Author Topic: Micro Machines 2: Turbo Tournament (MD)  (Read 177499 times)

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Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #75 on: July 06, 2007, 02:57:27 pm »
...like this: (about 5 minutes' work)



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Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #76 on: July 06, 2007, 03:00:18 pm »
I'll try PSP 7 then... and how do you actually get the water texture to "paint" round the edges? (N00b question)

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #77 on: July 06, 2007, 03:23:31 pm »
Make a new image with your texture (32x32 normally). Hold the mouse down on the "Styles" colour swatch until the popup appears, choose the third option. Click to choose the texture, yours will be at the top.



To fill the water, flood fill the pink to black, then magic wand the black water areas. Expand the selection by 5 pixels. Then use the colour-replace brush to replace black with your water texture, double-click to replace all rather than painting over.



It's easy when you know how but hard to describe...



Cob Challenge

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Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #78 on: July 06, 2007, 03:50:00 pm »
Makes sense... I guess... but do you take a screenshot of the stage with just the floor or water layer showing or is there another way that you actually get the floor or water textures?

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #79 on: July 06, 2007, 03:56:19 pm »
Makes sense... I guess... but do you take a screenshot of the stage with just the floor or water layer showing or is there another way that you actually get the floor or water textures?



Oh and I just noticed something... in the Garden Jumps map the vehicle is showing near the first corner, and in Driller Killer the second drill is missing a handle and trigger I think...

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #80 on: July 07, 2007, 05:56:50 am »
Garden jumps: yes. Driller Killer: no, it's supposed to be like that.

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #81 on: July 07, 2007, 06:24:52 am »
Oh... yeah... and about the floor textures?

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #82 on: July 07, 2007, 03:31:36 pm »
What about them? Textured fill the same as the sea.

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #83 on: July 07, 2007, 04:00:12 pm »
No I mean where do you obtain them? Or, how, I should say... as in do you take a screenshot of just the floor or water or what?

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #84 on: July 07, 2007, 04:18:46 pm »
Garden Jumps (fixed)

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Ceiling Circuits

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The background is the Basement Bumps course with the greys darkened. I adjusted the Basement Bumps map in the same way and used it for the background rather than stretching the section shown in-game. A lot of it shows up as black, though...

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #85 on: July 07, 2007, 04:28:38 pm »
OK, just checking...

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #86 on: July 08, 2007, 11:48:15 am »
This site works well enough, I think. They're also a bit big for my site.

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #87 on: July 08, 2007, 12:34:46 pm »
Bathtub Burnoff

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I had to be a bit creative with this one...

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #88 on: July 08, 2007, 12:42:04 pm »
Looks pretty good, IMO... the toilet looks a little rounder than usual, but... eh... that's not important :-D

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #89 on: July 08, 2007, 01:21:04 pm »
ATV Action

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A little creative driving was needed to get the top and right edges.