February 19, 2019, 02:45:12 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
   Home   Help Search Login Register  
Pages: 1 [2]   Go Down
Author Topic: Advice / help wanted for mapping 3D DOS game with vector graphics  (Read 11620 times)
0 Members and 1 Guest are viewing this topic.
Offline Offline

Posts: 12

« Reply #15 on: June 18, 2012, 06:17:42 AM »

Grizzly: It might be.  The camera controls in flyby mode have a maximum height as it is, however I think that's parallel to the driver's height and probably not a specific number (not sure though).  Unfortunately I'm not even sure the camera will tilt down to an isometric angle, so it really does sound like that should be the next thing I should look into.  I'll post back if I can get that modified at all.
Pages: 1 [2]   Go Up
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS! The Video Game Atlas



Your ad could be here - contact me for advertising inquiries. is registered with and hosted by

Go Daddy.

Supported by you.

© 2002-2019 Jonathan Leung. is an archive of video game maps up since May 6, 2002. Optimized for at least 800 x 600 resolution.

This site does not contain commercial ROMs or any other illegal materials. All directly "ripped" game images are the property of their respective copyright holders.

This web site and compass logo are copyrighted by Jonathan Leung 2002-2019.