VGMaps

General Boards => Maps In Progress => Topic started by: Fearnavigatr on May 20, 2007, 02:31:48 PM



Title: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on May 20, 2007, 02:31:48 PM
Yeah, you may have seen the two maps for this game that was added a small while ago.



I've had no previous mapping experience, but I was tempted into trying it out. While maybe not the best game for a beginner, I chose to attempt the first level of this game.

After making a map that I'm, if I may say so, very satisfied with, I went for the second stage aswell. So I figured I'd make this into a full project.



I'm no miracle worker, and I tend to lose ambition of things after a while, so don't expect this to be finished all that soon. But I've decided to try and finish at least one map per week, not including boss stages and world maps. With 39 levels, it doesn't seem too impossible, even though stages like the rollercoasters might prove bit of a challenge.


Title: RE: Donkey Kong Land 2 (GB)
Post by: marioman on May 20, 2007, 06:13:46 PM
Great!  Please show us what you have after you get started.  Good luck.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on May 21, 2007, 12:44:52 AM
Ehm... http://vgmaps.com/Atlas/GB-GBC/index.htm#DonkeyKongLand2

:)


Title: RE: Donkey Kong Land 2 (GB)
Post by: marioman on May 21, 2007, 06:12:58 AM
They look very good.  It is nice to see the Donkey Kong Land games getting some attention.  Keep up the good work!


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on May 26, 2007, 03:53:28 AM
There were two Donkey Kong Land 2 maps uploaded and I WASN'T INFORMED???!?!?!?

j/k

excellent work though, but I must say one thing...

more...NAO!! lol


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on May 27, 2007, 02:43:05 AM
I'm afraid I didn't finish any map for this week's upload, but I'll get to work with completing Gangplank Galley once I get back home.



These aren't very short maps you know, one of them takes me about 8 hours, but just maybe I'll finish all of Gangplank Galleon in the next week to make up for it. ;)


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on May 28, 2007, 06:21:18 AM
Which one takes you 8 hours? And, that kind of leads to ask what is the longest level in DKL2? Or, which level has the largest area?


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on May 28, 2007, 09:59:43 AM
Both Pirate Panic and Mainbrace Mayhem took about that long. Pirate Panic was much harder thanks to the moving background (shimmering water) and the limited access to the highest areas (admittingly, I had to fill some of it up with randomly placed clouds), but Mainbrace Mayhem had a pretty advanced item placement.



I've no idea which is the largest, but I'd expect the wasp hive and castle levels to be a choir.



I'm working on Gangplank Galley. It's pretty much the same deal as Pirate Panic, except probably even more open area.

I also got started a bit on Lockjaw's Locker to get a feel of water levels. Ripping the stages will be pretty easy, because you have pretty much full access to any part of it thanks to swimming, but I'll have to make a template of the bubble sprites to paste onto it or the underwater parts will look like air. Also, thanks to hidden passages, I'll have to add more additions to it than just the travel letters.


Title: RE: Donkey Kong Land 2 (GB)
Post by: TerraEsperZ on May 28, 2007, 12:01:26 PM
You've taken on quite a challenge. Admittedly, I've never played any of the Donkey Kong Country Game Boy ports, but they seem to have kept the overly-animated graphics and the stages where you can't go everywhere and have to fill in the holes creatively.



Good luck, and who knows? Maybe you'll feel the desire to map the SNES games but if you ever do, you're in for a lot of frustration :)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on May 28, 2007, 05:07:53 PM
Actually, it's not so hard on the animation part. There are only three layers of graphics, and as far as I can remember, only the ship deck levels have the background animated, which is only two different frames anyway.



Oh yes, I think the lava and rollercoaster backgrounds might have small animations aswell (lava bubbles and fireworks), but they're not much of a hassle.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on May 29, 2007, 03:58:01 AM
I can't wait 'til you've done all of them. Oh, and um... in Animal Antics, for the DKL2 version, you were only in the Jungle area, you didn't go through Jungle -> Ice -> Jungle -> Brambles -> Jungle like the 2 DKC2 versions, right? Coz that'd be hard to map.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on May 29, 2007, 05:30:15 AM
Indeed, there is no single level that changes area like that. Even if it did though, it wouldn't be too hard. Pretty much the same situation as the bonus stages.



Oh yes, now that I think about it, I went away in the middle of making the Mainbrace Mayhem map. So upon closer thought, that one only took me five hours. :P


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on May 29, 2007, 03:54:41 PM
I'm now halfway done with Gangplank Galley as I call it a night for the Tuesday.



This one's moving along pretty slow for two simple reasons, first this stage needs a lot more "filling in the holes creatively" or some sections would look outright ugly, second... the ship deck stages really aren't very fun to map. I can tell you that I'm looking very much forward to Lockjaw's Locker, that level doesn't even have a bonus stage.



Otherwise, it's coming along pretty nicely, and I expect to have it done by tomorrow.

I also finished a few smaller, very very easy maps, namely Wrinkly's and Funky's places and Krow's Keep, aswell as the overworld submap for Gangplank Galleon.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 03, 2007, 04:55:40 AM
Yay more DKL2 maps.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on June 03, 2007, 05:20:12 AM
I tried to finish Lockjaw's Locker for this update, but then the update came yesterday rather than today. Ah well. :P


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 04, 2007, 05:22:49 AM
Well, by the next update, it'll be finished, I presume, and perhaps you'll probably be halfway through the next world, assuming you will have also completed Topsail Trouble.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on June 04, 2007, 10:20:26 AM
Lockjaw's Locker is next to finished right now. The whole stage is ripped and mapped and the only thing I have left is to place all the items and enemies.



Topsail Trouble shouldn't take too long either, it's basically Mainbrace Mayhem with a different layout, and that one was pretty easy.



Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 04, 2007, 03:17:46 PM
Suppose. What level do you reckon's gonna take you the longest, presuming you are going to do the other worlds as well..?


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on June 05, 2007, 06:15:53 AM
At a rough guess, any of the roller coaster levels, particularly Krazy Koaster in Gloomy Gulch, as those levels will need considerable amounts of save stating.

There's a lot to go until they come up though, including Lava Lagoon and Slime Climb, both of which I'm dreading already.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 05, 2007, 08:20:03 AM
What about Toxic Tower? That's similar to Slime Climb... I bet you're dreading that... and Clapper's Cavern which is similar to Lava Lagoon...


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on June 05, 2007, 12:46:17 PM
Sure, but they're after Krazy Koaster.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 06, 2007, 02:25:56 AM
... good luck with the 'koaster levels.... <_<...

So um... any more maps to show.... :D.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on June 06, 2007, 04:05:29 AM
Oh, I'm not the kind the spoil the experience before Jon's update. :P

Getting started on Topsail Trouble, gonna try to have it finished before Saturday evening.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 06, 2007, 04:22:00 AM
'kay... hey, Jon, when's the next update, anyway?


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on June 06, 2007, 01:08:37 PM
Won't help unless I submit them first will it?


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 07, 2007, 02:02:35 AM
No I mean... when you submit them, when will the next update be, as in when will they actually be on the site? Because they're not automatically added to the archive.


Title: RE: Donkey Kong Land 2 (GB)
Post by: marioman on June 07, 2007, 05:14:15 AM
Read the message on http://www.vgmaps.com/.  Specifically at the top of this page:  http://www.vgmaps.com/NewsArchives/CurrentNews.htm.



Now, you tell me when the updates are.  :)





Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 07, 2007, 02:45:45 PM
The weekends... apparently, so the next will likely be on either 9th or 10th... ?


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on June 09, 2007, 12:40:38 PM
Probably no Topsail Trouble for this update, since I'm so lazy.

Enjoy the Lockjaw map however, it's pretty beautiful if I may say so. :P


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 11, 2007, 05:21:47 AM
Coolness.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 14, 2007, 02:26:04 PM
Hey... Fearnavigatr... if there's any new maps you've completed but haven't uploaded them to the site um... can you send them to me (e-mail)? My e-mail is:

theultimatekoopa@myway.com (just incase)


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on June 14, 2007, 04:49:53 PM
If you wish. Bear in mind though that I don't usually work or manage to complete more than one map a week, which is usually completed just before the update anyway.



1338 views... someone ruined it! :O


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 15, 2007, 04:42:50 AM
I don't mind just one map a week... although I would mind something like one map every month or something...


Title: RE: Donkey Kong Land 2 (GB)
Post by: TerraEsperZ on June 15, 2007, 09:17:07 AM
Er... you *do* know that Fearnavigatr doesn't owe you anything right? Saying you would mind if someone wasn't mapping quickly enough sounds like the behaviour of a spoiled child. Maybe it's not the right choice of words, and you mean "disappointed" instead of "mind"?



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 15, 2007, 11:53:56 AM
Yeah... I meant "disappointed"... I wouldn't "mind" if there wasn't a whole map on the whole site for a year... but that would never happen... would it?


Title: RE: Donkey Kong Land 2 (GB)
Post by: TerraEsperZ on June 15, 2007, 01:28:41 PM
Hopefully not :)



Oh, and sorry if I seemed overly confrontational.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 15, 2007, 02:40:45 PM
Well, you are #2 and I am #17, so you are kind of my superior lol


Title: RE: Donkey Kong Land 2 (GB)
Post by: TerraEsperZ on June 15, 2007, 02:43:21 PM
Now, if you were #6, *then* I'd have much more fun torturing you >:) (cue The Prisoner reference)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on June 15, 2007, 05:22:55 PM
Now now, I would certainly mind if I only came up with one map a month. Should that ever happen, you have my permission for a good slap in the face.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Revned on June 16, 2007, 07:42:43 PM
TerraEsperZ Said:
Now, if you were #6, *then* I'd have much more fun torturing you >:) (cue The Prisoner reference)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me

#6 would be me...


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 17, 2007, 01:23:53 PM
w00t! Oh and um... #106 would be Fearnavigatr... apparently we have 112 members (metaphist registered in 15th June)



Anyway... er... when you've finished these maps, and/or DKL3... what about DKL(1)?



Also, how far is the Hot Head Hop and Crocodi.... hold on.... Krem... Crocod.... oh right, that's it...

DKC2 had Crocodile Cauldron and Krem Quay, and DKL2 has both world's combined, called Krem Cauldron..... anyway... how's the next map(s) coming?



Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on June 17, 2007, 02:18:46 PM
DKL... we'll see about it. I tried out the first few parts of the first stage to see what it was like. Messy tiles and lots of uneven vertical scrolling. So I don't want to touch that one for a while.



I barely finished Topsail Trouble in time for this update, but it seems it missed out, ah well. I'll do Hot-Head Hop (which is actually looking quite cool) and mail them both to you.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on June 17, 2007, 08:12:15 PM
Oh, there it is.



Hang on a sec...

DAMN! DAMN! DAAAAAMN!!!

I forgot to remove the Neek sprite when I was finished! >.<


Title: RE: Donkey Kong Land 2 (GB)
Post by: JonLeung on June 17, 2007, 08:48:37 PM
Remove the what?


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on June 18, 2007, 04:12:41 AM
If you look below the main map, just above and to the right of the bonus stage, there's a small rat right there. I used it to keep all occurences of that enemy in the same frame of animation.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 18, 2007, 01:05:00 PM
Can't wait to see the maps, now.

Um... Jon... it says you added/updated the Wario Land II section on 17th June, but there isn't anything new on it... I saw all 4 current maps on the previous update on about 10th June... <_<


Title: RE: Donkey Kong Land 2 (GB)
Post by: Captain Drake on June 18, 2007, 01:13:14 PM
Invade Wario Castle - Story 3 is new.



Also, two maps (One Noisy Morning - Story 1 and Invade Wario Castle - Story 1) were updated slightly to include some tiny things I forgot.



And if you really wanna know everything, I also updated the Super Adventure Island II Puka-Puka Island map because one treasure chest was shown locked while I depict them all as open.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 18, 2007, 01:16:41 PM
I saw "Defeat the Giant Spearman" before the update... actually come to think of it... I saw it yesterday... perhaps when I saw it, it had just been uploaded, and Jon hadn't actually written it in the news bit...(???)


Title: RE: Donkey Kong Land 2 (GB)
Post by: Captain Drake on June 18, 2007, 01:18:09 PM
Perhaps, I did send them on saturday. I didn't check out the WL2 section when I didn't see it in the update though.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 18, 2007, 01:19:22 PM
Lol...

Um.... good luck with the Time Attack level..... (probably isn't much of a problem anyway...)... in advance, that is... that is, as I say, if you are doing all 51 levels.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Captain Drake on June 19, 2007, 01:04:22 PM
Don't really see how The Really Final Chapter's hard. The only thing different is a time counter instead of a coin counter. You've got infinite time.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 19, 2007, 01:13:02 PM
I meant mapping, not completing...


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 22, 2007, 11:56:11 AM
Where's Fearnavigatr, these days <_<?


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on June 23, 2007, 11:50:52 AM
Around.



I have an advertising movie that I must finish within a few days, so I might have to put this one on hold.

Maps are more fun, but I don't get paid for them... >_>


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 23, 2007, 12:12:00 PM
O RLY???



*pays Fearnaviagtr......* oh yeah, that's right.... you need money to pay.... <_<...

anyway... whatever.... I'm not forcing you to do maps now, just so you know.... <_<....... just don't 'hold' them for too long..... <_<


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on June 23, 2007, 02:35:46 PM
I know I'm not forced, but seeing as I have someone who appreciates my work, I feel urged to keep it up. :P


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 23, 2007, 03:26:04 PM
You have someone who appreciates your work, eh?...

<_<

>_>

Who's that then? <_<


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on June 23, 2007, 06:57:01 PM
Okay then, someone who wants my work.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 24, 2007, 03:54:55 AM
?????


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on June 24, 2007, 05:51:40 AM
Just take this cookie and eat it.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Raccoon Sam on June 24, 2007, 11:31:06 AM
Krem Quay wasn't in DKL2? Jeez, I never knew that.

Hot maps by the way.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 24, 2007, 12:58:42 PM
Hey... I remember you from Acmlm's Board.... or ||board, now.... weren't you the one who started the thread back in about December 2005...... which was when we first heard... or at least I first heard... about Toad's Tool 64???... Anyway... welcome, I guess..... (*coughthisboardisslowloljkcough*).... anyway... thanks for the cookie Fearnavigatr.... XD.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on June 24, 2007, 02:42:46 PM
Most likely they merged Krem Quay with Crocodile Cauldron so they could exclude Kudgel from the game.



Either he was too hard to program or it's because you wouldn't be able to tell him apart from Klubba (which sounds like a very stupid reason).


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 28, 2007, 03:10:18 PM
Bump XD and... how's the next world/level coming along?


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on June 29, 2007, 03:39:58 AM
Still slow.

But I'm gonna try to finish it at least before Tuesday, since I'm going on a vacation for two weeks by then.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on June 29, 2007, 06:45:34 AM
Cool... I'll wait then...

Where are you going for vacation? I'm going for a week's vacation from 13th 'til 20th July to.... dun dun dun.... that... place... in Bognor Regis... with those... people in coats... that are red.... XD... (i.e. Butlins.... yay </sarcasm>)


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on June 29, 2007, 09:33:40 AM
Also, some completely black parts seem to have been overcolored by the bucket. :P



I'll be going to Germany, Luxembourg and France.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on July 02, 2007, 08:12:08 PM
Nyeah well. I'll be back with more ambition.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on July 03, 2007, 04:13:28 AM
Meh.... doesn't bother me .... *shuts self in a room* "NOOOOOOOOOOOOOOOOOOO!! I want my mapz NAO!"



nah... I'm j/k... have a nice time in whatever country (Germany, Luxembourg or France) you prefer... <_<


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on July 20, 2007, 02:41:59 PM
Well... you seem to be back... yay I guess... and so am I..... <_<


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on July 21, 2007, 04:53:39 PM
Yep, here I am. I've picked up working on the Hot Head Hop map again, and it's coming along pretty nicely.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on July 30, 2007, 02:45:35 AM
Wow... it's been 8 days already? So um... you're probably on Kannon's Klaim, or possibly Lava Lagoon.... or Red Hot Ride... or are you even further than that... like Slime Climb... in terms of mapping?


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on August 01, 2007, 06:37:10 AM
I'm still filling in Hot Head Hop when I get time and feel like it.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on August 01, 2007, 08:36:06 AM
*pins Fearnavigatr against wall* I'm warning you mate, if you don't give me those maps by tomorrow, you will regret it.... you have 24 hours, 24 HOURS, you hear me? Yeah, you better run mate....





Nah I'm joking.... I'd never do that..... or would I? ................. Of course not.... <_< Um........ that bit above.... yeah, it's meant to be er... funny.... ish <_< so don't take it seriously... <_< hehehehe


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on August 24, 2007, 04:00:59 PM
Well it's been 23 days, almost 24... any further?


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on August 25, 2007, 05:02:07 AM
Mmmmaybe.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on August 25, 2007, 05:33:09 AM
Mmmmmmmmmmmmmmmmmmmmmmmmmmmmmkay.....(SP)

Can you e-mail me the ones you've finished (apart from the ones in the archive), if any?


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on August 25, 2007, 11:54:09 AM
I could, but that wouldn't make a difference.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on August 26, 2007, 02:32:58 AM
Oh right........... so, apart from the maps I've seen, what maps have you completed, or nearly completed?


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on August 26, 2007, 04:11:40 AM
Hothead Hop requires some constructive hole-filling.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on September 13, 2007, 01:45:12 PM
Quite stressed right now to finish up some other, more important projects. Once that is done I hope to take more time for stuff like this.


Title: RE: Donkey Kong Land 2 (GB)
Post by: JonLeung on September 13, 2007, 02:29:42 PM
I've never seen such a fan of the Game Boy Donkey Kong games...


Title: RE: Donkey Kong Land 2 (GB)
Post by: marioman on September 13, 2007, 06:11:09 PM
I actually like DK Land 1.  I haven't played much of 2 and 3, but I think that they are a little too much like their SNES counterparts.  In some cases, the bosses are even the same.



DKL1 on the other hand has many new areas, and all new bosses.  (Except for K. Rool, of course.)


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on September 14, 2007, 02:45:10 AM
Yeah.... and at least every "board" has its own theme (like the DKC games), unlike DKL2 and 3, i.e.

The "Forest Interlude" level uses "Barrel Bayou"

The "Primal Rave" level uses "Stickerbush Symphony"

Pirate Panic uses "Snakey Chantey"

All other Ship Deck and Riggin levels use the "Lockjaw's Saga" theme. All Bosses use the "Crocodile Cacophony" theme, in DKL2, and in DKL3, the "Pipe" levels use the "Caverns" theme, the bosses use the "K.Rool" theme, I'm sure there's another one, but you get the picture.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on September 15, 2007, 05:51:31 AM
I find the games really charming in their own right. They're not so different from the SNES games, but in the days when Game Boy was the hottest stuff on the schoolyard, you couldn't go wrong with a DKL.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on September 25, 2007, 02:44:22 AM
No offence (or offense.... whatever)... here, but uh... it's taking a SERIOUSLY long time just to upload these maps, isn't it?



Seriously I haven't seen ANY progress since the end of June... <_<



Just wondering, what are you REALLY doing? Heck, you were "in the middle of doing it", back on August 1st... o_O





Title: RE: Donkey Kong Land 2 (GB)
Post by: Maxim on September 25, 2007, 05:25:18 AM
In the time it's taken, maybe you could have done it yourself?


Title: RE: Donkey Kong Land 2 (GB)
Post by: JonLeung on September 25, 2007, 06:46:35 AM
I agree with Maxim.



This board is for requests, which are rarely ever looked at.  I wouldn't rush someone who has taken their time to piece together something for you.  Especially multiple times, when your statements can easily be mistaken for being rude.



Not to mention that the time it's taken and the effort you've put into asking could've been put to use to doing it yourself...  >_>  Not to be rude myself, just saying.


Title: RE: Donkey Kong Land 2 (GB)
Post by: marioman on September 25, 2007, 09:18:38 AM
I do not really get it.  He has proved that he can make maps, but he refuses to make his own for these games.  They seem like they would be kind of easy to make.  (Seeing as they are four color, non-parallax, non-animated maps.)  



I TUK's comments as very rude.  Since it is such a huge emergency that these be ripped, why can't he do it himself?  I would doubt (well, hope not anyway) that he needs them to finish the game.  If he really NEEDS to see the maps of the levels, why not just do a thorough play-through of the game?  



Enough venting from me.  I just think that TUK needs to realize that if he has someone who is willing to rip the maps eventually, then he is a privileged person.  Most requests don't even get that far, so he just needs to be patient.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on September 25, 2007, 03:35:27 PM
This wasn't any of my requests (or at least not intentionally)... and I don't think it's an emergency that these be ripped... I just merely wonder why it takes this long to do a single level?



And the reason I can't do it myself, is simple... I suck.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on September 25, 2007, 03:37:05 PM
Oh and marioman, it's EASY just to take two screen shots and paste them together... I could do maps which involes ONLY horizontal scrolling or ONLY verticle scrolling, but not one like DKL, where, on one screen, say, the top of a tree is above the screen, but as you move further, it the "camera" moves up, making the tree lower than it was before...


Title: RE: Donkey Kong Land 2 (GB)
Post by: DarkWolf on September 25, 2007, 05:46:01 PM
People make maps in their spare time and I don't think most of us have a ton of it to spare.  So mapsets get done when we get around to them.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on September 29, 2007, 05:25:45 PM
I'm not taking time to work on it at all, quite simple. When it's done, it's done. Until then, well, it's not.



I can probably pick up and finish Hot Head Hop soon enough. It's not that much left on it, but what's left is pretty tricky.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on December 20, 2007, 05:37:22 AM
Where's Fearnavigatr been for the last 35 days?


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on December 31, 2007, 12:04:37 PM
Slacking.



All right, New Year's resolution. Hot Head Hop will be finished before February.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on January 05, 2008, 05:19:43 PM
YAY!.... and the rest of DKL2? Or ... will that be the last one *really, really, really hopes Fearnavigatr will eventually have every single level mapped out :D*


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on January 06, 2008, 07:04:58 PM
That would be nice wouldn't it? But don't get your hopes up.



Well, the rest of the project continues when Hot Head Hop is done. Kannon's Klaim comes later.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Rew on January 07, 2008, 10:44:00 AM
This thread made me giggle. =D



Koopa: If you're *this* excited about the DKL maps, oughtn't you at least give it a try yourself even if it's more difficult than maps you've attempted in the past? I think you should at least try it and see what comes out.



Or maybe have Fearnav give you a tutorial or how-to on how he does it. That way he wouldn't have to bother with it anymore (and judging by the fact that he's been at this one level since at least the summer, I'm guessing he's sort of lost interest in the project as a whole)--and you can have the maps just as you want them, and as soon as you'd like too.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Maxim on January 07, 2008, 11:27:03 AM
See also my Micro Machines mapping thread. TUK seems very reluctant to map anything bigger than a single screen, but has copious time to ask others about their progress.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on January 07, 2008, 12:46:13 PM
I can map games if it's only a straight horizontal scroll, where you have a one-way scrolling level (SML for example)



But if it's where the screen scrolls up cutting of part of the level, is the part I can't do... like in every DKL/DKC level.



If Fearnavigatr can give me a tutorial/how-to (with screenshots) then do so.



Title: RE: Donkey Kong Land 2 (GB)
Post by: Revned on January 07, 2008, 01:33:40 PM
It's exactly the same principle, I don't know why you can't seem to do it. Just take screenshots and paste them together, cropping off status bars if necessary.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on January 08, 2008, 06:27:57 PM
If I do that, there's lots of white area left where the screen goes up or down, and the bottom or top of the first screen is higher/lower than the next screen...


Title: RE: Donkey Kong Land 2 (GB)
Post by: JonLeung on January 08, 2008, 07:12:25 PM
You could:

1. Expand canvas area.

2. Crop the image when you're done.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Rew on February 01, 2008, 09:53:30 PM
Well, I know of a certain Koopa will be quite excited about today's update! =P


Title: RE: Donkey Kong Land 2 (GB)
Post by: JonLeung on February 01, 2008, 10:05:30 PM
Does "Hot Head Hop" have a hyphen?  As in "Hot-Head Hop"?  Why did I always think it was "Hot-Head Bop"?


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on February 02, 2008, 07:00:24 AM
The DKC2 stage has a hyphen, but in DKL2 it's just spaces. Hot-Head Bop is the name of the music that plays in lava stages.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on February 02, 2008, 03:33:47 PM
Well, Rew, which Koopa would that be then? <______<


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on February 06, 2008, 03:16:46 AM
Just a notice. I've decided to make this map project into my school project work, meaning it will now get quite a lot of priority.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on February 07, 2008, 03:50:00 AM
OMG! So... wait, YOUR teacher's gonna get a load of DKL2 maps?


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on February 07, 2008, 06:20:53 AM
Yep.



Don't worry, they're not exclusive for the teacher.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on February 07, 2008, 02:19:14 PM
OK then... the whole school :D (so um... will they be like framed, hung up, or are you just gonna show them the maps and um... that's it?)


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on February 08, 2008, 05:18:29 AM
I consider their creation and uploading for exhibition on this site to be the project, but she might want them printed on A3 size paper or something just so I have something to show up that's not on a computer, in which case fair enough.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on February 24, 2008, 11:11:35 AM
Are you going to submit the maps after they've all finished, or a whole "world" at a time, or ...???


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on March 15, 2008, 04:09:24 PM
So erm.. back on February 6th, you mentioned we'd be seeing a lot more maps?



Erm... *cough* I only saw one since then <___________<


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on March 31, 2008, 02:43:26 AM
OK, I'm not being impatient or anything, I'm just wondering why Fearnavigatr said he'd be uploading a bit more frequently however I haven't seen a single map for almost 2 months... and he hasn't been here for 18 days (according to his profile) <________<


Title: RE: Donkey Kong Land 2 (GB)
Post by: marioman on March 31, 2008, 04:25:18 AM
and he hasn't been here for 18 days


That's probably why he hasn't put up any maps in the last three weeks.  Just thinking logically here.


Title: RE: Donkey Kong Land 2 (GB)
Post by: JonLeung on March 31, 2008, 06:08:43 AM
The Ultimate Koopa, if Will Mallia had your patience, I think he'd be killing me about now.  >_>



I haven't put up some of his stuff for weeks.  I'm sure I've got hundreds of maps in my backlog queue, the majority of them from him.  You don't see him constantly mentioning my tardiness.



Then again, maybe it's because I haven't yet looked at some of his more recent emails to me, so I wouldn't know if he had.  :P



That's a good point.  There might be more value to email him rather than bump this up all the time just to ask how they're coming along.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Maxim on March 31, 2008, 06:31:40 AM
If Fearnavigatr hasn't specifically asked you to harass him about it*, you should leave him alone. I wouldn't be surprised if the constant bitching hasn't made him give up on it.











* Sometimes people like to be reminded, but they normally ask for it.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on April 01, 2008, 10:34:46 AM
Constant? And I'm not bitching, I'm just merely asking where they are every what? Once a month? It's not my fault that absolutely NOT ONE TINY PIECE OF LIVING ORGANISM has had any thoughts about posting in this topic for over a month except me, is it?


Title: RE: Donkey Kong Land 2 (GB)
Post by: Revned on April 01, 2008, 02:46:10 PM
Personally, I wouldn't be at all inclined to hurry up my pace if you posted like this in one of my topics. I'd probably just tell you to do it yourself and take a long break.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on April 01, 2008, 03:29:15 PM
Well I'm sorry if it's annoying but it's annoying to me, when no one gives a crap about this topic and sometimes it's completely IGNORED for 6-7 weeks...


Title: RE: Donkey Kong Land 2 (GB)
Post by: JonLeung on April 01, 2008, 03:44:25 PM
Map requests aren't easy to fill, TUK.  The purpose of this board is to ask, and for others to consider fulfilling them.



I don't want to discourage requests, but you have to understand that they can't necessarily be fulfilled in a timely fashion, and some of your posts do come off as sounding a little unappreciative of what has been done so far.



Fearnavigatr actually considered your request, so in that sense, you're lucky.  It's not easy to ask someone to spend hours or days or even weeks to put something together just 'cause you'd like it and expect anybody to reply at all.



If Fearnavigatr is still serious about mapping this, I would suggest you contact him directly.  It's one thing to make a post to add something to this topic, but if you're just bumping it up for the sake of bumping it then it would be best to email him.  It's not so much that it's annoying - it's just rather fruitless.



I think many of us are confused at how much you love the Donkey Kong Land games (not that they're bad games, it's just that many of us feel other games ought to be mapped) and yet if it's so important to you, why you haven't directed that energy into trying to map them yourself.  You give the impression that you do have time on your hands if most of the posts in this topic are yours, just asking how it's coming along.  You'd be done by now if you tried it yourself.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on April 02, 2008, 09:04:24 AM
Actually Fearnavigatr already started this before I even requested anything... what I don't like is how Fearnavigatr said "Just a notice. I've decided to make this map project into my school project work, meaning it will now get quite a lot of priority.", which makes me think he will do maybe one map per week ... maybe longer... yet, not only does he sometimes not visit VGMaps.com for 3+ weeks, this entire topic does not get ONE... SINGLE... REPLY.... for as long as... well... I posted on February 24th, I then posted March 16th... there were 0 posts between... then again on March 31st....... yet another largish gap of 15 days...


Title: RE: Donkey Kong Land 2 (GB)
Post by: Maxim on April 02, 2008, 09:22:43 AM
Why can't you? It's just a matter of lining things up in two axes instead of one, that's all there really is to it.


Title: RE: Donkey Kong Land 2 (GB)
Post by: TerraEsperZ on April 02, 2008, 10:04:57 AM
The Ultimate Koopa, everyone here is really starting to consider you a spoiled, petulant child. Nobody owes you anything. Nobody. The regular mappers here map because they enjoy it and they post their work whenever they feel like it. It's nice to see people who are interested, but being constantly harassed like that would personally make me stop mapping if only to spite the annoying "fan".



Whatever Fearnavigatr may have said, he has not committed to deliver maps to you on a regular basis nor should he be held to any such obligation even if he did. A hobby ceases to be a hobby when it becomes an obligation, a chore. That's ultimately why I removed myself from the April Fool's project; I was not having fun, would rather have spent time mapping real games I enjoyed, and ultimately it came down to me doing it to please other people. Honestly, it's nice that you like this game, but the maps will be done when they done, and not before, no matter how much you whine and pester Fearnavigatr.



Look, you don't seem like a bad person so far, just *too* enthusiastic for your own good. but if you keep doing what you're doing right now, that is ringing the alarm every single week that a new map isn't delivered, nobody will want to talk to you anymore.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on April 02, 2008, 02:31:56 PM
Firstly, it's not the fact that Fearnavagatr's not posting maps often, it's the fact that no one can be bothered to post in this entire topic for up to 7 weeks. THAT'S what I hate, when topics are COMPLETELY ignored! I had a topic I made in 2006, there was a post in mid-November 2006, and it was still like that as far as January 2007...


Title: RE: Donkey Kong Land 2 (GB)
Post by: JonLeung on April 02, 2008, 03:14:19 PM
TUK (can I call you that?), it's kind of hard for anyone to say anything in any topic with any sort of regularity.



Especially when you and Fearnavigatr are the only ones concerned with this, what would you expect the rest of us to say, even if we did come into this topic?  Whether it's intentional, directed ignoring, or just that we don't have any interest in the topic, or that we don't have anything to say, I don't see why you have to see the worst-case scenario when it likely isn't.



At least you should be happy we're not ignoring you now...  >_>  At least for the moment.  It might be intentional and direct soon!



Sounds like you're ignoring us, when we suggest that you talk to Fearnavigtr directly or that you try mapping this on your own...if you would at least consider those, and if this topic was more than you just asking how it's going, I think we'd be more receptive.  Or at least we wouldn't feel irked.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on April 03, 2008, 02:44:33 AM
OK ... how about I just leave this topic alone, and leave Fearnavigatr to do the maps when he's ready? (If he even feels like doing them now :()?


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on April 21, 2008, 05:45:58 AM
Personally, I have no sort of ill feelings towards Ultimate Koopa's urgings themselves, but I am embarassed over how the topic bursted into such a size for an innocent map project.



As for the school project, I was unwise enough to give it a really late start.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Eggz on April 21, 2008, 11:56:43 AM
A point I'd like to raise to Koopa; your expectations for topics to be consistently updated and commented on by everybody is a little unreasonable. Unlike a lot of the more popular forums i.e. IGN, GameFQS, etc., we're a small community here (only what, 200 members in all?). Expecting topics to be updated daily is almost impossible. Members have their own lives, school, work, other hobbies that aren't mapping. We map when we feel like it, we post when we feel like it, or we come here to socialize and unwind. And even then it's not usually in the map request board.



Here's what I suggest. Learn some patience. *IF* Fearnavigatr continues this project, great. *IF* he decides to post as he updates to the site, even better. But he doens't have to. Not everyone has a regular update schedule, myself included. Not everyone is like Will who update multiple times a week.



All to say, this is a small community, with a small forum. If you always expect a more active forum with multiple posts daily in every topic, you should look somewhere else. Personally, I like the slower flow of topics here; it's not overwhelming and topics are actually easy to follow.

---

This looks like a job for Science!


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on April 22, 2008, 04:00:34 AM
Eggz? Erm... it's not really wise to tell some one off who hasn't posted in this topic for 18 days.. for all you know I could have left VGMaps.com...


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on April 22, 2008, 04:01:43 AM
Also, by ETA do you mean Estimated Time of Arrival, or something else, Fearnavigatr?


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on April 22, 2008, 04:09:35 AM
Also, I don't expect multiple posts daily, I just expect this topic to have at least one post with a difference of smaller than up to a month.. maybe 1 post per week or something... maybe 2 weeks.... but not like 18+ days <_< anyway, I said I'd leave Fearnavigatr to do the maps (please say you're still doing them :( )... in his own time.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Maxim on April 22, 2008, 05:38:03 AM
I'd say, expect approximately 1 post every time there's something to report, regardless of how often that is.


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on April 22, 2008, 07:45:18 AM
Estimated Time of Arrival, yes.



Even if would take me a total of five years to finish, I'm not planning to cancel this.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on April 22, 2008, 01:23:02 PM
Maxim Said:
I'd say, expect approximately 1 post every time there's something to report, regardless of how often that is.

Well yeah, obviously, but I mean that doesn't mean that absolutely NO ONE shouldn't post for what... a month, does it?


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on April 22, 2008, 01:25:05 PM
Also, wow... I just realised, I registered on April 22nd 2006 :D yay! 2 year anniversary party .... <_<


Title: RE: Donkey Kong Land 2 (GB)
Post by: Eggz on April 22, 2008, 01:50:22 PM
The Ultimate Koopa Said:
Maxim Said:
I'd say, expect approximately 1 post every time there's something to report, regardless of how often that is.

Well yeah, obviously, but I mean that doesn't mean that absolutely NO ONE shouldn't post for what... a month, does it?

Yes, that's pretty much exactly what it means. Now if you'd please just pay attention to what we're trying to say, learn some patience and leave people to do their own hobbies in their own time without harassment.



And all these multiple unrelated posts are for the most part spam. Use paragraphs, they work.

---

This looks like a job for Science!


Title: RE: Donkey Kong Land 2 (GB)
Post by: JonLeung on April 22, 2008, 08:01:40 PM
If you want to keep this topic alive, let's explore this:



At the bottom of the previous page (at 100 posts per page), TUK, you said you can only map games with a horizontal scroll.



I am incredibly curious as to why such a limitation exists.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on April 23, 2008, 03:54:07 AM
Well, let's say there's a ledge that is more than one screen long, and on the first screen it's say, near the bottom, but as you move, the screen scrolls down, and the ledge is now near the top...

and instead of _______ you get ____-----

The only way I can think of fixing this, is to shift the screenshot down to level with the other screen shot, however that will leave awkward blank parts.  There's also the problem of random objects high ... and knowing EXACTLY where they are because there isn't any objects with a small enouhg distance from this object to determine precisely where to align the screenshot <___<



Also, Eggz? I am being patient. I was just saying that at least ONE person should post just ONE post at least ONCE in ONE month... not that every day should have every one posting 500 times...



Heck, I left this alone for about 3 weeks, and you just started having a go at me :(


Title: RE: Donkey Kong Land 2 (GB)
Post by: Maxim on April 23, 2008, 04:32:47 AM
There's no "should" about it, nobody "should" post here unless they want to.



Of course you align the screenshots so the ledge appears normally. The "awkward gaps" are filled in by going back to the game, making it so it shows what's there, and taking another screenshot. Repeat a gazillion times and there's your whole map. You generally need overlapping screenshots anyway to be able to edit out the sprites.



What about when there's some gap that's never visible? Well, you can make it up or leave it blank.



Your example about when there's no way to align stuff (ie. image registration is impossible) is somewhat insurmountable - you just have to make your best guess.


Title: RE: Donkey Kong Land 2 (GB)
Post by: JonLeung on April 23, 2008, 05:05:04 PM
Oh, so it's not some kind of physical impossibility that you don't map stages that are vertical, you're just not sure how to do it properly.



That's a totally different story then.  I was about to say that I'm pretty sure I could even recommend something as basic as plain old MS Paint to help your lack of verticality.  :P


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on April 24, 2008, 02:55:49 AM
Yeah, I'm not a retard you know <_<...

I don't live in some kind of 2D world where everything is horizontal, where, for example, this text is completely one line <_<


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on May 05, 2008, 02:07:05 PM
Well, Kannon's Klaim has been finished and submitted.



I will be moving on to a new map immediately, which will not be Lava Lagoon. To increase the diversity of... what I have available... when presenting the project work, I'll need to do at least one map of a different archetype from a later world. I was thinking perhaps a rollercoaster stage...


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on May 05, 2008, 04:06:43 PM
Cool ... why not Lava Lagoon (as in why not just do them in order)? <_<


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on May 05, 2008, 04:27:47 PM
I said that, diversity so that I can give an all-covering presentation despite not having a full product. There's no possible way I can finish all maps in time of the project work deadline. I might not even be able to finish a single additional map, just compile examples of how the continued work process will be done.



But when all that is finished and this returns to being a spare time project, I'll go back to Lava Lagoon and continue in the correct order.



Either case, I'm halfway through Target Terror right now.


Title: RE: Donkey Kong Land 2 (GB)
Post by: The Ultimate Koopa on May 06, 2008, 02:23:13 AM
Cool... are you going to upload the maps to the site after each one, or do all the maps first, then upload them in one big bunch?


Title: RE: Donkey Kong Land 2 (GB)
Post by: Fearnavigatr on May 06, 2008, 04:47:42 AM
When a map is finished, I submit it, so the former.



I won't finish Target Terror for the project (I will later though), but rather use it as an example of how an unfinished map looks after all/most of the ripping is done but before the blanks are filled.



I suppose I can share that (not that I believe most people here aren't used to the sight already):

http://img375.imageshack.us/img375/9051/targetterrortx4.png