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Author Topic: WideNES - Peeking Past the edge of NES Games  (Read 768 times)
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PlNG
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« on: August 28, 2018, 03:08:26 AM »

New project that's showing a lot of potential.
Github: https://github.com/daniel5151/ANESE
Blog with more examples: http://prilik.com/blog/wideNES
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mechaskrom
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« Reply #1 on: September 08, 2018, 12:16:51 PM »

It's a cool feature, but with limited use and will probably never work with all games and situations.

Like I mentioned in this thread: http://www.vgmaps.com/forums/index.php?topic=2370.msg19564#msg19564
I would prefer great scripting support in emulators instead. It's a more general and powerful solution.
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Current project: -
Last finished project: Mission: Impossible (NES)
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