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General Boards => Maps In Progress => Topic started by: Peardian on December 03, 2008, 07:48:33 PM



Title: Peardian's map projects in progress and planned
Post by: Peardian on December 03, 2008, 07:48:33 PM
Looks like I forgot to register here after it switched over to this new board. :P



Anyway, for future reference, I'm going to list here the mapping projects I have in progress (and a few that I have planned). Feel free to comment or whatever.


Yoshi's Island: Super Mario Advance 3 - Secret Levels
Currently at: Secret 3
This game would take a lot longer to map if I couldn't turn into a helicopter at will. Currently being neglected.

The Legend of Zelda: Majora's Mask
Currently at: Southern Swamp
Finally, the first real quarter of the game! I don't quite know what to expect, since the layout of the swamp has always confused me.

Densetsu no Stafy
Currently at: World 1
It's the first game to feature Starfy! Since it's in Japanese, I'll just refer to the worlds as World 1, 2, 3, etc. Currently being neglected.




Next mapping projects:
- Mario vs. Donkey Kong: Mini-Land Mayhem
- Mario vs. Donkey Kong: Minis March Again (do they even have DSiWare emulators?)


Misc. games that I have considered maybe mapping if I feel like it:
- Mario & Luigi: Partners in Time (unless someone else gets to it)
- Kirby's Dream Land 3 (leaning towards no right now)
- Kirby 64: The Crystal Shards (would be original maps)
- Super Mario Sunshine (might have to be original maps)
- Quest 64


Title: RE: Peardian's map projects in progress and planned
Post by: TerraEsperZ on December 03, 2008, 10:00:46 PM
Woohoo! Finally someone who has way too many project going on at the same time like me :)



Of all your projects, I'm really intrigued by the N64 ones. By VRML data, do you mean that you're extracting/intercepting the vertex and textures data and that's why your Paper Mario maps show complete areas with no perspective distortion? If so, man I'm absolutely impressed!



I remember Revned wanting to map at least the outdoor areas from Ocarina Of Time using a (very) high jump cheat code which allowed him to take a screenshot of a particular place from high up, but having 100% perfect top-down maps with textures and all would be even better (doubly so because I'm a huge Zelda geography nut and seeing how the areas really fit together would be great). Hope you eventually go down that road, but all in good time; I'd be a huge hypocrite to ask someone to do more maps than he/she is already doing ;)



---

Current projects: Bucky O'Hare (NES), Metal Storm (NES), Clock Tower (SNES), Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES)


Title: RE: Peardian's map projects in progress and planned
Post by: Revned on December 03, 2008, 11:07:43 PM
Silly TerraEsperZ, misremembering things again. It wasn't me.


Title: RE: Peardian's map projects in progress and planned
Post by: Peardian on December 03, 2008, 11:19:34 PM
Yes, that's exactly what I mean. The advantage this has over taking screenshots is not only lack of perspective distortion, but also the ability to make it as high-resolution as I want. When I make my Paper Mario maps, I actually render them to around 2000-8000 pixels in either dimension, then resize them as needbe to the same scale using reference circles (spheres with same diameter in each image) and then resize even more so that the height Mario would be at is around 32 pixels. And still the maps turn out to be pretty large. :P


And yes I do have too many mapping projects going on. The sad part is, I probably have just as many other projects going on as well, some related to previous mapping projects. They include: ripping the tileset from every area in Mario & Luigi: Superstar Saga, making vectored versions of all the backgrounds in Mario vs. Donkey Kong 2, making a 3D model of Space Station Silicon Valley (almost done), rigging up the robots from Tetrisphere and Star Fox 64 to skeletons for me to play with, making a cutesy vectored wallpaper of every character and enemy in Super Paper Mario, and my never ending comic, just to name a few. :P


Title: RE: Peardian's map projects in progress and planned
Post by: TerraEsperZ on December 03, 2008, 11:33:55 PM
Hey, cut me some slack :P It was quite a while ago, and even probably on a previous iteration of the VGMaps forums. Incidentally, do you remember who it was?



And that's really interesting Peardian, though I suppose it requires pretty advanced coding or 3D modelling skills to achieve that right?



---

Current projects: Bucky O'Hare (NES), Metal Storm (NES), Clock Tower (SNES), Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES)


Title: RE: Peardian's map projects in progress and planned
Post by: Revned on December 04, 2008, 01:24:06 AM
I think it might have been Zeric... or Osrevad...



Some graphics plugins let you dump the models of running games. I've never tried it, but I've always wondered how well it would work for mapping. Good luck, Peardian.


Title: RE: Peardian's map projects in progress and planned
Post by: JonLeung on December 04, 2008, 07:06:11 AM
Ah, hello, Peardian, our resident Mario fan.  I'm going to have to get you your Mapmaker Of The Month items and etc. a bit later today.



I would support (okay, at least encourage) the mapping of the Zelda and Kirby games you mentioned.  Considering how big Ocarina Of Time is (it just recently turned 10 years old and is still awesome), and how Majora's Mask should be better known, I would certainly be giddy as a schoolgirl if VGMaps.com could have complete map sets of those.  :)



Funny how you're working on the Space Station Silicon Valley games in the midst of all these Mario (and Mario spin-off) games.  I remember playing the N64 Space Station Silicon Valley.  It's memorable as one of the earliest games I started but couldn't finish (and remember, I've been playing games since the NES era).  I would blame that on the sudden shift in gameplay in the last area, where you have to fly around the city destroying all the animal robots within a time limit, instead of hijacking the robots like how the rest of the game was.  Grrr.



I think the Ocarina Of Time thing was attempted by Osrevad.  (If I remember correctly he was also attempting to at least connect all the in-game mini-maps together, but the change in scale made things difficult to piece together while looking good.)



Good job with finding unconventional ways to map!  Though I guess it's not really unconventional, it's just beyond the simplicity of just stitching screenshots together.  And I guess with 3D games it's pretty much necessary.  I look forward to when Paper Mario is complete.



I've played it twice before, and I wanted to replay it on the Wii Virtual Console, which my brother downloaded when it first came out - like a year ago I think, along with Super Metroid - and I haven't made time to do that.  Too many new games get in the way.  >_<


Title: RE: Peardian's map projects in progress and planned
Post by: Piranhaplant on December 04, 2008, 07:51:07 PM
So how exactly do you rip the N64 models and textures.  I would be interested in using this for mapping Mario Kart 64

---

Games I have mapped--Zombies Ate My Neighbors (SNES), Mario Party 3 (N64), Super Mario Bros Deluxe (GBC), New Super Mario Bros. (DS), Mario Kart DS (DS)


Title: RE: Peardian's map projects in progress and planned
Post by: Peardian on December 04, 2008, 09:39:07 PM
Well, I use the 1964 emulator with some kind of graphics plugin, which allows you to export the current 3D models (and textures on those models) into a VRML file. Of course, after I do that, I have to do some editing to get it to look like in the game. This means scaling up the image 1000-fold so that I can actually work with it (the models are ripped at microscopic size for some reason), applying colors, applying alpha channel, and other things. I'll get the name of the plugin when I get home and actually have access to it.


Oh, and keep in mind that some games might not be easily mapped with this method. The way Star Fox 64 works, the world actually moves around the player and is at a ~4 degree incline (and not to mention frequently involves flying through empty space) so it's pretty much impossible to map. You can still rip models from it, though, which I have done.


Title: RE: Peardian's map projects in progress and planned
Post by: Peardian on December 12, 2008, 10:16:44 PM
A bit of an update on Space Station Silicon Valley for the N64...

It seems the map data is kept rather consistant and thus can be mapped easily. However, it does not capture things like the power cells or energy balls or even flowers. Additionally, many of the textures are screwed up, even in the emulator. It will be possible to map, but it'll require an extra bit of effort. I'll probably not worry about the details of the map and focus on just getting the layout correct.


Title: RE: Peardian's map projects in progress and planned
Post by: Peardian on January 01, 2009, 01:37:50 PM
On a whim, I decided to start mapping Mario Party Advance, since I figured it would go quickly. I might have a map done by the end of the day.


Title: RE: Peardian's map projects in progress and planned
Post by: Peardian on January 18, 2009, 03:08:48 PM
Sorry for the multiple posts in a row, but I wanted to announce that I finally mapped out the last special promo level from Super Mario Advance 4! And, since there'd be no point in re-mapping SMB3 again, this means I'm finished with the game! It's a shame they didn't continue releasing levels. Look for the map on the site soon.

Also, I'm at Dry Dry Desert in Paper Mario.


Title: RE: Peardian's map projects in progress and planned
Post by: Peardian on January 23, 2009, 10:50:21 AM
I really hate to bump my topic with so many posts in a row, but I have exciting news! Tomorrow is the release of Lazy Shell, the Super Mario RPG editor. I'm going to use it to fill in the gaps for places I couldn't reach previously and possibly even combine all the rooms into one map. I'm quite excited to go back and improve the first maps I submitted to the site. I'm thinking of even combining them and adding enemy stats to make them resemble my Paper Mario maps. Look forward to it!


Title: RE: Peardian's map projects in progress and planned
Post by: JonLeung on January 23, 2009, 12:03:50 PM
I do look forward to it!  :D



As nice as it is to have the complete Super Mario RPG, I always felt there should have been some way to combine the rooms.  Individual room images don't tell much by themselves...



Of course, once each area is combined, Super Mario RPG will lose the distinction of having the most maps for a single game, but no one really wants to have more maps than necessary...  :P


Title: RE: Peardian's map projects in progress and planned
Post by: Peardian on January 23, 2009, 03:05:32 PM
Looks like I was wrong, in fact it came out today! I've tried it out and it's pretty awesome. I'll be able to do a lot with my maps thanks to this thing. Anyone who's into ROM hacking and SMRPG will love this editor.

Unfortunately, I'm not at home right now, so I don't have access to my lovely Super Mario RPG Player's Guide. With that in hand, I'd be able to make excellent maps. (Also, it's a hassle to emulate SNES on this laptop.)

So, don't expect any major SMRPG stuff until around the second weekend of February. I'll try and do some of the simpler ones until then.


Title: RE: Peardian's map projects in progress and planned
Post by: Peardian on March 15, 2009, 07:32:04 AM
As you all have probably noticed, my SMRPG remapping project has been charging ahead full steam, over half the game being done in the past week or so. Well, as it turns out, my spring break ends after today, so progress will be slowing down again. Not to worry, though. Depending on how much classwork I have, I could have the rest of SMRPG done in a week or so.

Also, as it turns out, this morning TMK released all the stats of the enemies in Mario & Luigi: Superstar Saga. I'm considering going back and adding all the stats onto my maps. I won't be completely remapping MLSS or anything, just adding info. With a good amount of time, I could probably add it all in one day.

Oh, and there's a good chance that in a month from now, I'll have the Dry Dry Ruins map finished.


Title: RE: Peardian's map projects in progress and planned
Post by: Peardian on April 08, 2009, 10:27:00 PM
Good news, everyone! I just finished the Factory map, and thus SMRPG is (once again) complete! Only took me five straight hours.

Dry Dry Ruins is going smoothly, and in fact I only have three rooms of it left to fix up. I'll probably concentrate on it and Peach's Castle the rest of this week and have it in on Saturday.

Once that is done, I might consider going in and adding enemy stats to my Superstar Saga maps.


Title: RE: Peardian's map projects in progress and planned
Post by: magicbay on April 10, 2009, 10:54:26 PM
I know this is kind of a pain in the hind end, but has anyone thought about mapping out Simcity?



John won't let me submit the maps I've gotten since I got my maps from someone else. I don't know how to crop the maps together so the maps could take up less space.



I understand your complaints, John.  I've given up the ghost of submitting my maps and am throwing the question out there to both you and to the other members of the site to see if they'd like to do Simcity.


Title: RE: Peardian's map projects in progress and planned
Post by: Raccoon Sam on April 11, 2009, 04:51:59 PM
I'm attempting Umihara kawase at the moment.


Title: RE: Peardian's map projects in progress and planned
Post by: Wario Bros on April 11, 2009, 06:56:51 PM
Wow, you're getting busy!  It would be interesting to see the Zelda 64 games ripped.  Good luck!

---

Games I'd like to rip:

The Great Giana Sisters (Commodore 64) - Super Mario Bros. Special (NEC PC-8801) - Balloon Fight GB (Gameboy Color) - Giana Sisters DS (DS)


Title: RE: Peardian's map projects in progress and planned
Post by: Peardian on April 11, 2009, 08:43:51 PM
I have never played SimCity (don't hurt me), and I'm quite busy, so... no, I will not map it. I am not taking requests.

By the way, I finished Chapter 2 of Paper Mario.


Title: RE: Peardian's map projects in progress and planned
Post by: JonLeung on April 11, 2009, 08:58:45 PM
I thought this topic was about Peardian's work, so there was some confusion with the last few posts there...


Title: RE: Peardian's map projects in progress and planned
Post by: JonLeung on April 23, 2009, 06:43:44 PM
Peardian's Super Mario Advance 4: Super Mario Bros. 3 e-Reader stage maps get some recognition here:



http://gonintendo.com/?p=80274

http://www.neogaf.com/forum/showthread.php?t=359432



Call me bitter but while Peardian's e-Reader maps and TenguMan's Mega Man 9 maps get a GoNintendo mention, my April Fools' projects always get snubbed.  Thanks a lot, GoNintendo. >_<



Not that these maps aren't worthy, they certainly are, but I don't get why it's only news now...weren't these mapped a long time ago?  It's like someone else has to make a NeoGAF post about something to make it worth mentioning on GoNintendo, even years after the fact.



Well, I guess I shouldn't complain that I'm getting GoNintendo publicity at all, even if it is indirect...



Someone should plug the Super Mario RPG: Legend Of The Seven Stars or the Paper Mario maps on NeoGAF if that's really all it takes...


Title: RE: Peardian's map projects in progress and planned
Post by: Peardian on April 23, 2009, 11:19:06 PM
Wow, that's nifty. :D

Oh, and sorry that I haven't been doing any mapping recently. Last two weeks of the semester are busy! I'm thinking of going and modifying my MLSS maps to add enemy data in between exams, though. Shouldn't be nearly as difficult as remapping the whole game.


Title: RE: Peardian's map projects in progress and planned
Post by: Peardian on May 21, 2009, 08:43:28 PM
Took me long enough, but I finally went and added the enemy stats to the Mario & Luigi: Superstar Saga maps. Some stats had to be improvised (I'm fairly sure the first Fawful boss didn't have 99 attack...) and the guide lacked elemental resistance/weakness, but otherwise everything is there.

Oh, and other maps I've done recently:
-1 - 2: Watch Out Below! (YI)
-Mission 4-3 (YTT)
-Forever Forest (PM)


Title: RE: Peardian's map projects in progress and planned
Post by: Peardian on June 29, 2009, 04:09:41 PM
First off, I would like to apologize for my lengthy period of inactivity. Earlier this month I began the daunting task of ripping the planet animations from Star Fox 64. With 20600 files I had to sort out, it pretty much consumed my free time and energy. It is very much in control now, and I have already finished five of the eight planets. Hopefully, my productivity will increase when I finish.

The main reason I'm posting this message, however, is to say these things:
-I just finished the Boo's Mansion map for Paper Mario, meaning I have officially reached the 50% progress mark! Why is 50% halfway through Chapter 3? Because two chapters have only one big area to explore instead of several small ones.
-I got the The Legendary Starfy for the DS and love it. It plays a lot like Wario Land, which surprised me. I am definitely going to try and map the three GBA games that never made it to the rest of the world.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on September 10, 2009, 09:08:42 PM
Just a little update since the topic was reverted to an older version.

-I finished the planets I was talking about. Look for them on The Spriter's Resource at some time or another.
-I've mapped the first four levels in World 1 of Yoshi's Island and have 1-5 layed out and ready to be ripped.
-I've finished Chapter 3 of Paper Mario and am currently preparing Chapter 4. Expect it in a week.
-I mapped a few Yoshi Topsy-Turvy missions just because.
-I have yet to touch Wario Land 4 again for whatever reason.


A new school semester has started, and this one is proving to be a handful. It's not leaving me much time to do anything but work on Paper Mario models before class, so I haven't even been doing any drawing. Once I get used to the routine, I'm sure the other maps will start flowing again.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on September 15, 2009, 10:57:00 AM
Bit of an unforunate little announcement. In addition to my classes this semester being confusing and demanding, my laptop's virtual machine of Windows has contracted some type of virus. I'll talk about it more in another topic, but basically it makes any SNES mapping very tedious. This means that as much as I'd love to right now, I won't be able to map Yoshi's Island until I get it fixed. I could still work on it the few weekends I'm home, but I'd much rather spend the time ripping Paper Mario. This might also affect Wario Land 4, but we'll see. At least I can still map YTT for sure.

I'll let you know as soon as things get better.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on October 13, 2009, 06:50:04 PM
Good news, everyone! My computer was finally rid of whatever it was. I just completely reinstalled it. (That led to an terrible week-long fight against Vundo, but things are all clear now.) In order to celebrate this long-awaited recovery, I'm going on a little mapping spree (like I should have done over the summer). I've already gone and finished Chapter 4 of Yoshi Topsy-Turvy, which I started back in March, thus bringing me up to the midpoint of the game. I also have the rest Chapter 5 of Paper Mario in the works, and it will be ready this weekend.


Of course, schoolwork comes first, and I have quite a bit of it, so don't expect a constant flow like today, but I'll try my best.

Update: Chapter 5 of Paper Mario done. I also took the time to map all of the Super Smash Bros. bonus stages!


Title: Re: Peardian's map projects in progress and planned
Post by: RT 55J on October 20, 2009, 01:14:30 PM
You forgot the bumper in Samus's Break the Target stage.

(I'm not sure if you forgot any others. I only remember that one because it was so annoying. :P )


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on October 20, 2009, 09:53:10 PM
Gasp! You're right. Somehow the bumper objects were missing from my rip. I'll add them in and submit it when I send in Chapter 6 of Paper Mario. Thank you for letting me know. I never would have noticed by myself.


I officially passed the halfway mark of Yoshi Topsy-Turvy by mapping the boss chapter and 5-1. I must say Artoon did a terrible job picking the colors for Chapter 5. And all of the images of the Spirit of Kindness in the game cut off some part of her. I'm hoping to work on YI 1-5 tomorrow, and maybe even set up 1-6. Despite a wall of homework early on, my mapping spree is in full swing!



Edit: Page 3!

Update: Finished it, like I said! The bumpers are back in place, the layout of 1-6 is done, and a handful of maps are now up on the site.


An important update is coming soon... Look forward to it. ;)


Title: Re: Peardian's map projects in progress and planned
Post by: Rew MK-2 on November 25, 2009, 07:41:58 AM
I'm just posting here to give some major props to Peardian!

Not only are you mapping like a madman, but your maps are among the highest quality I've seen on this site.

I absolutely love Yoshi's Island (both the game itself and your maps of it), and that's the one I'm most looking forward to seeing completed.

I also can't wait to see the completion of Yoshi Topsy-Turvy and Wario Land 4. And it looks like Paper Mario is just about done too! :D


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on November 29, 2009, 08:09:29 PM
Good news, everyone! I've got a double whammy for you. I've finished not only Wario Land 4, but Paper Mario as well! I've finished my first full N64 map rip! What comes next? Well, I only have two weeks left in the semester, so classes are going to heat up. I think my mapping spree has paid off and it's time to take a break. I might make a map here and there, but otherwise don't expect much out of me.

Also, those of you who might be interested in mapping games for the N64, look forward to seeing something in Mapping Tips/Guides.


And thank you, Rew.


Edit: As an added bonus, Bowser's Castle on Seadragon (http://seadragon.com/view/h5t).


Title: Re: Peardian's map projects in progress and planned
Post by: marioman on November 29, 2009, 09:00:02 PM
Congrats Peardian.  Very impressive work.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on December 03, 2009, 07:26:15 PM
Thank you. I'm glad I finally finished it.

I know I said I'd be taking a break, but without mapping I don't know what to do with my time. I've already arranged the layout for 2-1 of Yoshi's Island and have been making plans. First off, I went and checked out Wario Land II's final secret level. Forget mapping it. That place is freaky and I fully believe there is no treasure chest there. Also, I have good news. I recently learned that the latest version of DeSmuME has a map viewer like VBA. It looks like I'd be fully capable of mapping MLPT if I wanted to, though unfortunately not BIS since the levels are polygon textures and I can't find a way to access those.


Right now, things are really too hectic for me to make any solid plans, so we'll see how things turn out!


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on January 29, 2010, 04:24:24 PM
Peardian! I loved the new Mario Kart 64 maps, and your N64 lessons are very informative.

If you don't mind my asking, however, when are we going to see more Yoshi's Island maps? (Not that I'm rushing/pressuring you--it's more just curiosity than anything.)

Good job on all your projects so far! ;)


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on January 29, 2010, 08:07:32 PM
Thank you.


I hope to have more maps done soon, because as it is the only productive thing I've done in a while is render those maps. I've had the Super Smash Bros. stages ripped for a good while (before I did the bonus stages) and Luigi Raceway was the only ripping I've done as of late. Yoshi's Island takes a deal of effort to map, so I'll probably get back to it after a YTT map or two.

Edit: Went and finally made another YTT map. Yay!
Edit: Finished 2-1 of YI. Yay!
Edit: 2-1 is up on the site now. The various stone blocks were a bit of a challenge to work with. Oh, and I ripped the Mario Party 3 logo to go with Piranhaplant's maps.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on February 28, 2010, 07:00:51 PM
Now maybe I'm just blind as a bat, but pipe A in 2-1 doesn't have a corresponding A. (I assume it links to that pink in the Invincible Mario zone in the upper left corner of the map?) Again, I'm probably just missing it.

Beautiful map as always, regardless! I look forward to seeing more of the three games you're mapping.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on February 28, 2010, 07:59:50 PM
Ah, yes, thank you, I can't believe I overlooked that. Thanks.

I wanted to start more games to map, but classes are proving to be more of a handful than I expected. I'll try and get another map or two done this week, if homework allows.


By the way, I finished Moo Moo Farm's map, and it's up on the site already. I'm switching to .JPG for them (the battle courses will remain .PNG) because the quality loss is negligible for an overall 75% drop in filesize.

Edit: I woke up early and got in a mapping mood. As a result, the next two YTT levels are done. I didn't realize until now that Artoon recolored and reused rooms for these later levels.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on March 13, 2010, 11:53:09 AM
Thanks to the magic of Spring Break, I finished three whole course maps. I also ripped the debug rooms from Paper Mario.

And thanks to my brother, I was able to come home this weekend and rip the next two tracks. I hope to have them both ready in two weeks.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on April 04, 2010, 04:32:22 PM
Yay, and now more than halfway through MK64. Seriously, as I was looking at the two new tracks, a couple thoughts came to me: I never realized there were two (instead of one) snow statue on Frappe Snowland, nor did I realize there was railing in 50cc on Choco Mountain. Geez, I've been playing this game for how many years now?? =P


(So when do we get to see more Yoshi's Island maps? :3)


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on April 04, 2010, 09:03:19 PM
It's easy to forget about the railing when you mainly race 100cc/150cc. :P


As you can tell, Mario Kart 64 is the only mapset I've been able to work on recently. The school semester is winding down to a close, meaning I have a flurry of projects to contend with. I have started 2-2 of YI, but no idea when I'll get time to finish it. I have three projects and three weeks, one project due each week, with finals after that. I only get MK64 maps done because I can work on them waiting for class and render them at home. If I do find myself with a good amount of spare time, I will certainly try to make some progress in the other games.


Update: Semester is almost at an end. Mario Raceway is already up on the site and I've made more progress on 2-2. My final exams start in a week and will last for a whole week, so I will be returning home for the summer on Monday, May 3rd.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on April 18, 2010, 07:35:25 PM
Sweet, look forward to more maps this summer! (And best of luck on those exams!)


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on April 24, 2010, 02:52:37 PM
Well, I finally did it! I've finally reached the point in YI where I left off almost six years ago. (Apparently I did map 2-2 back then. Did I forget to submit it?) Anyway, I want to give a great big thanks to Piranhaplant for helping map this game during my lengthy hiatus. I'm very impressed by it, as this game is no piece of cake to map. For those of you who like little details, you'll notice that all the rock detail in the level is different between our two maps. This is because the game randomly generates the tiles every time the room is entered. It's a nice touch that probably nobody notices.

Also, you can expect the next two Mario Kart maps done after my final exams end May 3rd.


Edit: In spite of my finals, I finished 2-3 of YI. Talk about a crazy level! I'm hoping 2-4 will be a lot easier.

Edit2: I've finished Royal Raceway! Yes, already.

Edit3: Finished Bowser's Castle as well. Yes, really.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on May 13, 2010, 01:14:43 PM
Guess what? I've finished Mario Kart 64! Hooray! Rainbow Road was a blast to rip. I think I might take a little bit of a break from mapping while I adjust to the upcoming summer semester.


[img width= height=]http://img130.imageshack.us/img130/4016/rainbowmario.gif[/img]


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on May 13, 2010, 04:55:12 PM
Congrats on finishing another 3D project.  And summer semester?  You're working to hard.  Take it easy.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on May 17, 2010, 05:37:22 PM
Guess what? I started and finished another project. I ripped all of Mario vs. Donkey Kong's lost e-Reader levels and have already sent them off. I was hoping it would take me longer, but there were only 13 stages. They're really quite interesting and not as polished as the regular levels.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on May 17, 2010, 06:40:11 PM
Congratulations on finishing Mario Kart 64! (And MvD e-Reader levels.) You're a mapping machine.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on May 23, 2010, 08:25:05 AM
Thanks. The maps are up on the site now. Also, Mission 5-9 from Topsy-Turvy is already on its way in. Can you believe Artoon shamelessly copied one of the rooms from an earlier level, with different sprites?


I'm not sure when I'll begin my next N64 project, as I plan to spend all of next weekend playing SMG2!


Edit: Finished the Tale of the Spirit of Kindness! The last mission is almost entirely copied rooms! For shame.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on May 31, 2010, 10:25:45 AM
I tried to start Space Station Silicon Valley, and shortly realized that mapping it is insane if not impossible. This is the closest thing you'll get to a map of it from me. Don't worry, I'll still be doing the GBC version.

[img width= height=]http://img96.imageshack.us/img96/9089/spacestationsiliconaaaa.png[/img]


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on May 31, 2010, 05:32:30 PM
That is awesome, and don't think that's not a good map.  It's like a 3D version of the slimmed down maps I made for Secret of Evermore.  You could do the whole game like that.  Don't give up because the textures won't cooperate.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on May 31, 2010, 09:01:59 PM
If it were just the textures, that would be fine. But it's also every collectible and every menu. There's no way I'm going to manually place 20+ objects on every map when I can't even see them until I collect them.


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on May 31, 2010, 10:08:42 PM
So don't worry about it.  You and everybody else on vgmaps seem to always go that extra step of adding sprites, names, and other things that are non static parts of maps.  Not that it's a bad thing of course.  But try making a map that's only map.  Just the place none of the things. 

Or *light bulb*  I've got a great idea!  We could do a collab!  you could make the maps and I could mark them up.  It's been forever since I've done a collaboration, and I've played through SSSV so I know the ropes.  Any interest?


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on June 01, 2010, 05:02:12 AM
That is a possibility. However, unless you have your N64 hooked up and the game handy, I really don't think you'll have any better luck than me. For now, though, I'll work on something else.


Edit: YI 2-5 is done! I never realized just how many wing clouds were in that level. This means I am 1/3 done with the game!


Title: Re: Peardian's map projects in progress and planned
Post by: alucard on June 05, 2010, 12:19:15 PM
It would be cool if you could map Mario & Luigi: Partners in Time, and also Mario & Luigi: Bowser's Inside Story.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on June 05, 2010, 12:37:08 PM
Partners in Time is very doable, but for now Bowser's Inside Story is impossible until DesSmuME gets better. I would start on it myself, but I wanted to try contacting the person known as Vice, who has been submitting nice big complete room rips to The Spriters Resource to see if he would like to make maps to submit here. Since contacting him is proving impossible, I'm might just go ahead and do it myself. M&L3 will be tricky in that all the levels are composed of 3D squares, meaning I could literally have to piece together everything manually or do a lot of screenshot editing.


Edit: Guess what? Excellent news! Thanks to much help from a friend, I ripped the JPG images from Ocarina of Time with a hex editor! Yay!


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on June 06, 2010, 08:33:36 AM
Great!  Does this mean you're really going to do Ocarina of Time?


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on June 06, 2010, 11:06:54 AM
Yep. It will only be a matter of time. Progress might initially be sluggish, but we'll see. Right now, I'm focusing on the Yoshi games.


Also, I've added another game to the list of my planned mapping projects. ;)


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on June 06, 2010, 08:04:30 PM
These Yoshi's Island maps look really impressive! You put so much work into them; I wonder how you're going to last until the end.

And I'm stoked about seeing those Ocarina of Time maps! It's only my favorite video game of all time. ;)


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on June 25, 2010, 05:24:28 PM
Bit of a special update! In order to help out with the Cutting Room Floor wiki, I went ahead and mapped Wario Land 4's debug level. (I was going to anyway, but not so soon.) I have plans on mapping the lost rooms in Yoshi's Island, though I was originally planning to save them for after I finished the game.


I also mapped the next YTT level, complete with a shamelessly recolored room from just three levels earlier.


Edit: YI's done, too.


Edit: Only one normal mission left in YTT. Can't wait to finish this game.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on July 16, 2010, 08:14:44 AM
Guess what? I've finished it. I've finally finished it. Mapped the last two levels (single-room bonus games, really) and have already sent them in.


Want to know how long it has taken me? The Date Modified on Map 1-1 is April 20, 2006. Yeah. Finally! I'm done with this bothersome game. Now I can move onto something better... like Stafy!


Title: Re: Peardian's map projects in progress and planned
Post by: Will on July 16, 2010, 12:40:47 PM
I heard you wanted to do Chip's Challenge which differs from your usual Mario games. Which version would you do? The MS-DOS version or the Windows version?


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on July 16, 2010, 04:05:33 PM
I have the Windows version and a level editor. Making maps would be as simple as copying and pasting into a template. I did find a full set of maps done using the game's assets on a website, but the webmaster has yet to send a response (if he's even still active anymore). If I don't get a reply before long, I'll just do my own maps.


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on July 16, 2010, 05:44:09 PM
Way to go on YTT.  It must feel great to get 4 year load of your back.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on July 20, 2010, 08:26:51 AM
Well, I finished Chip's Challenge. It was more tedious than anything, but still rather enjoyable. I wish the webmaster I contacted had responded, as his maps are a little more visually impressive, but oh well.


Now, which project will I tackle next? SSSV or Starfy? Or both? Hmm.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on July 22, 2010, 07:54:52 PM
Congratulations on finishing YTT! I've never played it before, but it looks like a quirky little game.

Looking forward to YI's continuation and perhaps OoT's beginning. ;)


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on July 22, 2010, 09:22:46 PM
It's not a great game, but worth playing even if just for the experience. The soundtrack is really catchy, especially the theme for the Spirit of Speed.


I've started mapping the Mini-Games of Mario Party Advance to get it out of the way before moving on to other projects. I don't really know how many of them there are to do, but I'll know when I finish.


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on July 22, 2010, 10:37:27 PM
Way to go on crushing CC.  I had no idea you could move so fast.  How about just a little preview of an OOT or MM map?


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on July 23, 2010, 01:03:18 AM
I haven't actually ripped any level models, so the Jpegs and house backgrounds are my only progress. I will be able to start on it once the summer semester ends on August 4th. Until then, I'll work on MPA and the like. Oh yeah, and YI.


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on July 23, 2010, 09:46:46 AM
Oh so you're making a library of materials first.  You're well prepared.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on July 26, 2010, 12:03:47 PM
Yesterday I started working on 2-6 and finished it up this morning. Interestingly, I made a small discovery in the process of mapping it. In the cave room, near the beginning where you have to find the hidden cloud containing the door (labeled B on my map), there's a hidden entrance arrow sprite. But, since there are no switches in the whole room, you can never activate it. It would lead to the same place, but still, it's a discovery!


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on July 28, 2010, 11:42:51 AM
Well, I just experimented around with SSSV and yeesh. Every animal in the stage has their own coordinates, and those determine where the animal is whether you control it or not. Each animal has multiple coordinates, one defined in terms of tile number and one that increments by 16 for every single pixel you move. Not only that, but these coordinates aren't evenly spaced in memory from other animals or even from each other. Now, this wouldn't normally be a problem, as I can easily map games without hacking my position around the level, but almost every single room in the game loops horizontally and redefines the position of the tiles each time you go through a loop because they're not nice even multiples of 256. The first time I tried mapping it the normal way, I wound up too many columns and had no idea where they were. Oh, and I can't even figure out how to activate the souvenir on the very first level. I put the dead sheep behind the ship and barked at least 50 times and nothing happened.


Someone else can have this project if they want it. I'm dropping it and going to Stafy!


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on July 28, 2010, 06:24:09 PM
First of all is this the N64 or GBC version you're talking about?  Secondly, why not just exclude the major moving parts?  Everybody around here just has to dot their maps with all the original sprites and other junk in whatever area they're mapping, but maps without sprites are OK.  You can display a map just for it's basic geographic value without it being useless.  Even that texture-less SSSV map you already made looks good in my opinion.  I'm not telling you to beat your head against a wall though.  If it's to frustrating you should definitely move on to another project.  BTW: DNS?


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on July 28, 2010, 08:16:59 PM
The Gameboy Color version. I'm not really concerned about animal spawning locations, but the fact that I can't even tell where I am in the level, let alone map it properly. I suppose it could be done if someone put a lot of effort and patience into, but a Europe-only port of an already-obscure game is not at the top of my priorities. :P


DNS stands for Densetsu no Stafy. Did you know the first game only has 8-9 levels? I didn't either.


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on July 28, 2010, 11:22:28 PM
I checked out the first level and I see what you mean.  It leans on cheap tiles like an NES game and the levels just loop around so you'd have decided where to cut it yourself.  I didn't realize that you use tools to make your maps more often then doing it the old fashioned way.  Heh, what is it, the old timey ways no good for you?  You young whipper snappers these days just gots it to easy.  When I was u'r age we had to map 500 screen shots in the snow just to get to one room finished. 

Seriously though I could teach you some tricks when you get stuck and screen shots are your only alternative.  Or when tiles go on for more then one screen and you lose any land mark or other measuring tool.  I had to use those kind of tricks when I was doing the BOF games.  It doesn't hurt to be good with the basics.  And did you mean Densetsu no Starfy?


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on July 29, 2010, 06:29:49 AM
I'd rather take advantage of the tools when they are available than work in spite of them. :P

If you want to tackle the game, you're more than welcome to. Meanwhile, I'll stick to Stafy. Before Starfy #5 on the DS, the rest of the world only knew him as Stafy.


Edit: Here's a preview. However, don't expect any finished maps from the game just yet. Unlike Wario Land 4, this game is quite unpredictable, so I'm going to play it all the way through first so that I know what to take into account. Plus, I don't want my first experience of the game to be a mapping one! :P

[img width= height=]http://img709.imageshack.us/img709/5195/level0.png[/img]


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on July 29, 2010, 07:28:36 PM
Yeah you never wanna map on the first run.  Always a disaster.  Looks like a cute little platformer.  Now that I think about it all your maps are of cute games.  It'll be interesting to see how you handle some of the more nitty gritty things fount In OoT.


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on July 31, 2010, 10:02:32 AM
Before Starfy #5 on the DS, the rest of the world only knew him as Stafy.

But his official name is now Starfy, GameFAQs lists the games with Starfy, and isn't the lack of the "r" a Japanese pronounciation quote, suggesting that they probably meant Starfy all along?  Plus, some people anglicize the original name as "Stafy" or "Stafi", so sticking with the now-worldwide name seems like a less convoluted bet.

Is there going to be a problem if I put up the world map you submitted with the "Starfy" name?  :P


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on July 31, 2010, 03:01:22 PM
Personally, I'd go with Densetsu no Stafy, as that's what the game's credits say. (Surprisngly, they are in English.) Stafy is the official romanization. After all, you have "RockMan EXE 4.5" listed. You want to be consistant, don't you? :P


Just finished 2-7 of YI, by the way.


Edit:
[img width= height=]http://img820.imageshack.us/img820/7868/densetsunostafy04.png[/img]


Edit: It turns out 2-8 will end up being my first real challenge in Yoshi's Island. EggVine does a terrible job at viewing the data for sewer rooms. Since the level put all the sewer parts in the same room as the regular castley parts, things get really messy. I have the object layout of the castle rooms and the sprite positions of the sewer rooms, often with them overlapping. This will certainly be an intriguing test of my YI mapping abilities.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on August 21, 2010, 07:41:41 AM
Guess what? Ocarina of Time work has begun. I've already ripped the main room of Kokiri Forest and the houses. This game is certainly different from Paper Mario. All the characters are so detailed. I'm going to stop after I get the little training area and Deku Tree area, since that will be enough to work on for a while. I go back to campus tomorrow morning, so I'll be resuming Yoshi and Stafy, too.

Edit: Finished ripping the rest of Kokiri Forest. Now I'll have two weeks to sort through the messy collection of materials and polygons and actually figure out how in the world I am going to map this game.


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on August 23, 2010, 08:12:48 AM
So are you going to do a top down view or from high up and at an angle?  Or is this one of the things you've yet to figure out?


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on August 23, 2010, 04:25:02 PM
I've decided that I'm going to use 2-3 views concurrently. One view is strict top-down, the second is a SMRPG-esque pseudoisometric view, and possibly a third "appropriately angled perspective view" where applicable. The problem is deciding which one should be dominant. I'm leaning towards top-down, though the game's minimaps make this a tad redundant. Houses will be unique cases.


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on August 23, 2010, 08:05:15 PM
Excellent, that sounds great.  If you do top down dominant you'd have an easy meter for consistency between maps.  Of course if you do more appropriate perspectives you might be able to get closer to the unique in game feel of each area.  I could definitely see a lot of this game mapped out in isometric, with room interiors done the way you did SMRPG.  But then for some of the more square rooms, like the forest or spirit temple main rooms, it seems like top down would be the only way to avoid cutting something out.  On the bright side of this problem since you're the first you get to set the precedent.  Heh, you've been setting a lot of 3D mapping precedents. 


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on August 26, 2010, 10:17:48 AM
Every time I think about it, I change my mind again. I guess I'll figure it out when the models are prepared.


Anyway, I finished another beautiful castle in Yoshi's Island. The next level is going to be a crazy challenge. Because of how EggVine views the level's data, essentially the only physical guide I have is the sprite data. And the level itself is almost entirely open air and fast moving platforms, so... this will certainly be a challenge. I feel like I'm in the Yoshi mood right now, so I'll probably finish this map before tackling Kokiri Forest.


Poor Stafy is falling by the mental wayside before getting past the first room! Don't worry, Stafy, I won't forget you!


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on August 28, 2010, 10:02:33 PM
I hate space levels like that.  You're more or less forced to make sprite step ladders.  Say Peardian, how would you rate the difficulty on mapping the 2 N64 zelda's.  I tried the first room in MM and wow, bugs everywhere.  But I don't have a lot of 3D mapping experience to compare it to.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on August 28, 2010, 11:53:19 PM
With all the various things that can go wrong and the complexity of the game, these are both games only to be tackled by people with heavy experience in C4D. MM is slightly easier than OoT because of the lack of JPEGs, but it makes up for it with its own quirks. If you think the intro of MM is bad, just try the main clearing of Kokiri Forest, or any house. That's why I'm going to see to these games personally.


Edit: And just like that, I've finished World 2. That level went a lot quicker than I thought!

Edit: Gentlemen? (http://img696.imageshack.us/img696/4579/picture5dq.png)

Edit: Looks like Ocarina of Time will progress slower than I originally thought. Metroid: Other M came out today, and you can bet that's how I'll be spending my weekends at home.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on September 12, 2010, 01:32:16 PM
And so I've finished World 3-1 of YI. Progress on anything else is very slow due to my crazy class workload. Kokiri Forest is a very daunting task for being the first map in the whole game. I'm slowly but surely setting up the cameras and collecting the numerous assets required to make the map. You can see a little preview of the main area in the new Forum Spotlight image I made. I hope to have it done by the weekend. But up until then, I have numerous projects to take care of. You won't have to worry about Other M distracting me, I 100%'d it in just 11 hours.


And I apologize to Starfy for not touching his game once since that last screenshot.


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on September 12, 2010, 09:15:42 PM
Yeah Metroid M was a huge disappointment.  I was more then halfway through the game wondering "when is the game going to start" before I realized it already had.

Looking at that Kokiri I'd say the materials aren't going where they're supposed to be.  I'm having the same problem in CV64 right now.  It's backwards and upside down.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on September 14, 2010, 05:53:36 PM
Already starting YI World 3? Awesome! You're over one-third of the way through the game now. I can't wait to see the rest.

And I'm intrigued to see how the OoT maps turn out. Where's this "Forum Spotlight" place where you posted a preview? (Yes, I'm a noob. =P)

Speaking of noobishness, I just happened to click on your profile today and just learned that you're female--all this time I thought you were male! Whoooooooops, sorry about that, haha.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on October 01, 2010, 11:14:57 PM
Good news! I finally finished the first Ocarina of Time map, Kokiri Forest! Because both views of the rooms were indispensible, I've created two versions of it, plus submitted the in-game mini-map and world map. If you assume 3 maps per level and 40 levels, this means you can expect a grand total of 120 Maps from this project. Not sure when I'll begin the next area.

As you may have noticed, I also finished 3-2 of YI. Yay!


Also, expect something special from me soon, if not tomorrow. What will it be? Here's a hint~
<-----


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on October 02, 2010, 09:00:39 AM
It's awesome!  You even marked it up with everything short of quest data.  The room interiors look cooky.  I always thought they were flat but I guess this is what you meant about those jpeg problems.


Title: Re: Peardian's map projects in progress and planned
Post by: TerraEsperZ on October 03, 2010, 10:03:33 AM
Great work as always, but I've been wondering about some of those textures that look incredibly low-res compared to their neighbors, which also appear in your Paper Mario 64 maps. Are they really like that and only the N64's incredible "texture smoothing technology" can manage to hide it, or is it an artifact of the game engines where a lower resolution texture might be loaded while it's far away and you captured the 3D data at that moment?

Knowing your attention to detail, I'd guess it's the former but you never know... Also, feel free to chastise me if I've already asked that question earlier; it feels familiar for some reason but that might just be my weird brain...


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on October 03, 2010, 01:41:40 PM
Those are all the actual textures. The N64's filter makes them look nicer. I just wish C4D could imitate the filter well enough and not make them look somewhat ugly. As far as I know, the N64 only loads low-resolution textures if it is part of a low-poly model, but even then it's just part of the model and not an effect.

I didn't get to rip the Deku Tree this weekend, so I won't have another chance for three weeks. Looks like I have more time to work on Yoshi then!


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on October 09, 2010, 09:24:44 AM
Wow, impressive stuff on OoT! Your maps of Kokiri Forest have exceeded my expectations. It looked painfully difficult to map, though. I don't envy you mapping the entire rest of the game.

And yes, I'm definitely looking forward to more Yoshi. =0)


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on October 14, 2010, 08:50:19 PM
One of my classes for today was cancelled, so I spent the afternoon finishing YI 3-3! This means I've reached the third fortress in the game, and one of my favorites. No telling when I'll get around to doing it, but I know that when I do, I'll enjoy it greatly.



Also, in case you missed it, I made a map-related set of wallpapers, available in the Gaming forum.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on October 18, 2010, 09:31:06 AM
Congrats, Peardian! Your OoT mapping project is being featured as news on ZU. =0)

http://www.zeldauniverse.net/zelda-news/ocarina-of-time-mapping-project/


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on October 19, 2010, 08:56:04 AM
Oh, that's pretty neat. :D Makes me wish I had ripped the next area so that I could be working on it. :P

I might get started on 3-4 this afternoon, depending on my mood. I am certainly looking forward to mapping one of the most unique fortresses in the game. An entire tileset, all to itself!
Edit: I played Cave Story instead. :P


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on November 06, 2010, 10:19:04 PM
I ripped all of Inside the Deku Tree! This means I'll have it ready by Thanksgiving! I also have the next batch of figures ready, but you all will just have to wait until the map is done to see them. ;)

Edit: Finished fixing up the Deku Tree, and mapped all of 3-4. Wow, did it really take me a whole month to get around to it? This year is flying by.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on November 25, 2010, 12:17:22 PM
World 3-4 looked great, and I can't wait to see inside the Deku Tree!


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on November 26, 2010, 11:56:15 AM
I finished Inside the Deku Tree and submitted it last night. It wasn't as easy to put together as I thought, but it was still quite fun. Next up is the wide open Hyrule Field. I'm currently enjoying my Thanksgiving break, so I don't plan on doing much. :P


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on November 27, 2010, 07:58:11 PM
Do you think wide open will equal more or less difficulty?


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on January 05, 2011, 12:37:52 AM
It's already been up for a while, but I should mention that I finished Hyrule Field. Believe it or not, the render was so big, I had trouble saving it! I'm at the Market now, and it's certainly a handful. I've been working on it for the past few days. So many characters to fix up, so many fancy details to handle. It could take me all week to rip. I haven't even gone into the back alley yet!


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on January 09, 2011, 08:49:31 PM
Wow, these OoT maps are coming along faster than I thought! I love both Hyrule Field and the Market.

I noticed a couple minor issues with the Market, though: You included the interior of the Bombchu Shop on the top view but not the side view. Was that intentional?

Also, are you going to include the full Treasure Box Shop (with the Rupee-colored rooms leading to the golden reward room)? That's one of my favorite buildings in the town! I guess if you go that route, maybe you could include the expanded portion of the Bombchu Bowling Alley (behind the first wall)? But again, for all I know, perhaps all those things were left out intentionally. I was just sort of curious.

It all looks great so far, though!


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on January 10, 2011, 01:01:51 PM
Those are all intentional. The entire bowling alley is all loaded, but the thing is, the middle wall is random, and both of the walls are paper thin. You wouldn't be able to see them in top-down view, and they'd obscure each other in side view. I chopped out the back portions to only show what it looks like most of the time. The Bombchu Market isn't there because, well, I can't figure out how to get it open. I tried using cheats to get quest items and go places, but the Shop Owner and the Bombchus haven't appeared yet. Without the owner, the collision model of the shop is pointless. I'm going to update the map as soon as I can find the guy. I'll just have to play it normally until the guy appears. As for the treasure box shop, I wasn't sure what to do. If I remember correctly, it will take up a lot of room, and mapping it would require me to actually win the shop game. I'll think about it. If anything, I'll still rip the rooms to show you.

I'd also like to mention that I left out characters in the main Market square who always move around, as well as Malon, since she's only there the first time.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on January 24, 2011, 06:25:57 AM
That makes sense. As far as mapping the Treasure Box Shop, if you use the Lens of Truth, it's very easy to win. It might be big, but I think it'd be worth it if you're able to squeeze it in.

Can't wait to see more! I wonder when we'll see more YI maps too? ;-)


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on January 25, 2011, 12:07:10 AM
Ah, I forgot about the Lens of Truth. I'll still have to consider it.


By the way, I ripped all of Hyrule Castle, and have actually started 3-5 of YI, with the first two rooms completed. I'll try to have it done by the end of the week. However, I won't be able to complete Hyrule Castle until the weekend before Valentine's Day.


Update: I finished 3-5!


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on February 12, 2011, 07:55:12 PM
Nice job on Hyrule Castle! I was especially curious about the courtyard, if you'd be able to get a top-down view since in-game that section is only from a fixed perspective.

Anyway, I'm surprised by how fast you're knocking this game's maps out! Being the hardcore OoT fan that I am, I'm curious about the order you'll tackling the rest of the maps? And just because I'm bored, I figured I'd go ahead and list all the areas to be mapped:
  • Present: Kokiri Forest
  • Present: Inside the Deku Tree
  • Present: Hyrule Field
  • Present: Market
  • Present: Hyrule Castle
  • Present: Lon Lon Ranch
  • Present: Kakariko Village
  • Present: Lost Woods
  • Present: Sacred Forest Meadow
  • Present: Graveyard
  • Present: Death Mountain Trail
  • Present: Goron City
  • Present: Dodongo's Cavern
  • Present: Death Mountain Crater
  • Present: Lake Hylia
  • Present: Zora's River
  • Present: Zora's Domain
  • Present: Zora’s Fountain
  • Present: Inside Jabu-Jabu's Belly
  • Present: Gerudo Valley
  • Present: Temple of Time
  • Future: Market
  • Future: Hyrule Field
  • Future: Lon Lon Ranch
  • Future: Kakariko Village
  • Future: Graveyard
  • Future: Dampé's Grave
  • Future: Kokiri Forest
  • Future: Lost Woods
  • Future: Sacred Forest Meadow
  • Future: Forest Temple
  • Future: Death Mountain Trail
  • Future: Goron City
  • Future: Death Mountain Crater
  • Future: Fire Temple
  • Future: Zora’s River
  • Future: Zora’s Domain
  • Future: Zora’s Fountain
  • Future: Ice Cavern
  • Future: Lake Hylia
  • Future: Water Temple
  • Present: Bottom of the Well
  • Future: Shadow Temple
  • Future: Gerudo Valley
  • Future: Gerudo's Fortress
  • Future: Gerudo Training Ground
  • Future: Haunted Wasteland
  • Future: Desert Colossus
  • Present: Desert Colossus
  • Future: Spirit Temple
  • Future: Ganon's Castle
  • Future: Inside Ganon's Castle
  • Future: Ganon's Castle (Escape)

Yeah, that should take you no time at all, right? xP

EDIT: And now it's finished! :D


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on February 12, 2011, 09:54:33 PM
There's still evidence that the courtyard was made for perspective, such as the fountain bases lacking backsides and such. I had to chop away more parts of the map than I liked, because the walls and hills were covering up important parts.


I'm going to try and do all the locations in the order of the game. The only differences in the list I'd make are probably keeping Death Mountain Trail and Death Mountain Crater separate, as well as Dampe's Grave (since it's so big). I already have all of Lon Lon Ranch ripped, and I should have it ready in two weeks. Even though I have Zelda's Letter and could go to Kakariko Village, Navi is bugging me to meet Saria, so Lost Woods will come next.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on February 13, 2011, 07:57:58 AM
Ah, I forgot about Dampe's Grave/Kakariko Windmill, the location hilarious named "?" in game. =P

I'll have to add that to the list. And yeah, I was trying to make my list as true to the order of the game as possible since I know that's the order you're going in.


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on February 13, 2011, 08:57:50 AM
I'm guessing it's not likely for this to completed in time for The Legend Of Zelda: Ocarina Of Time 3D(S)?  >_>

But in any case, I don't thank people for their submissions at the time of their email or at the time of their update, so...  Thanks (again?) for tackling this!

Irregardless of my opinion that Final Fantasy VII is the most overrated game ever, objectively, it's still a really good game - or at least popular - and should be easier to map (pre-rendered, flat, and mostly static backgrounds, plus it's available for the PC).  I always think we need more Final Fantasy maps, and I'm thankful that Locke_gb7 (and Rick Bruns?) and FlyingArmor are currently tackling the Super NES ones, but I only bring up VII again because it's often seen against Ocarina Of Time as the main "best game ever" competition.  :P  And if it IS such a popular game, you'd think I would've gotten something from it by now, even some MS Paint scribbled-together thing.  :/

Anyway, back on topic...I'm guessing the roof of the castle is not visible because Link would never see it?  If memory serves, though, what is visible looks similar to the Smash Bros. stage.  Though why shouldn't it, but it'd be interesting to see what the differences are between them, or if it is indeed a direct copy-and-paste on Nintendo's part between games with just the blanks filled in.  Any way a direct comparison pic can be made?


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on February 13, 2011, 09:32:05 AM
The Hyrule Castle stage in SSB, while based on the castle in Ocarina of Time, was made from scratch. The parts of the towers are arranged differently, and a number of textures are new as well. In fact, as a kid, I never really got the connection between OoT's and SSB's castle until... ripping this map. :P


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on February 25, 2011, 05:55:48 PM
I finished Lon Lon Ranch's map as my way to celebrate the recent 25th anniversary. (Late, I know, but still!) I've decided to head to Kakariko Village next, before the Lost Woods, since that's what the order the Official Nintendo Player's Guide uses.


Also, thanks to the recent discussion of Hyrule Castle, I made a new image of it for the forum spotlight on the home page. Hope you like it!


Edit: I have a very busy week ahead of me, and as such, I didn't rip all of Kakariko Village. No guarantees on when my next map will be, but Spring Break is coming up next week.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on March 06, 2011, 08:32:54 PM
I look forward to seeing the completed Kakariko Village! Also, I've updated my OoT map list and put them all in the same order as in the Nintendo Power player's guide since that's the order it appears you're going in as well.

How many areas are you going to re-map for Adult Link? I know some places like Market and Zora's Domain change drastically, but others (like Lake Hylia) have more subtle changes.

Oh, and I think you said in another thread that you'll be tackling Majora's Mask after this? I'm half tempted to post a list of maps for that game, but I think I'll at least wait until you're done with OoT. ;-P


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on March 06, 2011, 08:46:11 PM
I'm going to be re-mapping pretty much any area that can be visited as both kid and adult except where it comes to the desert stuff. Other than the deserty area, there are enough significant differences to warrant a separate map. Namely, different Gold Skulltulas, new paths, new enemies, and new treasures. Even in a place like Hyrule Field, there's a grotto that can't be reached as a kid, no Peahats, and the ruined castle bridge. Lake Hylia has the lower water level and access to the Water Temple, which is not worth mentioning on the kid map.

Oh, and I'll probably be splitting things up a bit, such as the Sacred Forest Meadow from the Lost Woods, the Fountain from Zora's Domain, and the Royal Family's Tomb from the Graveyard.


And yes, I do plan on doing Majora's Mask next. Wait until I beat Ganon before giving me that list, as I'm already anticipating it enough. :P


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on March 07, 2011, 08:56:21 AM
Separate maps for changes, woo, the hard way.  But the right way.  And aww you're going to split up nearby areas.  I'm the only one who makes ridiculously oversized combination maps.  For the figurines, are you going to use MM names for characters in OOT that never really get named, like Anju, because that would be great.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on March 07, 2011, 10:36:55 PM
Guess what? Lost Woods map is done already! There wasn't much to it, and I spent the entire day on it, more or less. I'm hoping I will have similar luck with the Sacred Forest Meadow.

For the characters, I'm using whatever names I know. For some of them, that means their Majora's Mask name. For others, I'm just using whatever title I can come up with.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on April 02, 2011, 02:31:46 PM
It's been nearly a month since I last posted an update, so here's another one. Sacred Forest Meadow and the Graveyard are both done. I decided to include the Royal Family's Tomb with the graveyard since it's so small.


And yeah, unfortunately I've been neglecting my other projects. I'm hoping to at least get another level in before the end of the month.

Edit: And so I did! Finished The Cave of Harry Hedgehog. Will I be able to do 3-7 as well before the end of the month? Depends on how much schoolwork they pile on me.

Edit: It would help if I actually submitted it. :P


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on April 09, 2011, 04:35:14 PM
And it would also help if I updated the map list once in a while. ;)

So I've just updated it, not only with the maps you've already finished crossed out, but I adjusted the list of remaining maps based on the knowledge that you'll be mapping every location from the 7-year future that's undergone the slightest change. The order remains just my best guess. :P

And more Yoshi's Island maps? YAY!

EDIT:
I just realized, are you planning on mapping the dungeons from OoT: Master Quest as well?


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on April 09, 2011, 08:29:38 PM
If there's an N64 version of Master Quest, I'll consider it. On the other hand, I really want to do Majora's Mask when I finish OoT, so I might jump on that. At the same time, dungeons are my favorite part of Ocarina of Time, so we'll see.

I won't have the next Zelda maps done until May. And considering this is the last month of classes for the semester, I'll be working extra hard on the last-week project pile-up. I may or may not work on Yoshi maps to alleviate the pressure, since the next two levels are some of my favorites in the game.


Title: Re: Peardian's map projects in progress and planned
Post by: Revned on April 09, 2011, 10:17:49 PM
The version of Master Quest in the Gamecube collection is actually an N64 ROM that plays just fine in other emulators. It's not too hard to extract from the iso, but you can probably find it easily online.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on April 14, 2011, 04:54:33 PM
If you can get MQ off an N64 ROM, I say go for the MQ maps next! I mean, what's 12 more dungeon maps after you will have already mapped the entirety of the original game? ;)


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on April 28, 2011, 04:36:24 PM
Death Mountain Trail and Goron City demonstrate exactly why mapping 3D games can be a nightmare. Multiple layers, all stacking up and obscuring each other and winding everywhere. I'm going to try and experiment with chopping up the rooms and see how it goes. I still have one final exam left to go, so the map will probably get done sometime over the weekend.



Update: The semester ended on friday and both maps are done! Yay!

Update: Oh boy! I bombed some Dodongos!


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on May 08, 2011, 08:14:27 AM
Those last three looked challenging to map! Hopefully the next few will be easier on you.

They're all looking great so far!


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on May 27, 2011, 10:29:45 PM
They were interesting, to say the least! Three of the four maps leading up to the third dungeon are done, with the fourth one on the way. As much as I like dungeons, I am NOT looking forward to that whale-thing's stomach.


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on May 28, 2011, 06:16:23 AM
Jabu-Jabu?


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on May 28, 2011, 03:13:11 PM
Map list updated! I'm wondering, though, shouldn't you have mapped Death Mountain Crater and Gerudo Valley before the Zora areas?


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on May 28, 2011, 07:36:15 PM
As far as I can tell, both those places are completely optional, considering the only thing you get from them are some Gold Skulltulas and Heart Pieces. So, I'm going to be doing them after Jabu-Jabu's belly but before the Temple of Time. As they both have time-sensitive items, they'll each have kid and adult maps.

Update: Zora's Fountain done. Yay! I'm going to take a short break before starting on Jabu-Jabu's Belly next weekend. Maybe I'll get a YI map done!


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on May 29, 2011, 06:08:27 PM
I too have updated! And yay Jabu-Jabu...and more Yoshi's Island! =D


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on June 02, 2011, 05:30:19 PM
And just as I said, another Yoshi map is done! And with that, I'm nearly halfway through the game! I just have the castle and bonus levels to go, and those should be fun. Naval Piranha's my favorite boss!


By the way, I also ripped something special from Wario Land 4! Check it out!


Update: World 3 of Yoshi's Island is done!
Update: Ocarina of Time 3D is out, and I just finished my Inside Jabu-Jabu's Belly map. Unforunately, I can't render it until Thursday, but close enough, right?


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on June 24, 2011, 05:41:33 PM
I hear the inside of Jabu-Jabu's belly looks especially creepy and disgusting in 3D.

Can't wait!


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on June 25, 2011, 01:39:49 PM
What I find funny about this week's Zelda submissions by you and PiranhaPlant is that I just played these!  Okay, I didn't just play these, but they're of the last areas I just played in these games that I'm currently playing!  In Ocarina Of Time 3D, I'm currently in the first room of the Forest Temple after afew hours of only getting Skulltulas and Heart Pieces and other items, so Inside Jabu-Jabu's Belly is indeed the last full dungeon I completed (I don't think the Ice Cavern really counts).

And I am planning on resuming with Zelda: Four Swords Adventures with friends next week, and the first and only session we played we stopped after the second stage of Death Mountain, which I just put up.  Huh, wow.  Of course, considering how much trouble we had (one hammer-happy friend made it tricky to bring the fire pots over to the wicks), it would have been helpful to have had those maps then.  :P

But coincidences aside, awesome job, guys!


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on July 02, 2011, 06:33:08 PM
With the three maps I just sent in, I am now at the halfway point of Ocarina of Time! Funny how it just happens to be the crossover point to the future 7 years later. I'm going to take a break for a week because of Independence Day and such.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on July 04, 2011, 07:26:07 AM
List updated--wow, you're moving through this big game quite fast!


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on July 04, 2011, 04:51:00 PM
And the forest temple is coming up!  My favorite dungeon in this game.


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on July 04, 2011, 08:31:04 PM
That twisty hall should be interesting...


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on July 23, 2011, 12:39:53 PM
Well, I submitted my first map of World 4 of Yoshi's Island. I just want to give a special thanks to Piranhaplant for picking up Yoshi's Island when I had put it down. Even if you didn't get very far, your maps were great and the main part of the inspiration that got me to tackle the game again. Thank you.


Also, as I mentioned in the gallery, I'm taking a bit of a break from Ocarina of Time until the semester ends in a couple of weeks. When I do return to it, I'll be covering the future versions of familiar territory.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on August 20, 2011, 09:27:03 AM
I'm back from my little post-summer break with not one but four OoT maps. Future versions of areas I've mapped already are very easy to do, so those will always go by fast. I head back to campus on Sunday, so I'm going to try and do as much as I can before then. I may even work my way up to the Forest Temple!


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on August 21, 2011, 01:03:57 PM
One of the coolest things about these 3D maps is they make you more aware of what each area is really like.  2D games are wysiwyg but any time you play a 3D game you're limited to what the camera angle is programed to show you.  It's fun to look at these and get ah-ha moments seeing something you weren't supposed to see or getting a better idea about each little area.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on October 02, 2011, 05:25:03 PM
An interesting little update for this weekend. Not only do you get two Yoshi's Island maps, but all of the minimaps from Kirby Air Ride! Unfortunately, the Forest Temple isn't ready yet, but it will be next weekend.


I just want to say thanks again to Piranhaplant for the Yoshi's Island maps he did when I was inactive. Also, a special thanks to my friend who helped me rip the Kirby Air Ride maps.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on October 09, 2011, 10:13:16 AM
I loved the latest map from Yoshi's Island--and that was a positively brilliant map of OoT's Forest Temple! Between the puzzle block room, the twisting corridors, the courtyards, and that rotating basement room, this temple looks like it had to be a PAIN to map out. Kudos on doing such a good job with it!

EDIT:
Also, thought I'd finally update the OoT map list from a couple pages ago. :P


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on November 12, 2011, 08:30:57 PM
Thanks. It was a challenge figuring out how to lay out things.


Sorry I've been quiet for so long. I haven't completed any new maps, but I finally got to rip the rest of the Fire Temple. I also got Zora's River and Zora's Domain. I should have them all done in two weeks, meaning I'll be on my way to the Ice Cavern!


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on November 27, 2011, 02:28:23 PM
It took a while, but the Fire Temple is finally done. I've also mapped my way up to the Ice Cavern, just in time for the holidays! Unfortunately, due to spending time with my friends and family for Thanksgiving, I didn't really make much progress, so I won't be able to complete the next map until the school semester is over.


Also, I've fixed my progress percentage to give more weight to dungeons. I still have more than a third of the game to go!


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on December 20, 2011, 02:41:08 PM
Now that I've graduated from college, I can move through Ocarina of Time a lot quicker. No more "one rip per 2-3 weeks" nonsense! That said, Ice Cavern and Future Lake Hylia are both done. Next up is the funtastic Water Temple!


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on December 22, 2011, 10:14:18 PM
List updated.

Not to be picky, but I noticed on the Lake Hylia rip, the side view shows Lake Hylia drained, but the top view shows Lake Hylia with its water level full. Was this intentional?


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on December 22, 2011, 11:18:09 PM
Looks like Jon accidentally linked to the Present version instead of the Past version. Nice catch!


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on December 23, 2011, 07:32:29 AM
I'm only human, all right?  :P

I'll fix it tonight when I get a chance.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on December 23, 2011, 10:35:21 AM
Sometimes my OCD comes in handy. ;-P


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on January 10, 2012, 05:11:00 PM
It's been quite a while, but I've finally made the next Yoshi's Island map. For some reason, 4-5 and 4-6 don't stand out very much to me.

Also, I started ripping the Water Temple, but haven't passed the first room. Surprisingly, it's as a huge pain to rip.


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on January 10, 2012, 08:22:42 PM
That's a surprise?  It's the Water Temple, it's the worst dungeon in all of Zelda.


Title: Re: Peardian's map projects in progress and planned
Post by: alucard on January 14, 2012, 07:56:09 AM
Awesome, I have been watching the progress of the Yoshi's Island Maps all this time.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on January 27, 2012, 12:41:29 PM
So, I've found out that Golden Egg (http://www.smwcentral.net/?p=viewthread&t=41063) is exactly what I could want in a Yoshi's Island level editor: it emulates the way the game renders levels, random elements and all. It's very tempting for me to start using this. Very very tempting. But before I do, I'm going to make absolutely sure it won't mess anything up. If it really is as good as I think it is, I could be finished with Yoshi's Island very very soon.


Edit: It is!


Edit: And just like that, I finished 4-6. Woosh!


Title: Re: Peardian's map projects in progress and planned
Post by: TerraEsperZ on January 27, 2012, 08:17:51 PM
Lucky you. There have been a few Sonic the Hedgehog level editor/exporter, but they almost always mess up the priority of some sprites and other little things like that. It's been a while since I've played Yoshi's Island, so looking at the complete map set should bring back some lovely memories!


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on January 29, 2012, 03:49:34 PM
Yeah, if it weren't for me finding Golden Egg, this project would surely have lasted into 2013. Anyway, 4-7 is done. Next up is another one of those lovely castles!

Update: 4-8 is done. Time for the Impossible? Maze!

Update: Extra 4 is done. Onto World 5! ...after the weekend.


(2/5) Update: I don't think I'll be able to rip all of the Water Temple before the weekend is over. I only just now got to Dark Link. Looks like OoT is taking a backseat to YI for once!

(2/10) Update: YI 5-1 done! Considering how long this one took me WITH Golden Egg, I can't imagine how long it would have taken without it!


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on February 11, 2012, 09:28:13 PM
Very excited about the acceleration of these Yoshi's Island maps! That Golden Egg truly has been a great find.

It just makes me depressed as a Wii owner that Nintendo never released this game on the Virtual Console--and at this point looks like they never will. :(


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on February 15, 2012, 10:51:03 PM
Yeah. One downside, though, is that it can't view World 6's special tileset for 6-1 and 6-6, meaning I'll have to do a couple of levels the slow way.

And yeah, I'm disappointed they didn't. Had it shown up, I would have bought it instantly. Of course, having SMA3 on the 3DS is pretty good, too.


Anyway, 5-2 is done. So much snow!

Edit: I would just like to say 5-3 is huge. Like really huge. If it put the level end-to-end, it would probably be the biggest YI map ever.

Update: For those of you who missed it in the other thread, I've submitted all of the mini-maps from Mario Kart: Double Dash!!


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on February 21, 2012, 09:46:46 AM
I can't remember 5-3, but I'm definitely looking forward to World 6's Very Loooooooooong Cave. :P


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on February 23, 2012, 08:25:38 PM
Level 5-3 is the first skiing level. It's really quite gigantic. I am so glad it's done. ^^;;;


Update: Finished 5-4. Probably one of my favorite forts. Next is birds!

Update. Finished 5-5. Definitely one of my favorite levels. Next is clouds!


Updateish: Spring break is this upcoming week, which means I can FINALLY finish the Water Temple! :D

Notice: The Water Temple is fully ripped. However, I'm taking a short break from mapping this week so I can fully enjoy spring break. Woo~

Edit: Seems I can't get enough of mapping. I went ahead and ripped all of Bottom of the Well, too, meaning I'll have two dungeons to work on.

Update: Finished 5-6!

Update: Finished 5-7!


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on March 15, 2012, 05:56:53 PM
It looks like Jon's got his work cut out for him next update. :P


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on March 17, 2012, 02:59:38 PM
Yep! By the way, I just finished Extra 5, meaning I'm finally on World 6. This will be interesting.

Update (3/19): Finished 6-1. It actually went very quickly, even without Golden Egg.

Update (3/21): Finished 6-2. This level was rather short, actually!

Update (3/22): Finished 6-3. This level was even shorter!

Edit: Wow, 6-4 is one crazy level. Took me an hour and a half just to get the layout set up, and I'm not even sure it's correct.

Update (3/23): Finished 6-4. I guess this level makes up for all the short levels.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on March 24, 2012, 08:56:28 AM
Damn, son! You're going to have this game finished in no time.

Just wondering, are you planning to map the GBA-exclusive bonus levels from the Super Mario Advance version of Yoshi's Island?


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on March 25, 2012, 08:02:51 PM
Of course! It says so right in my first post. :P

By the way, I've finished 6-5!


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on March 25, 2012, 08:12:49 PM
*facepalm* I didn't even know you were using your original post to announce mapping projects! >_<

Good to see you've decided to take on Master Quest and Majora's Mask after all. :D


Title: Re: Peardian's map projects in progress and planned
Post by: The Ultimate Koopa on March 31, 2012, 07:48:49 AM
I can't wait to see what Endless World of Yoshis looks like.

Speaking of which, how come, according to MarioWiki, Secret 5 and Secret 6 have two different names?

Secret 5 is "Fight Toadies w/ Toadies" or "Fight Baddies w/ Baddies"
Secret 6 is "Endless World of Yoshis" or "Crazy Maze Days"

Is this a Europe-American thing?



Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on March 31, 2012, 08:48:24 AM
I never knew that, hmm. The first pair of names is what I know them as, so the second set must be for the European version. I have to admit, I like their names better!

By the way, I finished 6-8! Onto the final level!


Update: I'm done! It's been three years, but I've finally finished it! Woo!


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on March 31, 2012, 09:59:55 PM
If there's ever a mappers hall of fame you'll be in the top tier.


Title: Re: Peardian's map projects in progress and planned
Post by: alucard on April 01, 2012, 06:30:25 AM
Wow I cant believe it took 3 years. I do remember at least a year ago wondering when these would be finished. You really cranked a bunch of them out at the end to finish.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on April 01, 2012, 01:56:24 PM
If there's ever a mappers hall of fame you'll be in the top tier.

And first mapper inducted, if there's any justice in the world.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on April 13, 2012, 11:44:06 AM
Just as a bit of a progress report, I'm working on fixing up the Water Temple now. It's a huge pain to work with because of the multiple floors and tons of water everywhere. It took me over 4 hours just to prepare Room 1.


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on April 13, 2012, 01:34:06 PM
No break after finishing Yoshi's Island?  Don't work too hard.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on April 25, 2012, 02:35:10 PM
Good news, everyone! I've just realized that the newer version of C4D I have uses the correct Gamma and such when rendering on a Mac (unlike before). This means that I can make the Zelda map renders before the weekends I'm home, which means a significant boost in efficiency!


Update: Phew. Water Temple is done. What a nightmare to map!

Update: Speaking of nightmares, Bottom of the Well is done as well! And with the way I keep track of progress, that puts me at 3/4 completion of the game!


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on May 11, 2012, 09:05:29 PM
So now that you have the Lens of Truth, are you going to map the full building interior of that Treasure Chest game in Hyrule Castle Market? =D


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on May 12, 2012, 11:32:06 AM
You know, I might as well. :P


By the way, I've ripped quite a few more areas. The Shadow Temple, Gerudo Valley Future, Gerudo's Fortress & Thieves' Hideout, Haunted Wasteland, and Desert Colossus have all been ripped. I'm going to go back and get the Gerudo's Training Ground next weekend when I have more time to rip.


Update (5/28): Shadow Temple conquered! What a pain it was. And I didn't end up getting the Gerudo's Training Ground last time, so it will have to wait until the start of June. That's fine, though, because I have a lot to do until then!

Update (6/1): I finished Future Gerudo Valley last night, meaning it's off to Gerudo's Fortress and the Thieves' Stronghold. I'll also have a chance to rip the Gerudo's Training Ground, meaning I won't go out of order after all.

Update (6/3): I ripped all of the Training Ground and marked every chest for future reference. Oh yeah, and the path the Poe takes through the Haunted Wasteland. I don't plan on working on the actual maps until later in the week, though, so I can enjoy my visit home.

Update (6/12): After getting lost and mixed up, I mapped Gerudo's Fortress and the Thieves' Hideout. Hopefully, now people will be getting a little less lost!


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on June 13, 2012, 03:23:29 PM
Also, I think it's about time someone revived this thread out of the depths. :P

Looking forward to seeing the Thieves' Hideout--I swear, no matter how many times I play this game, that place always gets me turned around.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on June 13, 2012, 04:49:10 PM
I was going to bump it once I did the next big map, but that works too. I went ahead and did the Haunted Wasteland ahead of schedule, just because I knew it would be quick. Hope your computer isn't too slow, because the Top view is 6500x6000! Next will either be Gerudo's Training Ground or Desert Colossus, depending on how much time I have.

Update: Thanks to a week-long visit home, I now have the Spirit Temple fully ripped. Expect a lot of sandy maps coming soon!

Update (6/28): I decided on the Desert Colossus. This is my first map rendered with C4D R13! (It only took 7 minutes to render the top view!)


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on June 29, 2012, 03:35:41 PM
Awesome! That only leaves 5 more areas in the whole game: Spirit Temple (present and future), Gerudo Training Ground, Ganon's Castle (exterior), and Inside Ganon's Castle.

You should probably do Spirit Temple before Gerudo Training Ground since, if I recall, there's a certain hidden room only accessible after you get the Silver Gauntlets or Mirror Shield?


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on June 29, 2012, 04:08:01 PM
I'm actually going to have the Past and Future Spirit Temple together, since the only thing that actually changes between visits is the temporary presence of Nabooru. Plus, it's more fun to see the whole temple together. As for the Training Ground, I'm still going to put it before the Haunted Wasteland, because you can technically access it and complete it before heading that way. I did use some cheatery to access the hidden room ahead of time, so I had the room ripped before I started on the Spirit Temple.


Also, here's a wallpaper I made of the Shadow Temple (http://img268.imageshack.us/img268/7287/shadowtemplecryptwallpa.png). I want to make more, but the place is so dark and confined that it's hard to get a good scene/angle setup.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on June 29, 2012, 05:07:12 PM
Ah, I didn't know it remained (almost) exactly the same between time periods. That puts you even closer! I adjusted the list on page 8 accordingly.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on July 31, 2012, 12:25:38 PM
After a whole month, I'm back! I finished the Gerudo Training Ground, finally filling in the gap between Gerudo's Fortress and the Haunted Wasteland. I already have all of the Spirit Temple ripped, so it's just a matter of preparing it and putting it together.


Title: Re: Peardian's map projects in progress and planned
Post by: The Ultimate Koopa on August 02, 2012, 04:20:21 PM
So just 11% to go?

What's after OOT? SMA3, or DNS? (What is DNS?)


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on August 02, 2012, 08:49:29 PM
I'm guessing DNS is Densetsu no Starfy.  It's a platforming game series by Nintendo starring a star...guy.  Or starfish.  Or star guy that thinks he's a starfish?  I forget.  Only one of Starfy's games made it to North America, but there are four games if I recall correctly.


Title: Re: Peardian's map projects in progress and planned
Post by: LTIan on August 02, 2012, 10:11:30 PM
Can you add Super Princess Peach to the list? I don't think that game hasn't been getting any map-related updates lately.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on August 03, 2012, 02:28:12 PM
Yeah, I've been putting the other projects to the side to get OoT done. SMA3 will likely be next, due to its relation to Yoshi's Island. I may work on Starfy at the same time, I dunno. Either way, I'm hoping to use that nifty GBA map stitcher to speed things up. For future reference, you can check the first post of this thread for the current status of my mapping projects, both in progress and planned. (Hence the title. :P)


And sorry, LTIan, I don't do requests. I have too much on my plate as it is. I really enjoyed Super Princess Peach, but I just have so many other mapping projects that take precedence.

Update (8/11): Spirit Temple done! Woo!


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on August 14, 2012, 05:44:07 AM
Excellent--only the Ganon's Castle areas now remain! It's pretty exciting you've gotten this far. Kudos, Peardian!


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on August 21, 2012, 10:49:36 AM
I completed the outside of Ganon's Castle. With that, all of the overworld locations are complete, as are all locations with mini-maps!

Oh, and have a full set of HD 1920x1080 Spirit Temple wallpapers.

(http://i199.photobucket.com/albums/aa278/Peardian/wallpapers/thumb/spirittemplestatue.png) (http://img560.imageshack.us/img560/143/spirittemplestatuewallp.png) (http://i199.photobucket.com/albums/aa278/Peardian/wallpapers/thumb/spirittempleironknuckle.png) (http://img831.imageshack.us/img831/4995/spirittempleironknuckle.png) (http://i199.photobucket.com/albums/aa278/Peardian/wallpapers/thumb/spirittemplemirror.png) (http://img846.imageshack.us/img846/6962/spirittemplemirrorwallp.png) (http://i199.photobucket.com/albums/aa278/Peardian/wallpapers/thumb/spirittemplesandy.png) (http://img577.imageshack.us/img577/3672/spirittemplesandywallpa.png)


Title: Re: Peardian's map projects in progress and planned
Post by: |N|NjA| on August 21, 2012, 11:03:08 PM
Thanks to Peardian, all those Overworld maps from OoT are also up on my map system... http://maps.zelda.com.br/?map=5

There is still a few missing things (Dungeons, Lon Lon Ranch), but it's all online thanks to Peardian!

You are awesome :) Thank you for the opportunity to work with you!


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on August 22, 2012, 09:40:33 PM
A certain someone will be happy to know that I updated the Market map with the fully-ripped Treasure Box Shop. I must say, it was rather enjoyable.

Also, progress on Ganon's Castle is coming along nicely. It actually beats out the Spirit Temple for highest number of rooms. Here's a breakdown, for those of you who like numbers.

-Castle Base: 21
-Castle Tower: 10
-Escape (Tower): 6
-Escape (Base): 2
-Final Battle: 1


Title: Re: Peardian's map projects in progress and planned
Post by: The Ultimate Koopa on August 23, 2012, 10:53:38 AM
40 rooms exactly, eh?


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on August 24, 2012, 03:46:39 PM
I did it! I finished Ocarina of Time! It's taken me just over two years, but I've done it! I created my Ocarina of Time mapping folder on August 21, 2010. And now I can finally say I'm done!


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on August 24, 2012, 03:48:22 PM
WOOHOO!

Congratulations! Yes, Ganon's Tower (exterior) looks rather interesting from above. I can't wait to see how you laid out the interior--I'm sure it was massive!

And yes, I noticed the revised Market maps. It looks much fuller now! There's something about the Treasure Box shop progression from green to blue to red to gold that's visually appealing. :)

Now just for posterity, I can post back to my list on page 8 (posted in February 2011!) of all the mappable areas of the game:
http://www.vgmaps.com/forums/index.php?topic=862.msg13640#msg13640

They're all crossed off! =D


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on October 17, 2012, 07:59:06 PM
It's been too long! I have been resting a bit after finishing Ocarina of Time. A good portion of that time was spent hunting for jobs, which is more time consuming than I expected. Well, it finally paid off this morning, as I received (and accepted) an offer for what will be my first real job! I'll be a PHP programmer at a small company, so it will be fun. I start Monday, and while I do not yet know what my hours will be, I do know it will severely cut into my free time. Rather than further reduce my mapping activity, however, it should serve to increase it. Having a set schedule of when I can and can't do fun stuff lets me focus, which is why my productivity generally fell when I was away from classes.

Anyway, I have been doing other things in my off-time as well. I've been looking into the internal files of Wario Land: Shake It! a lot this past week. In fact, I just submitted to Jon a set of quick map rips from the game done with the help of my friend. No level maps just yet, though, as I haven't found a way to rip the foregrounds effectively.

I've also finished a custom model of mine that I started working on. If you liked my SMRPG maps, you'll like this. (http://www.youtube.com/watch?v=YCXBWOM3MC8)


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on October 20, 2012, 07:35:34 AM
Ah, you're back! Yeah, I bet you did need a nice extended break after OoT.

Speaking of which, in the spirit of those maps, I've decided to post a list of Master Quest maps that I can cross off once you're done:
  • Inside the Deku Tree
  • Dodongo's Cavern
  • Inside Jabu-Jabu's Belly
  • Forest Temple
  • Fire Temple
  • Ice Cavern
  • Water Temple
  • Bottom of the Well
  • Shadow Temple
  • Gerudo Training Ground
  • Spirit Temple
  • Inside Ganon's Castle

The Majora's Mask list I think will be more fun, though. ;)

Also looking forward to seeing what you do with Wario Land: Shake It!


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on October 23, 2012, 04:18:56 PM
Thanks for the handy list!

By the way, you guys may be glad to hear that I've started back up mapping again! Now that I have a job and a firm schedule, I finally have a structure I can work with. I've started with SMA3's secret levels, as these silly screenshots show.

(http://imageshack.us/a/img717/7023/sislandsupermarioadvanc.png)
I found the best code ever!

(http://imageshack.us/a/img547/7023/sislandsupermarioadvanc.png)
It has a side effect, though...

Update: The first secret level is finished!


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on December 06, 2012, 05:58:17 PM
Wow, has it really been over a month? Times flies when you have a job, I guess.

Anyway, Secret 2 is done. Talk about a crazy castle!


Title: Re: Peardian's map projects in progress and planned
Post by: alucard on December 09, 2012, 06:37:03 AM
Looks great. So on this game are you just going to map levels that are only on this version, and then just use the existing SNES maps since they are the same? I have not played this version yet so I dont know if it is the same as SNES or if it has added levels.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on December 09, 2012, 09:47:35 PM
Yeah, I'm only doing the Secret levels. The rest of the levels are almost identical, with only two significant differences. (New room in 1-8, first midpoint in 4-4 moved down.) The six Secret levels (one for each world) are brand new, and are unlocked after beating the final boss.

Anyway, have some more silliness as I prepare for Secret 3...


(http://imageshack.us/a/img100/7023/sislandsupermarioadvanc.png)
Babysitter of the Year

(http://imageshack.us/a/img853/7023/sislandsupermarioadvanc.png)
Side effect of submarinization.

(http://img832.imageshack.us/img832/7023/sislandsupermarioadvanc.png)
Uh oh...


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on January 11, 2013, 07:00:30 PM
Well, this isn't good. I just started up Master Quest to start mapping it, but now I'm getting a "too many commands" error and the graphics aren't showing for the video plugin I use to rip the models. I know it was working last time I tried, so it probably has something to do with when I updated my video driver some months ago.

Edit: Very bad news. It isn't exporting textures or VRML data for the game, either. I'm going to have to either piece together all of the maps manually, or find another way to rip it. Otherwise, I may have to forego Master Quest.

Edit: Good news! I found an old VRML editor thing from 2007 that can actually open the weirdly-formed VMRL files created by PJ64. Sure, the model it spits out is squished in one direction and might not have the textures done properly, but this is better than nothing. Whether or not it works well enough for me to continue is something you'll find out in a day or so!


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on January 18, 2013, 07:43:13 PM
So any news on the VRML editor front for Master Quest?


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on January 19, 2013, 02:32:18 PM
I'm afraid I haven't tried it yet. :-[ What little free time I had after work I spent messing with Brawl stage creation. I'm hoping to work on it more soon. That reminds me, I should maybe post some of my custom model stuff on this board...


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on January 27, 2013, 07:58:55 PM
Bad news. I may have to cancel Master Quest after all, as the method I thought was working turns out to produce rotated,skewed results that are essentially unusable. Sorry, everybody! Looks like there will be no Master Quest maps after all.

Looks like that means I'm moving on to Majora's Mask! :D


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on January 28, 2013, 06:16:03 AM
Ah, oh well. To be honest, I'm more excited about Majora's Mask maps anyway!


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on January 28, 2013, 08:25:25 AM
From what I remember, unless you're playing the 3DS version which is mirrored, aren't the maps for Master Quest the same as the original, though with exceptions of elements within the rooms, like which doors are locked and the contents of chests?  So, and correct me if I'm wrong, there aren't new textures or items in Master Quest...  Then even if you can't get the textures from Master Quest, couldn't you still determine what objects are where and use the textures from the original to somehow reconstruct it?  I'm no techie and have no experience with this, so I don't know how easy that would be; I guess I'm just assuming the polygon data and texture data are separate and interchangeable...  Though I imagine even if this was possible, it'd still be a whole lot of work.

But anyway, whether my suggestion for Master Quest is of any value, like Rew said, I am more excited for Majora's Mask to be mapped next!  :D


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on January 28, 2013, 09:32:18 PM
There are at most one or two new objects, but the main issue is that I would have to freely place every single object in the dungeon. There's too much room for error for me to be comfortable with.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on April 27, 2013, 12:17:48 PM
It started as an "eh, why not, I already ripped some" thing when I submitted the first two, but now I'll just make it official: I'm ripping unmarked versions of the boards in the first Mario Party. After all, I haven't done much of anything else lately.

Just finished Wario's Battle Canyon. Sadly I didn't get the pun (Wario) until just last night, despite owning the game.

Edit: Luigi's Engine Room, too.

Edit: Bowser's Magma Mountain done.

Edit: Eternal Star and Mini-Game Stadium done.

Edit: All done!


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on July 21, 2013, 11:29:39 AM
Hey Peardian! So when do you think you'll be finishing the Yoshi's Island GBA Secret stages? :)


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on July 21, 2013, 09:18:31 PM
Yeah, sorry about that.  :-[ Lots of real life things have gotten in the way recently, such as me getting sick with something we can't explain yet and missing just about two weeks worth of work. I'm still trying to get my groove back, and I'm also working on (yet another) custom model. Once I finish with it, I'm hoping to finally start Majora's Mask and pick back up Yoshi. I have no idea how long it will take, but I'm going to shoot for August.



Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on October 08, 2013, 06:40:08 PM
I just got a new computer! It's very fancy and very fast. So what does that mean for my mapping? Well, apparently the N64 ripping method I've always used does not work on Windows 7. Luckily, I have Win7 Professional, which means I get the virtual Windows XP, but there's no guarantees that will allow it to work. The worst case scenario is that I will have to keep my old computer set up next to me, and use it to rip Majora's Mask maps and then render it on here. Everything else should be the same, hopefully.


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on October 08, 2013, 09:58:01 PM
Have you tried the new PJ64 as far as mapping goes?  It looks pretty slick but I haven't tested out all it's new moves yet.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on October 26, 2013, 09:40:48 AM
Good news! Apparently, the person who told me the N64 process didn't work in Windows 7 just didn't know how to do it properly, because I just ripped test scenes from Paper Mario and (more importantly) Majora's Mask and it worked perfectly fine. I'll have to have a talk with that person...


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on December 31, 2013, 05:14:16 PM
Since the year is about to end, I thought I'd give you all a preview of what I have planned for 2014.

(http://imageshack.us/a/img542/5530/i6cb.png) (http://imageshack.us/a/img829/338/mne9.png)
(click for HD wallpaper)


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on December 31, 2013, 05:54:12 PM
:D


Title: Re: Peardian's map projects in progress and planned
Post by: TerraEsperZ on December 31, 2013, 08:50:56 PM
YES!


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on January 05, 2014, 12:48:14 PM
Excellent!


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on January 11, 2014, 10:05:53 PM
The first Majora's Mask map is up! This time around, I'm trying out using filtered textures rather than having them be pixelly. I finally found out how to make the filtered textures look proper (I had to use SAT rather than MIP) so I can make it look close to what the game really looks like. However, I am still not going to bother with getting the vertex shading 100% accurate.

The next map could take a while because it's Clock Town. Since there's a lot of time-based changes that happen in this town, I may end up either only using the 1st Day NPC layout or leave out the changing NPCs altogether.


Title: Re: Peardian's map projects in progress and planned
Post by: TerraEsperZ on January 11, 2014, 10:17:00 PM
That looks great

The extreme pixelation is the only reason why I wasn't really fond of your Ocarina of Time maps and that's not even your fault; rather, it's the N64's pathetically small texture memory and the extreme filtering used to mask that fact.

It would be really cool if you were to update those with filtering as well but I guess it would entail far more work than just checking a little "Filter all textures" option box. In any case, I'm really looking forward to seeing more.


Title: Re: Peardian's map projects in progress and planned
Post by: Revned on January 12, 2014, 12:33:15 AM
Agreed, it looks really nice! The filtering is much more accurate looking. It would be nice if you could find the time someday to rerender the OOT maps like that. Can't wait to see more!


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on February 19, 2014, 08:25:36 AM
Question for Peardian...since you seem to be quite experienced with 3D modeling, what do you think of the whole 3D printing craze (which, hopefully, will be a normal thing one day)?  Have you ever taken any of your 3D models and gotten them printed?  Would you ever make any files (.OBJ, .STL, etc.) available for anyone to print 3D models of the stuff you've made?


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on February 19, 2014, 06:27:11 PM
I actually have 3D-printed Brawl trophies of some of my creations, including the Axem Rangers, the Blade, and the Terrapin statue from Bowser's Keep. Also Brrr Bit from Super Mario Galaxy, just because. You can actually buy prints for yourself from my Shapeways shop (https://www.shapeways.com/shops/peardian). However, the shop will only ever contain my own creations. I may on occasion print a ripped model for my own personal enjoyment, but would never try to sell ripped game models. If only more of my creations were physically possible to print out...

Status report on Majora's Mask: I haven't made any additional progress yet due to me being stretched thin over multiple projects. I was hoping to get back to it earlier this week, but I got caught up in finishing the OoT gallery.


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on February 19, 2014, 08:42:15 PM
*facepalm* Duh!  I remember that you shared images of the Axem Rangers over SwapNote.  Silly me.

I discovered Shapeways a few weeks ago (so sue me, I'm slow) and I've been wondering what the material feels like.  Seems like sandstone is a popular material type.  Is it light?  Is it fragile?


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on February 19, 2014, 11:50:50 PM
Full-Color Sandstone is (currently) the only material that supports textures, hence it's popularity. Yes, it is light, and it is somewhat fragile, but not so fragile that it's useless. To give you an idea, the Terrapin's hammer broke in the mail, as did the raised arm of Axem Yellow that I sent someone, but my own Axem Yellow did not break and Vivian squiggly tail survived just fine. It's good enough if you want to make a colored model to put on display, but I'd jump on multi-colored plastic as soon as they offer it because of durability. Otherwise, there's no way I'd be able to have figures of characters like Yaridovich and Bowyer.


Maybe in the future I'll have some map-related models for sale, but if I do, they won't be from 3D games. ;)


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on February 24, 2014, 04:27:43 PM
I made some more progress on Clock Town. You can definitely tell they went all out when they were designing it, because there are all kinds of complex texture things going on throughout the town. With all the little ornate shops in town and the boatload of NPCs, this map will probably take me the longest out of anything else in the game, so please bare with me. A nice little plus, though, is that all the different sections of Clock Town fit together perfectly. I'll be sure to take advantage of this fact when producing the top-down view map.


Also, here's a little detail in the game I never noticed before: in the Laundry Pool, there's a group of three fish. On the first day, one is purple and two are gold. On the second day, two are purple, and on the final day, all three are purple.


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on February 24, 2014, 11:45:56 PM
Clock Town does feel like a special jewel in the Zelda crown but I'll bet it's not the only area you find in this game with better design then the OOT maps.  Neat find in the laundry pool, absolutely cannot wait to see Clock Town.  Speaking to top down, how the hell are you going to do Snowhead?


Title: Re: Peardian's map projects in progress and planned
Post by: TerraEsperZ on February 25, 2014, 09:59:42 AM
If I remember correctly, the Snowhead Temple's central chamber could be divided in slices corresponding to the various floors of the dungeon. I'm looking forward to the side map where it'll look as impressive as the Water Temple map from Ocarina.


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on February 25, 2014, 02:23:51 PM
Wow, I don't even remember much of the Snowhead Temple.  I'm more interested in the last main dungeon, the one that flips upside-down.  It will be neat to see if the upside-up and the upside-down maps are actually flips of each other.  And if not, what differences there are.  I seem to recall something right at the start like the number of blocks to hop across before the entrance was different.


Title: Re: Peardian's map projects in progress and planned
Post by: TerraEsperZ on February 25, 2014, 04:13:36 PM
I'm curious as well. My limited mapping experience has shown that more often than not, when an area changes in a global way (even if just a little) you actually end up in a separate map. When you actually compare these maps side-by-side, you tend to find a number of tiny differences that most people would miss but that you, as a mapper, can notice.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on April 12, 2014, 10:47:08 AM
You'll be glad to hear that I finally finished ripping all of Clock Town's exterior areas! (I still need to fix them up to look accurate and whatnot.) I would have been done with this sooner, but I really wanted to finish my Antasma model.

Also, I wasn't able to locate my own copy of the Player's Guide, so I just found an online scan of it. It's not super-high-res, but good enough for me to read it and locate secrets I would otherwise miss.


Edit: The shops in Clock Town are so detailed! Just wait until you see them in the maps. It's just a shame that the smaller details will be lost due to the scale.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on April 24, 2014, 08:13:49 AM
Can't wait. Sounds like it's going to be pretty awesome. :D


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on June 12, 2014, 10:32:58 AM
Hey Peardian, you said some of the backgrounds in Ocarina were special jpgs right?  I think the backgrounds in Parasite Eve might be the same kind of thing.  I used various TIM rippers and viewers and got a lot out of Parasite Eve but no main backgrounds.  How did you hack up Ocarina to get the jpgs out, and how did you know that was the situation in the first place?


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on June 14, 2014, 06:56:07 PM
It's pretty simple, really. First, I looked up what the JPEG format is like. It turns out it is quite simple and always starts with a specific unique header. Then, I simply popped the whole ROM into a hex editor and searched for that header. The headers tell you what size the image is, so I used them to copy the image's data, pasted it into a new empty file, and saved it with a .jpg extension.


I'm still working on Clock Town, and I have all of the interior areas done except for those in the east area. I'm working on the Milk Bar (probably the most difficult) and still have the Stock Pot Inn, Mayor's place, and Astral Observatory to do. Oh, and the Clock Tower face from the Final Day. I'm going to try to finish this map soon, or at least before July ends. It would be quite sad if a single map took me a whole year to complete.


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on June 15, 2014, 06:13:54 PM
Hmm, no luck.  They must be some other kind of images.  To bad there isn't anything for PSX like the tools you use to rip N64 graphics.  All thought there is one little VRML thing at Romhacking but it did nothing for me.

As for MM just take your time.  I'm sure they used lots of tricks they didn't for OoT.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on July 05, 2014, 06:39:11 PM
Good news! It took me over half the year, but I finally finished Clock Town! Hopefully it will be up soon so you guys can see it. I put a lot of effort into it!


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on July 05, 2014, 08:13:18 PM
They're up!

On another note, why didn't anyone say anything for half a year that the Lost Woods were misnamed as "Lost Woords"?  :P


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on July 05, 2014, 08:44:45 PM
Love it!  I would have never guessed that the Deku Scrub Playground is the biggest room in Clock Town.  Neat that you kept the smoking chimney and added the Astral Observatory.


Title: Re: Peardian's map projects in progress and planned
Post by: TerraEsperZ on July 05, 2014, 09:57:38 PM
That map of Clock Town brought back a lot of good memories. Majora's Mask has always been my favourite Zelda game, the one whose world and people felt the most real. I'd love to see a remake of it for the 3DS (with an actual remastered soundtrack this time)!


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on July 06, 2014, 03:21:29 PM
Guess what? I made an extra version of both maps at a higher resolution! Specifically, the scale at which 1 pixel = 1 world unit, which is 250% what I normally render at. At this size, you'll be able to make out the little details they put into every building in town, such as the bugs crawling on the floor of the Stock Pot Inn and the food Gorman is eating in the Milk Bar. What other little details can you notice?


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on July 06, 2014, 04:12:05 PM
There's a secret backroom in the Swordsman's School?  I've never even been in there.


Title: Re: Peardian's map projects in progress and planned
Post by: TerraEsperZ on July 06, 2014, 04:46:11 PM
I can't seem to download the larger versions...


Title: Re: Peardian's map projects in progress and planned
Post by: Revned on July 06, 2014, 09:00:58 PM
Once again, fantastic work. I really like the large versions since you can see more details.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on July 09, 2014, 07:45:48 PM
Most impressive Peardian--and worth the wait!

There's a secret backroom in the Swordsman's School?  I've never even been in there.

Try going in there during the final hours of the final day. ;)


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on July 30, 2014, 09:43:24 PM
I haven't made any progress on any maps yet. I just forgot to post these renders I made of Clock Town. Try viewing them with your Nintendo 3DS!

Clock Town in 3D (http://peardian.tumblr.com/post/90973291458/clock-town-3d)

I may end up doing more of these for the other maps depending on how they turn out.


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on November 05, 2014, 03:04:28 PM
The Legend Of Zelda: Majora's Mask 3D just announced for the 3DS mere moments ago!

*puts pressure on Peardian*


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on November 05, 2014, 05:00:49 PM
Yeah, I just saw! I won't be able to finish mapping the original game in time for its release, that's for sure. It's like with Ocarina of Time 3D all over again! :P


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on November 09, 2014, 12:38:16 PM
I'm happy to say that mapping of Termina Field is underway! I think I have all of the models for the field itself ripped, but it's hard to tell because there is just so much stuff in it and interactive objects don't spawn until they are within draw distance. There are at least 204 clumps of grass in the whole field! Now it's just a matter of making sure I captured everything and fixing it up visually. After that, there are nearly a dozen grottos to grab.

You'll also notice that I haven't started the Majora's Mask figure gallery yet. One reason is that I haven't quite figured out yet the visual style I want to use for them. The other is that half the characters in the game are located in Clock Town, and a good number of them I didn't even encounter during my mapping of it. The will take a lot of time to capture and fix up everyone, so I want to wait until I have more spare time or get further along in the game.

(http://imagizer.imageshack.us/v2/320x240q90/537/cKBL8M.png)
I did render one of them out, however, as a special HD wallpaper (http://imagizer.imageshack.us/a/img537/1148/cKBL8M.png). Keep in mind that the camera angle and lighting was set up just for this wallpaper and is not indicative of what the final figures will look like.

(http://imagizer.imageshack.us/v2/320x240q90/661/FyPKYf.png)
Oh, and I made some other wallpapers, too! These are of the scene you see every time you play the Song of Time. It comes in normal Link (http://imagizer.imageshack.us/a/img661/5773/FyPKYf.png) and Deku Link (http://imagizer.imageshack.us/a/img908/9820/YzYfQC.png) variations.


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on November 09, 2014, 06:56:31 PM
I guess it makes sense that Termina would be rough, it's got parts from the whole game in it.  But HALF of the game's characters are in Clock Town?!  That does surprise me.  Your Mask Salesman wallpaper would be a great style for the figures.  Like your holding it in your hand instead of looking down into a glass case.


Title: Re: Peardian's map projects in progress and planned
Post by: Revned on November 09, 2014, 07:11:42 PM
Great wallpapers! Using the clock as the trophy base was a nice touch.


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on November 11, 2014, 07:39:20 PM
Okay, half might be exaggerating a bit, but it certainly feels like it! It's easy to overlook super minor characters when you're just playing (remember the generic guy who stares at the moon on Day 1?) but they really stand out when you're ripping every little polygon in an area.

Also, rendering all of the figures like the wallpaper would be fun, but I still want to be able to dynamically place them on a webpage like I did with Ocarina of Time's figures.


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on November 12, 2014, 09:07:26 AM
That's one of the things I love about Majora's Mask - the three-day time loop provides Groundhog Day (1993) scenarios, whereby you soon get to know where the NPCs are and when and what they're having to deal with.  It makes those NPCs feel more real, rather than just the hint-dropping bystanders in many other games.  I'm sure you'll eventually count all the characters when you render them all, but unless my memory is that bad, I actually wouldn't be surprised if half or even most of the NPCs (or at least those with actual quests) are in Clock Town alone.  Because of the limited time it isn't very fun to have to find someone far from town, though I do remember there are some of those.  If there is one downside, it's that I'm pretty sure it's not possible to help every single person out in a single three-day run and then also save the world (the Anju and Kafei one, if I remember correctly, concludes during the time you would be confronting the final boss), though presumably stopping the moon from slamming into Termina would buy everyone more time...


Title: Re: Peardian's map projects in progress and planned
Post by: TerraEsperZ on November 12, 2014, 10:13:41 AM
It's generally accepted that the minimum number of cycles for 100% completion of the game is 4 cycles, or 3 if you don't count the obligatory first one where you get the ocarina. I can't explain why myself, but there are numerous discussions on speedrun forums about it.


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on November 12, 2014, 10:36:11 AM
I don't watch tons of speedruns, but when I'm in the mood, I do find them quite impressive.  I have seen a few Zelda ones, and now that you've mentioned it, it dawns on me that I haven't watched a Majora's Mask speedrun, ironic considering the game is based around limited time.

A quick Google search says a Majora's Mask any-percent speedrun is at about the hour-and-a-half mark; quite impressive.  I like the glitch speedruns of Ocarina Of Time (18 minutes!) and Skyward Sword (5-and-a-half minutes!) where taking advantage of a glitch can take them right to the end of the game.  I'm really not sure which I find more impressive - a very quick speedrun which probably depends on exact precision and timing to take advantage of such glitches, or a longer speedrun that still requires precision (though maybe not necessarily having to be as exact), but having to still be quite focused for a long(er) stretch of time.

I've seen VGMaps mentioned around the 'net as a resource for speedrun players, and of course Andy Dick has that Atlas Videos channel on YouTube that often use speedruns and VGMaps together, but I haven't seen a speedrunner directly attributing their success to having maps available.  I guess after replaying games umpteen times to be able to be so fast, they probably have it all in their head, but you'd think someone would still rely on maps to plan their initial attempt...


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on December 19, 2014, 11:31:13 PM
Guess what? Termina Field is finally finished!

I'm really disappointed that I only managed to make two whole maps this entire year, but at least they're big ones!


Title: Re: Peardian's map projects in progress and planned
Post by: Trop on December 20, 2014, 02:10:32 PM
It's spectacular.  I never noticed how many big dead trees there are.  Or how big Clock Town really is.  And I knew the mountain was big but damn.  And I never knew about the Skull Kid in the grass!


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on January 21, 2016, 05:23:10 PM
I live! Not to bring a new map (not yet) but I do have some exciting news! Nintendo just released Super Mario Advance 4: Super Mario Bros. 3 on the Wii U virtual console.

The best part? They've included the e-Reader levels! But not just the ones that were released in the US... all of them!


This means we now have official English names for all of the World e+ levels. I don't want to update my maps with the new names (lazy...) but I guess at least the index page links can be updated. So, here are all of the new names. I'm skipping the ones that were already officially translated.

e+-11: Magical Note Blocks 2 > A Musical Trek
e+-12: Airship 1 > Armored Airship
e+-13: Chill Cavern > Ice Dungeon
e+-14: Inner Maze > A Sky-High Adventure
e+-15: Tropical Splash > Sea to Sky
e+-16: Castle à Go-Go > It's a Shoe-In
e+-17: Frappé Snowland > Slip Slidin' Away
e+-18: Frozen Fortress > Ice Cubed
e+-19: Pipe Maze > Puzzling Pipe Maze
e+-20: Spiral Tower > A Towering Tour
e+-21: 60 Seconds > Castle Dash
e+-22: Ropeland > Rich with Ropes
e+-23: Haunted Hall > Vexing Doors
e+-24: Clear Skies > Caped Escape
e+-25: Koopahari Desert > Ground Work
e+-26: Aqua Bars Of Doom > An Aqueous Adventure
e+-27: The Gauntlet > Bowser's Last Stand
e+-28: Hammer Bro. Ship > Koopaling Confusion
e+-29: Bowser's Airship (Part 1) > Bowser's Airship 1
e+-30: Bowser's Airship (Part 2) > Bowser's Airship 2
e+-Promo: Mad Dash > No Time to Dawdle
e+-Promo: Coro Coro Castle > Treacherous Halls

Note: No Time to Dawdle is positioned as the 2nd promo stage, and Treacherous Halls as the 3rd


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on January 22, 2016, 08:17:45 AM
Busy week...haven't had time to put some maps I've received recently...but this is easy enough to fix, so it'll happen next chance I get to the computer to update.

Would like it if you could update the names on the images one day though...  :P

Now would you say the inclusion of e-Reader levels would be worth the purchase of the game?  I don't know that I need to buy Super Mario Bros. 3 again, but if these 30+ stages are worth it...

If only they could have updated Super Mario All-Stars + World to include these.  :P  I guess that's asking for too much.  Or maybe when they release a 50th anniversary thing...

EDIT: Okay, updated.  See them here (http://vgmaps.com/Atlas/GBA/index.htm#SuperMarioAdvance4SuperMarioBros3).


Title: Re: Peardian's map projects in progress and planned
Post by: Peardian on January 22, 2016, 08:00:21 PM
Is it worth it? I'd say it depends on how much of a 2D Mario / SMB3 fan you are. If you love Super Mario Bros. 3 and wish there was more of it, then it's definitely worth it. Or, if you're a big fan of rom hacks/fangames, and you want to experience SMB2 vegetables and SMW enemies in official SMB3 courses, then it's definitely worth it. Also, it's only like $8 for the game, which includes all of SMB3 and classic Mario Bros.


And of course, if you do play it, my maps can help you find all of the collectibles~


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on January 25, 2016, 07:57:19 AM
Yeah, I might look into it.  Just the idea of throwing vegetables around à la Super Mario Bros. 2 but in Super Mario Bros. 3 is neat enough.  I'm not into hacks, and I thought the appeal of new Mario stages would be sated by Super Mario Maker, but alas, not really.

I sort of get why Super Mario Bros. 2 isn't part of the whole Super Mario Maker package, but even without that huge chunk of stuff, there still are many things missing from it.  *coughslopescough*  A recent update that added bumpers and a fire-spitting Clown Car seemed unnecessary - focus on the missing stuff before the new stuff!  Sure they introduced P-switch doors, but they are visible before hitting the switch...boo!  (And I don't mean "boo" as in the ghost enemy Boo, but maybe I did because tricky Ghost Houses would be possible if only there were entirely invisible doors...)

It shames me to say that though I got Super Mario Maker on the first week (and I also have the pin set Best Buy was giving with the pre-orders, and I also have the two associated amiibo), other than to unlock new Mystery Mushrooms, I haven't really played it.  I haven't even finished making ONE stage!  Some Mario fan I am.  I only have a half-finished SMB3 stage where you have to kick a Koopa Shell and send it on its own twisting path while you try to keep up but on a separate path.  I hope to finish it one day...  And it's been, what, four months since it came out?  Sheesh...


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on February 18, 2017, 06:52:02 AM
So I've been perusing Peardian's glorious Yoshi's Island maps recently for Super NES. Then I decided to take a look at the GBA version of those maps on this site, and I found only Secret stages 1 and 2 were done. I don't suppose someone could coax Peardian out of retirement for Secret stages 3 through 6? =P (Those would probably be easier to map than Ocarina of Time or Majora's Mask after all!)


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on February 22, 2017, 05:52:34 PM
Peardian's not out of retirement.  In fact, in these slow times, it actually feels like Peardian is the most busy one!

He's sent in a number of corrections to his existing maps (some I have yet to put up, oops), but I usually don't announce minor changes on the front page.


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on February 23, 2017, 07:32:24 AM
Ah, cool! So maybe there's hope for the remaining Yoshi's Island GBA secret stages then. ;)


Title: Re: Peardian's map projects in progress and planned
Post by: JonLeung on February 24, 2017, 02:17:49 PM
To cut down on speculation, you could, you know, email/message him and just ask...


Title: Re: Peardian's map projects in progress and planned
Post by: Rew on February 25, 2017, 07:46:36 PM
Oh, does he not check the forums anymore? (I figured he still lurked even if he hasn't mapped in a while.)

But yeah, I can message him.