VGMaps
June 22, 2018, 10:20:42 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Remove BG's in N64  (Read 2869 times)
0 Members and 1 Guest are viewing this topic.
Piranhaplant
Jr. Member
**
Offline Offline

Posts: 60


« on: October 21, 2008, 06:48:00 PM »

Does anyone know of an N64 emulator the can remove the BG or sprite layers?

---

Games I have mapped--Zombies Ate My Neighbors (SNES), Mario Party 3 (N64), Super Mario Bros Deluxe (GBC), New Super Mario Bros. (DS), Mario Kart DS (DS)
Logged

Games I have mapped--Zombies Ate My Neighbors (SNES), Mario Party 3 (N64), Super Mario Bros Deluxe (GBC), New Super Mario Bros. (DS), Mario Kart DS (DS)
TerraEsperZ
Hero Member
*****
Offline Offline

Posts: 2232



« Reply #1 on: October 23, 2008, 08:52:49 PM »

I don't really know anything about the N64, but I suspect that, being a 3D system, that it might not even have any sort of display layer system. It would be left to the game programmers to code their own layering system. Anyway, it's just my impression given that no such option exists yet in a N64 emulator.



---

Current projects: Metal Storm (NES), Clock Tower (SNES), Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES), Bucky O'Hare (NES)
Logged

Current project that I really should try to finish:
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Pending project:
-A ton of stuff that will never be finished
Maxim
Hero Member
*****
Offline Offline

Posts: 972



« Reply #2 on: October 24, 2008, 01:33:03 AM »

Aren't there N64 emulators where you can replace the textures? You dump them all out to disk and then replace the files as wanted; transparent textures might do the trick.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
VGMaps.com: The Video Game Atlas

 

Pixel WarehouseVGMuseum.com

 

VGMaps.com is registered with and hosted by

Go Daddy.

Supported by you.

Some advertising of and on VGMaps.com is handled by

Project Wonderful.

� 2002-2018 Jonathan Leung.

VGMaps.com is an archive of video game maps up since May 6, 2002. Optimized for at least 800 x 600 resolution.

This site does not contain commercial ROMs or any other illegal materials. All directly "ripped" game images are the property of their respective copyright holders. This web site and compass logo are copyrighted by Jonathan Leung 2002-2018.