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31
VGMaps Social Board / Re: What's gonna be the 50,000th Map in VGMaps History?
« Last post by JonLeung on January 07, 2026, 11:53:21 am »
Well... I don't want people sending in a bunch of low-quality maps just to be the one that hits that milestone.

A few years ago, I offered to old and new mappers that anyone who had submitted like 20 or 50 maps or whatever could get a free "Nintendo Quest DVD" from me (as I had so many after doing an event in 2015 but now needed to move them as they weren't selling). And, perhaps because DVDs are passé, or that a different version of "Nintendo Quest" is now on YouTube or whatever, very, very few people actually took that deal.

But it was around the time that this one person, a new mapper, who probably only just wanted the "free" DVD, started submitting a lot of low-quality stuff.  I'm not one to refuse maps if technically they are maps, but man... is the site always improved with more maps, especially if they're like those?

And as nice as it is to be able to say we have lots of maps, technically maps would work better the fewer there are.  As in, no unnecessary fragmentation.

Before we got complete Super Metroid maps for each area (thanks, Rick Bruns!), someone tried to send in maps they had extracted from the game somehow... meaning that it was hundreds of images, separate files, one for each room.  Come on, a single room isn't really a map...

I want there to be 50,000 maps, sure, but we'll get there.  And if I say we're close, I hope that if anything, that it encourages people to continue to make good maps, not to pivot to making worse maps that they can pump out faster.
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Map Requests / Re: Maps to Cover...
« Last post by Cyartog959 on January 07, 2026, 11:25:08 am »
Got more yet-to-be mapped games in line...

101 - Nagano Winter Olympics '98 (PlayStation, Nintendo 64, 1997/98) Dev: Konami Computer Entertainment Osaka and Toyko, Publisher: Konami
102 - Disney's 102 Dalmatians: Puppies to the Rescue (PC, PlayStation, Dreamcast, Game Boy Color, 2000) Dev: Crystal Dynamics, Digital Eclipse(GBC Version), Publisher: Eidos Interactive, Disney Interactive(PC Version, Activision(GBC) (Yes, that was *laughs* intentional. ;D)
103 - Wave Race 64 (Nintendo 64, 1996) Dev: Nintendo EAD, Publisher: Nintendo
104 - XGIII: Extreme G Racing (PlayStation 2, GameCube, 2001) Dev: Acclaim Studios Cheltenham, Publisher: Acclaim Entertainment
105 - James Bond 007: Agent Under Fire (PlayStation 2, GameCube, Xbox, 2001/02) Dev: EA Redwood Shores, Xbox port by Savage Entertainment, Publisher: Electronic Arts
106 - Driven (PlayStation, GameCube, Game Boy Advance, 2001/02) Dev: BAM! Studios Europe, Crawfish Interactive (GBA Version), Publisher: BAM! Entertainment
107 - Gran Turismo (PlayStation) Dev: Polys Entertainment, Publisher: Sony Computer Entertainment
108 - Buzz Lightyear of Star Command (Dreamcast, PlayStation, PC, Game Boy Color, 2000) Dev: Traveller's Tales, Publisher: Activision, Disney Interactive (PC Version)
109 - Project Gotham Racing (Xbox, 2001) Dev: Bizzare Creations, Publisher: Microsoft Game Studios
110 - Amped: Freestyle Snowboarding (Xbox, 2001) Dev: Salt Lake Games Studio, Publisher: Microsoft Game Studios
111 - Coolboarders (PlayStation, 1996) Dev: UEP systems, Publisher: Sony Computer Entertainment
112 - Azurik: Rise of Perathia (Xbox, 2002) Dev: Adrenium Games, Publisher: Microsoft Game Studios
113 - Rampage World Tour (Arcade, PlayStation, Sega Saturn, Game Boy Color, N64, PC, 1997/98) Dev: Game Refuge, Midway Studios San Diego (PlayStation Version), Point of View (Saturn and PC Versions), Saffire (N64 Version) Publisher: Midway, GT Interactive(EU)
114 - NightCaster: Defeat the Darkness (Xbox, 2002) Dev: VR1 Entertainment, Publisher: Microsoft Game Studios
115 - MotoGP: Ultimate Racing Technology (GBA, Xbox, PC, N-Gage, Mobile, 2002) Dev: Visual Impact(GBA Version), Climax Brighton(PC and Xbox Versions), Cybiko(Mobile Version), THQ(N-Gage Version)
116 - Top Gear Rally (Nintendo 64) Dev: Boss Game Studios, Publisher: Midway, Kemco(EU)
117 - San Fransisco: Rush Extreme Racing (Arcade, N64, PS1, PC, 1996/97/98) Dev: Atari Games, Midway (N64), Climax Development (PS1 Version), Publisher: Atari Games, Midway Studios(N64, PS1, and PC Versions)
118 - Pandemonium 2 (PlayStation, PC, 1997) Dev: Crystal Dynamics. Publisher: Midway, Crystal Dynamics(EU, PS1 Version), UbiSoft (EU, PC Version)
119 - Off Road Challenge (Arcade, N64, 1997/98) Midway Studios San Diego, Avalanche Software (N64 Version), Publisher: Midway, GT Interactive (EU)
120 - Test Drive Overdrive: The Brotherhood of Speed (PlayStation 2, Xbox, PC, 2002) Dev: Pitbull Syndicate, Publisher: Infogrames
121 - Splashdown (PlayStation 2, Xbox, 2001/02) Dev: Rainbow Studios, Publisher: Infogrames
122 - Star Wars Racer Revenge (PlayStation 2, 2002) Dev: Rainbow Studios, Publisher: LucasArts
123 - Enclave (Xbox, PC, 2002/03) Dev: Starbreeze Studios, Publisher: Conspiracy Games (Xbox Version), Swing! Entertainment (EU), Black Label Games (PC Version), Atari Europe S.A.S.U. (EU)
124 - Gun Metal (Xbox, PC, 2002) Dev: Rage Games, Publisher: Majesco Sales, Rage Games (EU, Xbox Version), Strategy First (PC Version), Zoo Digital (EU, PC Version)
125 - X-Men Legends (PlayStation 2, GameCube, Xbox, N-Gage, 2004/05), Dev: Raven Software, Barking Lizards Technologies (N-Gage Version), Publisher: Activision

Side note - Later on, I'll color their names based on their mapping progress, as my means of keeping track.

There's more later...
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VGMaps Social Board / 50,000th Map Unique Commemeration planned?
« Last post by Cyartog959 on January 07, 2026, 09:56:42 am »
Just a thought, Jon, but, once that mapping milestone's made, won't you have something made and ready for the mapper responsible for achieving the 50,000th map, along with whichever game is marked for it? I'd like to see it.
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Map Requests / Re: Mega Man Maps
« Last post by Cyartog959 on January 07, 2026, 09:49:05 am »
Hello!  I'm a Mega Man and Metroid fan.

I hope you guys can map more Mega Man games!

It's surprising to me that the PSP games aren't mapped yet.

Yeah... TerraEsperZ's tag, that I briefly read, currently says "Current project: Mega Man: Powered Up (PSP)", and yet, no word on its progress are made... so far. I don't know much, other than guessing life's been keeping TerraEsperZ busy, but I'm hopeful time will be made to map that.
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Map Requests / Re: Mega Man Maps
« Last post by JonLeung on January 07, 2026, 09:28:57 am »
Just came across this one... Mega Man: Space Rescue.  (Not a Mega Man: Star Force game... just looks like classic Mega Man but in a spacesuit.  Weird.)


I know we have at least one J2ME expert here, LOL...
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Gaming / Re: Vertical loop glitches in Sonic Superstars
« Last post by G.E.R. on January 07, 2026, 07:14:00 am »
Finally I was able to run this game with Camera Mod. This allowed to see full levels without the need to use my glitchy scripts for free movement on levels. Also this allowed to captured full foreground blocks from game screen without reconstructions. I want to update some maps later by using it, but it the meantime, I recorded one interesting video: how will view this vertical-looped sections on maximum zoom out? It looks like there's actually more unreachabled rings + duplicate of spikes and enemies
https://www.youtube.com/watch?v=BN1HSMEHPxk
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VGMaps Social Board / Re: What's gonna be the 50,000th Map in VGMaps History?
« Last post by G.E.R. on January 07, 2026, 06:00:11 am »
At 1811 maps to go
J2ME maps ripped very easy, it need just set true resolutions of levels and captured 1-4 screenshots from emulator. I think this value could well be achieved by ripping all Java 2D-platformers
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VGMaps Social Board / Re: What's gonna be the 50,000th Map in VGMaps History?
« Last post by JonLeung on January 06, 2026, 07:41:28 pm »
I could have sworn we had another topic here about the map count on VGMaps.com, but when I search for "count", this is the only topic that comes up.  Weird.

I did another count today, and we're at 48,189 maps.


In a bit shy of four years, the site has grown by almost 30%.

Especially considering how high on the list they already were, the NES and Genesis sections grew an impressive amount, no doubt due to zagato blackfist's attempt to get all of the NES games mapped, and G.E.R. going crazy on Genesis games, including the ones on the Genesis Mini and the Genesis Mini 2.  Of course, they're not the only ones; so, many thanks go to everyone for their contributions to any and all sections of VGMaps!

At 1811 maps to go, it seems very likely that we will receive our 50,000th map in 2026.
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VGMaps Social Board / Re: YouTube channel! (JonLeung1)
« Last post by JonLeung on January 06, 2026, 08:31:55 am »

I'm hoping to get back into the groove this year.

It seems that my "If Mega Man 2 Robot Masters Were Human" and "If Mega Man 3 Robot Masters Were Human" Shorts are doing really well for watch time for my channel, and people have been asking for more, so I might as well finish off the original trilogy by doing the same idea to the first Mega Man game (with the two extra Robot Masters from Mega Man: Powered Up, might as well)!
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VGMaps Social Board / Re: External site using VGMaps content?
« Last post by Cyartog959 on January 05, 2026, 10:18:02 am »
Much of the internet has fallen to the AI menace. There are even AI ghouls imitating us over on that fake website. These forums are like Helm's Deep, a last human enclave against the encroaching scrapers of darkness.

Don't get all dramatic on us about that. Best thing now is pray for that to be halted. Really. It won't last for long. Just continue on your projects and ignore.
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