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31  General Boards / Maps In Progress / Re: Atari 2600 River Raid on: February 18, 2013, 03:15:26 AM
For anyone having problems viewing this monstrous image:

http://zoom.it/ncOC
32  General Boards / Maps In Progress / Re: TerraEsperZ's thread for Corrected and No Longer Missing maps on: February 09, 2013, 01:07:40 AM
Ooh, Sega 8-bit! Can I post them on smspower.org?
33  General Boards / Mapping Tips/Guides / Re: GIMP 2.8.2 - Basic questions on: September 20, 2012, 12:15:01 AM
Ultimately it seems everyone prefers what they know and have got used to the workflow for - I have easy ways to do all of the above in Paint Shop Pro and I can name  a few things I think it can do more easily Smiley (flood fill with a repeating pattern, paste with colour coded transparency...). Gimp always seemed clunky to me, but I guess with time it'd become second nature.
34  General Boards / Mapping Tips/Guides / Re: Filling in maps? on: July 29, 2012, 01:52:59 PM
It's unlikely to be the same for all the gaps. Better to identify the 32x32 (probably) square and copy/paste it on, for each affected square. I do have a program knocking around that can do this automatically, but it's probably not a great idea here.

Paint Shop Pro 7 can flood-fill (or paint) using a repeating pattern in a grid-aligned way.
35  General Boards / Mapping Tips/Guides / Re: Filling in maps? on: July 28, 2012, 03:01:38 PM
I don't see how else it would know what order they're in.
36  General Boards / Mapping Tips/Guides / Re: Filling in maps? on: July 28, 2012, 05:54:10 AM
Also, autostitching a pure white screen will work provided the motion is constant - i.e. in a straight line at a constant speed. If not, limit the stitching rnage to stop before the white screen and then start again after it, and merge the two images by hand.
37  General Boards / Mapping Tips/Guides / Re: Filling in maps? on: July 28, 2012, 05:52:27 AM
Get hold of the TSCC codec to make smaller videos. If you don't like piracy, try Lagarith.

To crop one pixel from all edges (looks like it might do the trick), you want to enable cropping and set top = 1, left = 1, width = whatever it said originally - 2, height = whatever it said originally - 2. Or make a mask image. You'll be missing the outermost pixels of the map, though.
38  General Boards / Mapping Tips/Guides / Re: Filling in maps? on: July 27, 2012, 05:00:03 PM
You have some bad artifacts on there, probably from the original game. Try cropping 1px from each edge in the Autostitcher. It looks like a 32px grid after that.

Also, it's a four colour image - save it as PNG. Never JPEG.

Also also, Screenshot Autostitcher can read AVI files.
39  General Boards / Mapping Tips/Guides / Re: Filling in maps? on: July 26, 2012, 02:32:53 PM
Nice to hear the Autostitcher is working Smiley For the gaps, try to figure out the game's grid - probably something like 32x32 or 64x64 - and align the image to it, then you may be able to find matching pieces to fill in the missing parts.
40  General Boards / Maps Of The Month / Re: 2012/07: Wonder Boy III: The Dragon's Trap (Master System) - Maxim on: July 02, 2012, 12:24:02 AM
Thanks Smiley This is one of the first maps I made, and thus has a few things that I wouldn't do these days - gradients and fills of unused areas, mainly. There's a project under way to decode the game maps which might even expose more secrets...
41  General Boards / Map Requests / Re: Anyone want to help stitch a map together? on: June 17, 2012, 06:30:41 AM
If you can capture losslessly at a high frame rate (e.g. using Fraps with a lossless codec and a fast computer), my autostitcher will probably work well. Else, doing it manually is the fallback option.
42  General Boards / Mapping Tips/Guides / Re: Advice / help wanted for mapping 3D DOS game with vector graphics on: June 15, 2012, 12:15:42 AM
Hacking the game is unlikely to get you very far, I think. The most likely approach would be to extract the 3D data, but that would be quite hard too, especially without programming or 3D experience.
43  General Boards / Map Requests / Re: Master System/Game Gear Game Atlas on: May 18, 2012, 11:29:27 AM
Finished, including labelling, at the above URL. I'll email to Jon when I get around to it Smiley
44  Main Boards / VGMaps Social Board / Re: Did Flip Industries Really Create "Super Kid Icarus"? on: May 10, 2012, 06:14:22 AM
http://www.google.com/search?q=vgmaps+site%3Aanswers.yahoo.com

He seems persistent Smiley I guess he's hoping to make you afraid of having bad stuff associated with your name on the internet.
45  General Boards / Map Requests / Re: Master System/Game Gear Game Atlas on: May 01, 2012, 11:11:45 AM
I've started posting here as I go:

http://www.smspower.org/Maps/BMXTrialAlexKidd-SMS

One more added, two to go.
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