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61  General Boards / Map Gab / Re: James Bond 007: The Duel (SMS) on: January 19, 2012, 03:42:02 PM
Finished:

http://www.smspower.org/Maps/JamesBond007TheDuel-SMS

and emailed to Jon.
62  General Boards / Mapping Tips/Guides / Re: dispop - Distributed PNG Optimizer on: January 19, 2012, 03:25:11 PM
I just gave it a go...

It did all the images as "single pass", I'd hoped it would do more than that. It's not really faster than running PNGOUT locally, so it's not really useful to me yet.
63  General Boards / Map Gab / Re: James Bond 007: The Duel (SMS) on: January 14, 2012, 12:12:23 PM
Hey, what happened to 3-2?
64  General Boards / Map Gab / Re: James Bond 007: The Duel (SMS) on: January 14, 2012, 12:11:25 PM
Most of these have been sitting on my disk for months...
65  General Boards / Map Gab / Re: James Bond 007: The Duel (SMS) on: January 14, 2012, 12:10:21 PM
Update time!
66  General Boards / Mapping Tips/Guides / Re: PanoJS on: December 03, 2011, 03:05:46 PM
For the duplicate tiles, you could use redirects which would avoid the need to resend the data but would need server-side support; or maybe a file that would remap the client-side requests for duplicate images to the same file (perhaps using colours in a PNG image for the matching, rather than something bloated like XML, but that'd require a newer browser). It's always nice if the result is just a bunch of files on a server.
67  General Boards / Mapping Tips/Guides / Re: PanoJS on: December 02, 2011, 01:49:09 PM
It was indeed trivial:

Code:
return "" + l + "_" + x + "_" + y + "." + (l==0 ? "png" : "jpg");

...and we're down to about 8.5MB for the images which isn't bad - the extra locality of tiles gets you more compression than the original PNG, even after you use some of that up for the JPGs. It'd still be nice to have it avoid duplicate tiles, though, but that might be tricky...
68  General Boards / Mapping Tips/Guides / Re: PanoJS on: December 02, 2011, 01:19:26 PM
Aha, the "imgcnv" tool it mentions has a Windows version which seems to work, and doesn't square-ify the image. You need to edit the Javascript to make it use PNG files and then it works pretty well. I don't have a server handy to upload it to, but the 12752x8816 Castlevania: Aria of Sorrow map turns from one 11.8MB file to 2369 smaller files that add up to 14.7MB after a rather long PNGOUT session.

For the full image, it'd be easiest just to offer it as a separate download (at the cost of server space).

I think it'd be trivial to make it use JPG files for all the scaled down images and PNG for the end, which might make it use a little less space.
69  General Boards / Mapping Tips/Guides / PanoJS on: December 02, 2011, 12:12:52 PM
If you go here:

http://www.dimin.net/software/panojs/

...there's a Google Maps-esque zoomer script thing. Problem is, it's hard work finding the software to cut up the maps - the only Windowsy one on the list is Zoomify, which crashes on large maps. Has anyone else had any better results?
70  General Boards / Maps In Progress / Re: Speedy Eggbert (PC) on: November 27, 2011, 01:59:21 PM
Well, that's odd. I suggest you try using another image host. The final maps (submitted by email) should be the unscaled PNGs, of course, but until we see them we can't offer much advice. The smaller maps come through unscaled and look OK to me (not mentioning anything to do with the game art style itself, which I don't think much of).
71  General Boards / Maps In Progress / Re: Speedy Eggbert (PC) on: November 26, 2011, 02:32:11 AM
It might be a size issue, although one might hope the website would give a better error. There is a program called PNGOUT that compresses PNG files to be much smaller without losing any details, and if you don't like to use the commandline there is a program called PNGGauntlet that will give you a GUI. See if the file's under 1MB and try again?
72  Main Boards / VGMaps Social Board / Re: Anyone having trouble accessing VGMaps.com? on: November 22, 2011, 02:53:52 AM
Happened again - http://www.vgmaps.com/forums/ redirected to http://www.vgmaps.com/YjjnP/forums/.
73  Main Boards / VGMaps Social Board / Re: Anyone having trouble accessing VGMaps.com? on: November 16, 2011, 12:09:41 PM
Me too - the random letters thing. It's always randomly ridiculously slow, though.
74  General Boards / Mapping Tips/Guides / Re: dispop - Distributed PNG Optimizer on: November 02, 2011, 12:27:39 PM
Did you get permission from Ken Silverman regarding this? I'm not sure whether this counts as "reusing the PNGOUT executable".
75  General Boards / Maps In Progress / Re: Jet Grind Radio/Jet Set Radio (GBA) on: November 02, 2011, 02:48:17 AM
It's always awesome to see isometric maps Smiley and I have to say, it looks worse than I remember - maybe the darkness of the original GBA screen helped..?

Jon really ought to increase the attachment limits, there's no reason not to.

Is it possible (or maybe you did, I didn't quite follow your description) to stitch together the joins by selecting the parts with more information each time? I did something similar where possible for my Arena maps (still unfinished...) and I think it makes a nicer result overall, even if it is slightly "fake".
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