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1  General Boards / Maps In Progress / Re: Dragon Quest 3 (GBC) on: September 13, 2013, 12:08:16 PM
After hundred and some decades i have finally finished mapping the GBC-Version of DQ3. Now i need to wrap it up and send it to Jon. The Maps will be available on site this or next week.

The most interesting Difference are the "Hakenkreuz" on Dharma and Pachisi Track 3 Maps. The Cross disappeared from the sea in the Dharma Temple and the Track got changed a litte to make it less obvious.

I also have made some editing to the SNES-Maps:

  • Kazave                 SNES       added forgotten Shop-List
  • Ashalam                SNES      fix Shop-list
  • 2. Pachisi Track      SNES      added forgotten Shop-List
  • Gaia Navel             SNES      forgot to add Dungeon Name in Box and mark "3" red.
  • Samanosa             SNES      add (M)
  • Cave of Ra            SNES      mark Numbers of Mimic red.
  • Ludatorm              SNES      add (D)
  • 4. Pachisi Track      SNES      correct small mistake
  • Rubiss Tower         SNES      mark Mimic red.
  • Zomas Castle         SNES      mark Mimic red.
  • Bonus Dungeon      SNES      add Treasure (20) and rmv wrongly placed sprite.

so many errors and i never noticed it before? -.- I will send it along with the GBC-Maps.
2  General Boards / Maps In Progress / Re: Tropicon's map projects on: May 28, 2013, 03:59:12 AM
Legend of Zelda - Phantom Hourglass?

Actually i have done most of it. There are some details left, so once i'm done with Dragon Warrior 3, i will replay it and and the remaining details.

Here a Seamap with details added.
3  General Boards / Maps Of The Month / Re: 2013/05: The Immortal (NES) - TerraEsperZ on: May 01, 2013, 03:37:11 AM
That was no surprise at all, since the Maps are really amazing.

@Terra Congrat. to the title of Top-Mapper. ^^
4  General Boards / Maps In Progress / Re: Dragon Quest 3 (GBC) on: April 23, 2013, 06:19:54 AM
-.- found more error on SNES Maps of Ashalam and 2. Pachisi Track. In Ashalam i messed up the Shop-list so i fixed it with the correct stuff and in 2. Track i simply forgot to add the Shop-List. -.-
5  General Boards / Maps In Progress / Re: Dragon Quest 3 (GBC) on: April 19, 2013, 11:06:11 AM
There is another point to the comparing. That is to find error. just checked SNES Maps of Kazave to find out i forgot to add the Shop-List to it. -.-

1 Year ago i submitted 2 fixed Maps:

*Isis                             SNES      added correct door near (K)
*Cave West of Noaniels    NES       corrected Treasure List

I fear i will find more errors from now on.
6  General Boards / Maps In Progress / Re: Dragon Quest 3 (GBC) on: April 16, 2013, 02:54:30 AM
both Sets? There is actually 3 versions of DQ 3 (excluding Wii-versions which is directly taken from older console). I already mapped SNES and NES and the only remaining is the GBC-version.
7  General Boards / Maps In Progress / Dragon Quest 3 (GBC) on: April 15, 2013, 08:45:42 AM
am back in action. so this time i'll be mapping the GBC Version of it. After that i have mapped every version of Dragon Quest 3. Cheesy

all Maps done. Cheesy
8  General Boards / Maps In Progress / Re: Suikoden 1 and 2 (PS1) on: January 05, 2013, 07:03:58 AM
I reaaallllly like Suikoden Series. ^^ and thus i have a few suggestions to make the maps even better!

1. Can you also map Level 2-4 of Toran Castle? You only mapped Level 1 and 5. also add the exact number of Recruits on each Level if possible.  ^^

2. Can you add Boss Sprite on Maps. You also left out some Sprites like the Soldier on Soniere and Kwaba.

3. Can you also add the recruitable Chara with a glowing border or something?

4. You can also add more Color variation to make look the maps refiner. See Attackment as an example. You can of course do it differently.

Sorry if i demand too much of you, but i strike for Perfectionist if possible. I cant wait to see your Suikoden 2 Maps.
9  General Boards / Maps In Progress / Re: Dragon Warrior 2-4 (NES) on: December 25, 2012, 08:53:57 AM
First i need DQ3 Walk through Wall Codes for GBC-Version, then i start mapping it, then after that i complete the last game left on NES.
10  General Boards / Map Gab / Re: Chrono Trigger on the Super Nintendo (SNES) on: December 18, 2012, 01:07:11 PM
I suppose I could check GameFAQs or whatever, but if I haven't asked it already, does anyone know offhand what additional stuff is in Chrono Trigger DS, and is anything in there worth mapping?

Well, there are 3 extra Features for DS.

- Arena of the Ages (where you can let your monsters fight in the Arena and win Prizes from common to rare). You can go there from the Titlemenu, but you need a saved game or you can enter it from the End of Time.
- Lost Sanctum (2 Extra Areas in 65M and 600 A.D. which show up after Black Omen appear in the Sky). There are new Monster, Quests, Items, etc
- Dimensional Vortex (3 Extra Areas in 12,000 B.C., 1000 A.D., and 2300 A.D., but you need to beat the Game once to have access to it.)

Then there is various stuff DS took over from PSX like: Bestiary, Movies, etc. I could try to map it, but i need a WtW Code for it first.
11  General Boards / Map Gab / Re: Chrono Trigger on the Super Nintendo (SNES) on: December 02, 2012, 07:35:21 AM
Geno Dome:
Below the first Figurine (not the one by Vigil Hat) is a Speed Tab.

Did you check Guardia Forest 1000 A.D. to match the newer Maps? and also Truce Market? not that you forgetting about it. ^^

12  General Boards / Map Gab / Re: Chrono Trigger on the Super Nintendo (SNES) on: December 01, 2012, 11:18:44 AM
Sunken Desert:
You forgot to add "MuscleRing" to the Treasure Chest on the "Isle".

Medina Market:
Once you complete Magus Sidequest in Ozzie Fort, then go to 1000 A.D. and check the Price at Medina Market. It's become supercheap, where it was superexpensive before.

and Congrat. for the Maps of the Month, but that was obvious for one of the best RPG ever. ^^
13  General Boards / Map Gab / Re: Chrono Trigger on the Super Nintendo (SNES) on: November 27, 2012, 02:15:29 PM
Code:
3 each of
Petal + Fang     = Ruby Gun   / Dream Gun
Petal + Horn     = Sage Bow   / Dream Bow
Petal + Feather  = Stone Arm  / Magma Hand
Fang  + Horn     = Flint Edge / Aeon Blade
Fang  + Feather  = Ruby Vest
Horn  + Feather  = Rock Helm

10 each of
Petal + Fang + Horn + Feather = Ruby Armor

I like that. So please make it like that snesmaster. Cheesy

There is 2 more Things i want to point out.

First: Northern Ruins 600 A.D.
You should add Departed on Legend. This Monster is abit special, since he don't appear on Maps but is rather a Fusion of Defunct and Base.

Second: Northern Ruins 1000 A.D.
There is a well hidden Power Tab in the Room up the right Stairs. I will send you a pic of it.

This is not the last time you hear of me. Cheesy



14  General Boards / Map Gab / Re: Chrono Trigger on the Super Nintendo (SNES) on: November 21, 2012, 01:21:04 AM
Try to pick these sealed Chests in 600 A.D.

* Porre Elders House (which contain Black Vest)
* Porre Elders House (which contain White Vest)
* Truce Inn (which contain Blue Vest)
* Guardia Castle (which contain Red Vest)

but say NO and return to 1000 A.D.

* Porre Elders House (Black Vest is upgraded to Black Mail)
* Porre Elders House (White Vest is upgraded to White Mail)
* Truce Inn ( Blue Vest is upgraded to Black Mail)
* Guardia Castle (Red Vest is upgraded to Black Mail) *which you marked correctly on maps*

So you need to fix Porre Elders House and Truce Inn maps. I'm not that far yet, but Northern Ruins should be the same. All ther other sealed chests found in game are non-upgradable.

Kali Blade become Shiva Edge.
Siren become Valkyrie.
Nova Armor become Moon Armor.

To get these new treasures, you need to go to 600 A.D., picks the chests and say NO and return to 1000 A.D. So you need to edit Northern Ruins 1000 A.D. as well. Oh and if you took the upgradable items in 1000 A.D., then you can return to 600 A.D. and get the original items as well.

Edit:

About the time you got Ayla for good in team, you can visit Guardia Castle freely with Marle in your active Team, though only Kings Room and Basement will be off-limit.
15  General Boards / Map Gab / Re: Chrono Trigger on the Super Nintendo (SNES) on: November 19, 2012, 11:11:45 AM

There is still more to it:
- Dream Gun (Lucca +60 ATK) 3 Petals, 3 Fangs
- Dream Bow (Marle +60 ATK) 3 Petals, 3 Horns
- Magma Hand (Robo +70 ATK) 3 Petals, 3 Feathers
- Aeon Blade (Crono +70 ATK) 3 Fangs, 3 Horns

Ruby Vest and Rock Helm are the same as before.

I was level 13 when I got to the End of Time so I never knew there was a form before that.  Do you have a save state for that?  I really don't feel like playing the game from the start again to get back to that point under level 10.  Either that or a code that would lower Crono's level that I can use on my save state Smiley

Sorry, but i'm playin the DS-Version. Perhaps this will help you?
- http://www.rpglegion.com/chrono/sse/index.htm
- http://www.pjgalbraith.com/2006/06/chrono-trigger-save-state-editor/
- http://www.fantasyanime.com/squaresoft/ctsaves-srm.htm
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