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1  Main Boards / VGMaps Social Board / Re: Hey, Kung Fu Furby on: July 19, 2014, 11:01:01 AM
Alright. I've noted what needs up be updated, and what I've confirmed as unused.
2  Main Boards / VGMaps Social Board / Re: Hey, Kung Fu Furby on: July 18, 2014, 06:08:54 PM
All I have are the music modifiers. Plus, I think I can enhance the music identification, because for some of the games, I know which ones are unused now.  Grin

You could actually post these on the SNESMusic.org forums.
3  General Boards / Mapping Tips/Guides / Re: Code Bank on: May 30, 2014, 09:42:12 AM
These codes are Pro Action Replay codes.

Ardy Lightfoot (SNES)
Level Modifier
7E0060xx
00-04, 06-09, 0B-0E, 15-19 are all working levels using this code.
12 is the password screen.
13 is the Game Over screen.
14 is the password screen already set up.
1A is the title screen.
1B-1C, 21-24, 27-28, 2B work OK. They are quick cutscene sequences. The catch is that they're not meant to loop.
1F, 26, 33 partially works... it's another cutscene. However, the graphics are a bit glitched in at least one section.
20 is the opening.
29-2A accidentally lets the camera follow the main character, although it's a functional cutscene otherwise.
I don't think anything above 37 works at all.
Any value I did not mention should not be tried, mainly because of graphical glitches.

Congo the Movie - Secret of Zinj (SNES)
Level Modifier
D158D1xx
D158D2xx
Safe-cracking is required. That means only certain values will work, and they don't really follow a consistent pattern. Here are the valid values (left byte goes into D158D1xx, right byte goes into D158D2xx):
96 A6
38 A7
DF A7
5F A8
D9 A8
59 A9
D3 A9
5A AA
F0 AA
77 AB
FE AB
7F AC
17 AD
A8 AD
39 AE
C9 AE
7D AF
3D B0
D9 B0
61 B1
E9 B1
C4 B2
C5 B3
4F B4
D9 B4
Select Start from the menu. The level you select will substitute the first shooting stage, and actually allows you to start later in the game than usual.
There might be graphical glitches because the graphics aren't properly loaded.
4  Main Boards / VGMaps Social Board / Re: Hello! I'm KungFuFurby on: March 11, 2014, 07:22:39 AM
PixelPusher from the Stencyl forums (and thus the creator of Goldman's Adventure), I presume?  Wink
5  Main Boards / VGMaps Social Board / Re: Hello! I'm KungFuFurby on: March 05, 2014, 07:22:02 AM
Well, well, well! I came across this one purely by accident figuring I would try to go for the music first (level modifiers are usually tied to the music in some sort of array)... I got the level modifier for Ardy Lightfoot! And maybe a bit more.

Ardy Lightfoot
Level Modifier
7E0060xx
00-04, 06-09, 0B-0E, 15-19 are all working levels using this code.
12 is the password screen.
13 is the Game Over screen.
14 is the password screen already set up.
1A is the title screen.
1B-1C, 21-24, 27-28, 2B work OK. They are quick cutscene sequences. The catch is that they're not meant to loop.
1F, 26, 33 partially works... it's another cutscene. However, the graphics are a bit glitched in at least one section.
20 is the opening.
29-2A accidentally lets the camera follow the main character, although it's a functional cutscene otherwise.
I don't think anything above 37 works at all.
Any value I did not mention should not be tried, mainly because of graphical glitches.

Hmm... well, it's a start for a level modifier.
6  Main Boards / VGMaps Social Board / Hello! I'm KungFuFurby on: March 04, 2014, 04:18:48 PM
Hello everyone! I'm KungFuFurby, SNES music composer (three SNES games, all of them homebrew, have my music in it: Uwol ~ Quest for Money, MazezaM Challenge and Tchou. Tchou is by dieudunet, and the other two are by Alekmaul), and inventor of many SNES music modifiers... on the order of at least 100 games or so.

I'm not really a map ripper, but I have discovered secret passwords in the past since I have the ability to look up ASM... all the way down to the opcodes without using a debugger! The main discoveries I make are in the music category, which is why I'm usually contributing to SNESMusic.org.

I can also sometimes invent level modifiers. That's good for accessing unused levels if needed, although the level modifiers are sometimes not perfect...
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