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Author Topic: Possible Super Mario 64 maps?  (Read 2797 times)
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« on: April 29, 2012, 08:45:21 PM »

I'm surprised nobody's taking on Super Mario 64, as it's very well easily possible to map using Toad's Tool 64. I sort of messed around with it and got these very low-quality low-res maps (below).

METHOD: Using Toad's Tool 64, I loaded up a Super Mario 64 ROM and browsed the different areas. Then I took screenshots of the areas using the top view. Or, if you want, multiple screenshots to make it more high-res.

It doesn't have to be viewed from the top, too. You can make cross-sections, view it from the side, make cross-sections from the side, view it upside-down, etc.

...just something I found out. Tongue

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Busy busy

« Reply #1 on: April 29, 2012, 10:00:35 PM »

It's certainly better than nothing, but also quite limited. The ideal way would be using Toad's Tool 64 to export the level models and render them with a program like 3DS Max or C4D, but every time I ask the people involved with the tool, they tell me it's not possible. If they can import custom level models, I don't see why it's impossible to export them! Tongue

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Come check out the Nintendo 64 Mapping Workshop!
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« Reply #2 on: April 30, 2012, 04:55:23 PM »

I remember being excited about mapping possibilities when this first came out, but then I actually tried it and decided that the terrible interface would make it too difficult.

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