VGMaps
January 16, 2018, 04:47:58 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 2 3 [4] 5   Go Down
  Print  
Author Topic: (GBA) Final Fantasy: Dawn of Souls  (Read 32957 times)
0 Members and 1 Guest are viewing this topic.
Trop
Hero Member
*****
Offline Offline

Posts: 849


« Reply #45 on: June 01, 2012, 10:29:13 AM »

Mysidian Tower:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsMysidianTower_02.png
Logged
Trop
Hero Member
*****
Offline Offline

Posts: 849


« Reply #46 on: June 01, 2012, 04:35:47 PM »

Fynn:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsFynn_02.png
Logged
Trop
Hero Member
*****
Offline Offline

Posts: 849


« Reply #47 on: June 02, 2012, 12:45:51 PM »

Cyclone:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsCyclone_02.png
Logged
Trop
Hero Member
*****
Offline Offline

Posts: 849


« Reply #48 on: June 03, 2012, 11:31:34 AM »

Castle Palamecia:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsCastlePalamecia_02.png
Logged
Trop
Hero Member
*****
Offline Offline

Posts: 849


« Reply #49 on: June 04, 2012, 10:53:32 AM »

Jade Passage:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsJadePassage_02.png
Logged
Trop
Hero Member
*****
Offline Offline

Posts: 849


« Reply #50 on: June 05, 2012, 09:07:02 AM »

Near the end now so stepping on the gas.
Pandemonium:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsPandemonium_02.png
Logged
Trop
Hero Member
*****
Offline Offline

Posts: 849


« Reply #51 on: June 05, 2012, 12:20:37 PM »

Unknown Cave:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsUnknownCave_02.png
Logged
Troy Lundin
Full Member
***
Offline Offline

Posts: 145


« Reply #52 on: June 05, 2012, 02:04:41 PM »

I swear the monster rooms were the worst scenes to capture. It was like, "Oh, look. It's a room that looks exactly like the others! I could just copy and paste or hit the capture button twice." Truly annoying. Cheesy
Logged

Trop
Hero Member
*****
Offline Offline

Posts: 849


« Reply #53 on: June 05, 2012, 04:21:51 PM »

They ironed out a lot of D&D design flaws as Final Fantasy progressed.
Machanon:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsMachanon_02.png
Logged
Trop
Hero Member
*****
Offline Offline

Posts: 849


« Reply #54 on: June 05, 2012, 05:33:38 PM »

Unknown Palace:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsUnknownPalace_02.png
Logged
Trop
Hero Member
*****
Offline Offline

Posts: 849


« Reply #55 on: June 05, 2012, 06:51:36 PM »

Here's the last of it.
Misc:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsMisc_02.png

And here's the world map without it's title.  Normally I'd make a huge deal over the world map like I always do but still too busy:
http://www.vgmapper.com/Tank/extra5.png

Tell me if there's any changes you want to anything.
Logged
Troy Lundin
Full Member
***
Offline Offline

Posts: 145


« Reply #56 on: June 05, 2012, 10:55:43 PM »

The "single tree" scene, as I call it, just seems to be a placeholder for IDs that aren't used. Some games would freeze or just display black (or another solid color) for unused IDs. The other unknown scene (forest) may be from an in-game cut-scene of some sort. I haven't played through the game in years so I'm not quite sure.
Logged

Trop
Hero Member
*****
Offline Offline

Posts: 849


« Reply #57 on: June 06, 2012, 08:18:56 AM »

You want me to take them out?
Logged
Troy Lundin
Full Member
***
Offline Offline

Posts: 145


« Reply #58 on: June 06, 2012, 09:58:20 AM »

You want me to take them out?

No, I was just commenting on them. Cheesy

Do you happen to know where the forest scene may come into play?
Logged

Trop
Hero Member
*****
Offline Offline

Posts: 849


« Reply #59 on: June 06, 2012, 12:48:17 PM »

No I do not.  Anyway here's the world map and I'll send everything to Jon.
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsWorldMap2_02.png
Logged
Pages: 1 2 3 [4] 5   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
VGMaps.com: The Video Game Atlas

 

Pixel WarehouseVGMuseum.com

 

VGMaps.com is registered with and hosted by

Go Daddy.

Supported by you.

Some advertising of and on VGMaps.com is handled by

Project Wonderful.

2002-2018 Jonathan Leung.

VGMaps.com is an archive of video game maps up since May 6, 2002. Optimized for at least 800 x 600 resolution.

This site does not contain commercial ROMs or any other illegal materials. All directly "ripped" game images are the property of their respective copyright holders. This web site and compass logo are copyrighted by Jonathan Leung 2002-2018.