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1  General Boards / Gaming / Re: What's the best sprite resource on the Internet? on: September 11, 2013, 07:46:39 AM
Ok, I updated the image, it has some additional sprites on it now.  Unfortunately in the player select image the text is part of the sprite.
2  General Boards / Gaming / Re: What's the best sprite resource on the Internet? on: September 04, 2013, 08:49:34 AM
Kawaks makes Neo-Geo and CPS1/2 sprite ripping pretty easy.  If I have time I might add the other images you mentioned, the ones along the bottom are for the good-ending credits screen, so I suppose I should include the other stuff.
3  General Boards / Gaming / Re: What's the best sprite resource on the Internet? on: September 03, 2013, 01:18:56 PM
Is this what you need?
4  General Boards / Map Requests / Re: Sega Megadrive (Genesis)/Sega CD Game Atlas on: July 11, 2013, 07:45:37 PM
Alex Kidd Enchanted Castle "technically" isn't complete.  There's a sky level that I didn't map, but due to the lack of detail, it would be pretty damn hard, and not a very useful or pretty map.
5  General Boards / Maps Of The Month / Re: 2013/04: Xargon (PC) - Zerker on: April 01, 2013, 08:34:28 AM
Any particular reason my overworld maps disappeared?  I actually put some work into those so they didn't show the abrupt endings that appear in the map data since the player never sees those on screen.
6  General Boards / Maps In Progress / Re: Magical Hat no Buttobi Turbo! Daibouken (for the Mega Drive) on: February 28, 2013, 10:44:05 AM
Fortunately, the game uses the same memory addresses for levels and backgrounds, so my scripts for Decapattack worked perfectly.  I did manage to get the first set of levels done, but this will probably be it for a few weeks, as I have to fly to the east coast next week or the week after, in addition to the convention stuff I mentioned earlier.  Jon, please consider this post a submission, and perhaps move this to maps in progress?

Here's the logo:

Level 1-1
Level 1-2
Level 1-3
7  General Boards / Map Gab / Re: Clock Tower (SNES) on: February 21, 2013, 12:42:25 PM
nth Floor Elevator Access would probably work best for the elevator rooms.  Lobby (at least in N. America) usually applies to a commercial building or hotel, rather than a private residence.

Also, Cage Room you might want to call Butcher's Room or something similar, as from the graphic it looks like there's an apron, tools and a butcher's block.  The cages are for animals, probably chickens.  Although typically a room like that wouldn't be attached to the main house, or at least it wouldn't be accessible from a nice hallway like that. Smiley
8  General Boards / Maps In Progress / Re: Magical Hat no Buttobi Turbo! Daibouken (for the Mega Drive) on: February 16, 2013, 09:39:54 AM
I haven't replied to this because I haven't mapped in quite a while and I'm pretty busy until after the first of March getting ready for a convention I'm helping out with.  Since no one has taken the challenge and since I have the experience doing the others I may do this one eventually, but I can't make any promises.
9  General Boards / Mapping Tips/Guides / Re: Correcting the original mistakes in a game's map? on: February 05, 2013, 09:07:01 AM
I made some changes to the Xargon over-world maps.  They are areas the camera can't normally reach, but I wanted the maps to look more like a natural landmass instead of something that just ended abruptly.
10  General Boards / Mapping Tips/Guides / Re: Recommended programs to assist your mapping on: December 29, 2012, 08:01:19 PM
Since this program doesn't handle jpg files, I use jstrip first, then convert them to png with pnggauntlet & finally use pngoptimizer on them.  I find pngoptimizer to be much faster than pnggauntlet.

Why are you converting JPG to PNG?  JPEG compression causes a loss in image quality that is fine for photo-realistic images, but not lower-color graphics (like most of the images here at VGMaps).  And for photo-realistic images, JPEG compression is probably going to beat out PNG most of the time.
11  General Boards / Mapping Tips/Guides / Re: PC Game Hacking and Mapping Tutorial: Xargon on: November 19, 2012, 08:01:42 AM
Something to note about old DOS games as well: sprites are often stored with some sort of run-length encoding.  It's an outdated method of reducing the size of bitmaps. What it does is translate the drawing of the image into commands similar to:

Move X pixels
New row
Draw X pixels of color

Each game seems to be slightly different in the encoding, but with trial and error, it can be figured out.
12  General Boards / Mapping Tips/Guides / Re: Emulator for PC games on: November 14, 2012, 07:42:18 AM
I meant to revisit Xargon, especially after I found the source code somewhere on the internet, but I just never got around to it.

FYI, the world maps have some alteration by me.  They abruptly end in places where the camera never reaches, so I had to fill out some things.
13  Main Boards / VGMaps Social Board / Re: The Legend Of Zelda: Symphony Of The Goddesses on: November 13, 2012, 07:44:43 AM
Hrmm, if they do LttP and OoT it might be worth going.  Did they do the field music from Twilight Princess?
14  Main Boards / VGMaps Social Board / Re: The Legend Of Zelda: Symphony Of The Goddesses on: November 08, 2012, 08:58:51 AM
I saw a sign for this a month ago.  We're supposed to get this in Portland in March 2013.  It's going to be the weekend after a long convention weekend for me though, so maybe your review will help me decide.
15  Main Boards / VGMaps Social Board / Re: vgmapper, get while it's there on: September 23, 2012, 01:05:31 PM
But I am sure there are already professional alternatives that can download from CSV files?  Lips Sealed

The CSV was so Jon could filter out the things he already has based on the information Trop posted on user ids and such.  Once the list is filtered, the URL column could just be copied to a text file, and most mass downloaders I think would support that.  Of course if you want the downloaded files put in proper sub-folders and what-not, yeah you'll need something more advanced.
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