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 on: August 28, 2018, 11:14:16 AM 
Started by Rew - Last post by Grizzly
I also created all my maps with the plain old Paint. The way to get it done pretty fast was to take a memorizable path through the game while taking the screenshots and creating the map directly after playing a section so I always knew where the text part went.

Otherwise you might try to use a tool like the Screenshot Autosticher by maxim.

I also always dreamt of such a tool, this was basically the reason I stopped making maps because I wanted to create the ultimate stitching helper tool. But I never got anywhere because I couldn't figure out programmatically which part of a screenshot belongs to which of the many parallax backgrounds.

 on: August 28, 2018, 03:08:26 AM 
Started by PlNG - Last post by PlNG
New project that's showing a lot of potential.
Blog with more examples:

 on: August 27, 2018, 11:55:55 PM 
Started by Rew - Last post by
It sounds like a lot of work, but this is probably the easiest and least confusing way to map a game. One thing you need to keep in mind while taking your screenshots is how you are going to stitch them together later. A screenshot goes to waste if you can't remember where it goes.

Try to get something that's easy to see in every screenshot, so you can "stitch by landmark" by having these objects overlap when you paste them onto the map. An example of landmark stitching might be like finding a town in Dragon Warrior, and taking 4 screenshots with that town in each corner of the screen. That way you know for certain what goes where.

Also a good idea to only take 20 screenshots at a time if you're working on a BIG map so you don't lose track of what you're doing.

 on: August 27, 2018, 08:57:08 PM 
Started by Rew - Last post by TerraEsperZ
Well, I've been using good old Paint (no .net here!) and yeah, that's pretty much what I've always done. I paste the screenshot in the canvas while zoomed in at the appropriate level, then I move it around until it's exactly where it needs to be. Considering that Paint doesn't have layers, that's not always easy and sometimes I have to change the "background" colour and the transparency mode in order to temporarily remove said colour to make the alignment easier. I sadly have no idea how to do it using  something more sophisticated like or Photoshop Sad.

 on: August 27, 2018, 01:27:29 PM 
Started by Rew - Last post by Rew
Hey everyone--so first things first, I'm an absolute neophyte at creating maps myself. Even though I've been here a long time, it's always been as a spectator/requester; I've never actually tried to make a map by myself.

So right I have about 40-odd screenshots from an overworld map, and I'm sitting down to put them all together in when I realized... I don't have a friggin' clue how to actually do that. I mean, how do I get them to line up pixel perfectly? To do this properly (i.e. by hand) seems like it would take hours and even days of painstaking precision, lining up, moving them just so. Like the world's most obtuse jigsaw puzzle. But that seems horribly inefficient; I feel like I'm probably doing something wrong.

How do you all do it? Do you really sit down and measure things out pixel by pixel and line everything up by hand?

 on: August 26, 2018, 10:08:19 PM 
Started by gcr27 - Last post by RobertAlolo
Does any body else have this problem were Blast Corps on Rare Replay inexplicably crashes for no reason? Or is it just me?

 on: August 26, 2018, 11:11:10 AM 
Started by JonLeung - Last post by Grizzly
This sequence, �, is the used as the Unicode Replacement Character (�), typically displayed as a question mark in browsers for characters they don't understand or don't have a font for. And then converted back to ANSI, which results in these three characters.
So there must have been a server side change which introduced an extra processing step. Normally it's no problem to use these standard special characters directly in HTML (except when the website is then viewed with one of the old foreign text encodings instead of Unicode).

 on: August 24, 2018, 07:59:16 PM 
Started by JonLeung - Last post by JonLeung
Hi everyone, sorry that it took me a while to get to this.

At some point earlier this year, I'm not sure what happened, but the HTML pages were being interpreted differently.  It's probably on the server side of things, because regardless of device or browser, "©" started appearing as "�".  This was a result of me using "©" itself directly in the HTML code, which, you'd think would be as simple as can be, but apparently not.  So I had to change it to the universally-understood "©" in the code - which if you ask me, is not at all intuitive.  And I don't get why it would suddenly appear as the "�" way despite being fine for 16 years...

I changed the "©" on a few popular pages and as I updated them, but today I finally got around to thoroughly fixing the "©" on every main atlas page.  I also fixed "Pokémon", "Alien³", "720°", Solstice's "Kâstleröck", and the Carmen Sandiego game developer, "Brøderbund".  If you reload the pages they should appear correctly now.

However, I'm pretty sure there are likely other special characters lurking about, and I may have missed them, so if you see some nonsensical or garbled text (not ZZT's "Castle Of *@#%&!!", but I mean something definitely wrong) in place of something, or any other errors, let me know and I'll fix it.  Thanks!

EDIT: Also, now that Project Wonderful's service ended (they managed the auction-based ads) I have purged the code from the pages that had it.  I don't know if people had some pages hang up because of that, but if so, it's one less thing to be concerned about.

 on: August 23, 2018, 06:06:26 PM 
Started by JonLeung - Last post by JonLeung

More 16-bit love!  Since it is the 27th birthday of the Super NES, I look at Jeffrey Wittenhagen's "The Complete SNES: Collector's Book & Ultimate Guide - Definitive Edition".  What do you guys think of the Super NES library, and do you like books like this?

 on: August 21, 2018, 03:44:16 AM 
Started by Miyako - Last post by Miyako
Hi guys! I wonder what anime games released for PC you know. I don't mean games stylized on anime, but those placed in the most popular anime worlds (Dragon Ball, Naruto, One Piece). Here's my favorites list!

One Piece Pirate Warriors 3 - Great hack'n'slash with Luffy!

Dragon Ball FighterZ - In my opinion the best DBZ fighting game so far

NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 - Really cool fighting game with Naruto

Super Smash Flash 2 - Maybe not official game (and not exactly anime game), but best fan made fighting game so far with many anime characters

I can also recommend Xenoverse I and II, other parts of Pirate Warrior and Ultimate Ninja Storm, but the ones listed above are the best for me Smiley

I'm waiting for your suggestions!

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