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1  General Boards / Map Gab / Re: ( SNES ) - The Legend of the Mystical Ninja on: October 24, 2017, 10:37:11 AM
Wow, they looking amazing! Can't wait to see the rest!
2  General Boards / Maps In Progress / Re: FlyingArmor's Map Projects Present and Future on: July 30, 2017, 08:08:47 PM
I submitted the last batch of maps for Ultima VI back in April, so that game has been complete for a few months now.

Also, last week I submitted maps for Daedalian Opus and it's Japanese counterpart, Bouken! Puzzle Road for the Game Boy. The reason for mapping the Japanese version as well was that I discovered that it had more levels than the North American version, a total of six more. But when comparing the two games more closely, you'll see that the puzzle orders don't line up one to one. Some puzzles that appear later in Daedalian Opus end up appearing far earlier in Bouken! Puzzle Road (the puzzle in the shape of a gun is one such). There's a few puzzles exclusive to the North American version as well, which I found rather interesting.
3  General Boards / Map Requests / Re: One request… on: July 23, 2017, 07:59:05 PM
I wouldn't mind taking on this request. After checking the game out, it looks pretty nice and it should be fun to map out.
4  General Boards / Maps In Progress / Re: FlyingArmor's Map Projects Present and Future on: February 28, 2017, 01:31:01 PM
Yeah, I had checked a little while ago if the FF7 Remake had a tentative release date yet, but it still looks like that's up in the air.

I haven't made any progress on those maps for FF7, but I have gotten back into mapping Ultima VI after about a five month hiatus. I've finished up 10 more maps, and have about half a dozen left to work on. I'll probably send what I've got done to you some time tonight.
5  General Boards / Maps In Progress / Re: FlyingArmor's Map Projects Present and Future on: October 06, 2016, 01:42:56 PM
Thanks very much!

I'm fairly sure that all the maps that use pre-rendered graphics are complete. I didn't bother to include areas that were used solely for flashbacks or cutscenes, an example being the backstory with Zack and Cloud breaking out of the basement of Shinra Mansion.

Besides the world map, I'm also thinking of doing maps for the chocobo race courses. They'd have to be drawn by hand of course, but I'm sure I can figure out a way to represent them two-dimensionally.
6  General Boards / Maps In Progress / Re: FlyingArmor's Map Projects Present and Future on: September 29, 2016, 12:43:26 PM
I wouldn't have known it was there either if it wasn't for this site showing me where it was, with it's well done hand-drawn maps. I walked right past it the first time I was documenting the treasures in that area and only realized I missed it when referring back to that website.
7  General Boards / Maps In Progress / Re: FlyingArmor's Map Projects Present and Future on: September 26, 2016, 03:17:32 PM
Inching closer to completing the Final Fantasy VII map set! I've now got the Northern Cave and Inside the Planet areas mapped and labeled.

Assembling the Inside the Planet map was a nerve-wracking experience. Because there are FMV sequences playing in the background when you're in this area, they obviously won't be visible when viewing the maps in 7mimic. The major problem I was running into was trying to find any program that could open the BIN files that the videos are encoded as. Most of the major FMV sequences in the game are stored as MOV files, and most programs I came across don't have any problem playing those, but none of those programs could play files ending in *.BIN. Long story short, I just bypassed the whole BIN file thing by downloading the AVI files from the PC Version of Final Fantasy VII instead. Ah, much nicer!

It still took a bit of effort to get the lighting correct on everything (or rather as correct as I can possibly get it) which involved separating the foreground and background and other such stuff, but at least it looks more or less how it's seen in-game. And because of this learning experience, I decided to go back to my Whirlwind Maze map and add in all the wavy background effects found in that area, which I didn't bother to do at the time I was working on it.

There's only a few more in-game maps to worry about, as well as the overworld map (which I haven't bothered working on yet), so I'm just about done with this game. Cheesy
8  General Boards / Maps Of The Month / Re: 2016/08: Suikoden II (PSX) - mechaskrom on: September 10, 2016, 12:57:03 AM
The Japanese text on the world map reads something like: "You cannot see this far" or "There's nothing to see here". So basically, a cute, quirky comment. Smiley
9  General Boards / Maps In Progress / Re: FlyingArmor's Map Projects Present and Future on: August 29, 2016, 09:47:35 PM
I would say it's still a true statement. I think I have about 3 or 4 more game maps to finish off, and there's the overworld map as well. We're about six months away from March, so it's definitely within the realm of possibility!

By the way, I did end up buying a used PS3 back near the end of June and have been playing Final Fantasy XIII on and off since then. It's quite an amazing spectacle to behold! I still find the battle system a bit strange, although I've gotten used to it somewhat. I do however like not needing to heal after battles and not having to worry about MP!
10  General Boards / Maps In Progress / Re: FlyingArmor's Map Projects Present and Future on: August 20, 2016, 04:10:47 PM
ReyVGM: I'm actually trying to reduce the number of projects I'm working on at the moment, so adding even more would be counterproductive in that regard. Once I get the majority of my current projects out of the way (Light Fantasy and Ultima VI mainly), I'm probably going to take a break from mapping for a while to concentrate on other things. However, I do appreciate you suggesting me such projects! Cheesy

YelseyKing: Thank you very much! Although I don't mind adding the amount of detail to my maps that I have (by detail I take it you mean where all possible obtainable items can be found, and the mini maps with the latitudinal and longitudinal co-ordinates), it's really the game itself that requires me to do it. And these are just the maps for the SNES version of the game! If I were to apply to same standard to the PC original, the item legends would no doubt be at least two or three times as long, given how many more items there are to obtain (which more often than not, end up being useless items like honey jars, rakes, oven spatulas, plates, chairs, etc).
11  General Boards / Maps In Progress / Re: YK's random map progress thread on: August 15, 2016, 06:20:58 PM
I don't recall anyone calling dibs on that game, and doing a search for it just brings up your post, so I'd say you should be okay. Smiley
12  General Boards / Maps In Progress / Re: FlyingArmor's Map Projects Present and Future on: August 08, 2016, 01:23:30 AM
FF3 was the easiest FF to map by far; not having to jump through technical hoops to map things properly was really nice.

As for FF8, I have no plans to map it. If there's anyone out there who wants to give it a shot, by all means! Just because I've done most of the mapping for Final Fantasy on this site doesn't mean I have a monopoly on it. Wink
13  General Boards / Maps In Progress / Re: FlyingArmor's Map Projects Present and Future on: August 06, 2016, 03:51:58 PM
I'm about ready to wrap up work on Final Fantasy III; I just got two more maps to label and it'll be done!

Working on these maps also made me do a ton of corrections with my FF4 maps mainly, but also a number of FF5 ones as well. A lot of it is just correcting the spacing of certain letters in the item legends, since I noticed a problem with my font file for typing the translations of item names. This also prompted me to fix some other errors I stumbled across in the process, as well as making sure the naming conventions I chose for recurring items remain consistent across the three games.

I won't dump all of that along with the remaining FF3 maps onto Jon all at once, but here's a heads up that it'll come in due time. Smiley
14  General Boards / Map Requests / Re: Request Listings on: July 27, 2016, 11:25:57 AM
I cannot speak for Trop, but if I were in his position, Points would be the last means of exchange I would ever consider, the primary reason being that you cannot convert Points back into currency. The only things Points seem to be good for is for buying stuff from the deviantART store and for getting memberships.
15  General Boards / Maps In Progress / Re: FlyingArmor's Map Projects Present and Future on: July 19, 2016, 07:38:38 PM
Glad you approve of the Brain Lord maps! I'm just happy to have finally completed that collaboration project with you.

I got about 20 new maps done for Ultima VI so far, and two of those are dungeons, so I'm whittling those away one by one. Cheesy
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