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Messages - RT 55J

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391
If you just remove the anti-aliasing I'm sure you can get the image down to 16 colors at most.

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And now for the serious business.



The following dungeon themes are obligatory:

Water {Beach Cave)

Fire (Hourglass Palace (assuming it's in a volcano >.> ))

Light (Temple of Light

Dark (Vampire Crypt)

Plant (Flower Garden)

Time {Clockwork Dungeon)



As you can see, your ideas already cover the motifs.



Other possible themes include (but are not limited to):

Desert (Excavation Site)

Ice (???)



However, I am ignoring the fact that many dungeons in the GB games don't have any elemental theme outside of the name or location.



Also, two mini-dungeons are required: the Hero's Cave and final dungeon.



Should we make another thread for discussing this?

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Dot? Dot. Dot!

392
RT 55J (this was his idea initially - and he is interested, but will he provide more than ideas?)



I'll try. :P

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393
For the most part, I think you ideas are pretty good. I wouldn't worry about overusing the day/night aspect, given the fact a day is much shorter than an age or season. The idea I'm most interested in the Beach Cave. With a some floodgates, you could make some pretty devious puzzles.



Here's another idea for a 'dungeon.'



Excavation Site



The Evil Empire-O-Death is excavating the buried remains of an ancient temple supposedly because an Unknown Power-O-Awesomeness lurks below and the Evil-Emporer-O-Death must have it. Play as Link as he sneaks around the camp, exploiting his infinite stamina to work around the workers' schedule.



The dungeon could have two levels; the ground and temple itself. It would probably be located off one side of the world map.



Potential items:

Shovel

Cloak of Invisibility



Boss:

Unknown Power-O-Awesomeness (obviously)

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Dot? Dot. Dot!

394
I personally think that OoH would be feasible and worth doing. AFAICT, the biggest problem is that two of our better mappers have other (and more important imo) projects to do. However, I'm convinced even a team of 4 mappers could do it. I might even be able to make a 'sample' map before Christmas.



...am I sounding overly optomistic.

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395
I just found the perfect game.



http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Mystical_Seed_of_Courage



It was going to be the 3rd Oracle game, but it was canceled probably due to problems with game-linking features. It seems like the puzzle-gimmik would have been the time of day.

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Dot? Dot. Dot!

396
Map Gab / RE: Master of Monsters (Genesis)
« on: December 11, 2006, 06:55:31 pm »
I <3 hexagons.

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397
It was an explanation of why hobos shouldn't be actors of any kind.

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Dot? Dot. Dot!

398
Rockman 4 SNES



JonLeung managed to stumble across this game at an unidentifiable pawn shop while on a business trip to Japan. It offers a glimpse as to what the series could have been if Capcom wasn't so lazy back in '91. Despite it's name, he found that it differs wildly from the Mega Man 4 we know and love: different bosses; different weapons; different stages; a final boss that is not Dr. Wily; liberal use of Mode 7; et cetera. He decided to dump it and have his loyal legion of sla... er,  mappers show it to the world.



I'm just throwing around random ideas. >.>

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Dot? Dot. Dot!

399
Hide & Seek



Now you can play your favorite childhood game without ever leaving the comfort of your DS! Explore the mansions based on the game creators' houses (read: us) to find your hiding buddies. With online play, a built-in level editor, and multiple gameplay modes, how can you lose?

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Dot? Dot. Dot!

400
Metroidvania



Dracula has done it again. This time he has enlisted the help of the Space Pirates to further his evil plans. Join Samus Aran and Simon Belmont XLII as they battle metroids and zombies to save the universe.



The only problem here is that I've never played a Castlevania game for more than 5 minutes. >.>

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Dot? Dot. Dot!

401
Maps In Progress / RE: Cave Story: Doukutsu Monogatari (PC)
« on: December 05, 2006, 08:06:02 pm »
Short Answer: No. The teleporters prevent any chance of that happening.

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402
Maps In Progress / RE: Cave Story: Doukutsu Monogatari (PC)
« on: December 02, 2006, 04:07:14 pm »

403
Map Requests / RE: Mega Man Maps
« on: December 01, 2006, 12:56:49 pm »
You could just enlarge and interpolate the background. Sure it won't be exactly like the original game, but that can't be helped. :P You also seem to be missing a portion of the background. Perhaps you could try ripping it from the ISO. It shouldn't be too hard, considering the fact most PS1 games use a filesystem IIRC.



To edit posts you need have 30 EXP.

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Dot? Dot. Dot!

404
Mapping Tips/Guides / RE: Taking a break from mapping...
« on: November 20, 2006, 10:13:47 pm »
It's strange for you to mention this right now. I'm going to be gone from tomorrow to Saturday to visit my relatives for (American) Thanksgiving. Obviously, I won't be able to do any mapping then.

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Dot? Dot. Dot!

405
Mapping Tips/Guides / RE: Tool for ripping maps of 3D games
« on: November 19, 2006, 05:09:25 pm »
Yes, it was him.



I think the most viable way to make N64 maps would to use Nemu. IIRC it is able to rip textured models from games.

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Dot? Dot. Dot!

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