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Author Topic: 5000th map!  (Read 5619 times)
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JonLeung
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« on: November 11, 2006, 08:44:22 AM »

After that huge update yesterday (the one with the most games, too, thanks to the all-new MSX section with 19 new games), I thought we ended up with 4999 maps.



But then I remembered that Rick Bruns's interactive Legend Of Zelda flash map doesn't show up in CompuPic Pro!  So we had actually hit 5000, and the 5000th map was also Rick Bruns's!



So I'll dig up the 4000th map topic from the old forum topics and provide an updated list of the statistics, since someone mentioned that they liked that.  (EDIT: Darn, I can't find that topic, but that's okay, I can come up with those stats again.)  The smallest and largest maps may have changed not only because of new maps but because of the mega PNG optimization that I did a while ago.



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1000th map: Pokemon: FireRed/LeafGreen Versions (GBA) - Route 01 (Jaromaru)

2000th map: Aunt Arctic Adventure (Amiga) - Level 39 (Grizzly)

3000th map: Alien Syndrome (NES) - Round 6 (KingKuros)

4000th map: The 7th Saga (Super NES) - Kingdom Of Bilthem (KingKuros)

5000th map: Lufia II: Rise Of The Sinistrals (Super NES) - Lake Cave (Rick Bruns)



Alphabetically first map: 7th Saga (Super NES) - Castle Of Aran - Basement (KingKuros)

Alphabetically last map: ZZT (PC) - Town Of ZZT - ZZT Palace (RT-55J)



Shortest map (pixels): 48 pixels - Resident Evil (PC) - Laboratory - B2 (Matis Casco)

Tallest map (pixels): 25,960 pixels - Bubble Bobble (NES) - Map & Guide (mephea)

Tallest map / shortest map = 540.83 times taller



Skinniest map (pixels): 72 pixels - Resident Evil (PC) - Laboratory - B2 (Matis Casco)

Fattest (pixels): 23920 pixels - Akumajo Dracula X: Chi no Rondo (Castlevania: Rondo Of Blood) (J) (TurboGrafx 16) - Stage 0 - Prologue (Zeric)

Fattest map / skinniest map = 332.22 times fatter



Tallest/skinniest map (ratio): 8:367 - Adventures In The Magic Kingdom (NES) - Autopia (Grizzly)

Shortest/fattest map (ratio): 1495:31 - Akumajo Dracula X: Chi no Rondo (Castlevania: Rondo Of Blood) (J) (TurboGrafx 16) - Stage 0 - Prologue (Zeric)



Smallest map (filesize): 170 bytes - Resident Evil: Survivor (PC) - Arcade - 1F (Matis Casco)

Largest map (filesize): 7,591,739 bytes - Relentless: Twinsen's Adventure (PC) - Citadel Island (Assassin)

Largest map (filesize) / smallest map (filesize) = 44,657.29 times larger



Smallest map (area): 3456 pixels - Resident Evil (PC) - Laboratory - B2 (Matis Casco)

Largest map (area): 240,000,000 pixels - EarthBound Zero (J) (NES) - World (Chiasm)

Largest map (area) / smallest map (area) = 69,444.44 times larger



Most maps for a single game: 367 maps (7.34%) - Super Mario RPG: Legend Of The Seven Stars (Super NES) (Peardian)



3510 (70.2%) wide maps

1252 (25.04%) tall maps

238 (4.76%) square maps



4698 (93.78%) .PNG maps

285 (5.7%) .JPG maps

16 (0.32%) animated .GIF maps

1 (0.02%) interactive .SWF map



1445 (28.9%) Super NES maps

894 (17.88%) NES maps

884 (17.68%) Game Boy/Game Boy Color maps

804 (16.08%) Game Boy Advance maps

420 (8.4%) PC maps

198 (3.96%) Genesis maps

67 (1.34%) PlayStation maps

58 (1.16%) Amiga maps

40 (0.8%) Arcade maps

29 (0.58%) Master System maps

25 (0.5%) GameCube maps

25 (0.5%) Nintendo 64 maps

21 (0.42%) PlayStation 2 maps

19 (0.38%) Commodore 64 maps

19 (0.38%) MSX maps

17 (0.34%) DS maps

15 (0.3%) TurboGrafx 16 maps

8 (0.16%) X68000 maps

4 (0.08%) Neo-Geo maps

2 (0.04%) Apple II maps

2 (0.04%) Atari 2600 maps

1 (0.02%) CD-i map

1 (0.02%) Dreamcast map

1 (0.02%) WonderSwan Color map

1 (0.02%) Xbox map



4941 (98.82%) maps are under 1 MB

46 (0.92%) maps are between 1 and 2 MB

7 (0.14%) maps are between 2 and 3 MB

2 (0.04%) maps are between 3 and 4 MB

1 (0.02%) map is between 4 and 5 MB - Final Fantasy V (J) (Super NES) - Worlds (Superimposed) (Dermot Mac Flannchaidh)

1 (0.02%) map is between 5 and 6 MB - Metroid II: Return Of Samus (GB) - SR388 (Zeric)

1 (0.02%) map is between 6 and 7 MB - Golden Sun: The Lost Age (GBA) - World (Stefan Mahrla)

1 (0.02%) map is between 7 and 8 MB - Relentless: Twinsen's Adventure (PC) - Citadel Island (Assassin)



931 (18.62%) maps are wide .PNG Super NES maps that are under 1 MB



1170 (23.4%) Mario maps (includes Donkey Kong (GB))

676 (13.52%) Pok?mon maps (counting Emerald Version as separate from Ruby and Sapphire Versions)

314 (6.28%) Mega Man maps (includes Battle Network, Legends, X, Xtreme, and Zero series)

143 (2.86%) Donkey Kong maps (includes Mario Vs. Donkey Kong (GBA))

142 (2.84%) Legend Of Zelda maps (includes Zelda's Adventure (CD-i) and BS Zelda (J) (Super NES))

119 (2.38%) Final Fantasy maps (includes Adventure, Legend, Mystic Quest, and Tactics series)

69 (1.38%) Castlevania maps (includes Haunted Castle (J) (MSX) and Kid Dracula (J) (NES))



All games beginning with H that have maps here are Harvest Moon games

All games beginning with K that have maps here begin with "Kid", "King", or "Kirby"

All games beginning with O that have maps here are Oddworld games, both done by Grizzly

All games beginning with X that have maps here are Xevious games, all done by KingKuros



1444 (28.88%) of maps are from games with a title beginning with the letter "S"

2 (0.04%) maps are from games with a title beginning with the letter "U"

2 (0.04%) maps are from games with a title beginning with the letter "V"

0 (0%) maps are from games with a title beginning with the letter "Q"
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RT 55J
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« Reply #1 on: November 11, 2006, 10:49:54 AM »

0 (0%) maps are from games with a title beginning with the letter "Q"



Next up, Q*Bert!

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Dot? Dot. Dot!
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KingKuros
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« Reply #2 on: November 11, 2006, 06:41:16 PM »

If I remember right, the 3000th map was Alien Syndrome Round 6 NES version, and the 4000th map was  The 7th Saga - Kingdom of Bilthem.
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JonLeung
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« Reply #3 on: November 11, 2006, 07:42:52 PM »

Thanks, KingKuros.  The post has been edited.  If you hadn't mentioned that one time that you had both the 3000th and 4000th, I wouldn't've even remembered who did them.
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KingKuros
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« Reply #4 on: November 14, 2006, 07:26:21 PM »

You left out most systems for a single game (Alien Syndrome).  Something like that.
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JonLeung
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« Reply #5 on: March 09, 2007, 11:18:47 AM »

I am pretty sure we'll have our 6000th map this weekend, if anyone cares.
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DarkWolf
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« Reply #6 on: March 09, 2007, 06:32:18 PM »

I have over 300 done now.  Not sure if I'll make this weekend.  I really want to work on VGMQ this weekend.
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JonLeung
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« Reply #7 on: March 09, 2007, 06:46:08 PM »

Well, there are maps sitting in my inbox this week, so the 600th map is likely going to be one of those already there.  Either a new person or Geminiman will get that honour.



I probably won't bother with the stats.  Most wouldn't have changed much at this point anyway.  The raw numbers, yes, but the percentages I doubt would change much.
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JonLeung
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« Reply #8 on: March 10, 2007, 01:42:17 PM »

Actually, the maps I got this week are corrections!  With the exception of Rick Bruns's maps, but they're not enough to put it over 6000...



Oh, never mind, someone just sent in a whackload of Sega Master System maps...whoa...these are going to take a while to put up...
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TerraEsperZ
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« Reply #9 on: March 11, 2007, 10:15:26 PM »

That reminds me, I have a corrected map to send you soon. Turns out that I messed up the beginning of my Sonic Advance - Neo Green Hill Act 2 map, something I only realized recently when I found heavily reduced maps someone extracted from the ROM.



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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
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Current project that I really should try to finish:
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)
-Lilly Looking Through (PC)

Pending project:
-A ton of stuff that will never be finished
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