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Topics - Cyartog959

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Map Gab / Sonic Advance - Sonic Colors Maps' sizes
« on: April 25, 2024, 11:23:19 am »
Those Sonic games have been great to have their maps seen, but playing through them is more enjoyable!

I've seen Sonic Advance's maps' sizes, and I was rather a bit disappointed to see them not larger/longer than Sonic 3 & Knuckles' maps, for any skilled player could, and many have, easily conquer them in less than minutes. Sure, they're all neat, but not truly long.

Then came Sonic Advance 2, and corrected the maps' length complaints people sent by having them six times larger, and I've seen how larger and longer they all have gotten! I was completely unsure how longer or shorter they could be, because their sizes weren't documented yet, but the former turned out true, and I loved the greater, longer length!

Even Egg Utopia Zone's Maps stand at their horizontal length range in the 30,000s, which not many games did... yet.

Sonic Rush went in, later on, and gave us the more longer Dead Line Zone, beating Egg Utopia's sizes by a more couple thousand pixels longer, nearing the 40,000 range, horizontally, that is.

Ok, Night Carnival, Act 2's length reached its greater length at about 41,948 pixels wide, but Dead Line Act 2 came close as the second longest level in the game.

Later again, Sonic Colors' DS version seemed to reach its longest level status yet. That would be Asteroid Coaster Act 2, reaching it at a whopping 44,256 pixels wide, and I see how its been a long ride, so to speak. Even speedrunners tried to conquer it as fast as they could, even going under 2 minutes & 30 seconds. Very impressive.

I previously thought any 2D game(not counting Metroidvanias in the mix) could try to top what size I hadn't seen yet, because they weren't documented yet, even Freedom Planet could've been that, but given the game was run on Clickteam's MMF2 engine, I strongly doubt their maps are close to that long size, cause that engine's size limit was at about 32,767, both horizontal and vertical(which didn't seem possible for lesser computers at that time, I can understand that).

So, I ask you this, even though some aren't fond of long levels, what is it you liked best about conquering them with what strategies used to do it?

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Map Requests / Maps to Cover...
« on: April 24, 2024, 04:09:31 pm »
I have been enjoying how people around here are posting many game maps, but I feel there's still loads more to cover, others not noticed to the common eye.

I have been able to pick out games from different platforms that have yet to have their maps chronicled onto the VGMaps' Map Atlas, so here's a couple...

1 - Oscar (1993, Amiga/CD32/PC DOS/SNES) Original Dev & Publisher: Flair Software, SNES Version Publisher: Titus
2 - Oscar in Toyland (2009, DS/DSiWare) Original Dev: Sanuk Games, Publisher: Virtual Playground
3 - Oscar in Movieland (2010, DS/DSiWare) Original Dev: Sanuk Games, Publisher: Virtual Playground
4 - Oscar in Toyland 2 (2011, DS/DSiWare) Original Dev: Sanuk Games, Publisher: Virtual Playground
5 - Oscar's World Tour (2011, DS/DSiWare) Original Dev: Sanuk Games, Publisher: Virtual Playground
6 - Crystal's Pony Tale (1994, Genesis) Dev: Artech, Publisher: Sega
7 - Goofy's Hysterical History Tour (1993, Genesis) Original Dev & Publisher: Absolute Entertainment
8 - Cyborg Justice (1993, Genesis) Dev & Publisher: Novotrade
9 - Bubsy II (1994, Genesis) Dev & Publisher: Accolade
10 - Go! Go! Kokopolo: Harmonious Forest Revenge (2011, DS/DSiWare) Dev: Tanukii Studios Ltd., Publisher: Room 4 Games
11 - Ed Edd n' Eddy: Jawbreakers! (2003, GBA) Dev: Climax Group, Publisher: BAM! Entertainment
12 - Freedom Planet (2014, PC, Multi-platform) Dev & Publisher: GalaxyTrail (Don't know how long their maps are, but I'm curious!)
13 - Super Magnetic Neo (2000, Dreamcast) Dev & Publisher: Genki, WW: Crave Entertainment
14 - Mutant Mudds (2012, 3DS, Multi-platform) Dev & Publisher: Renegade Kid (Seen maps, but not PNG quality)
15 - Xeodrifter (2014, 3DS, Multi-Platform) Dev & Publisher: Renegade Kid
16 - Mutant Mudds: Super Challenge (2016, 3DS, Multi-Platform) Dev & Publisher: Renegade Kid
17 - Chicken Wiggle (2017, 3DS) Dev & Publisher: Atooi
18 - Go! Go! Kokopolo 3D: Space Recipe for Disaster (2017, 3DS) Dev: Tanukii Studios Ltd., Publisher: Berries & Co.
19 - Vengeful Guardian: Moonrider (2023, PC, Multi-Platform) Dev: Joymasher
20 - Mickey Mania/Mickey's Wild Adventure (1994/6) Dev: Traveller's Tales, Publisher: Sony Imagesoft, Sega(Gen), Capcom(SNES), Sony Computer Entertainment(PS1)

Any available and all contributors are around, well, you know the drill. I know of many people's opinions of many games, even obscure games, good and/or bad reviews. I needed to make sure they're still not forgotten.

If I find more to cover, I'll update.

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