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Correcting the original mistakes in a game's map? « 1 2 » TerraEsperZ 15 12713 Last post February 20, 2013, 12:03:41 AM
by snesmaster
Completely removing background possibly in VBA-M soon TerraEsperZ 3 3949 Last post October 27, 2008, 10:37:22 AM
by TerraEsperZ
Code Bank Trop 7 5750 Last post May 31, 2014, 10:45:32 AM
by dark_lord_zagato@yahoo.co
Changing the default print-screen key? RT 55J 3 3840 Last post July 22, 2014, 05:21:21 PM
by TerraEsperZ
By default, FCE Ultra doesn't draw top and bottom 8 scanlines *furious* TerraEsperZ 11 8286 Last post July 01, 2008, 01:36:18 AM
by Ryan Ferneau
BizHawk emulator: Which system(s) does it emulate best? TerraEsperZ 3 4629 Last post April 18, 2015, 03:26:54 AM
by feos
BizHawk emulator - mapping feature requests « 1 2 3 » feos 33 22333 Last post November 17, 2012, 05:35:09 PM
by snesmaster
Background Styles « 1 2 » Piranhaplant 26 19390 Last post January 13, 2009, 08:36:39 AM
by Peardian
Any ideas on how I can rip maps on the NEC PC-8801? Wario Bros 6 6706 Last post July 01, 2009, 04:20:09 PM
by snesmaster
Always check the file format when saving a map! TerraEsperZ 11 7221 Last post January 21, 2012, 01:41:45 AM
by Ryan Ferneau
Alpha channels Trop 9 6021 Last post March 09, 2012, 10:20:14 PM
by Trop
Advice / help wanted for mapping 3D DOS game with vector graphics « 1 2 » tetris42 15 11623 Last post June 18, 2012, 06:17:42 AM
by tetris42
Abe's Oddysee / Exoddus map format Raccoon Sam 0 5298 Last post December 24, 2007, 06:27:31 AM
by Raccoon Sam
a PNG-optimizing software "advancecomp" 1 3587 Last post May 25, 2007, 11:16:49 AM
by Grizzly
A good way to place enemies and objects on a GBC game Wario Bros 4 4436 Last post September 11, 2010, 08:33:09 AM
by Wario Bros
3D Modeling Question... TerraEsperZ 4 4381 Last post October 27, 2010, 09:31:18 PM
by TerraEsperZ
3 Requests SKARD 3 5121 Last post April 11, 2011, 07:15:20 AM
by DarkWolf
*gasp* I just realized why I never finish most of my maps! TerraEsperZ 12 9426 Last post July 03, 2009, 09:13:55 PM
by RT 55J
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VGMaps.com is an archive of video game maps up since May 6, 2002. Optimized for at least 800 x 600 resolution.

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