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Messages - Cyartog959

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Maps In Progress / Re: VGCartography - getting to work on PS1 maps!
« on: May 13, 2024, 11:22:01 pm »
A good job you're doing posting maps to the atlas! I like how you were posting every single secret you have found in those games! If you're going for Crash Bandicoot maps,  by all means. There's a lot more to cover.

I'd suggest Crash 1 first, then up to about Crash 3.

There's all the 5 secret courses hidden in Mario Sunshine. Those were all amazing, and challenging.

Oh! I think you missed the Observatory in 2F, from Luigi's Mansion, complete with a very cool cosmic path there. That room's not connected to the Astral Hall.

And, of course, all the boss arenas from facing all the main ghost bosses, Chauncey, Bogmire, Boolossus, even King Boo and his Bowser illusion. I think some updating is required.

Why, I know a few more games to cover, if you're up to making time for your schedule for them, that is.

- Super Magnetic Neo
- MDK 1
- MDK 2
- Fairly OddParents: Breakin' Da Rules(Console Version, GC, PS2, Xbox)
- Fairly OddParents: Shadow Showdown (Kinda curious how bigger and longer those levels are from the previous game)
- Frogger: He's Back! (PS1, PC)
- Frogger 2: Swampy's Revenge
- Frogger Beyond

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Maps In Progress / Re: John Brain's Sega Genesis maps (24/25)
« on: April 29, 2024, 05:51:38 pm »
I think you're doing a very good job with your maps! Keep on doing it! There's plenty more to cover out there, even beyond the system you're currently choosing the games from.

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Map Gab / Re: Sonic Advance - Sonic Colors Maps' sizes
« on: April 27, 2024, 11:49:10 am »
Cyberstation in Sonic Superstars has an original size 257993x19962 pixels, it's 4 times more max jpg size.
It was necessary to remove half map to bottom area of the map image.
OK...

I'm not quite fluent on this, but, what I can't grasp is the tantamount of 3D made into 2.5D for such maps to regular 2D maps in actual size, that is to say tileset & layout size wise.

I'm kinda shocked about that level's actual size, but I kinda know whatever 3D levels made kinda don't count to 2D game maps' actual length when playing them.

When viewed on any television, real handheld, or computer screen, regardless of screen ratio, the environments' 3D models closely look like how a 2D side-scrolling platform level is, but how they're viewed on the engine they're made from, you kinda spoke as if, well, they're far bigger than what we saw in-game... I think.

I just don't actually know how comparable to any actual length in their completion times, regardless of speed, when playing them. If only I could connect such comparisons between them.

I... kinda need some clarity on that matter. I'm a bit baffled.

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Map Requests / Re: Pokemon Ranger 2 and 3 Maps
« on: April 26, 2024, 06:38:19 am »
The names for the 2nd & 3rd Pokemon Ranger games you're looking for are called "Shadows of Almia" and "Guardian Signs".

Hello! I've been trying to search across the lands for the Pokemon Ranger Maps. Luckily, I stumbled across this Website and Found said maps! Though, I would love to have the maps of all 3 games with me, so is there anyone who is smart enough to rip the maps of the 2nd and 3rd games for me? I've tried to rip them from the games directly, but the games use zip-like folders within their roms.
Rip the map? I'm still not confident enough.
Don't think that you can't. Just build up your confidence, and, providing the necessary tools to rip them, you'll have the motivation to do it. They're all due to be seen in full, anyway.

I'm sure you can do it. Have faith.

6
Map Gab / Sonic Advance - Sonic Colors Maps' sizes
« on: April 25, 2024, 11:23:19 am »
Those Sonic games have been great to have their maps seen, but playing through them is more enjoyable!

I've seen Sonic Advance's maps' sizes, and I was rather a bit disappointed to see them not larger/longer than Sonic 3 & Knuckles' maps, for any skilled player could, and many have, easily conquer them in less than minutes. Sure, they're all neat, but not truly long.

Then came Sonic Advance 2, and corrected the maps' length complaints people sent by having them six times larger, and I've seen how larger and longer they all have gotten! I was completely unsure how longer or shorter they could be, because their sizes weren't documented yet, but the former turned out true, and I loved the greater, longer length!

Even Egg Utopia Zone's Maps stand at their horizontal length range in the 30,000s, which not many games did... yet.

Sonic Rush went in, later on, and gave us the more longer Dead Line Zone, beating Egg Utopia's sizes by a more couple thousand pixels longer, nearing the 40,000 range, horizontally, that is.

Ok, Night Carnival, Act 2's length reached its greater length at about 41,948 pixels wide, but Dead Line Act 2 came close as the second longest level in the game.

Later again, Sonic Colors' DS version seemed to reach its longest level status yet. That would be Asteroid Coaster Act 2, reaching it at a whopping 44,256 pixels wide, and I see how its been a long ride, so to speak. Even speedrunners tried to conquer it as fast as they could, even going under 2 minutes & 30 seconds. Very impressive.

I previously thought any 2D game(not counting Metroidvanias in the mix) could try to top what size I hadn't seen yet, because they weren't documented yet, even Freedom Planet could've been that, but given the game was run on Clickteam's MMF2 engine, I strongly doubt their maps are close to that long size, cause that engine's size limit was at about 32,767, both horizontal and vertical(which didn't seem possible for lesser computers at that time, I can understand that).

So, I ask you this, even though some aren't fond of long levels, what is it you liked best about conquering them with what strategies used to do it?

7
Maps In Progress / Re: Bubsy in Claws Encounters of the Furred Kind
« on: April 25, 2024, 10:46:33 am »
Sorry to resuscitate this from long inactivity, but, I am delighted to see Bubsy's maps here. The one thing is they've still yet to be uploaded to the SNES section of the Atlas. I've looked, many times.

Hope it gets done soon.

8
Map Requests / Maps to Cover...
« on: April 24, 2024, 04:09:31 pm »
I have been enjoying how people around here are posting many game maps, but I feel there's still loads more to cover, others not noticed to the common eye.

I have been able to pick out games from different platforms that have yet to have their maps chronicled onto the VGMaps' Map Atlas, so here's a couple...

1 - Oscar (1993, Amiga/CD32/PC DOS/SNES) Original Dev & Publisher: Flair Software, SNES Version Publisher: Titus
2 - Oscar in Toyland (2009, DS/DSiWare) Original Dev: Sanuk Games, Publisher: Virtual Playground
3 - Oscar in Movieland (2010, DS/DSiWare) Original Dev: Sanuk Games, Publisher: Virtual Playground
4 - Oscar in Toyland 2 (2011, DS/DSiWare) Original Dev: Sanuk Games, Publisher: Virtual Playground
5 - Oscar's World Tour (2011, DS/DSiWare) Original Dev: Sanuk Games, Publisher: Virtual Playground
6 - Crystal's Pony Tale (1994, Genesis) Dev: Artech, Publisher: Sega
7 - Goofy's Hysterical History Tour (1993, Genesis) Original Dev & Publisher: Absolute Entertainment
8 - Cyborg Justice (1993, Genesis) Dev & Publisher: Novotrade
9 - Bubsy II (1994, Genesis) Dev & Publisher: Accolade
10 - Go! Go! Kokopolo: Harmonious Forest Revenge (2011, DS/DSiWare) Dev: Tanukii Studios Ltd., Publisher: Room 4 Games
11 - Ed Edd n' Eddy: Jawbreakers! (2003, GBA) Dev: Climax Group, Publisher: BAM! Entertainment
12 - Freedom Planet (2014, PC, Multi-platform) Dev & Publisher: GalaxyTrail (Don't know how long their maps are, but I'm curious!)
13 - Super Magnetic Neo (2000, Dreamcast) Dev & Publisher: Genki, WW: Crave Entertainment
14 - Mutant Mudds (2012, 3DS, Multi-platform) Dev & Publisher: Renegade Kid (Seen maps, but not PNG quality)
15 - Xeodrifter (2014, 3DS, Multi-Platform) Dev & Publisher: Renegade Kid
16 - Mutant Mudds: Super Challenge (2016, 3DS, Multi-Platform) Dev & Publisher: Renegade Kid
17 - Chicken Wiggle (2017, 3DS) Dev & Publisher: Atooi
18 - Go! Go! Kokopolo 3D: Space Recipe for Disaster (2017, 3DS) Dev: Tanukii Studios Ltd., Publisher: Berries & Co.
19 - Vengeful Guardian: Moonrider (2023, PC, Multi-Platform) Dev: Joymasher
20 - Mickey Mania/Mickey's Wild Adventure (1994/6) Dev: Traveller's Tales, Publisher: Sony Imagesoft, Sega(Gen), Capcom(SNES), Sony Computer Entertainment(PS1)

Any available and all contributors are around, well, you know the drill. I know of many people's opinions of many games, even obscure games, good and/or bad reviews. I needed to make sure they're still not forgotten.

If I find more to cover, I'll update.

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Maps Of The Month / Re: 2024/04: Knuckles' Chaotix (32X) - G.E.R.
« on: April 24, 2024, 12:10:45 pm »
I would like to say how it is a fine honor for Knuckles' Chaotix to be chosen as this month's "Maps of the Month", but the story from the Western Manual is a bit contradictory to the actual story read from the Japanese Manual, if I'm not proven wrong, for there's no actual mention of Carnival Island or said Power Emerald as the focus of the game.

The actual exposition is this...(I'm giving this story my 2 cents based on the JP manual and my own perspective of its events, so I hope I'm right on many things)

Dr. Robotnik(or rather, Eggman) had discovered a mysterious island that rose from the ocean, the south sea, precisely, after his defeat and Mecha Sonic Mk.II's defeat in "Sonic the Hedgehog 3"(both halves, to be precise, including Part Two, still called "Sonic & Knuckles"), and travels there to find an intriguing legend centering on the Chaos Rings, ancient rings infused with the Chaos Emeralds' power from long ago.

Through his studies, Robotnik was able to discover the Chaos Rings' secrets to harness their power. Moreover, their prime use is to summon the Master Emerald, Angel Island's power that keeps it afloat, at will, anywhere, by the user's command. With that power, he could once more easily attempt to conquer the world, so he built his own resort/fortress called Newtrogic High Zone, and all its alleged "attractions" the game has as its Zones.

A little later, a small group of wanderers, Vector, Charmy and Espio, haven't yet formed the Chaotix team, had gathered upon hearing disquieting activity going on in the island and pitched their own 2 cents on the island's legends, with Mighty, having been without Ray since SegaSonic's events, joins in on the expedition, upon faintly hearing a familiar adversary at work there.

Once there, they all find Robotnik's already searching for the Chaos Rings, but despite them doing well for a bit, disputes had accidentally triggered its security systems, alerting the new batch of Badniks to their presence. Tried as they might, they all ended up captured by Metal Sonic, repaired since Sonic CD's events, and were confined to the Combi Catcher.

In the midst, though, two Badniks, Heavy and Bomb, having been made from an accident during production, quietly escaped the facility and sought to figure out how to leave the island.

Later, Knuckles, having returned to guarding the Master Emerald, felt a concerning tremor, and as if by coincidence, a glow of alarm shined on the emerald, showcasing what Knuckles saw on the island. The visions saw Robotnik trying to discover the Chaos Rings and feared he would actually use them to rule the planet.

Before leaving, though, the Master Emerald was able to show him an inscription showcasing a necessary ritual that can actually destroy the Chaos Rings before anyone can use it in the wrong hands.

With the knowledge in hand, Knuckles sets off on his own adventure to save the world and make new friends along the way, leading to the actual adventure.

That's what I would think of it, anyway. Hope I'm correct.

Also, greetings on the forums!


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