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1  General Boards / Map Requests / Re: Rollergames (NES), Ultra Games/Konami 1990, Konami 1991, Map Request on: July 23, 2018, 06:19:50 AM
Hello, one more info i want to add. If Someone has the knowledge to check the game ROMs properly i want to point you to this discovery:
From the Game Box Back (early Junkyard stage+some Jungle stage maybe) and for comparsion from final game, Junkyard stage.

And same Pic, other Version from the "Video Games & Computer Entertainment - October 1990 - Page 2" Advertisement, shows some Pixels more to the left and top but badder Quality:

Read more about here:
http://forums.lostlevels.org/viewtopic.php?t=3341
Is something left in the Game from the previous design? Any Konami employee reading here, has more Info/Pictures of the Beta? Who can find out?
Matthäus1977
2  General Boards / Map Requests / Re: Mission Impossible for NES on: July 08, 2018, 04:05:07 AM
Thank you, the final Map´s turned out well. It is good to have an overview of a full stage. Nice to see how the game Designer´s imaginied they have to look.
A cutscene Pic (or more) is missing by the way, the one with the Submarine. Do not remember now.
3  General Boards / Map Requests / Re: Parodius Da!/Parodius FC/NES (Konami 1990, Palcom 1992) Map Request on: July 08, 2018, 03:43:22 AM
Hello, i noticed not all pictures showing up but they are there. Go to the Japo source Sites to see them. I tried to map Stage 1 but did not get very far. Especialy the light fade in chalange me.

https://imgur.com/a/XwpK3y3
You can use all my experimental map´s for creating a Map.
4  General Boards / Map Requests / Re: Rollergames (NES), Ultra Games/Konami 1990, Konami 1991, Map Request on: July 08, 2018, 03:37:14 AM
And, anyone interested to map this game? It has something interessting to find out about its map´s seem to overlap on the borders, like the "Gremlins 2" stage 3-2. In mid  "Rollergames" Stage 1-1 on the upper-left, where your path turns right coming from down, you can see parts of Stage 1-2 (street) in Stage 1-1 with then swaps the colour palette in Stage 1-2.
The Levels seem to be cut to parts, for better memory performance i think.
Here is what i try so far:

https://imgur.com/a/j5yCFex
You can see the Part from 2-2 on top left at the right part of this pic.
It would be good to create the complete Stage 1 (with 1-1 and 1-2 laying one to other at this Part from 2-2 that we can see a little in 1-1).
And adding the Intro and Cutscenes to each map would be god because this was one of the highlights of the game to get to see them, back in 1991/92 if i remember right Cheesy.
EDIT 2018.07.14; I noticed that the Gutter glimpse we see on the top left in Stage 1-1 is not from Stage 1-2 (i wrote 2-2 before, my error), but is is from the second half of 1-1.
The Stage seems to be cut in two parts at the Battle screen in the middle where the enemy come out of the door. Here the scrolling is stoping for the fight. And when done it is like you are teleported above the Stage start point to go on in the second half in 1-1. Putting the Map together as usual for VG-Maps and then another version cut in half and overlapping at the described Gutter Point (also some Houses and Rooftops will fit) will show us where the second start in the 1-1 is acurately located.
Matthäus1977
5  General Boards / Maps Of The Month / Re: 2018/07: Vice: Project Doom (NES) - Will Mallia on: July 08, 2018, 03:21:47 AM
Nice Game, got it by coincidence at a Fleahmarket in 2002, with other games for cheap. I like the Background effects in Stage 2 (zig-zag moving of the Night City Skyline mirrowing in the Water). Also nice music and graphics Detail. There are local differences in the Japo an Western Versions. Never heard or read of it bevore then.
6  General Boards / Map Requests / Re: Mission Impossible for NES on: November 21, 2017, 02:13:16 PM
Yes, this is not mapped yet. And it is not easy. I always made it to the Water Boat Level. Maybe to the Snow Level for a few Times. There was a Cutscene with a Airplane if i remember right. Can you add also the Intro, Cutscenes, Briefing to the Levels? And the different Titlescreens Ultra/Palcom. End Sequence too.
7  General Boards / Map Requests / Parodius Da!/Parodius FC/NES (Konami 1990, Palcom 1992) Map Request on: August 26, 2016, 02:22:17 PM
Hello, I reactivated my Account after some 3 Years of no action.
I would like to see some Maps from the Nes Parodius from Konami.
There are even 4 Secret Bonus Stages:
Stage 1 Alternate Course in the Clouds (Quick destroy the ceiling at the big Backgroundship and fly in)


Stage 3 Alternate Course - Graveyard (Quick destroy the Pillar at the Rollercoaster and fly in)



Stage 5 Alternate Course - Inside Moaiship (Fly into the Mouth)



Stage 6 Alternate Course - Japan Volcano Stage (Destroy the last Lower Ice Block before the Boss, fly in a blinking stars)


Got the Info from here (the first two Secret Stages I know from playing back in 1992 already):
http://bhdaa.sakura.ne.jp/parodius/da-variation.html
And more Pictures from here:
http://legendius.web.fc2.com/bestgame/parodius/famicom_parodius.html
Here is a YouTube Video by a German showing it too:
https://www.youtube.com/watch?v=COTY3vtkULk
Some game differences exist:
https://tcrf.net/Parodius_(NES)
This Game is Auto-Scrolling, so it is not so easy to Map.
Who can Rip this for Us?
It would be nice to add some Graphics (Game Sprites/Ending) too.
Action Replay Pro:
0064D00F Never ending Shield
GAME GENIE CODES:
Europan Version
Invincibility   ZGKEAPPE OAKEPPEA   This code is almost certain to crash the game in the middle of a boss battle, even if you turn it off before getting to that battle
Always Have Bomb 00007B 01 (GameHacking.org by Ugetab)
Full Power-Up
Pause gameplay and press Up twice, Down twice, Left twice, Right twice, A once, B once, A once, and B once for a full power-up.
Matthäus1977
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