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 on: January 20, 2018, 03:10:42 PM 
Started by JonLeung - Last post by JonLeung
I know there are some techy guys out there, I wonder if you guys would know anything about music extracting, recreating, or cleaning up.

There are two songs I would like tidied-up versions of, but there are other sounds that get in the way, and no full version exists that I know of.  Anyone have the ability to extract, edit or remake these?

Just Dance 4 - Just Sweat - Aerobics In Space (Intense)
- from 6:13 to 7:50
- could it somehow be extracted from the Wii ISO?

Just Dance 2018 - Double Rumble - Sports 'Til I Drop
- it's actually a longer version of the previous song
- could it somehow be extracted from the Wii ISO?
- but it would need to be cleaned up as the "sports" sound effects may be part of the audio

- from 1:30 to 3:06
- (if you're curious, that's a 360 degree video, so you either move your tablet/phone, use the WASD keys or click and drag to look around)
- doesn't seem like ScottDW will be releasing a full version?  All his music is free to use in YouTube anyway...

I know it's unlikely, but I might as well put this out there...

Thanks in advance!

 on: January 18, 2018, 08:32:05 AM 
Started by JonLeung - Last post by JonLeung
So I don't know if you heard the news from two evenings ago, but YouTube changed the monetization eligibility rules for the YouTube Partner Program, so that Tubers with less than 1000 current subscribers and 4000 hours of playtime in the last year no longer generate any ad revenue.  While it is true that a large percentage (they say 99%) of the people affected were making less than a couple bucks a year anyway, what is really aggravating is how it feels like YouTube is throwing small content creators under the bus.  Being only two weeks after the Logan Paul incident where he published a video which included a dead body, while he was punished, most would say not severely or quickly enough, it makes it more obvious that they favour big Tubers (and let them get away with just about anything) and don't care about small Tubers (not only revenue, but we might lose out on some tools and features). EDIT: Okay, maybe we don't lose as much feature-wise as I was originally led to believe, but it's still about their attitude towards small creators more than the miniscule amount of revenue.

Those currently in the YouTube Partner Program (like myself) are not grandfathered in, and will lose monetization by Feb. 20 if the current requirements are not met.

So of course, I would absolutely hope that you subscribe to my channel.  But I would also encourage everyone to subscribe to any YouTuber they like to watch, most especially if they have under a thousand views.

 on: January 14, 2018, 08:36:20 PM 
Started by JonLeung - Last post by JonLeung

I finished a review of The Unofficial SNES/Super Famicom: A Visual Compendium (and I only got it two days ago, on Friday!  What a weekend)!   Yes, timely content - it comes out on February 1!  Check it out!

 on: January 12, 2018, 02:40:37 PM 
Started by JonLeung - Last post by JonLeung
This is actually a couple days late, but there were a few days earlier this week when the forums were down.  There's a possibility most of you didn't even notice.  But regardless, I have to give a really big thanks to bustin98 for fixing it.  Other than truncating a couple decade-old and somehow "incomplete" posts, it doesn't appear like we've lost anything.  I did backups (or so I thought) regularly since the last time there were forum issues, but now I'll make the habit of backing up the whole "forums" folder and via the webhost's tools to be absolutely sure.

Also, very briefly a few days ago, the site itself was down for a short while, like a few hours.  That was just a server migration thing.  May have been related to the forums going down.

It seems there're no issues now, but I still wanted to make a post to thank bustin98 again, and in the off chance that any maps/pages on the site are missing, to please let me know.

 on: January 01, 2018, 02:10:33 PM 
Started by JonLeung - Last post by JonLeung

Six Degrees Of Super Mario!  Someone's got to find this interesting, right?

 on: January 01, 2018, 12:29:50 PM 
Started by FlyingArmor - Last post by Shortie12
Your maps are the best. I can't wait for Lufia the Legend Returns to be finished. It is obvious you put a lot of time into your maps. I just wanted you to know that I appreciate it.

 on: December 31, 2017, 10:10:10 PM 
Started by JonLeung - Last post by JonLeung

For this month's "Maps Of The Month" featurette, I wish to draw your attention to KingKuros's Quo Vadis (C64) maps.

Quo Vadis finally gets its long-overdue recognition for Maps Of The Month, an honour somehow missed until now (though it did make it onto the "VGMaps's 15th Anniversary - 15 BEST MAP SETS!" video.  This large, single map also got published in Retro Gamer issue 81!  What's notable about this game, you ask?  Why, it was the biggest game at the time, the first to be over a thousand screens in size!

Its other claim to fame are the real riches someone could have earned.  Has anyone claimed the £40,000 in prizes for solving the riddle within this game?   It is now 400 months since its release, and as far as anyone can tell, it hasn't been paid out.  There are six clues within this game - five found in this labyrinth and a sixth as you exit.  Being the first to solve them and mailing in the correct answer should have won somebody £30,000 and a scepter worth £10,000, but that probably never happened.  But at least here, KingKuros finally gets something for scouring this entire cavern!  Okay, a Maps Of The Month recognition isn't the same as £40,000, but it's something.

So to recognize the effort put into mapping the first game to be over 1000 screens large. KingKuros's Quo Vadis (C64) maps will be known as's Maps Of The Month for January 2018.

 on: December 23, 2017, 02:37:35 AM 
Started by Nega - Last post by iyenal
Yes, actually Square Enix use baked environnement maps and not 3D full models.

 on: December 20, 2017, 01:43:17 PM 
Started by Nega - Last post by Nega
I wouldn't be opposed to hosting 3D maps on VGMaps; would love it, actually, as VGMaps could then get closer to modern...

But is there a common/standard file format for 3D maps now?

Oh hey! Cheesy

Not sure, the file is in .blend however.

Oh btw, UPDATE: it seems there's been a bit of complications regarding Academia. Errors and such. We are looking into it. :

 on: December 20, 2017, 10:48:39 AM 
Started by Nega - Last post by JonLeung
I wouldn't be opposed to hosting 3D maps on VGMaps; would love it, actually, as VGMaps could then get closer to modern...

But is there a common/standard file format for 3D maps now?

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