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16  General Boards / Maps Of The Month / 2019/01: Silva Saga II: The Legend Of Light And Darkness (J) - FlyingArmor on: December 31, 2018, 08:52:42 PM

For this month's "Maps Of The Month" featurette, I wish to draw your attention to FlyingArmor's Silva Saga II: The Legend Of Light And Darkness (J) (Super NES) maps.

Waking up with amnesia, one of the few things you do remember is that you were on a quest to defeat the forces of the evil Zuhl. But now you must find and catch up to Kyral, the Light Warrior, and together you will be able to defeat the son of Zuhl, the evil Zolde.

Okay, the story is a little simple, and even a little cliché. What IS unique is the battle system. As you go about your jounrey, to defend yourself from the world's many monsters, you will have to hire powerful mercenaries and utilize magical idols. And speaking of battles, the enemies are often animated and there are fancy battle transitions. Though I guess you wouldn't be able to tell that from these maps...

And speaking of maps, FlyingArmor once again helps any 16-bit adventurer with this complete map set to the world of Minelvaton (which looks quite different than in the original Minelvaton Saga on the Famicom). As you might expect from a JRPG, the epic adventure will span the entire world. The world of Minelvaton is fairly vast, though its features might not be hugely different from many other fantasy RPGs... grass, forests, mountains... it may be familiar, but it does seem a bit more mountainous than most RPG worlds, and a quarter of the map, the whole northwest quadrant, seems to be dedicated to Zolde's castle and the four coloured towers that surround it. From the Village of Beta, through the Temple Of Thor and the Pantheon, all the way to Zolde's Castle, FlyingArmor, through his trademark thoroughness will ensure that you won't miss any items on your way to meeting up with Kyral!

So to recognize the effort put into mapping the finale of the Minvelvaton trilogy, FlyingArmor's Silva Saga II: The Legend Of Light And Darkness (J) (Super NES) maps will be known as's Maps Of The Month for January 2019.
17  Main Boards / VGMaps Social Board / Re: YouTube channel! (JonLeung1) on: December 02, 2018, 10:34:48 PM

I think this is my best "Geek Fiction Multiverse" video yet!  To hype up to this week's release of "Super Smash Bros. Ultimate", I take a look at the ten guest characters and show how they are already connected to Mario and the Nintendo universe - WITHOUT using Super Smash Bros.!
18  General Boards / Maps Of The Month / 2018/12: Wonder Boy In Monster Land (Master System) - Maxim on: November 30, 2018, 09:59:30 PM

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Maxim's Wonder Boy In Monster Land (Master System) maps.

Wonder Land has been taken over by the MEKA Dragon! Having proven his heroics eleven years earlier, when he had saved his girlfriend in the original Wonder Boy game, Wonder Boy is called upon to save Wonder Land which is now referred to as "Monster Land".

Despite being released for the arcade first, this Master System game requires a bit more strategy than a typical quarter-muncher. It's not simply a matter of mindlessly fighting and jumping in a straight path to an end point.  You'll have to find shops, which later become unlabelled and then even hidden - to buy and utilize armor, shields, magic weapons, and other items.

While made up of episodic stages, it's not as strictly linear as the original game but also not an open world like its sequel. However, you will still find Maxim's maps handy, especially for the last stage, which is - and here's a word I use a lot here - labyrinthine!

Similar to how Castlevania: Rondo Of Blood's ending becomes the opening of Castlevania: Symphony Of The Night, here we also see the final area of Wonder Boy In Monster Land appearing at the start of the sequel, Wonder Boy III: The Dragon's Trap (also mapped by Maxim) - which has been remade as Wonder Boy: The Dragon's Trap (without the "III") for Windows, PS4, Switch and Xbox One. Then there is a spiritual successor to the Wonder Boy series, in December 2018's Monster Boy And The Cursed Kingdom, also for these current platforms, so there's definitely still interest in this kind of platforming gameplay.

So to recognize the effort put into mapping this wonder of a game, Maxim's Wonder Boy In Monster Land (Master System) maps will be known as's Maps Of The Month for December 2018.
19  Main Boards / VGMaps Social Board / Re: YouTube channel! (JonLeung1) on: November 21, 2018, 06:13:00 PM

Happy 20th birthday to The Legend Of Zelda: Ocarina Of Time!  Here's my review of Dark Horse's The Legend Of Zelda Encyclopedia: Deluxe Edition!
20  General Boards / Maps Of The Month / 2018/11: Pokémon: Yellow Version (GB) - KeyBlade999 on: October 31, 2018, 09:15:21 PM

For this month's "Maps Of The Month" featurette, I wish to draw your attention to KeyBlade999's Pokémon: Yellow Version (GB) maps.

When Pokémon came out on the original Game Boy, Pikachu was not initially considered a "main" Pokémon.  You would start the game with Bulbasaur, Charmander or Squirtle, and their fully evolved forms would be featured on the boxes/labels for Pokémon: Green Version (Japan only), Red Version, and Blue Version, respectively.  Pikachu is numbered #025 in the Pokédex, and though catchable relatively early, is an uncommon Pokémon to encounter, and gameplay or story-wise, wasn't anything special in particular.  But then the merchandising opportunities favoured the "cute" Pokémon such as Pikachu and Clefairy, and it was the animated series that firmly established Pikachu as the series's mascot.

So, not surprisingly, soon came an enhanced version of the original generation of games that was called Pokémon: Yellow Version ("Special Pikachu Edition" on the box), a fitting colour as it is of course the colour of Pikachu and goes well with the other first generation games, which include Red, Green (in Japan) and Blue.  Just like in the anime, Pikachu is the only available starter Pokémon and follows the main character around (as opposed to staying in its Poké Ball).  Also from the anime, the Team Rocket duo of Jessie and James make appearances here.  And as with the different versions of Pokémon, the frequency and availability of Pokémon species is different.  Some graphics are tweaked, and enhanced when playing on the Game Boy Color (except for the Japanese version), so despite an overall structural similarity to the original games, KeyBlade999 felt it was worth mapping.  This is also the first of the enhanced remakes that the next few generations of Pokémon would have, including Crystal (to Gold and Silver), Emerald (to Ruby and Sapphire) and Platinum (to Diamond and Pearl).  And it will be remade yet again, with Pokémon: Let's Go Pikachu (and Pokémon: Let's Go Eevee) available for the Nintendo Switch in November 2018.

Though Pikachu is now everywhere with anything that has to do with Pokémon, and a mascot for Nintendo as a whole and even a Japanese pop culture icon, it was this 1999 Game Boy game where Pikachu really started being front and center.

So to recognize the effort put into mapping the first (of very many) games to prominently feature Pikachu, KeyBlade999's Pokémon: Yellow Version (GB) maps will be known as's Maps Of The Month for November 2018.
21  Main Boards / VGMaps Social Board / Re: YouTube channel! (JonLeung1) on: October 28, 2018, 08:33:17 PM

A vlog of last month's Edmonton (Comic & Entertainment) Expo.  (I was sick on and off with three different things the past few weeks which set me back a bit, yet this was still published on the same day as I published last year's...  hmmm.)  Here, we get a photo with Amy Jo Johnson, the Pink Ranger from Mighty Morphin Power Rangers!
22  General Boards / Map Gab / Re: SilverSword - Incredibly obscure Macintosh game from 1998 on: October 05, 2018, 08:14:02 PM
Maps are now up, along with a brand new "Mac" section!
23  General Boards / Maps Of The Month / Re: 2018/10: Mega Man II (NES) - Revned / Rick Bruns on: October 01, 2018, 06:41:13 AM
Fun fact: The VGMaps font has the letter "I" and the number "1" appear identical, both each as a solid line.  Since the convention on VGMaps is that whenever there's a discrepancy between the box title and the in-game title, there's a preference for the in-game title.  Hence, the second to seventh Mega Man games on the NES, despite appearing as "2" to "7" on their boxes, are listed here on VGMaps as "II" to "VII".  However, Capcom has been consistent with 8 to 11, so "Mega Man II" and "Mega Man 11" would have looked identical in the VGMaps font.

Also, it would have been confusing to have it look like "Mega Man 11" was featured for the Maps Of The Month beginning October 1, since the game comes out October 2.  Tongue

So choosing this for the Maps Of The Month meant also going back to EVERY thumbnail on the site of a game with a title using Roman numerals and adding the top and bottom lines to make it clear what these numbers are.
24  General Boards / Maps Of The Month / 2018/10: Mega Man II (NES) - Revned / Rick Bruns on: September 30, 2018, 09:24:26 PM

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Revned's / Rick Bruns's Mega Man II (NES) maps.

Dr. Wily is causing trouble again!  Seeking revenge after his first defeat, Dr. Wily creates eight of his own Robot Masters to counter Mega Man, including Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man and Wood Man.  Can the heroic robot Mega Man defeat them all and put a stop to Dr. WIly's nefarious schemes yet again?

We've featured a few Mega Man games here for the Maps Of The Month honour before, but the only other NES one featured before this one was Mega Man III, which was the first honouree way back in May 2004 (also mapped by Revned)!  It is, of course, a little odd that it has taken this long to recognize it, since Mega Man II is by far the most popular of the Mega Man games, making a reappearance on the NES Classic Edition, and more recently rereleased on cartridge by iam8bit.

This is the first time I am honouring two mappers - but not for working together.  Revned has fully mapped the six Mega Man games on the NES - and though his maps were certainly more than adequate, he went back and remapped all of them.  That's mega-dedication!  Rick Bruns of has also mapped this game, opting to show the placement of enemies.  Either way, they've totally mapped this classic from the 8-bit era - isn't it about time we enjoy some more Mega Man?

So to recognize the effort put into mapping a mega-iconic game in an already mega-iconic series, Revned's / Rick Bruns's Mega Man II (NES) maps will be known as's Maps Of The Month for October 2018.
25  Main Boards / VGMaps Social Board / Re: YouTube channel! (JonLeung1) on: September 03, 2018, 07:25:07 PM

More of The Geek Fiction Multiverse!  I finally connect Astro Boy and Mega Man, thanks to some Switch games!
26  General Boards / Maps Of The Month / 2018/09: Holy Diver (J) (NES) - King-Hyrule on: August 31, 2018, 09:12:11 PM

For this month's "Maps Of The Month" featurette, I wish to draw your attention to King-Hyrule's Holy Diver (J) (NES) maps.

The Black Slayer, the "Emperor Of The Darkness", wreaks havoc upon the world with his black magic and army of followers and creatures.  Our hero, Randy, seeks five emblem seals of the King Crimson family, with which he can draw upon holy magic to expel the Black Slayer and his followers from this world.

This platformer with gothic architecture in a medieval setting swarming with monsters may remind you of the Castlevania series, though now with a heavier dose of magic.  Though progression is mostly linear, there are a few places where you may have to step aside to another screen or out-of-the-way part of a room, and later on, alternate paths, in order to find bonuses like extra lives and "Mana Extenders" to help you on your holy quest to save the world.  And you'll need everything you can get your hands on - especially King-Hyrule's maps which point all these out - because like the early Castlevania games, it also has a ridiculous difficulty level.

Though it was originally only published for the Famicom in Japan in 1989, if you pre-ordered one of the very limited Holy Diver: Collector's Edition cartridges published by Retro-Bit® and sold at CastleMania Games, you'll now be able to enjoy this on your NES!  Though this game is described as "holy", you might be cursing a lot, though...

So to recognize the effort put into diving into this difficult and (formerly-) Japanese-only game that deserves a look, King-Hyrule's Holy Diver (J) (NES) maps will be known as's Maps Of The Month for September 2018.
27  Main Boards / VGMaps Social Board / Cleaning up special characters on VGMaps ("©", letters with accents, etc.) on: August 24, 2018, 07:59:16 PM
Hi everyone, sorry that it took me a while to get to this.

At some point earlier this year, I'm not sure what happened, but the HTML pages were being interpreted differently.  It's probably on the server side of things, because regardless of device or browser, "©" started appearing as "�".  This was a result of me using "©" itself directly in the HTML code, which, you'd think would be as simple as can be, but apparently not.  So I had to change it to the universally-understood "©" in the code - which if you ask me, is not at all intuitive.  And I don't get why it would suddenly appear as the "�" way despite being fine for 16 years...

I changed the "©" on a few popular pages and as I updated them, but today I finally got around to thoroughly fixing the "©" on every main atlas page.  I also fixed "Pokémon", "Alien³", "720°", Solstice's "Kâstleröck", and the Carmen Sandiego game developer, "Brøderbund".  If you reload the pages they should appear correctly now.

However, I'm pretty sure there are likely other special characters lurking about, and I may have missed them, so if you see some nonsensical or garbled text (not ZZT's "Castle Of *@#%&!!", but I mean something definitely wrong) in place of something, or any other errors, let me know and I'll fix it.  Thanks!

EDIT: Also, now that Project Wonderful's service ended (they managed the auction-based ads) I have purged the code from the pages that had it.  I don't know if people had some pages hang up because of that, but if so, it's one less thing to be concerned about.
28  Main Boards / VGMaps Social Board / Re: YouTube channel! (JonLeung1) on: August 23, 2018, 06:06:26 PM

More 16-bit love!  Since it is the 27th birthday of the Super NES, I look at Jeffrey Wittenhagen's "The Complete SNES: Collector's Book & Ultimate Guide - Definitive Edition".  What do you guys think of the Super NES library, and do you like books like this?
29  Main Boards / VGMaps Social Board / Re: YouTube channel! (JonLeung1) on: August 09, 2018, 07:41:08 PM

Yay!  A bit late, but here are my picks for the 16 best map sets, as well as the 16 best 16-bit map sets, here on for its (belated) 16th anniversary!  No, the video's not 16 minutes.  >_>

This was particularly frustrating because there appeared to be a rendering error.  After trying a few more days to fix it with no luck, I decided to upload it anyway - only to find that the error does not appear on YouTube.  Sigh.  What a pointless delay.

Anyway, here we go!  Anyone here going to comment on this?
30  Main Boards / VGMaps Social Board / Re: YouTube channel! (JonLeung1) on: August 05, 2018, 09:21:34 PM

Here's a clip of iJustine responding to me (at the 8:26 mark).  I started this video a few times but for some reason never finished it.  I randomly clicked on it, randomly clicked near the end, and then saw that she actually responded to my question.  How about that?  An almost-missed celebrity interaction, found months later!

I guess you guys don't seem to respond much to my YouTube videos but I should have another one up (hopefully tomorrow or the day after at the latest) that will be VERY
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