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VGMaps Social Board / D'OH! Forgot...
« Last post by Cyartog959 on September 30, 2025, 02:21:09 pm »Of all the parts I've brought up, I forgot one more subject that should've been covered...
There's no part of the blog series that covers the in-game intros of Sonic 3, halves itself, the intros from selecting Sonic and Knuckles' stories, Sonic's beginning at Angel Island Zone, and Knuckles' at Mushroom Hill Zone(though, it does only reside in Part Two, and it was relocated to Angel Island at Sonic 3 Complete, yet set erroneously to the former in Sonic Origins), nor the seguing from scene to gameplay, complete with the HUD scrolling on-screen, and the endings, especially Knuckles' after defeating Mecha Sonic Mk.II's semi-super state that segues to ending and credits.
I can only guess such coding made it possible for that seguing. The matter is how to do it, and even how to have the HUD scroll off-screen and the timer stop for in-game scenes and resume after they're done.
Well, I'd like to see those processes sometime.
There's no part of the blog series that covers the in-game intros of Sonic 3, halves itself, the intros from selecting Sonic and Knuckles' stories, Sonic's beginning at Angel Island Zone, and Knuckles' at Mushroom Hill Zone(though, it does only reside in Part Two, and it was relocated to Angel Island at Sonic 3 Complete, yet set erroneously to the former in Sonic Origins), nor the seguing from scene to gameplay, complete with the HUD scrolling on-screen, and the endings, especially Knuckles' after defeating Mecha Sonic Mk.II's semi-super state that segues to ending and credits.
I can only guess such coding made it possible for that seguing. The matter is how to do it, and even how to have the HUD scroll off-screen and the timer stop for in-game scenes and resume after they're done.
Well, I'd like to see those processes sometime.