VGMaps
November 18, 2017, 11:56:20 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 2 3 [4]   Go Down
  Print  
Author Topic: Castlevania: Aria Of Sorrow (GBA)  (Read 56821 times)
0 Members and 1 Guest are viewing this topic.
JonLeung
Administrator
*****
Offline Offline

Posts: 3129


« Reply #45 on: October 23, 2010, 08:26:02 AM »

I like something other than plain black...the trick is implementing it correctly (as in aesthetically pleasing, lined up, centered, or whatever OCD quirk you may feel when you as the mapmaker look at it).  If you find a background that you like and you fit it properly, I'd be happy to put it up.  But it's totally your call.

When scrolling around huge maps, it's easy to get "lost" in large expanses of black (or a solid colour), so there's a utilitarian purpose for having something else there.
Logged
Revned
Hero Member
*****
Offline Offline

Posts: 1091



« Reply #46 on: October 23, 2010, 10:27:25 AM »

It's a good concept, and looks great from the thumbnail, but the gigantic pixels at full zoom are kind of ugly. What about desaturating even more and then tiling it? Your source image is just too small to use on some of the larger maps.
« Last Edit: October 23, 2010, 10:29:11 AM by Revned » Logged

alucard
Full Member
***
Offline Offline

Posts: 110


« Reply #47 on: October 23, 2010, 11:07:24 AM »

Maybe you can make 2 versions and post them on here. One in all black, and one in a bg color of your choice.
Logged
Maxim
Hero Member
*****
Offline Offline

Posts: 972



« Reply #48 on: October 23, 2010, 02:23:45 PM »

Tiling would look ugly. (I also appreciate the 8x8 blocks you've used...) I think it's still too strong. Here's a couple of darker ones I threw together very quickly:



The concept itself, I think it's good.
Logged
TerraEsperZ
Hero Member
*****
Offline Offline

Posts: 2225



« Reply #49 on: October 23, 2010, 03:49:12 PM »

Glad to see someone likes the idea! I like the two you've done and I'm curious as to what you did exactly to get both result (brightness, gamma, etc).

Your comment helped me realize what my goal really is really about, and it's simply to add something that shouldn't distract you when viewing the map up close, but gives you something neat to notice when seeing it as a whole. In that respect, making the background much darker (but not too much) would be best.
Logged

Current project that I really should try to finish:
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)
-Lilly Looking Through (PC)

Pending project:
-A ton of stuff that will never be finished
Revned
Hero Member
*****
Offline Offline

Posts: 1091



« Reply #50 on: October 23, 2010, 04:11:56 PM »

Tiling would look ugly.

No need to be rude, it was just an idea. Sheesh.
Logged

Maxim
Hero Member
*****
Offline Offline

Posts: 972



« Reply #51 on: October 24, 2010, 01:49:44 PM »

Revned: I didn't mean to be rude, sorry.

TerraEsperZ: I took your images, cloned to 2 layers, erased the background on the top layer, stuck a black layer in the middle and set it to 50% regular transparency (1st image) and then to "hard light" (2nd image).
Logged
TerraEsperZ
Hero Member
*****
Offline Offline

Posts: 2225



« Reply #52 on: November 09, 2010, 10:23:49 PM »

I'm putting this on the back burner for a long while for a number of reasons:

1) Correcting the water transparencies is much harder than expected, and probably impossible anyway despite somewhat "hacking" the camera. The glowing cavern background is simply too shitty (i.e. it doesn't tile and is extremely small). Not worth wasting time over;

2) The elaborate background is, quite simply, an aesthetic fancy. There's no urgency to do it considering that the map is complete is available anyway;

3) Replaying this game has made me want to map Dawn Of Sorrow, and mapping while discovering a new game is simply more enjoyable than replaying a game I almost know by heart;

I do intend to finish the individual maps in the short term (in fact, most of them are already done). I just need to spend a few hours doing it...
Logged

Current project that I really should try to finish:
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)
-Lilly Looking Through (PC)

Pending project:
-A ton of stuff that will never be finished
alucard
Full Member
***
Offline Offline

Posts: 110


« Reply #53 on: November 20, 2010, 01:03:29 AM »

Well hopefully one day soon you will have the urge to remap this game. I didn't know if it would be easy or not since you already had one huge castle map. But at least instead we are getting a new Castlevania game mapped that has never been before in Dawn of Sorrow.
Logged
alucard
Full Member
***
Offline Offline

Posts: 110


« Reply #54 on: June 17, 2011, 06:41:38 PM »

I see you finished these, they look real good. I am glad to see them on individual area maps.
« Last Edit: June 17, 2011, 06:42:54 PM by alucard » Logged
ummwat
Newbie
*
Offline Offline

Posts: 18



« Reply #55 on: April 29, 2012, 08:50:52 PM »

I SPY A MISTAKE!

The two rooms shown in the attachment aren't connected!
Logged



Advance Wars (GBA) - 10%

Cave Story (PC/Mac/WiiWare) - COMPLETE 80%
TerraEsperZ
Hero Member
*****
Offline Offline

Posts: 2225



« Reply #56 on: April 29, 2012, 09:24:04 PM »

Whoa, how did I miss that!? Seriously, good catch; I'll see about correcting this error tomorrow.
« Last Edit: April 29, 2012, 09:24:47 PM by TerraEsperZ » Logged

Current project that I really should try to finish:
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)
-Lilly Looking Through (PC)

Pending project:
-A ton of stuff that will never be finished
TerraEsperZ
Hero Member
*****
Offline Offline

Posts: 2225



« Reply #57 on: May 01, 2012, 02:08:42 PM »

The corrected maps have been sent!
Logged

Current project that I really should try to finish:
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)
-Lilly Looking Through (PC)

Pending project:
-A ton of stuff that will never be finished
Pages: 1 2 3 [4]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!