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Gaming / Re: It's MAR10 today. So what Mario game are you playing or replaying?
« Last post by JonLeung on March 10, 2024, 09:03:38 am »
I guess I'm the only one that posts here about MAR10 Day, huh?

I know I'm still behind on my Mario RPGs, so, no more excuses, yesterday I moved the Wii U down to the basement (almost all of my gaming time is while I'm walking on the WalkingPad™, after all, no one can criticize my gaming if I'm exercising at the same time) and this morning I finally started Paper Mario: Color Splash (Wii U).  Good timing, as apart from getting all the Alcremie (still working on that), I think I've exhausted what I can do in Pokémon Scarlet, so it's perfect timing to start something new anyway.  I heard Color Splash is not one of the better Paper Mario games, but I semi-recently got through Paper Mario: Sticker Star (3DS) which is considered the worst, and I still enjoyed that.  I'm pretty sure I played Super Paper Mario (Wii) when it first came out in 2007, so it's pretty crazy that it's been 17 years in between playing two console Paper Mario games that are only one generation apart.  Liking Color Splash so far, but as it's been my first day, I'm only an hour and a half into it, and am in the third area (with the waterwheels).  Concerned about the battle system, but again, Sticker Star's is way worse and I still got through that, so I'll manage.  I'm glad the stand I got for tablets actually fits perfectly into the tablet slot of the handlebar of the WalkingPad™ and that the Wii U GamePad fits snugly on that, so it's possible to walk at 4.5 mph and not worry about dropping the GamePad.  Might keep the Wii U down there for a bit, there are other games I haven't gotten to that are on there.  I recently learned that if a 3DS and Wii U both have custom firmware, it's possible to stream 3DS games onto the Wii U, so maybe I could have started Mario & Luigi: Dream Team (3DS), as it's the one game I keep pushing off... whoops.  Not that I couldn't just play it on the 3DS, but again, if I want to put it in my morning exercise time, it's probably safer to play it on the Wii U now that I know the GamePad can be safely used.  But at the same time, maybe I could put the New 3DS XL on there the same way... something to look into.  Who would've thought ergonomics and physical logistics are things to consider in my gaming these days?

Related to Mario, I tried out the Princess Peach: Showtime! demo (Switch) yesterday.  The cookie-making part of the Patissiere Peach section was actually a little challenging; I had to do it four times to get it perfect.  I like the variety of gameplay.  I know I'm probably not the intended target demographic for it, but as a game, it seems well-made enough, it's inoffensive, why not?  Well, it's a little lower priority compared to other things I could play, but that's about it.  It's the kind of game that, if renting games was still a thing, I expect I could probably finish in a few days and be done with it.  Not sure if I'll pick it up - I'm behind on my games - Mario games, even.  Aside from the Mario RPGs, my brother and I STILL haven't finished Super Mario Bros. Wonder (Switch) because we're playing it together and therefore it's only possible when we're both able and willing to spend the time.  As I'm always busy trying to catch up on YouTube videos I intend to make, and he's always training Pokémon for competitions and such, it's really when we both think we deserve a Mario break at the same time.  I think we still have to do Worlds 5 and 6 to get through, but at least we've 100%ed every stage we've come across so far...

Last year on this day, I mentioned getting a ridiculous amount of hits on my YouTube channel because I reposted The Super Mario Bros. Movie trailers, which got TONS of views around March 10.  Turns out YouTube doesn't like reposted content when it comes to counting watch hours.  The prerequisite for monetization is 4000 watch hours in the past twelve months.  I've been denied monetization twice already because despite having 11,000 hours, as many of those watch hours were for copyrighted material (either the Mario or the Animaniacs stuff), and each time I'm denied I have to wait some time to reapply - now it's three months.  I tried and failed the second time in December, so the means to reapply opened up again last week, but I'm going to wait a few more days for last year's MAR10 spike to go away (so it doesn't show up in my last twelve months) to see what a "normal" amount of watch time is and so the copyrighted stuff - certainly the Mario stuff - doesn't work AGAINST me in terms of monetization.

So that's what's been up with me and Mario, how about you?
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Map Requests / Re: Sega Genesis Mini 2 - full map set
« Last post by JonLeung on March 07, 2024, 10:11:11 pm »
Thanks, John Brain!  Your submission of a map set for Vectorman 2 gets us moving!
We've started off on this trajectory for more Genesis maps!  (There's a geometry/physics reference in there somewhere, I'm sure.)

Is Vectorman one of those characters we haven't heard from in a long time?  Is the character just done?  No talks of any rerelease or reboot/remake/remaster/whatever?
Good to preserve what there is of his adventures, then.
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Ah, I think I found it.  It's called "img-txt_viewer".  It works exactly as I imagined.

https://civitai.com/articles/1952/img-txtviewer-quick-and-easy-manual-captioning

It makes text files in the same folder as the images itself, which could get messy, not sure yet if there's an option to change that, but otherwise, it's great!

EDIT: Maybe it's still meant for tagging because you have to go into Options and uncheck "Cleaning Text on Save" to be able to allow capital letters.
And it handles commas like tag separations, rather than for prose.  Hmmm.  So close.

...

I know I'm just talking to myself here, but I'll keep this topic here in case someone else is looking for something just like this.
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Hyper-specific question: does anyone know of any Windows software that lets you have text/notes alongside an image?

I don't mean image captioning in the usual sense.  When it comes to putting keywords/tags/captions in JPEG metadata, I know there're already lots of programs like that, including Windows Explorer.

I'm really envisioning something more like, in a hypothetical program, I would load up a folder, and can then view its images one-at-a-time on one side of the screen, maybe navigate through them with some arrow keys or something.  Then on the other side, a space where I can write text that would be specific to that image.  (I would imagine it would auto-save it as a text file in a specific folder, with the same name as the associated image file).  Then anytime I load up that image in that program, I can see the associated text.  I don't want the text to be embedded in the images at all, just seeing the text only through that program (or I suppose looking at them as text files if I navigate to that program's folder).  The point is that the original image files would not be altered in any way, but I can have notes about them.

(I seem to recall, like over a decade ago, something like that actually existing, but I don't remember the name, and it's really hard to search for, since all I get are references to captions/tags in metadata.)

Does anything like that exist now?
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Maps Of The Month / Re: 2024/03: Alone In The Dark (PC) - VGCartography
« Last post by VGCartography on March 04, 2024, 08:53:16 am »
Thanks much all!

This game also has a special place for me, we had the floppy disks and the big manual and a tiny flipbook you had to use to pass the anti-cheat system where you looked up which object was on a random page. The low-res shapes and polygons made some of the creatures even more unknowable and weird, love how goofy yet sinister they are/move.

I'm not much for drawing without heavy reference material, so I used the game screenshots & tigrouind's AITD-roomviewer to extract 3d models of the actual collision in each room (basically uber-simple cubes) to get scale and layout accurate. I've been doing a similar map for RE1, hope to wrap that up pretty soon.
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Mapping Tips/Guides / Re: Screenshot Autostitcher
« Last post by feos on March 03, 2024, 05:55:39 am »
Can't get it to work with video anymore in 64-bit Windows 7 or 10. Had to export the video into an image sequence. Otherwise it can't advance through the video itself, lossless or uncompressed.
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Maps Of The Month / Re: 2024/03: Alone In The Dark (PC) - VGCartography
« Last post by TerraEsperZ on February 29, 2024, 09:44:45 pm »
The first Alone in the Dark was among the earliest PC games I got to play at home. Before one of my uncle lent me his copy of the game for me to copy, I had only played the games I inherited from another uncle along with his PC a few years prior, which were mostly Space Quest games along with Wolfenstein 3D and F-117A Nighthawk Stealth Fighter.

Alone in the Dark was something else though, and given that I was really into Lovecraft stories at the time, I was really immersed in the game. I remember getting through a few spots the hard way (like fighting every zombie in the dining room) and making detailed maps by hand of the whole mansion along with the underground maze.

I considered making maps for the game back in 2006 (nearly 20 years ago!) but using an isometric view never felt like a serious possibility because too much would be hidden by the walls. Thankfully, VGCartography proved me wrong and yet again, came up with great looking original maps!

Great work as usual my friend!
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Maps Of The Month / 2024/03: Alone In The Dark (PC) - VGCartography
« Last post by JonLeung on February 29, 2024, 09:00:03 pm »

For this month's "Maps Of The Month" featurette, I wish to draw your attention to VGCartography's Alone In The Dark (PC) maps.

In 1924, Jeremy Hartwood, the owner of the mysterious Derceto Manor, dies by apparent suicide.  His niece, Emily Hartwood, believes a piano in the attic of the mansion has a clue to her uncle's death, while a private investigator, Edward Carnby, is asked to procure the piano for an antique dealer.  You choose to play as either character and, upon entering the mansion, you find yourself trapped inside.  As you look for a way out, you will learn of the evil that inhabits this place, and how the world at large might also be dependent on your survival.

Alone In The Dark is significant in gaming history.  It is often cited as the first 3D survival horror game and one of the best games ever made.  A remake is coming out this month, with Hollywood talent Jodie Comer and David Harbour.  The original game's legacy includes being an influence on the Resident Evil series, whose director, Shinji Mikami, has said that the first Resident Evil game might have had a first-person perspective, if not for Alone In The Dark and its fixed camera angles.

Indeed, the fixed camera may have been due to technical limitations, but also allowed for scenes to be framed in intentional ways to build tension.  Games with such a look make for interesting "maps" and, thanks to VGCartography, who is quite skilled at his craft (and we love his craft!), we not only have all the screens you may see, but also hand-drawn interpretations of the Derceto Manor and the Underground Maze below.  These original diagrams serve well as actual maps and require artistic and interpretive skills beyond taking screenshots.  These maps that are both "original" and "ripped" are a feast for the eyes, and are quite helpful if you ever find yourself... alone in the dark (in Derceto Manor).  Great job, VGCartography!

So to recognize the effort put into mapping this landmark horror classic, VGCartography's Alone In The Dark (PC) maps will be known as VGMaps.com's Maps Of The Month for March 2024.
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Map Requests / Re: JonLeung's Requests
« Last post by JonLeung on February 24, 2024, 04:02:58 pm »
zagato blackfist has awesomely fulfilled a long-standing request of mine, maps for the totally rad NES game, Totally Rad!

Also as requested, the cutscenes with all the dialogue are included, because it's way cool slang that is essential to its whole vibe.  No mention of Totally Rad can go without referring to its bodacious text!  No duh, am I right?  But colour-coding the text is a really dope choice I hadn't thought of; wicked!

The game came out in 1991, and I made maps for it in 2005 before giving up on it.  That's 14 years.  I'd said a few times that I probably wouldn't get around to it, but that it would still be nice to see it mapped.  Then, 19 years after that, it finally has!  Still surprised it took so long (as the game is totally decent), but in any case, it's all done now!  Gnarly!  Tubular!  Awesome!  Way Cool!  ...And other such '80s/'90s surfer/valley girl slang.

Thanks yet again for fulfilling a request, zagato!
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Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« Last post by FlyingArmor on February 20, 2024, 08:19:01 pm »
Excited to see DQ6, appreciate all the effort!

Thanks! I'm excited to share them. Just got something like 25 more areas left to map before I begin labelling them up.
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