VGMaps
November 20, 2017, 12:54:17 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
  Home Help Search Login Register  
  Show Posts
Pages: 1 2 [3] 4 5 ... 12
31  General Boards / Map Gab / Re: Crusader of Centy(GEN) on: May 16, 2010, 04:14:49 AM
Nice maps. They look very good. I really think I should play this game one day.  Smiley
32  Site Boards / Message Board Announcements / Re: 2009/09/06: New boards on: September 07, 2009, 10:00:18 AM
Nice new forum. It was a bit difficult to get access because I first had to reregister my e-mail account which I used to register here (@poczta.onet.pl) because the old software didn't allow me to use only two letters after the first dot in the address's domain-part - which is the case for my standard e-mail account.
But now I have changed my profile so that I do not have to go through this struggle again when that unused mail account will be disabled sooner or later.

If there is a possibility to automatically map the old forum links to the new URLs, that would be great.
33  General Boards / Map Requests / RE: Rayman original on: July 23, 2009, 08:14:51 AM
I once began mapping Rayman but never got far, mostly because I had trouble extracting the background in the first boss battle against Mosquito (I think that's its name) - and after some weeks I hadn't have enough time anymore to go on mapping it.

I don't mind if someone else tries to map it, although I might get back to mapping the game in the future.
34  General Boards / Map Gab / RE: Rolando (iPhone/iPod Touch) on: April 26, 2009, 11:28:47 PM
This looks impressive. Which programming language are you using for writing the code?
35  Main Boards / VGMaps Social Board / RE: I just can't stop! on: April 01, 2009, 06:31:53 AM
This looks good. But you did use a program for this, too - or did you create it manually?
36  Main Boards / VGMaps Social Board / RE: What is your avatar? on: January 29, 2009, 12:22:11 PM
It's a selfdrawn bear and a random pyramid in the background. I put that pyramid in there because of my fondness for the demoscene.
37  Main Boards / VGMaps Social Board / RE: How did you find VGMaps.com? on: January 01, 2009, 03:16:14 AM
I was looking for Zelda : Oracle of Seasons maps, I think. I don't remember exactly why I was searching for them, but I got this website as a result in Google.
38  Main Boards / VGMaps Social Board / RE: Happy New Year! on: January 01, 2009, 03:07:29 AM
Well, Happy New Year everyone. I also think it won't be that different from other years.
39  General Boards / Map Requests / RE: REQ: Shantae (GBC) on: October 19, 2008, 10:22:56 AM
IGN has maps for this games, but as JPEG. Still they are worth looking at:

http://uk.guides.ign.com/guides/15286/page_2.html
40  General Boards / Mapping Tips/Guides / RE: Completely removing background possibly in VBA-M soon on: October 19, 2008, 09:38:38 AM
Sounds good. Although I didn't have problems with the GBA/GBC games I mapped but it's better to be prepared for a game that uses the background colour in the foreground when it is an easy task to do.

Thanks for proposing that feature Smiley
41  Main Boards / VGMaps Social Board / RE: What would you like to see in a VGMaps.com makeover? on: July 15, 2008, 02:07:18 PM
Maybe using collapsing tags (like those that are used for posting spoilers on some boards) for the individual files list of a game, so that the the page itself appears much smaller until you click on a game title you are interested in.



And yeah, databasing would be great. With a search feature Smiley
42  General Boards / Map Requests / RE: Double Dungeons maps for the Turbografx-16 on: June 22, 2008, 11:53:24 PM
no, I don't demand that. I just said that there are some difficulties in mapping such a game that have to overcome by the person who decides to map the game.

I do not know if anybody wants to map it. I myself never played the game so I do not have much interest in mapping it at the moment.
43  General Boards / Map Requests / RE: Double Dungeons maps for the Turbografx-16 on: June 22, 2008, 12:32:28 AM
That game is 3-dimensional. So it can't be plain mapped. I think you have to recreate the map in an isometric fashion like DarkWolf did with Wolfenstein 3D. So one should know how the dungeons are saved in the game's ROM to be able to map it efficiently.
44  General Boards / Gaming / RE: Sonic Unleashed is coming... on: June 20, 2008, 09:07:26 AM
yay, I hope will be released for PC, too. I really liked Sonic Adventure DX and Sonic Heroes.

The trailer looks very promising, although the speed sometimes seems to be even too high. But maybe there are many scripted passages Smiley
45  Main Boards / VGMaps Social Board / RE: The Return of osrevad on: April 30, 2008, 10:31:38 AM
Welcome back, osrevad.



The two years have gone by very fast for me, so I surely do remember you Smiley
Pages: 1 2 [3] 4 5 ... 12
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!