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Author Topic: Anyone Sprite Rip?  (Read 2115 times)
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« on: October 16, 2008, 02:37:55 PM »

For better or worse I decided to redo my Pixel Warehouse site, which has sprite rips from video games.  I started it several years ago for god knows why.  Probably the same reasons I map, whatever they are. I've added the ability for users to upload sprites so hopefully I'll have a better range of games this time around.
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« Reply #1 on: October 17, 2008, 07:05:30 AM »

Most of the time, when I map a game, I'll also rip a lot of sprites for items, enemies, blocks, etc, because they are useful when completing a map.

Sometimes, I'll also rip sprites for personal reason (because I think they look cool) but I never bother doing whole sprite sets. For example, while mapping the NES Mega Man games, I'll rip a Robot Master's starting sprite and those of its attacking pose and its weapons, but I don't capture its taunting animation or all its movements. In short, nothing that I'd be comfortable submitting since it's all very arbitrary.


Current projects: Metal Storm (NES), Clock Tower (SNES), Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES), Bucky O'Hare (NES)

Current project that I really should try to finish:
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)
-Lilly Looking Through (PC)

Pending project:
-A ton of stuff that will never be finished
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