Maxim Said: I've been away for a few weeks, hence slow to respond.
1. Masks seem a bit funny, changing colour depth seems to help. I'll fix it if I get a chance.
2. It only accepts BMP because that's quick and easy to handle. I could add in a PNG library with a little effort. Since you'd have to PNG-optimise anyway (no general purpose program can hope to compress as well as PNGOut, for example), saving as BMP shouldn't matter.
PNG conversion should be lossless, unless you use some screwy software to do it.
I hope you're playing through the
Phantasy Star retranslation, by the way. The maps are unaltered.
Wow I didn't realize you work on that project... and sadly I already started the original game which I must say is rather bland.
As soon as I finish playing the original game I'll give the retranslation a try since it seems as though the story has been flushed out.
Thanks for your hard work on the autostitcher and the retranslation.
Piranhaplant Said: This program works great! I'm sure it will be very helpfull for some of my future maps. The avi support is very helpful, and I probably wouldn't use it without that. I hope to see some new versions soon.
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Games I have mapped--Zombies Ate My Neighbors (SNES), Mario Party 3 (N64), Super Mario Bros Deluxe (GBC), New Super Mario Bros. (DS), Mario Kart DS (DS)
What program is producing your AVIs? What would you like to see in a new version (apart from more speed and better stitching, of course)?