VGMaps

General Boards => Maps In Progress => Topic started by: Zeric on November 10, 2006, 01:00:02 pm

Title: Zeric's Current Mapping Projects
Post by: Zeric on November 10, 2006, 01:00:02 pm
Hello everyone. I haven't mapped that much since the last time I registered here on VGMaps. Taking it a bit slow. Here are some pviews of the games I am currently mapping.



Akumajo Dracula (X6800)

http://img300.imageshack.us/img300/1153/stage02pd7.png



Super Mario World (SNES)

http://img232.imageshack.us/img232/3254/donutsecrethousent9.png
Title: RE: Zeric's Current Mapping Projects
Post by: RT 55J on November 10, 2006, 01:34:52 pm
Although we already do have a complete set of SMW maps, it looks like your maps will be much better looking.

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Dot? Dot. Dot!
Title: RE: Zeric's Current Mapping Projects
Post by: Revned on November 10, 2006, 02:23:14 pm
Wow, those are looking great. Zeric, you are without a doubt one of the best mappers here.



Your SMW maps raise an interesting question. Would Jon replace maps that have received the MotM award?
Title: RE: Zeric's Current Mapping Projects
Post by: JonLeung on November 10, 2006, 04:56:42 pm
I don't really want to replace maps for a number of reasons, least of which is that they've gotten a MotM recognition.



Mostly because, unless you can make a good case why maps should be replaced, it seems like redundant work for you and wasted time for me putting them up again.  Plus, since graphics aren't usually "ours", if I make a habit of replacing maps, one of these days someone's just going to tweak someone's map or just reposition the screens a little and take credit.  How do I know they're not made from scratch?



It's a touchy situation.  I have replaced maps before, but those times it was to create a better sense of consistency by replacing some one-time mapper's twenty-minute "project" with a better map by someone who did the rest of the game.  It's not something I liked doing, and so I would definitely not want to feel pressured into replacing entire map sets.



Of course, I could have more than one set of maps, but again, why if they're not too different?  Especially in the case of ripped maps, which most are.  Yet unfortunately I have accepted them in the past already *coughGuardianLegendcough* but that's not a practice that seems worth the space.



I say if we welcome people into the forums and share mapping tips, most maps that get sent in will be the best that they can be the first and only time they're sent in.
Title: RE: Zeric's Current Mapping Projects
Post by: Revned on November 10, 2006, 05:08:56 pm
That's pretty much what I thought you'd say. If I were running things, I'd replace original maps with screenshot maps if the original maps didn't include lots of extra info. For example, I'd get rid of Star Fighters' Zelda II maps. Then again, if I were running things, I probably wouldn't accept original maps at all.
Title: RE: Zeric's Current Mapping Projects
Post by: TerraEsperZ on November 11, 2006, 11:39:44 am
Welcome at last Zeric! And glad that you're still mapping Castlevania (X68000).



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Zeric's Current Mapping Projects
Post by: Grizzly on November 12, 2006, 09:17:01 am
It's nice to see you, Zeric. The Castlevania map looks very good. I haven't played many X68000 games (to be exact I only played one - Lemmings) but I might consider looking someday which other conversions have made their way to this computer as the conversions seem to be of high quality most of the times.
Title: RE: Zeric's Current Mapping Projects
Post by: Zeric on November 20, 2006, 04:07:41 am
I have started another project and this time it's Wai Wai World for NES. The game is not very long so it shouldn't take to long to map the game.

I also add two maps for Portrait of Ruins similar which have the same looks as my old castlevania maps.



Castlevania World

http://img220.imageshack.us/img220/7805/castlevaniafm8.png



Castlevania: Portrait of Ruins

Nation of Fools 100%

https://img208.imageshack.us/img208/582/nationoffoolsbx0.png



Forest of Doom 100%

https://img208.imageshack.us/img208/6306/forestofdoomgp1.png
Title: RE: Zeric's Current Mapping Projects
Post by: Zeric on November 20, 2006, 04:10:05 am
It seems like I can't edit my older posts, any idea when I can do it?
Title: RE: Zeric's Current Mapping Projects
Post by: TerraEsperZ on November 20, 2006, 10:52:59 am
Sadly, that's a limitation of the 'New User' account. I think JonLeung said editing post was supposed to be a default ability, so if that's the case, maybe Bustin98 just didn't get around to do it.



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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Zeric's Current Mapping Projects
Post by: marioman on November 20, 2006, 11:28:50 am
Yeah, I am in favor of allowing new users to be able to edit posts.  Hopefully Bustin will fix it soon.  I need to make a few modifications to my Mega Man list.
Title: RE: Zeric's Current Mapping Projects
Post by: mephea on November 21, 2006, 09:29:46 am
zeric, how are you mappping portrait of ruin?  its not even out yet! are you playing it on your pc or something?
Title: RE: Zeric's Current Mapping Projects
Post by: Zeric on November 26, 2006, 12:15:22 am
Here are the rest of the Portrait of Ruins maps.





Castle

http://img205.imageshack.us/img205/3347/castletc1.png



City of Haze

http://img205.imageshack.us/img205/8831/cityofhazeso1.png



Sandy Grave

http://img222.imageshack.us/img222/1685/sandygraveshr7.png



Nation of Fools

http://img84.imageshack.us/img84/1550/nationoffoolsyw6.png



Forest of Doom

http://img86.imageshack.us/img86/4092/forestofdoompa3.png



Academy of the Netherworld

http://img86.imageshack.us/img86/7048/academyofthenetherworldmt4.png



13th Street

http://img222.imageshack.us/img222/1852/13thstreetha3.png



Lost City

http://img86.imageshack.us/img86/8090/lostcityxp4.png



Spoof of Paradise

http://img84.imageshack.us/img84/1592/spoofofparadisepi5.png



Demon's Den

http://img87.imageshack.us/img87/4332/demonsdendm8.png
Title: RE: Zeric's Current Mapping Projects
Post by: JonLeung on November 26, 2006, 10:20:28 am
I'm guessing you're playing the Japanese version.



Mind if I wait until the North American version comes out?  Or are you sure of the English names of the locations?
Title: RE: Zeric's Current Mapping Projects
Post by: Zeric on November 26, 2006, 02:48:38 pm
The maps of Portrait of Ruins are far from complete and I am also not 100% sure of the locations names.
Title: RE: Zeric's Current Mapping Projects
Post by: JonLeung on December 11, 2006, 06:01:40 pm
I believe the proper names include "Dark Academy", "Forbidden City", "Burnt Paradise", and "Nest Of Evil".  If I'm wrong, I'm sure Revned or anyone at GameFAQs can tell you of the correct English names.



I was going to ask if you'd want them up soon but you mentioned that they are far from complete.  Are you going to be adding a lot of detail to these like some of the other maps you've made, Zeric?  You are a very thorough mapper.
Title: RE: Zeric's Current Mapping Projects
Post by: Zeric on December 15, 2006, 12:07:54 am
I have made some small changes since I last posted them and yes they are far from complete. But I can't do the rest since there are not very good emulators out yet. So I will send them to you later.



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Current Projects: Akumajo Dracula (X6800) Wai Wai World (NES) Super Mario World (SNES)

Title: RE: Zeric's Current Mapping Projects
Post by: Zeric on January 07, 2007, 12:16:03 pm
Mega Man 8: Dr. Wily´s Island

http://img482.imageshack.us/img482/9922/mm8islanduv1.png



I removed most of the enemies and no this one is not final and I have a very bad headache. Till next time



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Current Projects: Akumajo Dracula (X6800) Wai Wai World (NES) Super Mario World (SNES)
Title: RE: Zeric's Current Mapping Projects
Post by: TerraEsperZ on January 07, 2007, 12:43:11 pm
Hey, keep them coming! That game is the best looking of the classic Mega Man series, it would be a shame if it was never fully mapped, but I can understand the nightmare it is to do. Just take care of that headache, as no map is worth ruining your health for ;)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Zeric's Current Mapping Projects
Post by: marioman on January 08, 2007, 08:33:47 am
Awesome!  Please keep it up!  



By the way, have you made any progress on the Wily Tower 1 background?  I was looking at it the other day, and I may have found a solution to the problem.  At the end of the level there is a long, straight section that only has only one platform that sits low on the screen.  This area is at the lowest point  in the level, so I would imagine that you would be able to get most of the lower section of the background there.  Also, in order to get the part of the background that is covered by the platform, in the next few screens there are holes in the foreground wall.  I think that they are the same height as the aforementioned platform.  Using this setup, I would think that you could piece together the lower part of the background.



Good luck with the rest of the maps.  I will be looking forward to seeing them.