VGMaps

Main Boards => VGMaps Social Board => Topic started by: DarkWolf on March 31, 2009, 05:17:06 pm

Title: I just can't stop!
Post by: DarkWolf on March 31, 2009, 05:17:06 pm
Ok, these aren't maps (don't get any ideas either), but I wanted to apply my isometric method to something more complex.



Doom ISO Test

Ambush
Title: RE: I just can't stop!
Post by: Grizzly on April 01, 2009, 07:31:53 am
This looks good. But you did use a program for this, too - or did you create it manually?
Title: RE: I just can't stop!
Post by: DarkWolf on April 01, 2009, 10:12:03 am
I used PHP to skew the textures and assembled the scenes with Paint.NET.
Title: RE: I just can't stop!
Post by: Tropicon on April 02, 2009, 08:48:56 am
Alright hot shot but can you do the same with Doom 64?
Title: RE: I just can't stop!
Post by: DarkWolf on April 02, 2009, 05:44:53 pm
Theoretically I could do it any set of textures and sprites.
Title: RE: I just can't stop!
Post by: Tropicon on April 02, 2009, 06:47:41 pm
I wonder how many games were ever made on that kind of engine.  That is of course assuming they stopped.
Title: RE: I just can't stop!
Post by: Maxim on April 03, 2009, 01:53:57 am
The Build engine was probably the last major 2.5D raycaster. The advent of real 3D after Quake meant they mostly went away, but the fact that you still have to have normal rooms and corridors and have them designed in a map editor means many might still be reproducible in this form.