VGMaps
General Boards => Mapping Tips/Guides => Topic started by: Grizzly on November 19, 2006, 10:42:24 am
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Hi,
I got this link to a DirectX 9 ripper, called 3D Ripper DX: http://www.deep-shadows.com/hax/3DRipperDX.htm
From the screenshots it looks like you might be able to view 3D scenes from any angle and this could help creating maps of such games.
Additionally there's a link to a Plugin called OGLE which shall capture geometry from OpenGL applications when using GLIntercept.
I do not have much time at the moment but I thought of already telling you of this link. I will also update in here when I tried the program.
Unfortunately you will need Autodesk's 3ds Max to be able to view the files - but maybe the Trial version is enough: http://www.autodesk.com/3dsmax
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Interesting, but too bad it only works with 3D Studio Max. Someone ought to make us some Zelda: OoT maps.
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Revned, weren't you trying to make "Ocarina Of Time" maps by using a cheat/hack that enabled you to go high above the map? What happened to that?
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard
B*tch, meet reality. Reality, meet b*tch. - Me
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That wasn't me, it was someone else.
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I think it was osrevad.
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Yes, it was him.
I think the most viable way to make N64 maps would to use Nemu. IIRC it is able to rip textured models from games.
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Dot? Dot. Dot!
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This is cool for those who know the 3d Max software. Personally I could never get into the mesh 3d editing. Now, I can do brush-based (like Quake BSP) stuff, but I never really got a hang of doing the mesh stuff.