VGMaps
November 20, 2017, 10:26:59 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
  Home Help Search Login Register  
  Show Posts
Pages: [1] 2 3 ... 34
1  General Boards / Maps Of The Month / Re: 2013/06: VVVVVV (PC) - Technos on: July 02, 2013, 06:47:17 PM
This game easily has the most bizarre name of any video game in history.

Congrats, Techno!

I keep wondering. How do you pronounce it?
Do you pronounce it as veeveeveeveeveevee, or just a long vvvvvv sound? Or "hexavee", "six v"?
2  General Boards / Map Requests / Re: Incomplete Genesis Games List on: July 02, 2013, 06:44:09 PM
So this is basically about games for the Genesis, that have SOME maps, but not all, right?

Have all the Sonic games been done, in full?

There's also Micro Machines '96, and Micro Machines Military, I think. The latter not having any at all.
3  General Boards / Map Gab / Re: So I am working to do Super Mario 64 (hand drawn of course) on: June 10, 2013, 11:44:40 AM
IS it just me or did you forget to put the "START" label on the Hazy Maze Cave map?
4  General Boards / Map Requests / Re: Wario Land II on: March 12, 2013, 08:17:20 PM
I never heard of any level viewers.
5  General Boards / Maps In Progress / Re: Peardian's map projects in progress and planned on: August 23, 2012, 10:53:38 AM
40 rooms exactly, eh?
6  General Boards / Map Requests / Re: Request #2: New Super Mario Bros. 2 (N3DS) on: August 04, 2012, 09:15:29 PM
Prepare to wait a minimum of 1-2 years.
7  General Boards / Maps In Progress / Re: Peardian's map projects in progress and planned on: August 02, 2012, 04:20:21 PM
So just 11% to go?

What's after OOT? SMA3, or DNS? (What is DNS?)
8  General Boards / Mapping Tips/Guides / Re: Filling in maps? on: July 29, 2012, 12:17:32 PM
Yeah (it was a stupid question). Tongue

Also, if I was able to find out the specific "tile" for the coral texture, so that they could be pasted next to each other, and match up perfectly, what's the easiest way of filling in very small gaps?

Is there any program of any sort, in which you can literally "paint" the texture?
9  General Boards / Mapping Tips/Guides / Re: Filling in maps? on: July 29, 2012, 07:13:50 AM
I meant is it advanced enough to be able to read all images in a folder and work out which has the most matching pixels to the previous picture?

I guess not.
10  General Boards / Mapping Tips/Guides / Re: Filling in maps? on: July 28, 2012, 08:59:48 AM
Another question about the program, does it only work for images, if they're named with numbers?
I.e. blah001, blah002, etc?
11  General Boards / Mapping Tips/Guides / Re: Filling in maps? on: July 27, 2012, 07:07:27 PM
Am I blind or can I not see what grey lines you're referring to? Could you highlight them? Edit the picture with some kind of highlight, like a circle around the parts you mean?

EDIT: Nevermind, I see what you mean.

Well I can't be bothered to wait for the world's slowest operating system to load the Recycle Bin so I can actually GET to the images from the 2 AVI files (because 2 GB is too much for one, so VBARR has to split the videos), to then restore them.
12  General Boards / Mapping Tips/Guides / Re: Filling in maps? on: July 27, 2012, 06:07:42 PM
I assumed the emulator used FFFFFF but I'll change it to F8F8F8 if that's what it is.

Also, cropping 1 px? You mean where it says "Top" and "Left"?

Also, what's the difference between where it says Top, Left, and then Width and Height?

EDIT: Fucking idiots. I'm uploading a PNG, but Photofucket decides to convert it to a JPG.

Also what do you mean by 'artifacts'?

At least it says it's a PNG file. Or is it a "JPG" file, that thinks it's a PNG file? Sad

I really think it'd be much easier to somehow find a cheat code of some sort to be able to move around the stage, in the style of the old Sonic debug modes, where you can go anywhere, even though solid objects, and then take pictures, and stitch them together.

The only bad part, is that if you get to a part of a level where there's an entire white screen, it really messed up the stitching process (from my experience anyway)
13  General Boards / Mapping Tips/Guides / Re: Filling in maps? on: July 27, 2012, 07:33:52 AM
Here's a larger image:
14  General Boards / Mapping Tips/Guides / Re: Filling in maps? on: July 26, 2012, 06:47:44 PM
So, if I try selecting squares of the coral, at say 32, or 64, I should start to see a pattern which repeats in all four directions?

I was thinking that they'd be no less than about 8x8 (although with the coral, it's clearly more than that Tongue)

If I found a particular full block of the coral texture, what would putting that as the 'Mask' do? I forgot exactly how the mask works.

If it doesn't do what I want it to do, what's the easiest way of 'filling in' the missing parts of the texture, as opposed to manually selecting part that overlaps it correctly, and manually dragging it to the precise position?
15  General Boards / Mapping Tips/Guides / Filling in maps? on: July 26, 2012, 11:13:36 AM
OK, so here's a pretty much complete map of the level of Deck Trek from Donkey Kong Land (no items or enemies, just the stage itself):
http://i391.photobucket.com/albums/oo360/TheUltimateKoopa/1-4-DeckTrek.png


This was easy to 'fill in' the gaps. But what about this? (Reef Rampage):


It's not really that small, photoshop just made it smaller since it was 13.1 MB, and it's set to a limit of 1 MB (and the Deck Trek was less than 1 MB, since I had edited it, and saved as a PNG. I think the original file was a BMP, hence the much larger file size).

But the point is, you can clearly see the gaps.

My question is basically ... what's the easiest way of filling in the gaps (with coral)? If I was to make it accurate?

And for anyone wondering:
VBA re-recording was used. I went through the stages, trying to get as many places as I could, while not rolling off platforms to try and get normally out of reach areas, as this was easily done by copying and pasting after.

I then, played the movie back, but with the object layer off, and simultaneously outputted as an AVI (full frames)

I then used VirtualDub to extract each frame.

I then used Maxim's Screenshot Autostitcher 0.7

I then (with Deck Trek anyhow) used Paint (yay!) to just fill in the gaps by copying parts of the pole things and filling them in.

As I said, the poles are easy, but the coral it's very hard to figure out when the texture 'starts' and 'ends' if that makes sense.
Pages: [1] 2 3 ... 34
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!