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 81 
 on: August 05, 2017, 01:29:32 PM 
Started by vorpal86 - Last post by vorpal86
OK here is the official update and final.

Shining in the  Darkness maps are now officially done and posted. Sorry if I necroposted but I'm trying to update my absence! Thanks for your patience! Wink

 82 
 on: August 05, 2017, 01:11:40 PM 
Started by JonLeung - Last post by vorpal86
Ahh cool! Congrats GOCHA!
It's seems like that game was a pain to map or maybe not but you did a fine job my friend! I wish there was and Eng translation for some of those. Have yourself a break, you deserve it!

I remember playing the Mystical Ninja on Snes back in it's release era and it was very fun. It's really too bad that we only got the first one here in the states. The next one to ever get released in the states was the N64 versions (two games officially I think...) It will be nice if and when we get some more mystical Goemon game levels mapped. After I'm done with Castle of illusion I'll see about getting some more for Mystical Ninja.

Cheers!

 83 
 on: August 04, 2017, 11:54:40 AM 
Started by JonLeung - Last post by ShalSwartz
Those are all very cool! I almost wish I could stop finding cool stuff like that on YouTube because it's eating into that free time more and more...
I completely agree with you!
Vids like those are really cool, but they take too much time!
If I meet something good the time is instantly vanished...

 84 
 on: July 31, 2017, 09:19:56 PM 
Started by JonLeung - Last post by JonLeung

For this month's "Maps Of The Month" featurette, I wish to draw your attention to gocha's Ganbare Goemon 3: Shishijyuurokubei no Karakuri Manji Katame (J) (Super NES) maps.

In the third main Goemon game for the Super Famicom, The Wise Old Man creates a time machine to chase after women in other time periods.  But in the future Neo-Edo, Ebisumaru's descendent, Sister Bisumaru, captures the Wise Old Man and has him build a robot army to take over the present-day Edo.  Once again it's up to the mystical ninja Goemon, Ebisumaru, Sasuke and Yae to save the day, in their usual wacky fashion!

Each of the four main characters has unique skills, to help them traverse this action-adventure game that has a lot of variety.  There are overhead areas, there are side-scrolling areas, there are times when you run away in little mechs (with Mode 7 scaling!) and there are times that you pilot the giant mech, Impact.  Thanks to the mapper gocha, VGMaps has got you covered.  Some areas are huge, and many of the side-scrolling platforming sections have two "layers", "front" and "back".  It's quite a sizeable game!

Now, two Japanese-only games recognized for "Maps Of The Month" in a row?  And the longest title by far (longer than even May 2006's King's Quest V: Absence Makes The Heart Go Yonder)!  Though the Goemon franchise includes quite a number of video games in Japan, only four of them have been released in North America: one each for the Super NES and Game Boy, and two on the Nintendo 64.  That being said, it's nice for gocha to have given one of several Japanese exclusives some attention, and shared its maps with us!

So for bringing us another look at the underappreciated Goemon, gocha's Ganbare Goemon 3: Shishijyuurokubei no Karakuri Manji Katame (J) (Super NES) maps will be known as VGMaps.com's Maps Of The Month for August 2017.

 85 
 on: July 31, 2017, 04:55:35 PM 
Started by vorpal86 - Last post by vorpal86
Me too Jon. It just seemed like Robotrek was one of those that would have been done a long time ago like FF and other good RPG's like Lufia. I searched all over the internet and found only one map of Rocco village but it was in jpeg. It's was about 16 years ago I played it and wanted to play it again. Smiley

@ LTIan
Not sure if you are around but I think I'll add the Genesis version of Castle of Illusion. It will be a bit slower than normal since there is no way to remove BG's with Kega Fusion and I'll have to do it the way I did Shadow of the beast and time can be consumed easy. I played through a few stages each of the three difficulty levels has different pickups, none where there should be and access to additional areas of the stage and fewer enemies.

Practice -
Only requires the first area of Stage 1 the Forest to be completed ( there are actually 4 areas and no bosses ), fewer enemies and apples to collect/throw rather than like on hard where you just get 100 points for picking up a few Diamonds in there place. The layout of the maps are also diffefent on difficulty. I need check out further to find all the differences. I just played through a bit ago on Practice mode and I saved Minni in about 20 minutes! ( That was easy.. Wink )

The game has only 3 levels on Practice

Normal -
Full game. Access to all 4 areas of the Stages, boss at the end and different map layout for some areas. More enemies. The normal full game has 5 levels altogether and 4 areas plus a boss. I'll use this difficulty level for my mapping. A few areas of the game change map layout like in Toyland.

Hard -
Full levels but even more enemies and some pickups arenot present as they would be in either practice mode or normal mode. No continues and lots of ruckus. Diamons for points in place of the apples and even fewer to pick up.


You might know all this already. Most of the differences are irrelevant to mapping. As long as I play normal all the stages should be accessible to map. At any rave on and on... It may take a while but I almost have area 1 complete. It'll probably be the hardest to map after that it should go smooth.


 86 
 on: July 31, 2017, 01:59:03 PM 
Started by vorpal86 - Last post by JonLeung
I have received your latest bundle of maps and am excited to get home tonight to put up your Robotrek maps!  That's one of those games that I've wondered why it wasn't mapped earlier...

 87 
 on: July 31, 2017, 07:07:13 AM 
Started by FlyingArmor - Last post by JonLeung
Some localization efforts are weird.  It's like the American branch/division of these game companies just want to do something more than just translate them or change cultural references.  Unless there really is some kind of spike in difficulty, it seems nearly pointless to shuffle puzzles around.  And adding puzzles is one thing, but removing some?  Why?

 88 
 on: July 30, 2017, 08:08:47 PM 
Started by FlyingArmor - Last post by FlyingArmor
I submitted the last batch of maps for Ultima VI back in April, so that game has been complete for a few months now.

Also, last week I submitted maps for Daedalian Opus and it's Japanese counterpart, Bouken! Puzzle Road for the Game Boy. The reason for mapping the Japanese version as well was that I discovered that it had more levels than the North American version, a total of six more. But when comparing the two games more closely, you'll see that the puzzle orders don't line up one to one. Some puzzles that appear later in Daedalian Opus end up appearing far earlier in Bouken! Puzzle Road (the puzzle in the shape of a gun is one such). There's a few puzzles exclusive to the North American version as well, which I found rather interesting.

 89 
 on: July 30, 2017, 02:37:16 PM 
Started by vorpal86 - Last post by vorpal86
I may take a rest and start Castle of Illusion. However, carry on. Wink The game is still not present so that's good. I'll keep you posted.


 90 
 on: July 25, 2017, 07:01:39 AM 
Started by ebisumaru - Last post by JonLeung
Goemon games look great.  That said, I'm surprised we don't have more of The Legend Of The Mystical Ninja for the Super NES than we currently do...

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