Author Topic: Mega Man Maps  (Read 577084 times)

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Offline marioman

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RE: Mega Man Maps
« Reply #120 on: March 12, 2008, 02:11:46 pm »
Glad that it worked.  Happy to help.

Offline marioman

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RE: Mega Man Maps
« Reply #121 on: March 13, 2008, 03:43:59 pm »
Sorry for the double post, but here are some more walk through walls codes:



Battle Network 1

820070E4 0001



Battle Network 2

82009684 0001



Battle Network 3

82009E04 0001



Battle Network 4

8200AD34 0001



Battle Network 4.5

Walk Through Walls

82010290 0001



Battle Network 5

B9747D4D 2CBD



Battle Network 6

92023C9C D016



Star Force (Hold A+B to Activate)

94000130 000003BC

621AC808 00000000

B21AC808 00000000

D9000000 00000000

D4000000 00002000

D6000000 00000000

D2000000 00000000

94000130 000003BC

621AC808 00000000

B21AC808 00000000

D9000000 00000004

D4000000 FFFFE000

D6000000 00000004

D2000000 00000000

94000130 000003AC

621AC808 00000000

B21AC808 00000000

D9000000 00000000

D4000000 00002000

D6000000 00000000

D2000000 00000000

94000130 000003EC

621AC808 00000000

B21AC808 00000000

D9000000 00000000

D4000000 00002000

D6000000 00000000

D2000000 00000000

94000130 000003EC

621AC808 00000000

B21AC808 00000000

D9000000 00000004

D4000000 00002000

D6000000 00000004

D2000000 00000000

94000130 0000036C

621AC808 00000000

B21AC808 00000000

D9000000 00000004

D4000000 00002000

D6000000 00000004

D2000000 00000000

94000130 0000037C

621AC808 00000000

B21AC808 00000000

D9000000 00000000

D4000000 FFFFE000

D6000000 00000000

D2000000 00000000

94000130 0000037C

621AC808 00000000

B21AC808 00000000

D9000000 00000004

D4000000 00002000

D6000000 00000004

D2000000 00000000

94000130 0000035C

621AC808 00000000

B21AC808 00000000

D9000000 00000000

D4000000 FFFFE000

D6000000 00000000

D2000000 00000000

94000130 000003DC

621AC808 00000000

B21AC808 00000000

D9000000 00000000

D4000000 FFFFE000

D6000000 00000000

D2000000 00000000

94000130 000003DC

621AC808 00000000

B21AC808 00000000

D9000000 00000004

D4000000 FFFFE000

D6000000 00000004

D2000000 00000000

94000130 0000039C

621AC808 00000000

B21AC808 00000000

D9000000 00000004

D4000000 FFFFE000

D6000000 00000004

D2000000 00000000




I am looking for ones for Star Force 2 and Battle Network 5 DS, but I haven't found them yet.  I'll just update this post if I can get my hands on them.



Enjoy.

Offline Rew

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RE: Mega Man Maps
« Reply #122 on: March 15, 2008, 09:45:59 am »
O_O

Good Lord, think they made that Star Force code long enough?? =P



Also, another Xgasm this weekend as Storm Eagle joins the ranks of the completed thanks to Geminiman! Now all that remains is Armored Armadillo, Chill Penguin, and the Intro Stage before the greatest Mega Man game ever made is complete and fully mapped! =D



(And hopefully, X2 won't be far behind. ;0)



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From the Super Smash Bros. Brawl board on GameFAQs:
Quote
The only Fox News we're interested in is breakthroughs in his metagame.

Offline RT 55J

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RE: Mega Man Maps
« Reply #123 on: March 15, 2008, 01:42:54 pm »
Honestly, I think that we won't see the Highway Stage mapped any time soon. It's possibly the most infuriatingly difficult stage in the game to map, mainly because of the color cycling the streetlights cause.

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Offline marioman

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RE: Mega Man Maps
« Reply #124 on: March 15, 2008, 03:08:02 pm »
That was my thought exactly.  Is the palette actually changed, or is it a layer effect?

Offline RT 55J

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RE: Mega Man Maps
« Reply #125 on: March 15, 2008, 04:35:28 pm »
AFAICT, the palette actually changes.

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Dot? Dot. Dot!


Offline marioman

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RE: Mega Man Maps
« Reply #126 on: March 15, 2008, 06:30:26 pm »
The PC version has identical graphics, but does not do the streetlight thing.  I wonder if that would be an option?

Offline TerraEsperZ

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RE: Mega Man Maps
« Reply #127 on: March 15, 2008, 07:11:33 pm »
If only a few colors change, then you would just have to go back and change those colors to harmonize all the screenshot together. If the whole screen experiences the color change like some sort of global lighting effect, then it becomes a matter of taking a ton of screenshots of each area and assembling together those which share the same exact colors.



Considering how long it took to harmonize a total of two colors for some Sonic CD levels (we're talking going back and altering the colors of several hundreds of images), I can understand that people don't want to take this stage on.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Offline Will

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RE: Mega Man Maps
« Reply #128 on: March 16, 2008, 12:38:35 pm »
Has anyone seen the maps in the www.interordi.com website? I have only just seen it for myself. Their maps to me are crude compared with mine, because they have no backgrounds, lesser texture and the same old typing your own labels to indicate the program crystals. When I want to label something I like to rip fonts and words from the game itself and paste them so the map looks like it came from an imaginary hintbook made by the game companies. Do you share my comments as well?

Offline marioman

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RE: Mega Man Maps
« Reply #129 on: March 16, 2008, 01:41:10 pm »
Update 3/16/08:



Updated list with Geminiman's Storm Eagle map.  Only three to go.  Thanks.



Still no MMV maps from Terra though.  :P



Will said:

Has anyone seen the maps in the www.interordi.com website?
Yep, look at the footnote of my first post.  That site is rather nice.  Be sure to check out their Rockboard translation project.  



They have in-game maps for both ZX games, and many original/semi-ripped maps for much of the BN series.  As you said, your maps include the backgrounds, so they differ from Mega Boy's maps in their own respect.

Offline JonLeung

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RE: Mega Man Maps
« Reply #130 on: April 05, 2008, 08:54:34 pm »
I put up 22 overdue maps for Battle Network from Will Mallia today.



Can someone help with the ordering of these?  I never played the BN games.

Offline marioman

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RE: Mega Man Maps
« Reply #131 on: April 05, 2008, 09:30:28 pm »
As I have said before, I am not that big of a BN fan, so I really wouldn't know how to order them.  Maybe you could find the order by looking at a walkthrough?

Offline Rew

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RE: Mega Man Maps
« Reply #132 on: April 06, 2008, 02:23:11 pm »
Maybe Will himself can offer a suggested order? I wonder how close he's getting to finishing off that game now...



Also, looking up at the intro stage issue from Mega Man X--wow, it's amazing how I'd never even noticed that before! (And I'd been playing that game since 8th grade.) I'm thinking marioman's PC version recommendation might be the best for that intro stage.



---

"So this is what it's like..."

- Spark Mandrill
From the Super Smash Bros. Brawl board on GameFAQs:
Quote
The only Fox News we're interested in is breakthroughs in his metagame.

Offline marioman

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RE: Mega Man Maps
« Reply #133 on: April 18, 2008, 06:28:37 am »
Update 4/18/08:



OK, Zeric just finished Mega Man Xtreme 2.  Great job!  This leaves only 8 pre-Playstation era games that need to be ripped.  Mega Man V has been ripped by both Terra and Zeric, but neither of them have submitted their maps.  A Mega Man V submission would complete the GB/GBC Mega Man games.



Oh, and Zeric has another project that he let me in on.  It may show up on the site later today...

Offline JonLeung

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RE: Mega Man Maps
« Reply #134 on: April 18, 2008, 07:16:47 pm »
marioman Said:
Oh, and Zeric has another project that he let me in on.  It may show up on the site later today...



Thanks Zeric.


Did you mean the opening highway stage from Mega Man X that seems to have been so elusive?