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16  General Boards / Maps Of The Month / Re: 2015/12: ActRaiser (Super NES) - Rick Bruns on: December 01, 2015, 07:36:24 AM
Rumor has it that the name Tanzra is an anagram and substitution of the name Satan. Simply rearrange the name Satan to Tansa then substitute the 'S' for a 'Z' and add an 'R'. It would be nice to have the Japanese stage maps as well. They are noticeably different in layout, and have slightly differently designed enemies. Good one Rick!
17  General Boards / Map Gab / Re: FTP uploading issues for Super NES and PC on: September 11, 2015, 12:03:07 AM
If limitations become too much, perhaps you should divide the Super NES section into two indexes; "Super Famicom" (containing Japanese only releases) and "SNES" (containing US and EU releases). You can also divide the PC index into a "Windows" index and a "DOS" index.
18  General Boards / Maps Of The Month / Re: 2015/05: Captain America And The Avengers (NES) - Will Mallia on: May 01, 2015, 11:42:35 PM
I personally would have chosen the Mount Rushmore styled monument in "Avengers' Park" as the Map of the Month screenshot. Iron Man is my favourite of the four, but only Captain America and Hawkeye are playable. I Mapping the game would have been faster, if I didn't have to backtrack with both characters through the levels. By the near end of the game, the Rocket Ship made it possible to skip levels. The only map that could have been finished neatly if I had some way to fly or super jump is the Houston level. What is intriguing is that it's one of those platformer games with lots of little details around the levels. Bosses were difficult to beat (nothing save states can't solve). And so I'm very happy to be dedicated for this award of the month.
19  General Boards / Mapping Tips/Guides / Re: What is the best emulator to map out arcade games? on: January 30, 2015, 01:10:07 PM
MAME32 Plus! 0.111 seems to work okay. Simply press F4 when you're in the scene/level/place you want to map, then press Enter once to get the sprites and twice so you get the TMAP screen. Then you toggle through the sprite pieces/backgrounds with the square bracket keys. In some screens it takes a bit of searching the the larger resolutions. Sadly sprites are required to be pieced together, which I find far more complicated than simply taking every screenshot with F12, but you can get direct rips of fonts in the spritesheet. This technique does not work for every game such as Data East's and SNK's arcade games. The mapping is more in the roms than the emulators. Mind you I haven't tried any other arcade emulator.
20  General Boards / Map Requests / Re: Master System/Game Gear Game Atlas on: December 26, 2014, 04:47:36 PM
With the completion of Ax Battler, the Golden Axe Quest chapter is finished. Three chapters so far are finished.
21  General Boards / Map Requests / Re: Master System/Game Gear Game Atlas on: December 21, 2014, 01:41:23 AM
Today the last chapter gets an update. I have finished what Darkwolf started on Golden Axe Warrior. Very like Legend of Zelda, but enjoyable. Now there shouldn't be a problem navigating through those labyrinths.
22  General Boards / Map Requests / Re: Mega Man Maps on: September 23, 2014, 04:06:57 AM
I'm afraid there isn't a construction mode for Maverick Hunter X as it is a direct remake of Mega Man X, without any extras. However the Sigma Fortress levels are heavily changed in layout, which means mapping them if possible is definitely worth it. Unless the 2.5D platforms can be centralised and measure in grid, the maps will have to be improvised somehow.


Further research reveals that capsule, heart and part upgrades are changed in the stages from the original. In addition the upgrades, ride armours and enemy placements are changed when playing as Vile.


The 3D RPG Megaman X Command Mission, has got a 2D minimap of the various areas that you explore. It doesn't rotate, but its kind of transparent so some touching would have to be applied to make it a finished map, otherwise its rather easy to rip and assemble. Also the game has a web like 2D map system of each zone.
23  General Boards / Map Requests / Re: Mega Man Maps on: September 22, 2014, 05:28:52 AM
I've been looking through Mega Man Powered Up and it might be possible to reconstruct the maps making use of the construction mode, since the tiles are flat and 2D as opposed to the 3D graphics in gameplay. It may not be perfect to the actual gameplay, but it means one can finally map out Time Man's and Oil Man's stages.
24  General Boards / Map Gab / Re: Attention Mappers on: June 24, 2014, 09:26:22 AM
I accept your request. You can post my maps wherever you please. I should get round to finishing the Sable Tower stage sometime soon.
25  General Boards / Map Requests / Re: Nintendo Power - 1988-1996 cover games on: April 07, 2014, 10:23:23 AM
Hi! Long time no mapping in this section. I am currently working on "Buster Busts Loose" (A Tiny Toon Adventures game). I am need of a cheat code that removes the wall and surface clippings, so I can fall through solid surfaces and make them out. Also I want an idea of how many layouts are available in the Bab's Rescue Friends bonus game mazes.
26  General Boards / Mapping Tips/Guides / Re: Game Codes and Cheats - All Kinds; Official and Fan-Made on: April 06, 2014, 12:24:12 PM
GSHI website is not active anymore. You will have to get your codes elsewhere.
27  General Boards / Maps Of The Month / Re: 2014/04: Bugs Bunny In Rabbit Rampage (Super NES) - Will Mallia on: April 05, 2014, 11:02:57 AM
It was intriguing to find that each level was much more different than the first. The game is ideal for Looney Tune fans especially as it makes appearances and cameos appearances of the lesser notable characters like Nasty Canasta. It's too bad this is only game of its kind and those maps are real treasures to finding the secrets around.

I'm tempted to begin mapping "Tiny Toon Adventures: Buster Busts Loose". I am just itching to get back to the toonatics antics.
28  General Boards / Gaming / Re: It's MAR10 today. So what Mario game are you playing or replaying? on: March 10, 2014, 11:33:37 AM
Dream Team huh? Another portable game. I'd love to give this one a go.
29  General Boards / Map Requests / Re: Nintendo Power - 1988-1996 cover games on: August 11, 2013, 09:33:52 AM
To answer your question, Noob Saibot's Dorfen doesn't exist in the SNES version, instead the balcony stage is used for the fight against Noob. That being said Mortal Kombat 3 for SNES is definitely complete.
30  General Boards / Maps Of The Month / Re: 2013/08: Rise Of The Triad (PC) - Zerker on: July 31, 2013, 11:03:16 PM
I heard this game was supposed to be a sequel to Wolfenstein 3D before ID Software split with Apogee. The unlimited bullet weapons are quite handy. There are many missile and rocket weapons and no actual target sniping. I never thought I'd see a game with a natural non-cheat God Mode. Good show Zerker.
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