VGMaps
August 22, 2018, 12:53:14 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Abe's Oddysee / Exoddus map format  (Read 4801 times)
0 Members and 1 Guest are viewing this topic.
Raccoon Sam
Full Member
***
Offline Offline

Posts: 118


« on: December 24, 2007, 06:27:31 AM »

I recently got the Demo Executables from Oddworld.com and after installing I noticed the folders consist .lvl files and after opening them in Tile Molester, I recognized some figures and after some tweaking I got very clear images. Not perfect, but good.

http://i126.photobucket.com/albums/p82/Raccoon_Sam/Abehmm1.png

http://i126.photobucket.com/albums/p82/Raccoon_Sam/Abehmm2.png

http://i126.photobucket.com/albums/p82/Raccoon_Sam/Abehmm3.png



So the levels aren't arrays made from tiles, but single images, so no assembly requires (except figuring out how to get rid of the vertical lines, heh).



So yeah, if anyone has the original PSX game, go ahead and insert it to your CD Drive and check for .lvl files. Check 'em out and see if you can find anything.

2-Dimensional, 80 x 30 tiles, 16BPP RGB.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
VGMaps.com: The Video Game Atlas

 

Pixel WarehouseVGMuseum.com

Your ad could be here - contact me for advertising inquiries.

 

VGMaps.com is registered with and hosted by

Go Daddy.

Supported by you.

� 2002-2018 Jonathan Leung.

VGMaps.com is an archive of video game maps up since May 6, 2002. Optimized for at least 800 x 600 resolution.

This site does not contain commercial ROMs or any other illegal materials. All directly "ripped" game images are the property of their respective copyright holders. This web site and compass logo are copyrighted by Jonathan Leung 2002-2018.