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Gaming / Re: "10 Games To Get To Know Me..."
« Last post by dark_lord_zagato on March 14, 2026, 05:44:27 pm »Zagato, why did you pick Inindo: Way of the Ninja? I haven't played it, but it has really mixed reviews online and doesn't seem very good. Plus, it's made by Koei.
Is it worth playing anyway?
No, it's really not. This falls under the category of bad games that we like for personal reasons.
A friend of mine gave this to me back in the 1990s, when we were in highschool, and showed me the basics of how this game works. The graphics and sound are pathetic for an SNES game, and while the story is okay there isn't anything too special about it.
What really sold us was all the stuff you can do outside of storyline progress. You can just forget about your mission and screw around for years of in-game time. I wanted to explore all of Japan and find the towns that you have no real reason to go to. My friend liked recruiting all the generic characters just to sell their stuff and kick them out of the party. We both liked tracking down the characters that are hostile towards the hero, so we could challenge them to a duel and beat the CRAP out of them. Later on in the game I found out you could take spying and sabotage missions, and even help out in wars between provinces. I tried to turn the entire mini-map of Japan yellow (for Tokugawa Ieyatsu) but only conquered half of it before my generals were stretched too thin.
So that was pretty fun, but I always wished I could have a world map of this game to make it easier to navigate. VGmaps came along some time later, and then after waiting silently for a few years I finally realized that if I ever wanted these maps I would just have to make them myself.
You know what that means. Inindo is the game that got me into mapping in the first place. If this is a list of games that had a big influence on us then Inindo really should be on my list.

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