VGMaps

General Boards => Maps In Progress => Topic started by: Maxim on June 13, 2007, 02:07:58 pm

Title: RE: Super Boy II (SMS)
Post by: Maxim on June 13, 2007, 02:07:58 pm
Yes, the Korean Master System conversion of an MSX rip-off of a fairly well-known little platform game from Japan.



http://img122.imageshack.us/img122/753/superboyiismskr02jw3.png



Just stage 1-1 for now, I don't know if I can bear to play much more of it.
Title: RE: Super Boy II (SMS)
Post by: RT 55J on June 13, 2007, 05:39:12 pm
Am I correct in assuming that "Boy II" is Korean for "Mario Brothers"?

---

Dot? Dot. Dot!
Title: RE: Super Boy II (SMS)
Post by: DarkWolf on June 14, 2007, 12:16:22 pm
Those graphics really don't do justice to the SMS.  I guess they just ported the code and said "screw it" when it came to the graphics.
Title: Super Boy II (SMS)
Post by: Maxim on June 15, 2007, 03:24:53 am
Being a port from the MSX, it uses the SMS's SG-1000 compatibility video mode, which is the same as a Colecovision (ie. pretty lame).