VGMaps
November 19, 2017, 10:55:29 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 [2]   Go Down
  Print  
Author Topic: Shantae (GBC)  (Read 7130 times)
0 Members and 1 Guest are viewing this topic.
TerraEsperZ
Hero Member
*****
Offline Offline

Posts: 2225



« Reply #15 on: November 22, 2013, 10:22:18 PM »

I'm not sure I understand what you mean by "SNES effects", which makes me doubt I explained myself correctly in the first place.
Logged

Current project that I really should try to finish:
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)
-Lilly Looking Through (PC)

Pending project:
-A ton of stuff that will never be finished
verifiaman
Newbie
*
Offline Offline

Posts: 22


« Reply #16 on: November 22, 2013, 10:28:07 PM »

I'm not sure I understand what you mean by "SNES effects", which makes me doubt I explained myself correctly in the first place.

no i didnt explain myself properly. I remember on a youtube video in a dungeon or something seeing some lighting effects only capable on a 16 bit console like the snes, like the  lighting change in the intro stage when the town catches on fire.
Logged
Peardian
Hero Member
*****
Offline Offline

Posts: 627


Busy busy


« Reply #17 on: November 23, 2013, 05:53:37 PM »

Very nice so far! You're going to map the towns too, right?
Logged

MM (10%) - SMA3 (33%) - DNS (0%)

Come check out the Nintendo 64 Mapping Workshop!
TerraEsperZ
Hero Member
*****
Offline Offline

Posts: 2225



« Reply #18 on: November 23, 2013, 09:34:52 PM »

I intend to map everything; I just haven't settled on the presentation for the town hubs yet.
Logged

Current project that I really should try to finish:
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)
-Lilly Looking Through (PC)

Pending project:
-A ton of stuff that will never be finished
TerraEsperZ
Hero Member
*****
Offline Offline

Posts: 2225



« Reply #19 on: November 25, 2013, 07:03:05 PM »

This might take longer than I intended to get right. For a reason that I haven't determined yet, the night palette for a given area is not always the same (some colours having individual RGB channels being off by a value of Cool. It's minor yet it's driving me mad. Avenues to explore: is it dependant on having night happen while in said area or entering from another while it's already night and if so, is the specific area you came from affecting the palette?

*EDIT*

Mystery solved. The colours are a tiny bit darker when you let night happen while in an area, and entering back while it's already night will result in slightly lighter colours. I'll be using the later since it'll be easier this way (I wasn't going to wait several minutes until nightfall in every area anyway).
« Last Edit: November 26, 2013, 07:35:31 PM by TerraEsperZ » Logged

Current project that I really should try to finish:
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)
-Lilly Looking Through (PC)

Pending project:
-A ton of stuff that will never be finished
qwert_vs_qwerty
Newbie
*
Offline Offline

Posts: 18


« Reply #20 on: July 29, 2014, 06:27:53 AM »

Dungeon 1 - 95%
Dungeon 2 - 95%
Dungeon 3 - 90%
Logged
TerraEsperZ
Hero Member
*****
Offline Offline

Posts: 2225



« Reply #21 on: July 29, 2014, 12:54:41 PM »

Looks like another project of mine that someone else will complete while I've been procrastinating for months over pointless details...
Logged

Current project that I really should try to finish:
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)
-Lilly Looking Through (PC)

Pending project:
-A ton of stuff that will never be finished
qwert_vs_qwerty
Newbie
*
Offline Offline

Posts: 18


« Reply #22 on: August 06, 2014, 06:46:24 AM »

All 4 Labirint - 99% (there is a feeling that I missed something)
All day map - BG - 100% (it remains only to place enemies)
But I will not do night maps, because I do not see the point.
Logged
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!