VGMaps
May 22, 2018, 07:01:21 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Any ideas on how I can rip maps on the NEC PC-8801?  (Read 5741 times)
0 Members and 1 Guest are viewing this topic.
Wario Bros
Jr. Member
**
Offline Offline

Posts: 51



« on: June 30, 2009, 04:46:04 PM »

Um yeah, I want to rips maps from the little known game called "Super Mario Bros. Special" for the NEC PC-8801.  However, that will be tough to do since the game doesn't have a pause button, the game doesn't save, and the emulator has no save statue feature.  So any ideas on how I can successfully rips the maps?

---

Games I'd like to rip:

The Great Giana Sisters (Commodore 64) - Super Mario Bros. Special (NEC PC-8801) - Balloon Fight GB (Gameboy Color)
Logged

snesmaster
Full Member
***
Offline Offline

Posts: 181



« Reply #1 on: June 30, 2009, 06:56:21 PM »

What is the NEC PC-8801?
Logged
Wario Bros
Jr. Member
**
Offline Offline

Posts: 51



« Reply #2 on: June 30, 2009, 08:01:36 PM »

snesmaster Said:
What is the NEC PC-8801?

PC-8801 is a Japan only computer console made in the 80's.  It doesn't has as much power as an NES and was almost forgotten until someone rediscover one of its best games: "Super Mario Bros. Special"



About SMB Special.  It's a SMB game lisenced to Hudson Soft that was made between SMB1 and the Japanese SMB2.  Major differences of this game incluce items and enemies from Mario Bros. and Donkey Kong; and some stuff never seen on any other Mario games.



Just google/youtube the game and you'll get an idea of it.
Logged

Maxim
Hero Member
*****
Offline Offline

Posts: 972



« Reply #3 on: July 01, 2009, 01:22:53 AM »

You could use a screen recorder to "video" (using a lossless codec) and reconstruct it from that. It's up to you to finish the game without cheating.



Or try other emulators. There seem to be a few.
Logged
snesmaster
Full Member
***
Offline Offline

Posts: 181



« Reply #4 on: July 01, 2009, 08:56:53 AM »

I downloaded the emu and game to see what it was all about.  It is like playing SMB on the Atari 2600.



I see why it was forgotten and why it never made it out of Japan.  It is hard to believe that was made after SMB for the NES and not many years before.
Logged
Wario Bros
Jr. Member
**
Offline Offline

Posts: 51



« Reply #5 on: July 01, 2009, 11:47:33 AM »

Well, I found out that the ESC key is pause.  But still no save state.



And I'll guess I'll try your technique Maxim.  However, I'm not that great on that game due to the physics are different from NES (and the clock drains incredibly fast).  But I'll do my best.
Logged

snesmaster
Full Member
***
Offline Offline

Posts: 181



« Reply #6 on: July 01, 2009, 04:20:09 PM »

If your lucky you can find an emulator that has a cheat search, then you could stop the timer.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
VGMaps.com: The Video Game Atlas

 

Pixel WarehouseVGMuseum.com

 

VGMaps.com is registered with and hosted by

Go Daddy.

Supported by you.

Some advertising of and on VGMaps.com is handled by

Project Wonderful.

2002-2018 Jonathan Leung.

VGMaps.com is an archive of video game maps up since May 6, 2002. Optimized for at least 800 x 600 resolution.

This site does not contain commercial ROMs or any other illegal materials. All directly "ripped" game images are the property of their respective copyright holders. This web site and compass logo are copyrighted by Jonathan Leung 2002-2018.