July 19, 2018, 10:16:05 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
   Home   Help Search Login Register  
Pages: [1] 2 3 ... 10
 on: July 08, 2018, 08:31:13 PM 
Started by DCYann - Last post by DCYann
Hello! Me & few friends got into speedrunning this underrated SNES/Genesis gem.
Will probably even make a section for it on
Maps you make here are awesome! Would love to have them for the routing & guides.
For a quick preview of how the game looks:

Theres only 5 missions (maps)

M1ROG3   Infinite ammunition
MKWFLL   Invincibility
BMBRMN   Unlock Mission 1
65C816   Unlock Mission 2
B1GBND   Unlock Mission 3
FSPRNG   Unlock Mission 4
YHWX11    Unlock Mission 5

 on: July 08, 2018, 04:05:07 AM 
Started by shao - Last post by Matthäus1977
Thank you, the final Map´s turned out well. It is good to have an overview of a full stage. Nice to see how the game Designer´s imaginied they have to look.
A cutscene Pic (or more) is missing by the way, the one with the Submarine. Do not remember now.

 on: July 08, 2018, 03:43:22 AM 
Started by Matthäus1977 - Last post by Matthäus1977
Hello, i noticed not all pictures showing up but they are there. Go to the Japo source Sites to see them. I tried to map Stage 1 but did not get very far. Especialy the light fade in chalange me.
You can use all my experimental map´s for creating a Map.

 on: July 08, 2018, 03:37:14 AM 
Started by Matthäus1977 - Last post by Matthäus1977
And, anyone interested to map this game? It has something interessting to find out about its map´s seem to overlap on the borders, like the "Gremlins 2" stage 3-2. In mid  "Rollergames" Stage 1-1 on the upper-left, where your path turns right coming from down, you can see parts of Stage 1-2 (street) in Stage 1-1 with then swaps the colour palette in Stage 1-2.
The Levels seem to be cut to parts, for better memory performance i think.
Here is what i try so far:
You can see the Part from 2-2 on top left at the right part of this pic.
It would be good to create the complete Stage 1 (with 1-1 and 1-2 laying one to other at this Part from 2-2 that we can see a little in 1-1).
And adding the Intro and Cutscenes to each map would be god because this was one of the highlights of the game to get to see them, back in 1991/92 if i remember right Cheesy.
EDIT 2018.07.14; I noticed that the Gutter glimpse we see on the top left in Stage 1-1 is not from Stage 1-2 (i wrote 2-2 before, my error), but is is from the second half of 1-1.
The Stage seems to be cut in two parts at the Battle screen in the middle where the enemy come out of the door. Here the scrolling is stoping for the fight. And when done it is like you are teleported above the Stage start point to go on in the second half in 1-1. Putting the Map together as usual for VG-Maps and then another version cut in half and overlapping at the described Gutter Point (also some Houses and Rooftops will fit) will show us where the second start in the 1-1 is acurately located.

 on: July 08, 2018, 03:21:47 AM 
Started by JonLeung - Last post by Matthäus1977
Nice Game, got it by coincidence at a Fleahmarket in 2002, with other games for cheap. I like the Background effects in Stage 2 (zig-zag moving of the Night City Skyline mirrowing in the Water). Also nice music and graphics Detail. There are local differences in the Japo an Western Versions. Never heard or read of it bevore then.

 on: July 03, 2018, 06:35:20 PM 
Started by JonLeung - Last post by JonLeung

Here's a look at the LEGO set 70917: The Ultimate Batmobile, from The LEGO Batman Movie series.  This took me a while to make, partly because I had other projects, and partly because doing a time lapse was a bit more involved than I originally thought.

 on: July 03, 2018, 12:45:17 PM 
Started by JonLeung - Last post by Will
I certainly had fun with this one. This game certainly looks like a cross between Spy Hunter and Ninja Gaiden with two different genres of gameplay. You do have a good mix of melee and ranged weapons to use. The US Cover looks a lot better than the Japanese one that I thought at first it was a Capcom game (can't always judge by cover at first sight). I find Stage 4 to be the shortest and most bland of stages. Could have used some improvement there. My favourite stage is the eighth one for its futuristic look and mechanised theme. The last stage does have a Castlevania look about it. My favourite music tune is the first stage theme. This game probably deserves a SNES remake with the cutscenes in full colour instead of monochrome colour schemes. Definitely a game worth a play.

 on: July 01, 2018, 11:37:58 AM 
Started by JonLeung - Last post by JonLeung

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Will Mallia's Vice: Project Doom (NES) maps.

Detective Hart of the Vice unit investigates the mysterious BEDA Corporation, which is involved in military technology, but also turns out to be a front operated by aliens.  The aliens' "Gel" is a substance used as a drug which has serious effects on humans.  Hart will have to drive, jump and shoot to get to the bottom of this convoluted story and save the world.

Vice: Project Doom is often compared to the Ninja Gaiden series because of its partly animated cutscenes telling a slightly more mature story (by NES standards) and the highly detailed graphics that make up the dark locales that our hero must traverse.  But in addition to the side-scrolling action, the game also features a couple "Spy Hunter"-style driving sections as well as two arcade-style first-person shooting segments.  It really is a underrated game that never came close to being as popular as its ninja-themed cousins on the NES, but is still a comparably good time.

So the recognize the effort put into mapping this "dystopian future Ninja Gaiden with aliens" that deserves to be better known, Will Mallia's Vice: Project Doom (NES) maps will be known as's Maps Of The Month for July 2018.

 on: June 28, 2018, 02:03:44 AM 
Started by Mikemc - Last post by Mikemc
Rather than having 0-9 and A-Z loading on one giant page, which takes a long time to navigate on mobile, place each letter into its own folder.

Make a .bat file (a renamed .txt) and put this into it:

md A
move a*.* a
md B
move b*.* b
md C
move c*.* c
(and so on)

It'll make a new directory (folder) labeled A,B,C... then move every file that starts with a,b,c... into it.
Should be easy enough to edit the tables by copying each letter's chunk to a new document then saving into their respective folders?

 on: June 26, 2018, 09:51:13 PM 
Started by JonLeung - Last post by JonLeung

Just a fun thing I did.  "Take On Me" by a-ha is one of my favourite songs, after all!

Pages: [1] 2 3 ... 10
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS! The Video Game Atlas



Your ad could be here - contact me for advertising inquiries. is registered with and hosted by

Go Daddy.

Supported by you.

� 2002-2018 Jonathan Leung. is an archive of video game maps up since May 6, 2002. Optimized for at least 800 x 600 resolution.

This site does not contain commercial ROMs or any other illegal materials. All directly "ripped" game images are the property of their respective copyright holders. This web site and compass logo are copyrighted by Jonathan Leung 2002-2018.