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 on: February 22, 2018, 03:52:08 PM 
Started by Mikemc - Last post by GHS
Both, Top-down and isometric, depending on the complexity of the area.

 on: February 22, 2018, 05:36:18 AM 
Started by G.E.R. - Last post by TerraEsperZ
You're almost certainly talking about Theme Park right? Unfortunately, I never played it myself or any other simulation game aside from the original Sim City.

 on: February 22, 2018, 03:45:00 AM 
Started by G.E.R. - Last post by G.E.R.
I played one game 20 years ago. This game about amusement park:you should building park with various objects and carousels. As they are created, appear park visitors. But I don't remember titles of this game. Who played it?

 on: February 15, 2018, 06:51:32 PM 
Started by beltran63 - Last post by beltran63
Hi Everyone,

I've started trying to map out the first Secret Mission on PilotWings. I've been wanting to see it for a few years now and i haven't been able to find it. So i though, why not do it myself. I was really inspired by the community here and I've read the tutorials on how to get started. I'm using ZSnesw and edited the screenshots with GIMP2.0.

Any feed back on how i can improve map making, how to improve this current map, or any information you think i might find useful.
Thank you,


Secret Mission on PilotWings

 on: February 13, 2018, 06:44:32 PM 
Started by JonLeung - Last post by avalanch
Nice video.

I was thinking the other day, that probably the best way to update would be to turn it into a wiki.  Users would be able to update their photos for games when they want & organize them as they see fit.  Also, keep the forums around.

Also, I was thinking that for most images, instead of using a desktop program to minify them, you can upload them to google photos, one folder at a time.  Download the minified photos, delete them from google photos & move on to the next folder.

 on: February 13, 2018, 04:42:48 PM 
Started by FlyingArmor - Last post by FlyingArmor
Things have been fairly quiet here for quite some time now, so here's some status updates on what I'm currently working on. A lot of the following games I've had some work done for for a long time now, so I thought it high time to see those projects through to completion.

Final Fantasy VI (SNES). Although I had completed this game years ago, I completely forgot about adding the Chocobo Stables from the overworld so I submitted the one from the World of Balance a number of months ago. I still have yet to submit the one for the World of Ruin though (didn't think they existed at the time).

Light Fantasy (SFC). This game is finally fully mapped!

Ganbare Goemon Gaiden: Kieta Ougon Kiseru (FC). Originally requested in the forum. Currently only working on the overworld map, but will probably map everything else at some point.

Shinseiki Odysselya (SFC). I had a few maps for this game done a number of years ago, but since I hadn't committed myself completely to mapping the game in its entirety then, I didn't bother to get them up onto VGMaps.

Lufia: The Legend Returns (GBC). I still need to finish playing this before I can work on it fully, but I do have a number of the early areas mapped out, they just lack the treasure labels.

Legend of the Ghost Lion (NES). Haven't played this game to the end just yet, but I have at least 50% of the game mapped out thus far.

Final Fantasy VII (PSX). I'll get to the overworld map some time this year. Wink

Thanks for the very kind words Shortie12! Cheesy

 on: February 08, 2018, 12:50:55 PM 
Started by GHS - Last post by GHS
Is there any way one can get there hands on and play on windows japanese mobile phone games? I would like to map these games.

three specific games I am looking for are lady stalker mobile

athena full throttle

The Legend of Valkyrie mobile games

 on: February 08, 2018, 01:45:23 AM 
Started by JonLeung - Last post by G.E.R.
I am glad that my maps become "Map Of The Mount" on VGMaps. During this work, I finded many interested moments: Three exits of the level (Studiopolis), hidden teleportations ("warp doors" objects), looping system in levels etc. But it was not so difficult to do as maps for Sonic 4, because there are no way to visualisation levels, only HEX view.

 on: February 06, 2018, 08:41:05 AM 
Started by Nega - Last post by JonLeung
Having some standards for quality control is one thing, but being too insistent on perfectionism, at the cost of functional-even-if-not-the-prettiest maps, is definitely a loss.

Because you can always resubmit maps (and I know you and a couple others already have that habit), you can always go back and redo or clean up maps if you find a better way to present something.

You could use a version number on maps, if you are inclined, and use a version number of less than 1.0 (as seems to be the norm) if you feel a map is incomplete or could be revisited.  Or some kind of footnote, disclaimer, indication that the map is not complete.  I know such text could potentially clutter it, but it is an option.

If you have something that is presentable, might as well get it up so it could be of use to someone, rather than have it sit on your hard drive forever if you don't know when or even if you will have a chance or the means to improve it.

Now, I don't want a deluge of unfinished maps.  ("Presentable" is key.)  But as you can see, we almost went a whole calendar month without new maps - and actually did go over a month without maps, from Dec. 28 to Jan. 30 (and then suddenly got some maps for three games from two mappers on that day) - so having updates of some sort would be nice to show this site isn't dead.

A few years ago updates were guaranteed weekly!  For multiple games each weekend!  There was a time when for a huge stretch I didn't know what an updateless weekend was like!  But now, a bit of a different story, but surely we can do better than a month between any maps at all.

 on: February 05, 2018, 08:16:37 PM 
Started by Nega - Last post by TerraEsperZ
I gave the recently released Celeste a try and it really rekindled that passion for mapping I used to have. It also made me realize something: do you know what ended up slowly killing my interest in mapping?

Making clean, perfect-looking maps. Seriously, if it wasn't for my obsession with capturing or recreating all the layers of a map, getting all the sprites to use the right animation frame, recreating or outright removing transparencies and lighting effects, I would have fully mapped a dozen more games over the last few years.

Games like Fez, Shovel Knight, Shantae: Risky's Revenge, Celeste, Rain World, and probably a few more. I gave them all a try but without being a coding genius capable of extracting graphics and map data from a game's original files, it sometimes takes *forever* to assemble even one screen correctly (I'm up to about 7 hours to recreate a single, non-scrolling screen from Celeste AND I'M NOT EVEN FINISHED).

I don't know. Clean screenshot maps will always look best and they'll always be my preference, but I'm starting to feel like maybe I should just say "FUCK IT", grab a whole bunch of screenshots, do some very minimal editing (removing the player's sprite for example) and just post that. I mean, some mappers have already done that and sometimes, a "dirty" map is better than no map. I've already done three such maps for Celeste because I just loved that game and I really wanted to see full maps for it, but I've been really hesitant to actually post them. Looks like once again, I'll have to triumph over my worst enemy (i.e. me).

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