And that we have another Sonic game fully mapped out. I really feel that VGMaps is missing much from some franchises, and Sonic is one of the biggest ones that currently doesn't have much representation here. Not snubbing the great maps we DO have, but numbers-wise it isn't as close to completion as, say, Mario, and the two of them are supposed to be rivals! Certainly the ball was dropped along the way, but in the 1990s, come on! I know there's more to be mapped in Sonic The Hedgehog 2/3/& Knuckles, and I'm pretty sure that was Sonic's peak.
In my opinion, it seems only the mappers on this site really care about mapping the Sonic games in all their glory. There are already full maps out there but they're either straight rips using a map editor or technical maps more interested in noting obstacles for speedrunners, lacking backgrounds or any attempt at being aesthetically pleasing. If I had the time and *especially* the mental energy, I'd love to go back and try doing the Genesis games again but that ain't happening anytime soon. Maybe once I start getting some restful sleep over the next few months...
Anyway, thanks again for the Sonic Battle maps; so what is your next project, Terra?
Just take a look at my signature, it's still current. Finishing Lilly Looking Through
would be nice, since it's all mapped but I again stumbled while trying to assemble everything in a pleasing way.Shantae
(the Game Boy Color one) would be nice to go back to since a few months back, I finally found out why I had so many problems with inconsistent colors back in 2013. The game uses a lot of fade out/in between areas and rooms that leave most colors in the palette a tiny bit too dark (it messed up a ton of screenshots). That's something that can be fixed by going in/out the subscreen but I just lost all motivation while trying to correct the colors of the few maps I had done up until then.
I'd also like to continue mapping Sonic 3D Blast
, if only because I love 2D isometric games. But I remember finding a problem with the way I filled the empty spaces in Spring Stadium (I used 8x8 tiles instead of the game's 16x16, so some tiles are not aligned with the grid) which means I have to fix that before I can actually progress further.
I'd love to continue Naya's Quest
, a freeware puzzle game with isometric graphics where the perspective is deliberately making it hard to understand how rooms are laid out. This was actually one of the most stimulating project I'd started in a long time aside from Antichamber. I'd found a great way to communicate how the rooms were actually structured using animated GIFs but doing a single room (out of 30+, plus a bunch more for the New Game+) took forever to capture/clean/disassemble/reassemble everything so I got frustrated with that too. I should at least make a thread to share the few rooms I've assembled so far...
And that's not even going into all the other projects that haven't been abandoned, but are still in need of time and polish. Honestly, in my present state, I'm happy for whatever map I manage to drag out of limbo for submission. There's no shortage of work to be done, that's for sure.