Author Topic: Micro Machines 2: Turbo Tournament (MD)  (Read 177490 times)

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Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #90 on: July 08, 2007, 01:25:31 pm »
It'd be nice to see the whole piece of soil on the right wouldn't it? Also, I never noticed those patches of water round the edge (top and left).

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #91 on: July 08, 2007, 01:46:49 pm »
That's as far as the screen scrolls. This level won't wrap, if you launch yourself off the left side, it starts scrolling right to catch up with you (and then you land in the water and die).

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #92 on: July 08, 2007, 02:18:52 pm »
Lights Out

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Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #93 on: July 08, 2007, 02:49:32 pm »
Are you still needing savestates, because here's the rest of them, including already mapped levels, and also, three bonus levels, although they are repeated... but meh...



http://h1.ripway.com/ukmidis/Challenge.zip



Again, they should be used with Micro_Machines_2_-_Turbo_Tournament_(E)_[c][!].bin

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #94 on: July 08, 2007, 03:04:30 pm »
Ball Bonanza


Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #95 on: July 08, 2007, 03:32:31 pm »
<_< You forgot to post the image, I think... XD

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #96 on: July 09, 2007, 12:56:55 am »
Serves me right for not checking my post...

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #97 on: July 09, 2007, 02:11:24 am »
Yes, it does XD

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #98 on: July 09, 2007, 12:07:50 pm »
Bury My Body

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Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #99 on: July 09, 2007, 12:46:10 pm »
Toaster Trouble

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I'm not sure what to do about the middle-right edge - it'd make more sense to have a gap there but it seems there isn't one. There doesn't seem to be any nice tiles for a tidier corner, either.

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #100 on: July 09, 2007, 12:55:00 pm »
Looks weirdish but then that's how the level was constructed I guess...

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #101 on: July 09, 2007, 03:45:04 pm »
On to Micro Machines 96...



Barbecue Burnoff

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The artwork style is quite different in '96, I hadn't really compared them before.



There's still plenty to do on Micro Machines 2, I'm just doing the easy parts first. This one was almost 100% done by the autostitcher.

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #102 on: July 09, 2007, 04:00:04 pm »
Cool... I do have the savestates for all the Super League courses in MM2, apart from the already mapped courses of course, so would you be needing these?

It contains, in order, Cue Capers, In A Spin, Attic Antics, Jelly Jitters, Picnic Problems*, Plate Hop, Turbo Blast, Raining Champ...

*Note that, as I've said before, the Picnic Problems in '96, is different, in layout from the Picnic Problems in MM2...


Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #103 on: July 10, 2007, 12:58:09 am »
Yes, of course. When the ratio of mapped:unmapped gets high, it's a hassle to play through them.

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #104 on: July 10, 2007, 04:02:58 am »
Yeah.... also, what is the filename of the '96 rom you use? Because I can also do some savestates for those...