October 19, 2006, 02:03:40 pm
I know the music in DKC was composed by David Wise and Eveline Fischer or something, but the DKL music was composed by the same person who composed the music for games such as Goldeneye, TimeSplitters, and I think Perfect Dark, i.e. Graeme Norgate. I don't know about the actual designers though. Ditto Super Mario Land/Bros.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: mephea on October 19, 2006, 04:26:51 pm
SML 2 was really awesome jon, you're cheatin yourself out of a good game!
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: Revned on October 19, 2006, 04:49:40 pm
I agree.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: JonLeung on October 19, 2006, 05:53:02 pm
It seems "different" than other Mario games, but like I said, I will eventually give it a try.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: Revned on October 19, 2006, 06:08:52 pm
It seemed more like them to me than did Super Mario Land 1. It was different in a good way.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: The Ultimate Koopa on November 12, 2006, 10:41:43 am
(Sorry to bump this but...) I've been wondering about Mario Kart DS maps. You know those maps you've got already... is it possible to make the map of the actual colour map thing you see on the game, where you can actually see items, objects etc? You know what I mean. (I feel I've already asked this somewhere).
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: Revned on November 12, 2006, 12:07:44 pm
At this point, no. Probably not for a long time. The DS emulators aren't very good.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: The Ultimate Koopa on November 13, 2006, 03:47:11 am
OK, then.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: The Ultimate Koopa on January 03, 2007, 04:41:17 am
I can see there's no interest in this. After all, it's January 3 2007, and the last post was November 13 2006... which is basically 51 days ago (or 7 weeks and 2 days)... so... can I close this? (I did close it once or twice, but for 'some reason' it was re-opened), either that or... any maps from any of the requested games?
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: JonLeung on January 03, 2007, 07:42:13 am
There's no need to close this, even if it appears there's no interest or progress.  Haven't we mentioned that already?



Someone one day may come around this board, and perhaps they have the time and willingness to do the maps you request - but if you close it, they might not even want to come into the topic to read it or assume it's dealt with.



You've made some maps before, haven't you, Ultimate Koopa?  Perhaps if you did some of the smaller ones of the games you've mentioned it might inspire someone to do the others, since you seem to requesting a few from the same series.



Peardian's at work at Wario Land 4, just taking his time with them though.  They'll get done.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: Captain Drake on January 03, 2007, 09:07:49 am
I might make Virtual Boy Wario Land maps eventually. Want them in white/grey or headache-inducing red/black?
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: The Ultimate Koopa on January 04, 2007, 01:47:10 am
Never played VB Wario Land, but... white/grey.

And, Jon, how do you make maps of games where the screen scrolls vertically as well as horizontally? I could do Wario Land 2 or 3 maps, but DKL maps for example... On one screen, the ledge might be at the bottom of the screen, but when you move to the next screen, the screen scrolls vertically, and the ledge might be at the top of the screen. And there's also blank/white parts that'd appear.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: The Ultimate Koopa on January 04, 2007, 01:48:47 am
Um... it should be could not could.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: Captain Drake on January 05, 2007, 06:07:14 am
Actually, can't do VBWL, sorry. The background and foreground don't scroll at the same speed, and since you go into the background at certain points, I can't just cut out the background.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: TerraEsperZ on January 05, 2007, 10:50:11 am
Captain Drake, would it possible to map both the foreground and background separately? If yes, then  I suppose you could simply, for a given stage, place the two sections one beside the others and simply use arrows or numbers to indicate the place where Wario can switch layer.



Of course, since I've never played the game myself and haven't even seen it in action, what I'm suggesting might in practice sound really stupid...



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: Captain Drake on January 06, 2007, 05:55:24 am
Doesn't sound stupid at all, really.



Problem is there's no really good VB emulators yet, so layers of background can't be disabled, which means the background in the foreground blocks the background in the background (Getting confusing?). So that wouldn't be possible until there's a better emulator.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: TerraEsperZ on January 06, 2007, 09:36:24 am
Ah ah, yeah, lots of painful capture and editing in perspective. So, which emulator are you using? I'd be curious to at least try to play Virtual Boy Wario Land.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: Captain Drake on January 06, 2007, 11:50:25 am
I'm using Reality Boy, which can be found at www.vr32.de, along with some other emulators.



Not linking to a ROM, but it should be relatively easy to find.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: TerraEsperZ on January 07, 2007, 12:51:56 pm
I've been doing some tests with VB Wario Land (thanks to Captain Drake for arousing my curiosity) and it really would be a bitch to map.



I've been trying to map the first stage using the right view (since there are two views, one for each eye) and without any layer disabling it's really long and time-consuming (no layers in this version; there's apparently a debug build that the author keeps for himself where you can cycle through the various foreground and background stage elements). You basically have to remove all the sprites and the background by hand. Now that wasn't too hard in the first level, but the second already has at least 2 layers in the background instead of one.



There's also the question of what to do with the parallax background seeing as Wario can jump into it at several points, but because it doesn't scroll at the same speed you can't align the jump points together. Basically what Captain Drake said earlier. I'll try to thinker with it a bit more for fun, to see how it might be done best in case someone else decides to pursue this.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: The Ultimate Koopa on January 13, 2007, 07:01:43 am
I really don't think there's any point...

I mean this topic was technically created back in June (but was deleted by some sick twisted individual that hacked the forums... apparently)... and, although some of the requests (although not necessarily intentionally) have been fulfilled... that was, about 3 months ago.
Title: RE: [Revival]: Wario, Micro Machines etc. maps.
Post by: The Ultimate Koopa on January 13, 2007, 07:03:20 am
... and anyway... half the topic is full who played 'Super Mario Land', or what is Donkey Kong Land like... is it like Super Mario Land? or... stuff like that... TBO, not one of these posts has any relevence to my particular requests...