VGMaps
November 18, 2017, 08:54:40 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Castlevania: The Adventure ReBirth  (Read 3732 times)
0 Members and 1 Guest are viewing this topic.
alucard
Full Member
***
Offline Offline

Posts: 110


« on: September 25, 2010, 06:50:33 PM »

Would it be possible to map this game? This is not the original Game Boy version, I mean the one they made specifically for the Wii last year. Also is there a way to get the monster sprites from the game even though its only on Virtual Console?
Logged
Trop
Hero Member
*****
Offline Offline

Posts: 849


« Reply #1 on: September 25, 2010, 08:00:04 PM »

I know it's possible to get stuff out of Wii games because I've seen a YouTube video of a game character replaced by the Princess Zelda model from Twilight Princess.  But I have no idea how it's actually done.
Logged
Revned
Hero Member
*****
Offline Offline

Posts: 1091



« Reply #2 on: September 25, 2010, 08:06:06 PM »

Last time I tried it on the Dolphin emulator it crashed. Don't know if it works nowadays. But it should be possible to map if it works at all like Mega Man 9/10 did.

[EDIT] Actually, it looks like it emulates just fine in Dolphin. It would be difficult to manage the backgrounds, since you can't toggle layers, but it is probably doable. I don't have the time or I'd at least give it a shot.
« Last Edit: September 25, 2010, 08:53:28 PM by Revned » Logged

TerraEsperZ
Hero Member
*****
Offline Offline

Posts: 2225



« Reply #3 on: October 01, 2010, 06:13:36 AM »

The annoying thing with modern 2D games is that (I think) they are no longer constrained to a specific system's "hardware" layers. They pretty much handle everything in software so the only thing the hardware (and the emulator) gets to display is the final image. That is, unless you happen to be some sort of programming god but they seem to be quite rare nowadays...
Logged

Current project that I really should try to finish:
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)
-Lilly Looking Through (PC)

Pending project:
-A ton of stuff that will never be finished
DarkWolf
Hero Member
*****
Offline Offline

Posts: 621



« Reply #4 on: October 01, 2010, 05:27:36 PM »

Games that don't utilize hardware layers still sometimes use buffer images to do layering.  If that's the case those buffers would be in memory and might be accessible.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!