VGMaps
February 23, 2018, 01:35:23 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 ... 8 9 [10]
 91 
 on: September 13, 2017, 12:29:56 AM 
Started by JonLeung - Last post by albarnorman1
Oh oh what a timing of your great contribution on your movies.

 92 
 on: September 13, 2017, 12:28:09 AM 
Started by JonLeung - Last post by albarnorman1
Thanks for the animations of nice topic and movies.

 93 
 on: September 08, 2017, 01:51:22 PM 
Started by FilipeTales - Last post by FilipeTales
China-1 (Obstacules Respawn Random, So They're Invisible for this map)

China-2

Final Level

 94 
 on: August 31, 2017, 08:58:01 PM 
Started by JonLeung - Last post by JonLeung

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Rick Brun's F-Zero (Super NES) maps.

F-Zero is a futuristic racing series that began in the 16-bit era, and this first game introduces us to Captain Falcon, driver of the Blue Falcon.  (Well, he's not any more than a lump of a silhouette here, but still!)  As he says in Super Smash Bros., "Show me your moves!"  As a launch title for the Super NES, F-Zero certainly showed what it could do, as it demonstrates the console's "Mode 7" ability to scale and rotate graphics.  By taking these track graphics, which are flat planes, but angled with respect to the "camera", and rotating them as the player turns, the sort-of-3D effect is achieved, something the competition isn't capable of.  ("Super NES is what Genesisn't"?)

Thus, Rick Bruns had to grab these graphics as they actually are (as if a bird's-eye view), not as they are presented during the race.  But these are extremely handy.  When you're driving at hundreds of kilometers a second, it's good to know when the turns are coming up, especially the sharp ones!

If you didn't experience the game at the time, don't fret!  F-Zero is one of the select few games to make it onto the Super NES Classic Edition, so you can still put the pedal to the metal, assuming you are able to get a hold of one.

So for revisiting this Super NES classic, Rick Brun's F-Zero (Super NES) maps will be known as VGMaps.com's Maps Of The Month for September 2017.

 95 
 on: August 27, 2017, 05:10:20 AM 
Started by JonLeung - Last post by mardot
For N 64 I think the best game is - Banjo-Kazooie

For Super Nintendo - Chip and Del

For PlayStation - Need for Speed: Most wanted 2









Animals



 96 
 on: August 27, 2017, 05:06:34 AM 
Started by JonLeung - Last post by mardot
Thanks for nice topic and awesome movies








Animals

 97 
 on: August 24, 2017, 11:50:51 AM 
Started by JonLeung - Last post by JonLeung
Did anyone manage to preorder this?  Apparently a number of retailers started taking preorders at midnight yesterday morning...  I hope I haven't missed out (even though I've played many of these games back in the day, and still own a number of these cartridges).

 98 
 on: August 17, 2017, 03:25:02 PM 
Started by vorpal86 - Last post by vorpal86
It's been 4 days and no response yet from the mapper. Truth is I have already redone the first two Warlock Zones again and they look nothing like the one's posted. There was quite a bit of inaccurate mapping going on with them. So yeah basically I've remapped them all again from scratch.

As far as A Link to the Past goes I think it it's cool to have shared the load. As long as all the maps keep the same style so it looks presentable all should be well. Some mappers like toadd just the maps so nto be as minimal as possible. I of course like to give it some sort of design and layout as they use to do in strategy guides and books with maps back in the good ol days of Brady Games and Nintendo Power.

On then to Warlock Zone III...

 99 
 on: August 16, 2017, 09:19:39 PM 
Started by vorpal86 - Last post by JonLeung
It's been long enough, I'd say it's fair to do the maps.  Having submitted a few maps but not following through with more doesn't exactly retain "dibs", certainly not over a few years.

Though I think it would probably be better to redo them from scratch than to add to an existing map if you can't get their permission.

If the original mapper did perfectly (or exactly how you would have done it) with what they had already assembled, and that the end result is the same, one could argue that it would be a waste of time to do the work again just to be "above reproach".  I personally think that I would still do it though, if it were me.

(Though funnily enough, this very morning I had a brief moment where I mused about redoing all of the A Link To The Past maps (while I did the Light World, Iron Knuckle did the dungeons and Alex Foster did the Dark World), in a sense, to try to "claim" one of my favourite games of all time as mapped entirely by me, I also realized that (besides not having made a map myself in years), I probably don't have the time, and for so little gain.)

Looking forward to The Legend Of The Mystical Ninja maps.  I really like the Super NES game.  It's one of those games that may not be supremely well-known, but is still a high-quality game (comparable to the "AAA"s, even if not by popularity) and is of a decent length and lots of fun.  Could also say the same about the first N64 game (I didn't play much of the second).  A shame that Konami didn't bring more of its games over, but the Goemon series is full of Japanese quirkiness that makes it hard to sell, even though that's a big part of its charm, IMO.

 100 
 on: August 16, 2017, 09:16:04 PM 
Started by dark_lord_zagato@yahoo.co - Last post by dark_lord_zagato@yahoo.co
Magic Knight Rayearth on Saturn just became plausible. I got Yabause up and running and i've finally made some position modifier codes to get into inaccessible areas.

Quote
060FDB4C ????      Horizantal Axis Position
060FDB50 ????      Vertical Axis Position

This is going to be my new long term project. If I can figure out how to deal with the Forest of Silence, which is a repeating maze much like the Lost Woods, I should be in good shape.

Edit: I found a good way to map the Forest of Silence. All I have to do is walk around in the black area, which is normally off limits, and I don't have to worry about the game warping me all over the place.

Pages: 1 ... 8 9 [10]
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
VGMaps.com: The Video Game Atlas

 

Pixel WarehouseVGMuseum.com

 

VGMaps.com is registered with and hosted by

Go Daddy.

Supported by you.

Some advertising of and on VGMaps.com is handled by

Project Wonderful.

2002-2018 Jonathan Leung.

VGMaps.com is an archive of video game maps up since May 6, 2002. Optimized for at least 800 x 600 resolution.

This site does not contain commercial ROMs or any other illegal materials. All directly "ripped" game images are the property of their respective copyright holders. This web site and compass logo are copyrighted by Jonathan Leung 2002-2018.