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Map Gab / Re: How did Tropicon rip this cutscene map? (Star Ocean) [SNES]
« Last post by dark_lord_zagato on January 25, 2026, 12:27:33 pm »Hello. In the event you are unable to get in contact with Tropicon I have my own solution for this problem.
I was just now able to achieve freedom of movement at the Time Gate by using a room modifier code. This code will work upon exiting a room, so go into an item shop or something and take a savestate next to the door. Turn the code on and leave and you should be at the Time Gate. You won't be in a cutscene so you can walk around freely.
This was done in BizHawk but you should be able to adapt it to other emulators too.
Go to hex editor, make sure the memory domain says WRAM, freeze 000461 and poke the value to 0E.
If you find yourself stuck in a wall just use some position modifier codes to get out of there.
002013 = Horizontal Position
002016 = Vertical Position
They would look like this as PAR codes.
7E04610E Room modifier code (Set to Time Gate)
7E2013?? Horizontal Axis
7E2016?? Vertical Axis
I was just now able to achieve freedom of movement at the Time Gate by using a room modifier code. This code will work upon exiting a room, so go into an item shop or something and take a savestate next to the door. Turn the code on and leave and you should be at the Time Gate. You won't be in a cutscene so you can walk around freely.
This was done in BizHawk but you should be able to adapt it to other emulators too.
Go to hex editor, make sure the memory domain says WRAM, freeze 000461 and poke the value to 0E.
If you find yourself stuck in a wall just use some position modifier codes to get out of there.
002013 = Horizontal Position
002016 = Vertical Position
They would look like this as PAR codes.
7E04610E Room modifier code (Set to Time Gate)
7E2013?? Horizontal Axis
7E2016?? Vertical Axis
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